official portrait of Princess
Lutatia Eichenwald von Brudel
or, Kyra Pfalz-Karstadt,Envoy of Agamemnon.
Falconknight | Hybrid
Lawful Neutral,
Aasimar,
25.
Kyra stands at 5’ 6”, or 167cm, with flowing platinum hair that reaches down to her upper waist. Despite her figure being on the smaller side, she has a commanding presence, with alert, piercing purple eyes and a confident way of carrying herself that belies her scholarly and cloistered origin. Contrary to her portrait, she eschews most finery, preferring to dress in simple, but quality cloth, both in the streets and even into battle.
Skills
- Scholarly Monasticism
With much of her early life spent secluded away among the religious and learned, and later augmented by tutors on the royal payroll, she received a wide array of education topics ranging from scripture and the arcane, to economics, statesmanship and diplomacy. Although some topics bored her more than others, she always had a scholarly inclination, and if not training, much of her free time was spent self-educating herself by lamplight among scrolls of her interest.- Mount and Blade
For all the books in the abbey, Kyra never shied away from the sword. At her own request, and courtesy of the small order of Pegasus Knights that guarded the young royal at her monastery in the mountains, she received training that would befit one of a member of her own veteran guard. She never quite took to the lance, though she has a basic competency in it. Where she excels is in the sky with her Pegasus, and with a longsword aboard her mighty steed, or even dismounted.- Minor Magical Markswoman
A skill picked up later in life, Kyra can shoot a gun, and reload it quickly enough, though her competence ends at basic marksmanship. Her magic, too, is at a middling level, but her knowledge specializes in enchantments and augmentations of her weapons and body in battle. Why spend the time to learn how to aim properly, when a magically enhanced bullet can blast away a something with a small explosion from the sky?
Flaws
- To fool oneself
Kyra claims and thinks she that she wants a quiet, comfortable, hassle-free life, away from trouble and living the life of a true fairytale princess. She is, however, not that person. Although she desires to return to her cloistered past, and despite all her actions professing otherwise, within her heart of hearts, she would have never accepted living out her days there again. For all the diplomacy and peace that she avows by, she’s a battle maniac that can’t get enough of the thrill of combat, even if it is not her first choice of action. Yet, it reflects in a fight; though she has a perfectly serviceable personal doctrine in sitting far away in the air firing away with a boomstick, in the end it’s more of an opener for her to fly closer to hit something with her sword.- Inflexible
From a surprisingly young age, Kyra has had a well-founded sense of self, and accompanyingly, a well-formed, mostly well-informed world-view. This lends her a certain degree of confidence, one that she fully trusts in. While it doesn’t quite border on arrogance, it does reflect on an astounding degree of stubbornness on her part— to the point that it can be become impractical.- Therein the Crown lies madness
Others would celebrate her closeness to divinity, in both upbringing and birth. Although Kyra is perfectly fine with things holy, she sees her own divine blood as a shackle to an unwelcome crown, and unwanted hassle. She fully believes in her own superiority to rule, but yet nonetheless wishes to be nowhere close to the levers of power. Yet paradoxically, if there is nobody better to fill the role, then it remains a grudging responsibility for her to shoulder, lest she lose her selfish desire of a peaceful life. Nonetheless, she does all in her power to avoid power—a madness hardly helped by being assassinated for.
Class
Hybrid Falconknight
Many Pegasus Knights specialize on the variety of forces of cold steel in the falconknights, or the punishingly versatile mobile mage that is colloquially dubbed the dark flier. Yet some others combine the two arts into one. Kyra is one of those latter riders, with a bit of her own added flair. Dismissing bringing the lance into battle in favor of a carefully honed swordarm, and eschewing the wide repertoire of spells available to traditional mages for the honed expertise on a few, she brings her own unique take on the matter—channeling through her sword and gun, like a spellsword on wings.
Her range of spells are simple, but refined to her martial skillset. Reinforcement abilities to help her body weather a strike, stimulate her observation and response time, or pull some hard Gs in a combat maneuver; magic-backed hits of her sword, enhanced shots of her gun that punch above its caliber class, and even a simple illusion spell onto a table to project her bird’s eye view for pre-battle planning are also part of her main magical repertoire.
Gear
- Custom Longsword
A simply designed, but quality sword custom built to Kyra’s purposes. Plainly decorated save for simple design elements and the accommodating inscriptions for reinforcing enchantments and to channel elemental spells through.- Second-hand Magi-lock Rifle
A lost Nuniel rifle that exchanged through many hands before ending up in Kyra’s. Like her sword, it is well taken care of, and retro-fitted in a way for her to channel spells through— particularly ones that make explosions and fire.- Trusted Cloak
A thick, quality burgundy cloak that ends at just above the ankles. If one looks closely, it almost looks as if a family crest was meticulously removed in the past. One of the few possessions that remain from her days in Brudel.- Royal Pendant
A carved orange gemstone with that is kept around Kyra’s neck under clothes at all times. The royal seal etched into the stone is the only physical proof of her bloodline. She stores mana in it for reserves.- Lede
Kyra’s trusted Pegasus since her days at the monastery. Seems to know more than she lets on—especially after her partner’s possession.
Background
Born the result of a queen’s night of indiscretion with a courtier, as an illegitimate child, Lutatia lived an early life secreted away in a remote mountain monastery. For much of her childhood, she was an unremarkable, if somewhat precocious student among the monks and nuns, a girl with a polite, but forceful personality that indulged herself in books and scrolls in the confines of gardens and cloister benches.
For years, she was just another noble girl at the convent, though she always did have an inkling of her true origins, whispered among rumors upon rumors of the clergy of a girl with divine blood. Despite its remote location, news did filter through to the monastery, and when she had barely seen eleven summers, she learned that the heir to Brudel, the crown princess, had died. Shortly after, a small wing of the Pegasus Knights of the Royal Guard made the place their home. It was then that she learned the truth of her origin.
All too aware of the game of nobles, the treachery of the court, and the vulnerability of her own position, she requested the Knights of her new guard take her under their tutelage. From then on, martial training became part of her daily studies. Long soiled on the concept of the throne from the histories and tragedies of the past, she reluctantly threw herself into preparing for what could easily come to pass. If she wanted to survive and navigate the rest of her life as her own person, then she couldn’t sit idle and pretty as the princesses of times past.
Indeed, at fifteen, she finally had to say her goodbyes to the convent, but she left as a fully-fledged Pegasus knight in her own right. Brought to the capital, in an elaborate ceremony, Lutatia was legitimized as a princess and heir presumptive to the empire of Brudel, a title and position that she came to accept with great reluctance. Living on a peaceful mountain retreat had suited her just fine, after all.
She was introduced to court life. It was everything that she expected. Yet, she took to it as her responsibility to the empire in absence of a better person.
It quickly became obvious that the sitting empress was not long for this world. Like vultures circling the dying, the high nobles of the court plotted, with a prominent duke maneuvering to become Lutatia’s regent upon her succession as his puppet. Soon after, a second camp scrounged up another underage royal candidate in opposition.
Amidst all the chaos, the princess discovered an unrelated conspiracy to defraud the royal treasury—a problem that she took it upon herself to personally correct, maneuvering and personally raiding the conspirators with her knights to recover the stolen gold.
She was not the meek sheltered princess that many had expected. No- to the other plotters, it became obvious that instead of being a piece on the board to be controlled, despite her own wishes, she was in fact another player in the game for power— a threat.
An assassination attempt logically followed. Ambushed in the air during a mountain excursion by 'rogue' knights, the princess was nearly killed, bloodied and escaping death by a hair’s width. With battle lines in the court seemingly being drawn in the sand, and her continued existence seemingly the catalyst to set it all off, she faked her own demise in the ambush. Taking the name of a missing heir of a merchant house, she set off on her own as Kyra Pfalz-Karstadt in the Twin Kingdoms, making a new life as an advisor and martial troubleshooter for a trading company there. She would get her peaceful and idyllic life back eventually.
Time passed. The Brudelian queen died; long live the queen. She picked up new skills, and new weapons. The company grew, as did its challenges, but so did her own wealth. Then… her past finally caught up with her, and she became subject yet again to another attempt on her life.
This time, there was no perfect escape. A good fight she gave, but against a numerically superior foe, there was no salvation.
Dying in forest amidst a burning caravan was never the way she had expected her story to end.
It was somewhat ironic, but equally fitting nonetheless that an Envoy of Agamemnon would appear in front of her before her dying breath. Despite her wishes as a host, it seemed she would still become an Envoy of Agamemnon no matter what she did.
With a newfound purpose, the being that was now the princess tied up her loose ends with the company and made her leave across the strait to Latis. Like all past endeavors of its host, she would tackle the Prophecy head on.
Perhaps, then, she would get her retirement in splendid isolation— after all, if an empty being, compatible in all respects but one, received the memories and personality of its host, are they not in the end but the same?
?????
A special secret for the future?