Okay, so here's a question - how far into fanon are we allowed to go? Because there's some canon stuff that... really doesn't make sense, and some fanfiction stuff (principally Embers-derived, I will admit) that really does.
Principally, I'm thinking:
- Lavabending should be equally possible with fire or earth, and should require the user to study the bending forms of the element they don't have, and possibly water as well (earth that's hot like fire and flows (somewhat) like (really thick, sometimes, depending on type) water.)
- Similarly, there should be other cross-element specialisations; a firebender might learn to bend heat by studying airbending, hot water (more specifically the 'fire' in hot water, but effectively) by studying waterbending, or steam by studying both, just as a waterbender might learn mudbending from studying earth or an airbender stormbending (as in genuine rain-thunder-and-lightning storms, not just huge winds) from water and fire.
- Active chi use should be for more than just bending and mystical extrasensory perception; high-level warriors like Piandao, for example, defeating a hundred men or fighting blindfolded, should be active chi users. Likewise, strong benders should be capable of enhancing their physical power with chi, or even creating a surge in the power of their bending, at the cost of stamina.
Which ties into my (firebender) character sheet thusly:
Skill classification (as in difficulty/advanced-ness) goes universal/novice/apprentice/journeyman/expert/master
Skill level (as in how good you are) goes untrained/novice/apprentice/journeyman/expert/master
There are seven Universal skills: Inner Fire (how powerful your flame is, and some incidental bonuses like not freezing), Surging Breath (firebender chi use), Mountain Style (firebending technique one, aggressive), Dragon Style (firebending technique two, defensive), and then Study of Earth, Study of Water, and Study of Air; so, for example, if my firebender progressed to Expert Inner Fire, Expert Study of Water and Expert Mountain Style (or Master Dragon Style), he could learn Lightningbending and Lightning Redirection, or Controlled Lightningbending at Mastery.
A Waterbender, alternatively, might have Inner Flow, Surging Tide, Ocean Style and Moon Style, and then Study of Earth, Fire and Air.
Obviously this is fairly complicated, but I like to have a bit of a structure to work with. Is this all okay, or do I need to adhere to canon rules?
EDIT: Also, this would, double obviously, be a lot of work, it's not the sort of thing anyone can just breeze through. I'm thinking long-term here, mostly.
@Bluetommy
How about a split then? Make two rps, set in the same setting, but at different place? Kinda like a split-off of a popular series! Both are looking for the Avatar, yet both do so for different reasons!
Well, you could close applications and then give everyone from this thread four days or a week or something to put a character together - if they haven't got one by then, they almost certainly wouldn't have had one ready for a timely start anyway even if you were just accepting everyone.
Alternatively, you could put everyone's names into a hat/assign everyone a number and then randomly select a group of your preferred size. Personally I prefer a merit judgement, which is why I initially suggested a decision based on quality/depth/potential of character sheet, but at the same time this is casual, so maybe requiring high standards of presentation and characterisation isn't the most appropriate. On the other hand, you don't have to make your standards massively high, if you're just determining between applicants...
Etc. etc.