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Central Yharnam, Lower Cathedral Ward, White Church Hunter's Workshop

Walking through the doors into the workshop lead Victor and Morgraine into a large, quite well-lit room with brass chandeliers hanging from the ceiling and braziers standing in the corners, which also meant that the area was a lot warmer than the outside. The room itself was even bigger than the back room of the clinic Morgraine had awoken as a Hunter in, seeming to be a bit more than thirty by thirty meters (about a hundred by a hundred feet) with a tall ceiling three meters (ten feet) over their heads, making the room seem almost cavernous compared to the tight, intricate spaces that typically made up residential and administrative buildings in Yharnam. The floor and walls, the latter of which had only a couple of small, barred and shuttered windows on the side from which they entered and the opposite, was all built from hefty blocks of granite. Even the ceiling, with four joists extending from one side of the room to the other, each of which was further supported by three wooden pillars, was made from slabs of some kind of soot-covered stone.
To Morgraine and Victor's right were four normal-looking wooden doors, whereas there was only two doors to their left, spaced much further from each other and each reinforced with iron bands. Also to their right, distributed around those two doors, were seven tables, each seemingly attended by somewhat harried-looking in white church garb, many of which were frantically consulting sheets of paper or notebooks or running from their table to the furthest of the two reinforced doors, only to return moments later with armfuls of supplies to their tables.
The purpose of these tables was likely quite easy to determine even at a glance, simply due to the objects laid out on or around them. Five of the tables were free-standing, further away from the walls. One of these was filled with preserved foods fit for quick consumption, like jerky, crackers and the like, another table was filled with bottles of water and other, somewhat colored liquids that were less immediately identifiable. A table had neatly arranged rows of boxes, each filled with blood vials, while another was much less neatly bulging with pouches. The last free-standing table, meanwhile, just had piles and piles of two identical sets of clothes: the male and female variants of the white church garb, which seemed to be what nearly everyone around here was wearing.
The two last tables were up against the wall, sat between the two reinforced doors, and used not only the tables, but also mounts on the wall behind them to array the items available in a manner that was easy to peruse. The left of the two offered a selection of trick weapons, the preferred arms of Hunters, and showed off Kirkhammers, threaded canes, Holy Blades, church picks, rifle spears and Bulwarks. The table to the right of that had a similarly laid-out selection of firearms, ranging from pistols and blunderbusses made to be used in one hand, to more powerful rifles meant to be braced and fired with both hands.

The inside of the workshop was actually surprisingly deserted compared to the outside, with the few Hunters present simply entering, getting what they needed and immediately leaving again to resume their work on this Night of the Hunt. On a normal night, or day for that matter, this workshop would doubtlessly have been far more populated than it was currently, but tonight more than any other time Hunters were needed out and about in Yharnam, purging the beasts as they poured out from whatever recesses they normally hid away in.
Aside from the clerics attending the tables with supplies, the only constant presence in the room was a stately man in a white set of foreign, military uniform, only with a longer cape that was parted down the middle and embroidered with silver thread so that each half of the cape visibly symbolized a feathered wing. Almost bizarrely well-groomed for such a chaotic night, the man was clean-shaven, his blonde hair in a shortish ponytail and with eyes of such a pale blue hue that it was almost white. He carried a large sword with a two-handed grip and a blade that looked like smooth silver, polished to an almost mirror-like sheen. He held the handle with his right hand, resting the blade on his shoulder, while occasionally gesturing with his left hand to direct clerics and Hunters as necessary.

When he finally noticed Victor and Morgraine, he smiled at them broadly, flashing a set of blindingly white teeth, and approached them eagerly.
“Finally! I was so worried!” he exclaimed, his voice both smooth and confident. “When the bells rang I feared the worst! Although...” He turned his piercing gaze at Victor, who very pointedly looked anywhere but at the man. “Where is Adelicia?”
“I left her at a shelter,” Victor grumbled in return, clearly uncomfortable. “Figured it'd be safer there than dragging her across Yharnam to get here.”
“I see.” The man nodded to himself thoughtfully, rubbing his defined, masculine jaw with soft, well-groomed fingers. He turned to Morgraine, his eyes shifting momentarily between her and Victor before settling on her. He smiled even more broadly than before, the very image of charm.
“Pleasant evening to you, m'lady,” he greeted her with a small but elegant bow, a hint of amusement in his eye betraying his awareness of how inappropriately formal such a welcome was on a night such as this one. “I am Dietrich, First Hunter of the White Church. And you are...?”
No no, I guess I was just erring on the side of caution as to whether to advance things before receiving confirmation that there was no further questions or conversations to be had before entering the next area. I apologize for the confusion, I just didn't want to propel Morgraine onward until I had definite confirmation that she was ready to be propelled...
@bloonewb, while I appreciate the initiative and would have been totally okay with it in a different collaborative writing effort, I would really prefer if you (and the players of the RP in general) abstained from describing as-of-yet unspecified details in the environment, let alone entirely new areas and NPCs. It makes it extremely awkward for me to GM the story if I don't control the context for your characters... you could even say that it's the entire point of the GM to do so.

I'd much prefer a very short IC-post or even just an OOC-post to a post that sets the scene. I ignored it so far because it has primarily been about environments just observed in passing, but... yeah. Generally speaking it is probably for the best to stick to your character, and if they interact with something or go somewhere I haven't detailed yet, that's probably a good point to end the post and let the GM take over.
That's completely fine, that's why I asked. Heh, new result that came up for Arcturus was, ironically, "Nothing happens."

EDIT: Do you want to post Arcturus' reaction to his findings in the reception, or is he just heading straight through the lantern?
Central Yharnam, Lower Cathedral Ward, outside the White Church Hunter's Workshop

Morgraine's question prompted a barely suppressed snort of laughter from Victor before he shook his head, smirking with mild amusement.
“Well, I'm going in there too and will point him out if need be, but...” He paused, simply walking the path closer to the workshop for a moment while idly tapping the blade of his small sword in his right hand against the side of the ornate box he carried in his left one. “I want to say that you'll know when you see him. Wears a foreign uniform, uses a unique sword that is his alone, looks like your typical fairy-tale prince... His full name and title is 'Dietrich of the Shining Wing, First Hunter of the white Healing Church.' A figurehead as far as I'm concerned, there to make humans fear Hunters less. Never seen him fight, but he seems to lead well.”
He glanced over his shoulder at Morgraine, evidently unworried by the other Hunters, church servants and giants around. “Anything else before we head in?”

Arcturus stayed behind, now accompanied only by the sleeping Hunters in the back room and dozens of Messengers all eagerly watching him and occasionally trying to direct his attention to themselves or, more helpfully, to something they thought he might be interesting. A full, detailed examination of the reception would take a little while, though ironically it would be hastened somewhat by the devastation wrought on its furniture, as there were no closets or drawers left to open and almost everything was scattered on the floor and, at most, buried under debris. All in all only about fifteen minutes passed before Arcturus felt fairly confident that he had found everything there was to be found in the room.

Rummaging through the shattered glass and splintered wood of some of the smashed and knocked-over cabinets revealed the remains of numerous only somewhat recognizable destroyed blood vials. The glass of most of these was either shattered on impact with the floor or crushed under a boot, with their precious contents spilling onto the floor and being contaminated by glass and dirt. Not all shards were equally small, however, and some of the vials, being eagerly pointed out by Messengers, appeared to have been only partially destroyed, with an intact part – bottom or top – retaining some of the blood they normally held, seemingly still pure. If he was to retrieve all of these partially broken vials and combine their contents in another container, as was found in the back room, he would be able to recover the equivalent of a little over one blood vial among these remains.
Among the debris in another place, several meters from where Victor had discovered and been examining the box he had taken with him, Arcturus also discovered a small, unusually finely crafted ornate silver key. The head of the key was especially well-decorated, with one side being engraved with a symbol of an eye inside a pentagram, and the other a symbol that Arcturus, despite having most likely never seen it before, instinctively knew meant “Hunter”. Looking at the latter symbol of the key made Arcturus head itch for some reason.
Aside from that, there was very little to be found in the reception; while there were still the weapons left behind by the huntsmen from earlier, as well as the staff dropped by the dead Pthumerian, almost everything else appeared to have been destroyed by those same huntsmen during the attack. He found a few scattered papers near one end of the room, all of which were mercifully almost entirely intact and required only to flatten those that had been somewhat crumpled. Looking at them revealed that these papers did indeed appear to serve the purpose of contracts with would-be Hunters, but that these ones were all unfilled templates. His contract and those of the other Hunters being made this night were nowhere to be found.
Oh... hm. Okay, I think it's time to talk about one of the secrets I have been keeping from you, since this is the point where your input actually starts to be rather relevant in how this is done. You may have noticed how, when Nigel and Torquil used the lantern and went to the Hunter's Dream, that I included a part in the posts of them arriving that went:


With a little text describing them sensing something odd here.

This, I may as well clue you in on, is a consequence of them being false Paleblood Hunters; certain conditions will trigger events signified by that message, and one of those events happens to have been triggered on them going through the lantern to the Hunter's Dream.
OOC, what happens in practice is this: I have made a small application that I have, and when the event triggers, I click a button and the application randomly chooses one of more than seventy outcomes of that event. Technically speaking this happens through several layers of RNG in the background, with different likelihoods of different outcomes, but you don't really have to worry about that. All you need to know is that I made this to essentially place the results of these events outside even my own control (aside from me having decided the odds for each outcome and the list of outcomes to choose from) and make them truly random.
With Nigel, the application returned:

For Torquil it was:


But, here's the "but": some of these consequences involve physical changes to the characters' bodies, and one of those came up when I clicked in the application for Arcturus:

Now, I know that some players are highly invested in their characters' appearance, which is why I am now telling you all of this. I want to give you the option, at least for these particular results of the event, to veto the outcome if such a change hinders your enjoyment of the RP.

So... there. For DrabberRogue, I'd like to explicitly ask whether he is okay with something as described in the screenshot happens to Arcturus, and for everyone else, if the event triggers for your characters and results in physical changes to your character, always remember that you have the option to veto.
If you (any of you) reject the outcome of the event, I will simply click the button again and have it select a different outcome.
We could do that, though it would still depend primarily on @rocketrobie2, who supposedly hasn't logged in for 7 days according to RPGuild... Had it just been Torquil it wouldn't have been a problem (obviously, since then the scene would be all NPCs).
Oh, that's what was supposed to happen? I'm very sorry, I'll get right on writing something for Arcturus, then... though it might get a little awkward in terms of desync, since time will have passed since Nigel and Torquil went to the Dream, yet he will effectively show up before anything has really happened... Eh, I guess it is a dream...
It's quite all right, it hasn't been long enough to worry me. The other parts of the RP, on the other hand...
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