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2 yrs ago
Current Auld Lang Syne, everybody. roleplayerguild.com/topics/…
3 yrs ago
Vote in my new quest, Mirage, a RP quest set in the far, far future roleplayerguild.com/topics/…
3 yrs ago
Kink-Shaming. Kink-Shaming Never Changes.
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3 yrs ago
roleplayerguild.com/posts/5… Vote for Dead in Depression. The mechanics of the quest have now been posted!
3 yrs ago
Voting is open until the end of the week! Please come and vote! - roleplayerguild.com/topics/…
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Bio





ROLEPLAY BUCKET LIST
- Walmart Apocalypse Roleplay
- Nightmare Gas Station
- Underrail/Fallout/Post Apocalyptic Roleplay. Codename: Clausterclysm
- Anthromorphic Grimdark Animal Fantasy Roleplay. Codename: Fallowbrook.
- Eldritch Abomination Garfield Roleplay. Codename: Lasagna.
- Infinite IKEA Roleplay. Codename: God Morgon
- Roleplayerguild High School RP. Codename: Highschool Roleplay
- Cyberpunk South East Asia RP. Codename: Straits of Malacca. [CURRENTLY HAPPENING]


CURRENT PROJECTS

- FRAYED TAPESTRY - AN EPIC FANTASY RP (WIP)
- THE LAST DEPRESSION - A RED MARKETS QUEST/PLAY BY POST RP (UNDECIDED)

Most Recent Posts



Let me know If there is anything I need to change.


There's something wrong with your skills distribution. Remember that it's 9 plus the number of intelligence points you have. You would have 16 skill points to spend over your skills and keep in mind skills can go up to a maximum of 3. Remember you can also tag 3 skills to add 2 points to them.
LORE


Factions









Minor Factions









Bestiary

Radgull -???

Blackbottle - ???

Leatherbacks - ???

Ghoses - ???

Locations

Miscellaneous


Game Rules and Mechanics


Basic Rules
Fallout: Aloha will be run on a dice system that streamlines elements of Mophidius’s 2d20 system for Fallout: The Tabletop Game combined with elements of the 5e d20 system. All characters start at Lvl 1. Here’s how the system works in a streamlined scenario.

- Todd Howard and Josh Sawyer begin to generate characters for a Fallout play-by-post game set in a post-apocalyptic version of New Orleans. Josh comes up with a synth gunslinger whilst Todd comes up with a ghoul scientist who can trace their lineage to pre-war America.
They first decide their SPECIAL stats. SPECIAL attributes are similar to DND’s stats with the exception of luck. All SPECIAL skills start at 5 and players have a total of 5 points to distribute amongst their skills. Players can choose to decrease their SPECIAL stats down to a maximum of 3 to gain extra points and the maximum amount of points a SPECIAL stat can have is 10. Josh chooses to make his synth gunslinger have high agility at 8 with their perception and luck at 6 whereas Todd chooses to give his brainy ghoul a whopping 10 points of intelligence.

- They then choose to tag 3 skills. All skills start at 0 and can be increased up to a maximum of 3 (for now). Players can choose to tag 3 skills to increase them by 2. Todd decides to tag Science, Barter and Repair whereas J.E Sawyer decides to tag Guns, Sneak and survival. The rest of your skill points is determined by your overall character background and your intelligence as well. You can distribute 9 points plus extra points equal the total amount of intelligence you have throughout all of your skills.

- The GM starts them off exploring a ruined vault in the seedy lands of the Bayou. The vault door appears to be locked and Todd attempts to hack the vault. This requires a dice roll that uses both a relevant attribute and skill. Todd chooses his intelligence which has a score of 8 and combines it in tandem with his science skill. Both of them add up to 10. This skill check is relatively difficult for the average wastelander but is manageable for a wastelander with training in hacking so it gets a DC of 2. Todd then rolls 2 d20s equal to the DC class and gets 9 and 8. 2 of those dice values are below 10 which means it’s a success as Tood has overcome the difficulty of rolling 2 successes. Dice values that are below the skill and attribute check count as failures.

- The vault door opens and Todd and Josh enter the vault. A minute later, the pair discover a walkway leading to the lower interiors of the vault has been broken. There’s a ladder on the other side but it would require someone to jump across and use it to bridge the gap. Josh decides to roll for it and uses a skill attribute combination of agility and athletics. It adds up to 12. The difficulty class is 1. Josh rolls a 1. Oops. Don’t worry, however. 1’s in this system count as critical successes. A critical success counts as 2 successes instead of 1. So, Josh meets the skill check and successfully jumps over the gap to push the ladder across so Todd can walk over to the other side. As Josh rolled an extra success, he gains 1 Action Point that he can use later for a variety of situations.

- Todd and Josh continue to explore the depths of the vault before they’re ambushed by a feral ghoul. Todd decides to engage in fisticuffs with the ghoul whereas Josh decides to use his 10mm pistol. The ghoul has a defense rating of 1. Todd must roll his str and unarmed skill combined which adds up to 5 whereas Josh adds up his agility and guns which adds up to 10. Todd rolls a 13 resulting in a failure. However, he can use his AP to add one more dice to the roll. The extra dice rolls a 4 which is a success. Todd manages to deck the ghoul in the jaw whereas Josh manages to cap it in the face.

-That’s the basics for now!



Character Sheet













War.

War never changes.


The final conflicts of the 21st century were not waged over religion or territory but over control of our dwindling resources. Nations that were once allies were at each others throats, intent on preserving what they had by taking what little others had. Finally, on the eve of 2077, the world was damned in a storm of nuclear fire and devastation. And for a while, darkness and quiet reigned over the cold, irradiated surface of Earth.

This would not mark the end of humanity. Many of those who survived the fallout did so in large underground vaults. When the surface became safe for settlement, the inhabitants spread out and colonized the surface, forming tribes and societies. As more and more of the world woke up, the same tired squabbles and conflicts that brought the world to ruin were reborn again.

Past the radiation storms of the Pacific Cauldron lie the myths of an unblemished paradise: the Aloha Isles. Before the Great War, the Aloha Isles were a haven for the rich and wealthy as they sought peace from the turmoil in America. However, on the shorelines of the Aloha Isles, another face remained unseen in its great harbors, that of nuclear warheads and fleets of warships hidden deep underwater.

In the decades following the end of the Great War, a hermit taking up the ancient name of Kamehameha, united the six islands under his crown and used the remnants of military pre-war technology to turn the coastline into an expansive blockade.For the last century, the New Hawaian Chiefdom has defended their coastal heartlands from all manner of mutant, pirate and invader. As the decades passed, the isolationism of the island kingdom slowly thawed away as the need for trade and alliances outweighed their need for safety.

It has been 50 years since the Aloha Isles announced their presence to the world. Factions such as Gold Galleon Incorporated and the pirates of Leviathan seek to plunder the ancient military complexes on Aloha out of greed whilst others such as the Long Dragoons and the Bastion seek to begin again in paradise.

You are one tourist out of many seeking new fortunes on the recomissioned ocean liner, the Green Horizon. Whatever your intentions in the Aloha Isles, this cruise is about to be on a collision course with fate itself……


The Game


Fallout: Aloha is an action play-by-post roleplaying game set in the world of Fallout created by Interplay Entertainment and Bethesda Studios. Taking place in 2290 three years after the events of Fallout 4 and 8 years after New Vegas, the majority of the roleplay will take place in the post-apocalyptic remnants of Hawaii in this universe. In Fallout: Aloha, you begin as a 'tourist' on a refurbished pre-war naval ship headed for a course to the Aloha Isles. You can decide the reason for why you have decided to travel to the Aloha Isles but for mysterious reasons, you find that the ship you are on has hit a major roadblock. What exactly does this mean? You'll have to join the RP to find out.

Players are allowed to play a total of one character (alongside any pets or non-human companions) that can be of any race (within reason) of any background whatsoever. Players can feel free to use elements from all other related pieces of media within the Fallout universe or substitute their fanon, provided it fits into the setting. Players can interact within their group or go off on their own to venture in the Aloha Isles (although this is highly discouraged).

The GM will play the role of various faction leaders, allies, and enemies of the player OCs on the Aloha Isles. Players are encouraged to suggest their factions, allies, or any enemy factions they feel would be natural for the setting.

The Setting




The world of Fallout can be summarized in one word as “ post-apocalyptic satirical retrofuturism”. Unlike other counterparts in the genre such as “The Day After” or “The Stand”; Fallout is considerably more optimistic and uses its unique retrofuturistic setting to make light of the bleak circumstances of the aftermath of nuclear fallout.

The timeline of Fallout diverges from our own reality roughly around the end of World War 2. Technological development proceeded down a different route in Fallout as humanity harnessed atomic energy as a means of power and fuel for all manner of retrofuturistic appliances and technologies such as nuclear powered cars, advanced exoskeletons and laser guns. Things roughly proceeded down the same route as reality except with a lot more McCarthyism, communist paranoia, corporate monopolies and a dizzying amount of american exceptionalism.

Unfortunately, the same problems we face in our current world weren’t solved by these radical innovations. Shortages of every major resource began to spread across every country. Geopolitical alliances were abandoned and small scale conflicts began to emerge as countries tried to scavenge for every last drop of oil and gas. The U.S.A and China emerged as the foremost rivals, each engaging in proxy wars of annexation and conquest against one another.

This would all eventually culminate in the Great War. On October 23rd, 2077, the world was engulfed in a veritable nuclear holocaust. Billions of people died instaneously, entire continents were reduced to a blasted desert and millions more died from radiation, starvation or both. Small pockets of civilization managed to survive in large underground fallout shelters built before the war by Vault-Tec Corporation. These fallout shelters were known as Vaults. The mission of these Vaults were to keep their inhabitants safe from the effects of nuclear radiation and when the surface was deemed safe to live upon, release its inhabitants to colonise and rebuild a new society.

After 200 years, new factions arose out of the ashes. Societies like the New California Republic on the West Coast sought to replicate the structures of pre-war governments whereas other factions like the Brotherhood of Steel or Caesar’s Legion sought to embrace less traditional forms of societal hierachies to seek their own methods of civilizing the wastes. Blood and sweat has been spilt by these factions in the name of reclaiming pre-war technology, territory or simple ideological difference.

Technology isn’t the only difference in the Fallout universe. The effects of radiation are less akin to real life where you suffer horrifying mutations and die from acute radiation poisoning within seconds. Radiation in the Fallout universe is equivalent to magic. The wildlife in the Fallout universe has been horribly mutated beyond belief into freakish montrosities that pose a threat to normal wastelanders. In addition, a new species known as ghouls were born from humans that survived being exposed to larg





Remember These SPECIAL Rules!




• Respect is your number one strength!

Don't be an asshole or a dick, period. Remember that this is a roleplaying game at the end of the day and that everyone here is volunteering their own time to create a fun experience. This is going to be a chill environment but remember to respect boundaries and treat people the way you would want to be treated.

• Be perceptive about your posting!

I'm not expecting regular posts but a post once every two weeks is the minimum I'm aiming for. In addition, I do not have any expectations of quality or length for any post but a minimum of a paragraph would be fine for this RP. Again, I want people to abide by their own standards and make sure they post what they want to post.

• Have the endurance to be communicative!

If you have an issue or something preventing you from posting, communicate and don't leave us hanging. Always be communicative so that we can find a solution forward to keep the game moving.

• Charisma is the way to everyone's heart!

I'm not the one who dictates how this world and game works. We all do. If you feel as though you have any suggestions or alternatives for the RP, voice it.

• Stay intelligent about being in-character!

Guys, you can't use OOC information that your character has no way of knowing in the RP. Stop it. It's not cool. Also, please don't godmod, control other people's characters without their permission or break any established RP conventions.

• Handle conflicts with deft agility!

If there's a conflict between you and another roleplayer, I expect you two to hash it out like reasonable, not-online human beings.

• Good luck and have fun!

Join the discord server for further planning and discussion!






War.

War never changes.


The final conflicts of the 21st century were not waged over religion or territory but over control of our dwindling resources. Nations that were once allies were at each others throats, intent on preserving what they had by taking what little others had. Finally, on the eve of 2077, the world was damned in a storm of nuclear fire and devastation. And for a while, darkness and quiet reigned over the cold, irradiated surface of Earth.

This would not mark the end of humanity. Many of those who survived the fallout did so in large underground vaults. When the surface became safe for settlement, the inhabitants spread out and colonized the surface, forming tribes and societies. As more and more of the world woke up, the same tired squabbles and conflicts that brought the world to ruin were reborn again.

Past the radiation storms of the Pacific Cauldron lie the myths of an unblemished paradise: the Aloha Isles. Before the Great War, the Aloha Isles were a haven for the rich and wealthy as they sought peace from the turmoil in America. However, on the shorelines of the Aloha Isles, another face remained unseen in its great harbors, that of nuclear warheads and fleets of warships hidden deep underwater.

In the decades following the end of the Great War, Kamehameha the Hermit, united the six islands under the flag of the New Hawaian Chiefdom and used military pre-war technology to turn the coastline into an expansive blockade. Over the next century, the New Hawaian chiefdom has defended their coastal heartlands from all manner of mutant, pirate and invader . As supplies began to dwindle on the island, new generations of Aloha Islanders began to relax their borders, recognising the need for trade and communication with the outside world.

It has been 50 years since the Aloha Isles announced their presence to the world and time has yet to judge their choice. Factions such as the Brotherhood of Steel and the fading remnants of the New California Republic seek to plunder the ancient military complexes on Aloha out of greed whilst others seek to begin again in paradise.

You are one tourist out of many seeking new fortunes on the recomissioned ocean liner, the Green Horizon. Whatever your intentions in the Aloha Isles, this cruise is on a collision course with fate itself…….





WHAT IS FALLOUT ALOHA

Fallout: Aloha is an action play-by-post roleplaying game set in the world of Fallout originally created by Interplay Entertainment. The majority of the roleplay will take place in the post-apocalyptic remnants of Hawaii in this universe. In Fallout: Aloha, you begin as a 'tourist' on a refurbished pre-war naval ship headed for a course to the Aloha Isles. You can decide the reason for why you have decided to travel to the Aloha Isles but for mysterious reasons, you find that the ship you are on has hit a major roadblock. What exactly does this mean? You'll have to join the RP to find out.

Players are allowed to play a total of one character (alongside any pets or non-human companions) that can be of any race (within reason) of any background whatsoever. Players can feel free to use elements from all other related pieces of media within the Fallout universe or substitute their fanon, provided it fits into the setting. Players can interact within their group or go off on their own to venture in the Aloha Isles (although this is highly discouraged).

The GM will play the role of various faction leaders, allies and enemies of the player OCs on the Aloha Isles. Players are encouraged to suggest their own factions, allies or any enemy factions they feel would be natural for the setting.

THE SETTING

The world of Fallout can be summarized in one word as “ post-apocalyptic satirical retrofuturism”. Unlike other counterparts in the genre such as “The Day After” or “The Stand”; Fallout is considerably more optimistic and uses its unique retrofuturistic setting to make light of the bleak circumstances of the aftermath of nuclear fallout.

The timeline of Fallout diverges from our own reality roughly around the end of World War 2. Technological development proceeded down a different route in Fallout as humanity harnessed atomic energy as a means of power and fuel for all manner of retrofuturistic appliances and technologies such as nuclear powered cars, advanced exoskeletons and laser guns. Things roughly proceeded down the same route as reality except with a lot more McCarthyism, communist paranoia, corporate monopolies and a dizzying amount of american exceptionalism.

Unfortunately, the same problems we face in our current world weren’t solved by these radical innovations. Shortages of every major resource began to spread across every country. Geopolitical alliances were abandoned and small scale conflicts began to emerge as countries tried to scavenge for every last drop of oil and gas. The U.S.A and China emerged as the foremost rivals, each engaging in proxy wars of annexation and conquest against one another.

This would all eventually culminate in the Great War. On October 23rd, 2077, the world was engulfed in a veritable nuclear holocaust. Billions of people died instaneously, entire continents were reduced to a blasted desert and millions more died from radiation, starvation or both. Small pockets of civilization managed to survive in large underground fallout shelters built before the war by Vault-Tec Corporation. These fallout shelters were known as Vaults. The mission of these Vaults were to keep their inhabitants safe from the effects of nuclear radiation and when the surface was deemed safe to live upon, release its inhabitants to colonise and rebuild a new society.

After 200 years, new factions arose out of the ashes. Societies like the New California Republic on the West Coast sought to replicate the structures of pre-war governments whereas other factions like the Brotherhood of Steel or Caesar’s Legion sought to embrace less traditional forms of societal hierachies to seek their own methods of civilizing the wastes. Blood and sweat has been spilt by these factions in the name of reclaiming pre-war technology, territory or simple ideological difference.

Technology isn’t the only difference in the Fallout universe. The effects of radiation are less akin to real life where you suffer horrifying mutations and die from acute radiation poisoning within seconds. Radiation in the Fallout universe is equivalent to magic. The wildlife in the Fallout universe has been horribly mutated beyond belief into freakish montrosities that pose a threat to normal wastelanders. In addition, a new species known as ghouls were born from humans that survived being exposed to large amounts of radiation. These ghouls are seemingly immortal and can heal instantaneously from any injury but have a higher chance of losing their mental faculties as they get older.

TL;DR: Fallout is a kooky, bleak, horrifying, satirical rendition of the post apocalypse. Think every retrofuturistic trope ala Flash Gordon mixed with Mad Max and you’ve got Fallout.


TALES FROM THE SILENT WAVES





“.......wish to express our condolences with Espians who had relatives or friends in the township of Keahi. We again assure all loyal citizens that we strongly condemn this attack on our citizens. Military reports indicate evidence that the despicable foreign insurgents known as “The Green Knights” were responsible for this attack. We wish to express to all Espians to pray and hold a moment of 10 seconds of silence in memory of those in Keahi.

In other news, all planetary and systems-wide communciators and hyperpulse arrays on Espia will be under state control. All civilians in posession of a military-spec communicator is advised to surrender their device to their local sector administrator. In response to the attack on Keahi, new measures will be imposed in order to secure a safe and prosperous Espia for all.

Thank you for your attention and long live the New People’s Democratic Republic of Espia.

As always,we encourage all loyal espians to report any known collaborators of the Free People’s Army or Gawain’s Green Knights. Reports will be subject to monetary reward depending on the information provided.

….”




GKU INTERNAL COMMS BOARD

ADMINISTRATOR ANNOUNCEMENT: “ Functionality has now been restored to the official in-real-time chat system. Please remember to thank all fellow members of your unit for lending their assistance since the attack. Additionally, Lyons has given me permission to begin deleting system messages containing ‘sightings’ of General Kerensky (haha, laugh all u want. u know how much frequency rate you guys are taking up. the first few were funny. this shit could break our entire network. we have been getting comm lag in the milliseconds cause of this bs. imagine if I have to explain to the Colonel that our network infrastructure was done because of cat vids.)

>ACCESSING Private chat GKU IRC PG 81 out of 81

[12:53:45] Keren-stan: noooooooo, my kerensky picsscssssss ; (
[12:54:44] LosTechnician2999: fuckin finally. we want to use this place for actual strategy
[12:54:54]Keren-stan: pls, u guys just use this place to bitch about the colonel and the mechwarriors
[12:55:15]brbgonnacbill: can i bitch
[12:55:25]brbgonnacbill: u guys know how much high-comp endosteel it costs to outfit 6 mechwarriors
[12:55:35]brbgonnacbill: especially when we don’t HAVE ANY MONEY
[12:55:55]LosTechnician2999: speak for yourself, i have to repair them
[13:10:22]lit50calibro:speak for yourself, i have to load them
[13:20:22]gun4hire385: wellll, spk fr urself cuz i don’t want to get stepped on by them
[14:10:22]wordofblakeydoo: wait, what was this about cat pics.




> ACCESSING COMSTAR FREQUENCY 3.4189/O/4.19017

>,,,,,BYPASSING ENCYRPTION

CF-D.1241 - we lost alonso this week

CF-D.1356 - shit

CF-D.894 - fuck

CF-D.950 - good. fuck alonso.

CF.D. 950 - so, who wanna get first pick of his storage locker?

CF-D.1356: wtf

CF.D.950 HAS BEEN REVOKED OF SYSTEM PRIVELEGES

CF-D.1241 - it’s those blue dipshits again

CF-D.1241 - fucking a.i correctionsof

CF-D.1356 - you mean those green dipshits

CF-D.1241 - look, i don’t care whether they’re red, pink or fucking purple. command is on my ass about it.

CF-D.1356: i mean, they just got really lucky. we got the numbers advantage plus, we got their primary command base

CF-D.1241 - i had to explain face to face with CK and fire witch why we are losing

CF-D.1241 - to a mercenary unit

CF-D.1241 - with 7mechs

CF-D.1241 - 7

CF-D.1241 - get me

CF-D.950 - aff

CF-D.950 - did u hear about the plan command gave us about frying that village?

CF-D.1241 - yeah, pretty fucked up

CF-D.1241 - but i get first pick of the basements. those backwater shitholes always have something juicy in them.





“.....May 5th, 3032

I’m not sure how much more of this I can take. I hear it in my dreams. The sound of actuators shifting, that mechanical drone of 15 foot tall metallic giants, those fucking footsteps. I tried to request command to move me back to artillery. I see them in the buildings. I see them in the smoke. I see them in my sleep.

I can hardly tell what side we’re fighting on anymore. One moment we’re legitimate revolutionaries, the next day we’re insurgents. I think I shot one of my cell members from five months ago. He was fighting for another group of people calling themselves the free people’s movement. We all have the same names but we keep moving in different directions.

I can’t tell if I’m going mad. I can only take hope that there’s someone else more crazier than us out there in Espia.




“ …. loss at Nui Awa was regrettable but for ever swordsman soul we lost, we spilt three times the blood of every infidel. This day will be remembered. One day, we will bathe in the blood and tears of our capitalist oppresors and languish in the lamentations of their consorts and children.”

“ Remember, my fellow disciples. It is not simply enough to kill the capitalist to save the downtrodden. Th downtrodden must learn. They must recompense for their failure to heed the teachings of the Celestial Throne. Our hand must be wise and unrelenting. We must subject them to torture so their very spirits will become malleable enough to accept our teachings.”

“To impress upon our new recruits the fervor of our mission, we will be broadcasting the torture of captured Aqua Vitae corporate board members for the next eight hours. Savor their screams. Use it to fuel your hate and you will be gueranteed a seat in the heavens.”

AVALANCHE

The spray of hot water ended with a squeak of steel and a loud exhale that sat in between fear and relief. Lachlan ran one of his hands through the slick black strands of his hair as he stepped out of the stall and towards the mirror. A wall of condensation had formed onto the glass which Lachlan rubbed off with a smear of his hand. Just as he was about to grab the towel hanging off a side rack, he paused midway and chuckled. It was abrupt and sudden like the hiss of a boiling kettle. It was the prelude to a question that had been hanging on his mind ever since M15 and M16 dragged him onboard the Minerva Force program.

How the hell was this normal? How was any of this normal?

Yes, the tours in Afghanistan and painstaking hours of boot-camp had helped but they were preparing him for insurgents and enemies of the Queen instead of extraterrestial invaders. There had been many firsts each member of Minerva Force had done today. The first to see an alien. The first to kill an alien. The first to successfully win against an alien incursion, he could go on and on.....

Yet, for all the fanfare in the base, Lachlan couldn't help but let his pessismism win out. The stares the other personnel were giving him as he walked into the base's retreat room made his skin itch. He could imagine some members of the squad who would eagerly soak up the attention like a sponge but dealing with the aliens was a duty, not an achievement to be proud of. Three bodies wouldn't be the end of it. It would be the beginning of what was to come. His bones seem to become more heavier as the Nepalian trudged his way towards the fullly stocked bar cabinet. He flipped open the cabinet door curiously and the benefits of a internationally funded organisation glew at him ominously in amber light.

" Oi, oi, oi, gents!," A loud racuous voice made Lachlan turn around as a crowd of base personnel strode into the retreat room. Their yellow flourescent vests marked them as the base's auxillary personnel; engineers, service cleaners, the like. They clambered messily into the retreat room in a tangled mess. " Looks like we've got an alien killer to keep us company!"

Lachlan politely coughed. " I wouldn't exactly call myself that - "

" How's 'bout you pour us a drink." One of the base personnel leaned onto the bar top towards Lachlan, a bemused look on her face. " Tell us how it all went down? Frankly, I prefer the word of someone on the ground than waiting for Command to give us the official report."

" Yeah, is it true one of ya boxed them to death?" Another person piped up.

" How many fingers do the fuckers have? Do they have...uh...you know...private par-?"

" Did you see their spaceship?"

" Don't be ridiculous, Carl! They were in the middle of the Atlantic."

Lachlan let the storm of conversation pass over him for a few minutes, waiting patiently for the din to die down. When it didn't, he deftly retrieved an block of ice out from the cooler and took out his kukri. He whacked the back of it against the ice at an diagonal angle, causing a high pitched wobbling whine to reverbate through the bar and break apart the clouds of gossip.

" If I'm going to talk, I'm gonna need a drink to loosen my lips. You gents up for it?"

The crowd cheered in unison as an answer and Lachlan signed as he got to work hacking away at the ice with his kukri. Hopefully, he wouldn't be too shitfaced before debriefing began.




issue 2: the rider and the warrior

pt 1






The walls in here are bleached the colour of bone. The fluorescent lights never dim, never set. Underneath the sweet stench of disinfectant lies the stink of death, vomit, shit and blood. The slow, monotonous beeping of the ECG, the valleys and peaks forming a maze of suspense, is a funereal bell in disguise.

The skeletal hand gripping his own is ice-cold. The skin is stretched and pale from years upon years of burnt hopes and failed promises. The man who first taught him how to ride a Harley Davidson at the age of nine is dying. He presses his keys into his palm, a eagle feather hooked through the ring. He whispers words meant for him only. The hand then falls and the maze becomes a straight line headed in one direction, one road.

it’s time to collect your debt

He had a promise. He made a deal.

the deal was 8 years. 8 years to savor the life of the client and settle your affairs. You had more than enough time.

He lied. The rage burns through him. A thirst begins to bubble in him. Vengeance.

ah, you’re a quick learner.

The fire boils in his belly and scours his skin until it is char. He has no recourse but the endless road ahead and the souls of sinners to sate his thirst.

He rides.





“ - towards your next destination. We remind all guests that we have arrived at New Orleans, Louisiana. We thank all guests for riding with Amtrek and await your ….”

The honeyed, dulcet monotone of the tour bus announcer wakes Johnny up. He blinks as laggard memories of the last few weeks trickle back down into his brain like water down a shower drain. He remembers Vegas, a few drinks, the back of his throat burning with booze. His lips purse in recollection. The casino over by Fifth and Smesson. The fortune teller. Fire. He draws blanks after that.

Being the Rider is a bender and hangover cure all in one.

Rubbing his head, he crawls off the bus, stepping onto the grass knotted sidewalk on to the I-90. It’s midday and the sun is cutting a boiling red streak towards the horizon, the blue sky growing duskier by the minute. He waits for the crowd of oddly dressed tourists and travellers to disperse before walking to joining another oddly dressed group of five individuals waiting underneath the rusted hulk of a bus stand.

“ Well, that was sure weird as hell,” Johnny said, flicking a thumb over his shoulder at the departing tourists. “ What the hell’s wrong with their get up?”

“ It’s New Orleans,” Jack answered. Teh werewolf, to Johnny's amusement, is currently huddling underneath an oversized trenchcoat. The werewolf signs at at Johnny’s blank stare. “ You ever been down south before or do you mainly just go around the rockies wearing leather all the time?”

“ Eh, beats being you, wolfie. ”

“ Don’t call me wolfie,

AVALANCHE

Throughout the storm and the hundred mile per hour winds in the depths of the Pacific Ocean, Lachlan thought that it was the most comfortable sleep he had after finishing his tour in Kurdistan. He had sat on his bed in Leceister and thought he’d would sink into it as though it was a cloud of marshmallows. The Osprey was a baby’s crib in comparison to Fallajuah.

Lachlan rolled his shoulders to shake off the pricking sensations of numbness and looked outside. The black waves outside rolled and slammed against each other, sending up sprays of white froth in the turbulent storm the Osprey was cutting through. It was hardly the kind of weather the Osprey was conditioned for and most veteran pilots would blink twice before stepping into the cockpit.

Then again, this wasn’t a usual mission.

Aliens. The mere thought of the word alone made him giggle. When he was first debriefed by his superiors on the nature of Minerva Force, he thought they were pulling his leg. Being in the Majesty’s army was a simple concept. Fighting for your country required no thought. Joining a multinational taskforce to fight hostiles of unknown origin was certainly new ground for him. If Lachlan was in the foot of the invaders, he would have wondered why they hadn't brutally slaughtered every head of government. Certainly, if he was in the enemy shoes, he would consider that. Yet, these aliens were not Gurkhas and Gurkhas had never fought aliens. He would be the first.

Then again, all that mattered was if they bled.

If they bled, they could be killed.

Satisfied with his musings, Lachlan unsheathed his kuhkri and held it up to eye-level to examine it. The blade glimmered in the dim red light of the bay, the spine curving at an oblique angle. The metal shone dark grey and the width was short at the hilt, growing wider before ending in a wickedly sharp point.Lachlan took out a whetstone from his belt and tilted the blade downwards. His arm began to move up and down against the blade, scraping away against it with mechanical precision. It was more out of habit rather than out of necessity, like how a person chews their nails or gnaws the inside of their cheek during a task. The knife was sharp enough, he was sure of that.

“ I’d hardly refer to Manchester as a ‘shithole’, yankee," Lachlan said in a calm, steady tone, " but a mission is far more better than being stuck in the reserves all the time.”

“ But I’d recommend we concentrate on the task ahead,” Lachlan gave the kukri one final stroke before sheathing it. “ There is no need for this….dick-waving contest as you Westerners call it. We are one unit. We act and focus as one. The sooner we put our egos aside, the sooner we can go back to base and rest up." He looked pointedly at Paladin after he gave his comment. " A little too soon for titles, comrade. Mission control specified that we were to locate the maritime vessel. There is no certainty of a hostile being present."

He adjusted his watch cap, making sure to strap the camera on it before cocking the trigger of the M249 SAW slinged on his shoulder.

" I, for one, am looking forward to having a nice long drink back at base once this is over."
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