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6 yrs ago
The most common color for highlighters is yellow because it doesn’t leave a shadow on the page when photocopied
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9 yrs ago
40000 Americans are injured by toilets each year
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9 yrs ago
A strawberry is not an actual berry, but a banana is.
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9 yrs ago
No one knows who invented the fire hydrant because its patent was burned in a fire
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9 yrs ago
Sea otters hold hands while sleeping so they don’t drift away from each other
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Bio

Most Recent Posts


Non-Player Characters










Species | Age | Rank

Thiena Thel
Pantoran | 45 | Major
@Gcold
NED
Droid | 6 | Lieutenant
@Zoey White

Cragdor
Trandoshan | 22 | Sergeant
@Lord Greshh
Arosha Tye
Togruta | 31 | Lieutenant
@Torack

Cleomenes Ortega
Zabrak | 33 | Captain
@POOHEAD189
Ren Jenterus
Human | 38 | Corporal
@Zarkun

Fibu D'orel
Bith | 28 | Corporal
@Blitzy
Ashti Verrens
Cathar | 58 | Corporal
@The Fated Fallen





Episode I
ASTRO TWILIGHT


RISE UP! The people of
Dynali are fighting back.
Riots spread across planets,
Imperials officials defect,
skirmishes are commonplace.

SCARLET MOONS,
the largest resistance group
in the region, has linked up
with Rebel high command,
and mobilizes its forces.

You are an INFANTRY
of the Sunburst Battalion,
aboard the frigate Evergreen,
en route to capture Ord Thoden.



SHATTER! The Empire fell into disarray
after the Battle of Endor.
UPRISINGS sprung across the galaxy.
The Rebellion is ascendant.
Chaos is everywhere.

The Outer Rim sector of DYNALI,
a major producer of TRANSPARISTEEL,
teeters on the brink of war,
its people divided in loyalty.

When Dynali's fleet and moff
are recalled to the Core,
the REBEL ALLIANCE,
the TENLOSS SYNDICATE,
and IMPERIAL WARLORDS
prepare to seize the sector by force...



  • Takes place in (Disney) Canon continuity. Events from Legends may be included only if they don't conflict with Canon events.
  • The IC time is three months after the Battle of Endor; the year is still 4 ABY.
  • IC events will occur in and around Dynali sector.
  • Elsewhere in the galaxy, the Couscant civil war, Iron Blockade and battle of Malastre are all still ongoing.
  • Revolts are happening on many worlds across the galaxy. The New Republic has been declared.
  • Due to the collapse of central authority, many powerful Imperial figures became warlords of their territories and/or forces.
  • Pirates, cartels and other opportunists are becoming increasingly bold.






  • Read the rules.
  • This RP will have three episodes, with each following one perspective of the rebel infantry, imperial agents and mercenary pilots.
  • Episodes overlap each other. New characters (belonging to another faction) are created for new episodes, while player characters from completed episodes may become (potentially antagonist) NPCs.
  • Maximum two characters per player each chapter. You can create as many NPCs as you like, or dispose your existing character(s) for new ones.







Visualization of guests dining at the banquet:

I myself prefer about 6-8, and as the game's established I don't mind picking up new blood, but my personal GMing style is trying to help players craft their own personal stories and incorporate parts of their character bios into the RP and it's a lot more meaningful and manageable if I only have a small portion of players compared to say an open sandbox with an always open tag.


@Dervish made a lot of helpful points in his post above; I have some more advices going further into running RPs:

Having an established player base is crucial. However, it's inevitable that some of these players will drop out as the RP progresses. Even if they are fully committed and motivated, their real life may present obstacles we GMs cannot predict. Finding new players is necessary, and I believe doing so serves not only to replace departed players, but also bring in new perspectives to keep the story fresh.

With that said, the longer a thread exists, the harder it is for new players to join in. Besides the obvious need to catch up on story (going anywhere from several pages to the length of several novels), new players also have to contend with a close-knit group that often appears exclusive. Breaking into that established circle is tough; it's awkward and confusing when they laugh at inside jokes and circlejerk over RP-specific memes (even if they are entirely wholesome).

After a certain point (likely after two or three years), it becomes very difficult for the RP to gain new players. That doesn't mean the story has to end. As GMs, we need to be flexible with our plot and group management, and adjust to player-made developments when necessary. This may mean breaking the story down to multiple chapters/arcs/episodes, moving forward with time skips and rebooting to a new thread.

In the end, remember that a successful RP goes far beyond the original GM(s). I've seen enduring RPs change hands multiple times, letting new voices better the story even as the OP loses interest or resigns due to real life concerns.
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