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Marriage is definitely a thing, though you are right that there isn't actually any definite evidence that Gascoigne and Viola, or any commoners for that matter, actually engage in marriage.
The inhuman beings known as the Great Ones imbued this Ring of Betrothal with some special meaning.

In the age of the Great Ones, wedlock was a blood contract, only permitted to those slated to bear a special child.
Ring of Betrothal

This suggests that marriage is considered even more sacred in Bloodborne than it is on Earth; something, at least at one time, only allowed for a select few. Given that the ring specifies "in the age of the Great Ones" and that you can use the ring to propose to Queen Annalise, however, it seems likely that marriage has become a more widespread practice since those days. (The bit about Queen Annalise would, ironically, not be evidence on its own, given that she has her Hunters collect "blood dregs" (cough) so that she can bear a "Child of Blood" to succeed her, which certainly sounds like she is a person "slated to bear a special child".)
Something I have personally wondered about a lot when contemplating how to write for Bloodborne, language-wise: what expletives do you imagine they would use in that universe? I've been reading through the various characters' dialogue from the game, and very few expressions are ever used that could count as such, the closest probably being "Dear gods...", and the negative, angry adjective "bloody" (as in, "bloody wench"). They don't have (or at least refer to) a "Hell" the way we do, and you don't ever hear them - no matter how uncultured - being vulgar; even Arianna, a professed prostitute, and the notoriously antagonistic skeptical man, seems pretty reluctant to be too direct.
I'd imagine that their expletives would revolve around the gods, blood and beasts. We could naturally completely circumvent this by simply not writing IC expletives explicitly, by paraphrasing it as "muttered a stream of expletives" and such, but I'm curious if you have any ideas.
Been thinking a lot about what the beast-repellent incense is supposed to be, and trying to find others theorizing on it, but it seems that it's a mostly unanswered question, the explanations for which I've found being only very loosely justified.

Here is what we know about the incense: it masks the scent of Hunters, and given that Hunters are known to smell very strongly, probably also masks the smell of Yharnamites and humans.
Ahh, a hunter are ya? Very sorry, the incense must've masked your scent.(...)
Oedon Chapel Dweller

We also know from how beasts interact with the heavily incense-filled Oedon Chapel that beasts are repelled by it, and that thick enough incense can literally act as a barrier keeping beasts out, making them stay back even in the face of someone attacking them from within the incense.
And finally, we know that incense is hard to come by. Citizens have a very finite supply, if they have any at all, some not even enough to get through a single night. All the larger stores of incense belong to the Healing Church and are used to block possible venues of access for beasts to the Cathedral Ward, suggesting that the church is likely also the producer and supplier of incense to the rest of Yharnam.

So it has a really intense smell, and it repels beasts; two traits that are not necessarily related. And the Healing Church has a bunch of it. We also know that if you break the containers supposedly filled with incense in Oedon Chapel, there's human remains inside.
In conjunction with a few scattered theories I found, but mostly from logic, I will then say that in the RP, incense is beasts. The Healing Church collects the corpses of beasts and somehow uses them, or part of them (bones, fur, eyes, blood or some other organ; could even be some kind of scent glands naturally developed by those afflicted with the scourge of beasts) to produce incense. I'd be tempted to think that the corpses of Hunters could be used as well, but the game seems to suggest that the smell of a Hunter is clearly distinctive from that of a beast, so I don't think that would be the case.
I also can't imagine that the incense has a very pleasant smell... but that's just me. Everyone has different preferences, I guess.
Thank you, Bartimaeus, though I admit I was more interested in news from the ones playing (false) Paleblood Hunters with Habibi, namely @Th3King0fChaos and @King Cosmos, if nothing else then just to make sure that they aren't waiting for me or each other to post in that scene.

EDIT: As for cut content, I was interested in the one you found there, Ashgan, which is theorized to have been an early or alternate version of the Moon Presence. I'm also somewhat intrigued by creatures with such uninspired, clearly temporary names such as the snake ball, the Great One Beast and the beast horse.
No, it's fine, I just wanted to be sure because it's only ever been described as hiding her scent rather than actually repelling beasts. It was mostly to portray how beasts reacted to her better.

Unrelatedly I've been browsing the cut content from Bloodborne for ideas, and figure I might end up using some of it in the RP. Also been reading up on Lovecraft mythos for inspiration. Good stuff.
So... how is things? Who is working on posts right now, and how are they coming along?

I've also been wondering about Adelicia's censer, Ashgan: is it supposed to just contain some mundane incense that literally has no purpose but to mask her scent, or is it supposed to be the actual anti-beast incense used specifically to ward off beasts?
Had a bit of a "duh"-moment and realized that characters might also know a thing or two about these guys:





The (false) Paleblood Hunters won't wake up simultaneously, no, though given that most of them probably received the treatment to become Hunters at about the same time, their time of awakening will probably be reasonably close to one another. Since you're the first one with a character in that scene to post, you kind of have control of how much time your character has before the next one wakes up (within reason... think minutes, not hours).
I don't think a Hunter waking from metamorphosis would be in pain, no. By the time he was ready to wake up the transformation would be complete, and there shouldn't be any reason for it.
And no, the (false) Paleblood Hunters waking up won't be buried in Messengers; the Messengers only do that to the dead. They don't even crawl on them at all. Rather, he will just wake up to being surrounded by them, with them sitting at the edge of his cot and on the floor, staring at him.
I pondered whether to specify the condition of the church servant in the IC post, but figured that at the time I left off Victor or the others would probably not be able to tell the details. If Raine intends to run over and check it, however, he will find that the servant has been slashed, stabbed and bludgeoned numerous times.

Eastern Yharnam, relatively near the Hunter's clinic

A wicked smile played on Victor's lips for a second when Adelicia assured them that she could keep up. He found great amusement in imagining what would happen if he just turned on the spot and sprinted through the streets toward the clinic as fast as he could... how panicked she would be once she realized that her puny little human frame could not possibly keep up with a Hunter. Raine could probably keep up just fine – if anything, Victor suspected that Raine might outpace him – but her? She would be helpless.
This amusement was interestingly in conflict with the simultaneous annoyance Victor felt toward the woman, her obvious reservations toward the two of them and her inexperience, though. He found that he wanted to go to her, seize her by her dainty little shoulders and shake some sense into her, yelling at her to make her look them in the eye. It took a moment for Victor to realize that his irritation in this was not actually rooted in thirst for violence or sadism, this time, but in genuine concern; he really wanted to make sure that she was conscious of people's eyes so she might recognize those driven mad by the scourge of beasts, even if they had not yet shed their human form.
He wondered what meaning these feelings might hold, and what they might suggest about him. Did one make him evil while the other redeemed him? Ah... trying to make sense of his thoughts was too hard. It would do him much better to find someone to hunt.

Annoyed at the fact that he was taking Raine's advice – not intentionally, but because they had to move on regardless of whether it had been suggested or not – Victor turned his attention back to the street in front of them and walked on, fighting back the urge to run so that Adelicia might actually be able to keep up. His eyes resumed their wild shifting, examining every ledge, window and shadow, looking and hoping for prey to reveal itself.
It only took another several minutes of walking before the trio reached a place where the street they had been traveling formed a T, their street ending where another two lead to either side. The direction they had been traveling was entirely blocked by a massive structure: a sheer brick wall standing easily sixty-five feet tall, erected for reasons beyond the need to know of lowly Hunters and with a small iron guard rail at the top. He knew that this was not actually a wall, but rather the edge of the elevated plateau they would need to ascend to in order to reach the clinic, practically inaccessible aside from a few designated paths planned by the Healing Church, one of which was the elevator they were bound for.
Yharnam had a strange thing with elevators that Victor never really understood. There were elevators elsewhere, of course – the basic technology was old by now and had been used since ancient times – but nowhere else were elevators as plentiful as here. He had wondered why, at times, and thought that maybe it was because most beasts were too stupid to figure out how to operate them, thus ensuring that only those sound of mind could traverse them... and then he had shrugged it off and thought about other things.

Victor turned to the right at the intersection and was immediately met by the sight of the elevator shaft – a simple chimney-like structure of stone stretching from the ground to the lip of the plateau above – and immediately noticed three things.
The first was the huge form of the church giant who, despite its designated role as guardian of this place, appeared to be fast asleep next to the elevator.
The second was some scattered blood splatters – a small one in front of the elevator, a larger one smeared across the wall to the right of it and several other, smaller splatters in the area further to the right – forming a trail toward where the church servant lay in a pool of blood, his arms sprawled to the sides and his staff nowhere to be seen.
And finally, the third was that the elevator itself was not currently at the bottom level.
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