<Snipped quote by CaptainManbeard>
Oh now this gives me a weird idea.
Necromancy paired with electromancy... Magic cyborg who's permanently at death's door but magical stops the door from opening with some magic stuff. How that works when necromancy is taught under strict circumstances... I dunno but ideas go brrrr
Haha, yeah, sounds like a cool idea, but certainly the students would not have access to Necromancy unless they did it in secret, but if they god caught, they'd instantly be expelled from the Academy XD.
Hmmmm... Okay, that actually gives me an idea. I think one of my characters will have parents who are secretly members of the newly-recruiting Cult of Tiamat, and they want their child to recruit other student to take part in secret dark magic classes. So, anyone who wants to play a dark character, feel free to choose a Forbidden Art as a secret Tertiary Arcane Art, but they won't actually learn anything in that field until the secret dark magic classes start. So, even for dark characters, still pick from the eight approved Arcane Arts to start. As for how the secret class works, my character will lead any interested students through a hidden tunnel system under the mountains around the Academy. Members of the Cult were secretly part of construction crews who were refurbishing, repairing, and updating various parts of the Academy over the Summer, and they often stayed late to work on building the tunnels and the Secret Arena after everyone else went home for the night.
When the students/aspiring villains come to the Secret Arena, they meet five members of the Cult, each one a master of a specific Forbidden Art that they will teach. The leader of these is an older woman who is very similar to a Sith Sorceress, having specialized in Cerebromancy and Electromancy during her youth, and then Psychomancy after she joined the Cult. She is wise but has a sharp tongue and issues a warning to the students: "You will see things during your time in this Arena that are not for the feint of heart, but I do not tolerate cowardice. If you want to leave now, I will wipe the memory of this place from you mind, but if you commit and then betray us later, your exit will be considerably more... violent. Are we clear?"
I think I'm gonna split the difference with my character, sort of mixing all the ideas: I have a plan for a character that's the daughter of a pair of shrine keepers, maybe with ties to the other planes. She's in her rebellious phase and a bit rowdy, but otherwise well adjusted society-wise. Probably going to use a combination of electromancy and pyromancy. I think I have some suitable character art for her too!
Azula, nice! If you decide to have her go to the Secret Arena mentioned above, she would make a perfect apprentice for the Psychomancy instructor XD.