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The most common color for highlighters is yellow because it doesn’t leave a shadow on the page when photocopied
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40000 Americans are injured by toilets each year
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A strawberry is not an actual berry, but a banana is.
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No one knows who invented the fire hydrant because its patent was burned in a fire
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Bio

Most Recent Posts

@Zoey White and @NorthernKraken, you guys are both approved; just make sure to sort out spelling and formatting issues before sending your sheet to the characters tab.
Here's the NPC, and a reference for filling out your sheet.

Check out the RP!

And we're done; thank you all for playing!
Cold Front: Tacitum
Sequel to: Cold Front: Antarctica

◤ Whoever wishes to keep a secret
must hide the fact that he possesses one. ◢
─ Johann Wolfgang von Goethe
Reserved.

Introduction



Chiavo is a (fictional) city-state on the Mediterranean, known for its beach resorts, olive farms, traditional architecture, and a rich history of crime families. Today, all but one of those crime families are defunct, whether from competition, transformation into legitimate organizations or dismantled by the government. As the last of its kind, the Crogiolo Syndicate has retreated underground. Long gone are the syndicate's days of brazen robberies and lavish parties. The name Crogiolo in 2019 implies an obscure network of thieves, smugglers and drug dealers.

However, obscurity does not equate to safety. The syndicate's matriarch, Federica Azzurro, considered untouchable by the law for decades, has been arrested. A convoy of police vehicles surrounded her suburban estate at night, followed by broadcast of her meticulously covered up crimes in the morning. Chiavo Police promises more arrests to come; they have discovered Crogiolo's biggest secrets.

There are only seven people in the matriarch's inner circle, that are privy to her most discrete dealings. You are one of them, and you know that only your peers could have leaked the secrets to the police. The matriarch never appointed a successor among you (expecting to stay in power for decades), but there is a consensus to finding the traitors, and exact swift vengeance upon them.


Participation



Read the rules before continuing.

This RP is a 7-player adaption of Mafia, except the flavor of killers and townsfolks have been flipped around. If you've never played this game before, you can learn more on this wiki.

This roleplay will be player-driven; you influence what happens, so communicate frequently. The game runs between three to six (OOC) weeks, and one IC post is required from each player per week. Your spot will be reassigned to a queued player if you miss the deadline.

After seven players have signed up (further applicants will be placed in queue), certain players at random receive secret roles. These roles are in the next section. Your role must remain a secret and will only be revealed if you die. Do not PM other participants (active or defeated).


Mechanics



Gameplay is divided in 2 phases:

The game starts in "Day" phase, which is the time for interaction. Throughout this phase, there will be an ongoing vote for who is believed to be the killer. At the end of Waking Phase, the character with more than half of all votes (ie. 4 votes out of 7 active players, 3 out of 5, etc.) will be lynched and their role revealed. Players can choose to abstain from voting and change or cancel their votes within the allotted time. Once both murderers are caught, the game is over and those remaining win. Otherwise, we continue into the next phase.

"Night" phase means silence. No IC posts are allowed during this phase. The GM will message everyone to determine their course of action for that night. This is the time for the antagonists to kill, and also for special roles to use their abilities. Roles will be given through PMs and results will only be returned once all actions are locked in.

Vote tally and the result of each phase will be tracked in OOC. Please specify your Daytime vote in IC (with hider), or OOC.

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