By the way, I don't remember if I put this anywhere future (which is also to say most of the current) players could see it, but I purposefully don't necessarily describe everything in a scene to the greatest possible detail or with perfect accuracy. I will usually mention plainly obvious things in a scene that pretty much anyone would be able to perceive without even trying - or, when I'm writing from the perspective of a particular character rather than a disembodied narrator, describe what that character in particular is perceiving - but there might be more that I'm not mentioning, or that the characters wouldn't be able to know without making an effort to figure out.
For instance, earlier (before you joined, Decimate and rocketrobie) Victor was searching the remains of a destroyed cabinet in the reception of the clinic (the room adjacent to where the characters are currently) and found a box that has yet to be examined more closely. I had described the debris, but not hinted that there was anything in there.
Now, I don't intend this to be either an escape-room-ish you-need-to-look-specifically-at-everything-one-pixel-at-a-time nor a table-top kind of situation where you can fail skill-checks or dice rolls. My idea is that if a character wants to actively try to perceive something somehow, you just say so and I will supply the results of their surveying. Focused examination will give a very detailed description, and broad examination (say, "look around and listen carefully") a more general description, though probably still more detailed than what I throw at you "for free".
If you at any point start to feel that this kind of setup is annoying or any way detrimental to your enjoyment, just say so and I will start dropping more hints as to where the characters might find interesting things.
For instance, earlier (before you joined, Decimate and rocketrobie) Victor was searching the remains of a destroyed cabinet in the reception of the clinic (the room adjacent to where the characters are currently) and found a box that has yet to be examined more closely. I had described the debris, but not hinted that there was anything in there.
Now, I don't intend this to be either an escape-room-ish you-need-to-look-specifically-at-everything-one-pixel-at-a-time nor a table-top kind of situation where you can fail skill-checks or dice rolls. My idea is that if a character wants to actively try to perceive something somehow, you just say so and I will supply the results of their surveying. Focused examination will give a very detailed description, and broad examination (say, "look around and listen carefully") a more general description, though probably still more detailed than what I throw at you "for free".
If you at any point start to feel that this kind of setup is annoying or any way detrimental to your enjoyment, just say so and I will start dropping more hints as to where the characters might find interesting things.