@Dark Light Also, would your character be leaning more toward the Questers Guild (what Dhaz is going for), or the Thieves Guild? Either way we could make an initial RP that either involves just the Questers Guild or maybe the Thieves Guild/Questers Guild working together or bumping into each other in the same dungeon.
Having just read the guilds bio I’m gonna say part of his reason for returning is to join the thieves guild. Meeting in a dungeon, trying to recover an item to impress their respective guilds could make for a fun rp. Also maybe they briefly crossed paths at a harbour somewhere. You might have noticed a younger more rookie Aesthen working a crowd and given him some support.
Age: 22 Former Occupation: Bouncer (low level thug) Personality: He is arrogant, cocky and stubborn. Far from shy. He has no problems with sharing his thoughts and thinks little of the possible repercussions. An opportunist he always looks forward and takes what ever he can get. Desire: He thought it was to be important and respected, to work his way up the criminal ranks until he was a ‘somebody’ but all along it was really just the power he coveted. The power to make a difference and help/save those he cares about. Class:Weapon Effigy Emblem: Electric lighter Bio: Life wasn’t fair to him but he never see’s it that way. His father in and out of prison while his mother a struggling drug addict. They weren’t exactly bad people just victims of circumstances, something Eric vowed to never be. It was no surprise when he mingled with the wrong crowd and was soon running errands for the rich and privileged. He had often wanted their world to end, the collapse and reset of society, but not like this.
When the event came Erik was already driving home. Knuckles bloodied from some collection work earlier that night. The strange car parked at his house came at no surprise. Just another scumbag for Eric to chase out. As he approached the door he heard a scream. No. Many screams. The world had suddenly erupted into a cacophony of screams and yells. But there was one that pierced them all. The shrill scream coming from within his house, that of his younger sister.
Bursting into the house he saw blood everywhere. Panic and fear were pushed aside as he raced to his sisters room.
He saw things then that he still can’t properly explain or understand. Monsterous abominations, horrible disfiguration, and do much blood. Despite odds, despite sense, despite reason, despite all chances, Erik killed all the creatures in his house that night.
It was through his sheer will power and determination to save his sister that he overcame the beasts. But was it too little too late... An ethereal wispy figure, hard to behold, told Erik otherwise. Appearing out of nowhere it told him to carry on and win, and if he did, it would bring her back. Then it took her and vanished.
Erik didn’t know why it was helping him. Was it drawn to something he had done, or had it orchestrated this whole ordeal. All he knew was, for now, he had to do what it asked.
Character Full Name: Aesthen Graiert Halstorn Alias: Sven Graythorn Gender: Male Race: Human Height: 5’7 Weight: 189lbs Main Class: Rogue Subclass: Theif
Short Biography: Born on a ship he lived a sailors life traveling harbour to harbour and growing up with entertainers, acrobats and traders. He learnt the skills of all those professions that earned the crew many great welcomes and admiration. He also learnt the skills that the crowds did not see. The picking of pockets, the duping and conning of rich men. The scams, ploys and traps that came and went like the rising of the moon with none but a few wise to the riches now gone.
Personality Description: There are many tales of brave carefree rogues throwing themselves into danger and trouble with reckless abandonment, only scraping through vast unforeseen misfortunes by the skin on their teeth, their overwhelming courage, charming attitude and a great deal of luck pulling them through the ordeal to reward them handsomely for their blunder. Aesthen is not one of those rogues. Those stories are told in rememberence. For the heroes of those stories are surely dead by now, just like the many others unheard and unspoken of that simply didn’t posses the same overwhelming fortune.
No, to live and survive as a Rogue one had to be smart, cautions and calculating. Aesthen was all of these. Even his charming demeanour was one of calculated precision. A patient man with a curious eye for detail. He has little ill will towards others but just a simple self serving focus on himself. He loves his trinkets and loves reading. If required he can do unspeakable things. A skill of disassociation learned from his acting days, but he doesn’t want to be that person. Despite being a thief he has a small kind moral streak.
Why have you come to Draydon? For Aesthen this is not only a journey for opportunity and prosperity, the likes of which can only be found in a town such as Draydon, but it’s also a long overdue trip home.
Character Fighting Style: Life has not been ‘fair’ to Aesthen and he holds no qualms in forwarding that same fate onto his opponents. Liveliness is more important than fairness and Aesthen wants to live. There are few things he can imagine worse than the bleak darkness of non existence with its lack of opportunity, chances and future. To avoid such a fate he will do whatever necessary to tip the scales of favour onto his side and has no hesitation in fleeing should he feel it sway the other way.
Therefore quick hard unexpected strikes are his forte. Preferring to ambush from the shadows and at range where he can survey the the scene and best decide how utilise the terrain, his gadgets and an escape path if needed. He likes to premeditate and plan his every move, considering all physical engagements one equally of wits.
Primary Armament: Secondary Armament:
Shears are used to quickly cut through items by snipping them between two sharp blades. Small shears can be used in one hand. Lopping shears are 3 feet long and must be used in two hands; they are commonly used by farmers or gardeners to cut hedges and branches. Adamantine shears are lopping shears with sharpened adamantine blades that can snip through nearly any material. You can use adamantine shears to cut through bars, chains, grates, or similar items. On any item the adamantine shears can fit around (such as a chain or iron bar, but not an iron door), using adamantine shears provides a bonus on your Strength to break or burst it.
Aesthen’s custom made and purpose designed shears appear and function as two seperate individual daggers. With near straight blades, little to no guard and slightly long hilts. They are sharp, precise and deadly giving no clue to their alternate purpose.
The tools and bits required to join the blades and make the shears whole are hidden within the hollow pommels, while the scabbards hold a secret compartment containing a vial of phosphorescent gel and a dose of rusting powder.
This deceptive small forearm mounted shield does not look intricate at all. Appearing as a simple, solid and sturdy piece of basic shaped metal. Secretly it possesses 2x tightly sprung grappling bolts underneath attached to a length of coiled silk, just waiting to be fired off in the direction of the hand. In the centre is a concealed spring loaded punch dagger, ready to turn this defensive weapon into an offensive one at a moments notice.
Hidden compartments hold a single use smoke bomb and supply of caltrops just waiting to be quickly deployed with a simple motion. It’s final feature is due to its shape and unique materials inside. When placed and sealed against a flat surface it is highly susceptible to vibrations, and with the aid of a hearing horn placed upon it a near tremor sense ability is gained. Although no voices can be heard, careful manipulation and familiarity with the device will allow the user to discern the direction of the oncomer.
Inventory Items: (4-8 Items)
This expertly crafted steampunk contraption has several small arms that hold magnifying lenses near the wearer’s face. They’re kept in place by locking hinges and crude gyroscopes that compensate for normal head movements. While the lenses are properly aligned, the wearer gains a circumstance bonus when working on items that are small or highly detailed and when inspecting something within 5 feet. However, the arms can easily become misaligned if the wearer is not careful. If the arms are misaligned, they lose their usefulness until readjusted
This version is specifically designed and fitted to Aesthen and is a lot more compact and sturdy than most others. It also comes with a telescopic seeing glass that can be removed, altered and used as a hearing horn. There is even a tube in the goggle strap that connects from the horn to the ear so that when run beneath a hooded cloak, one can be a far more discreet and inconspicuous than simply placing his head against the door.
Barbed Quickcatch manacles (Disguised as a belt) This light yet sturdy tightly woven chain sits around the wearers waist and is quickly released to become an improvised chain weapon that also doubles as manacles.
These masterwork manacles are designed to swiftly secure a restrained creature. The price includes a quick-release mechanism that, when attached to a belt or pack, allows you to retrieve the quickcatch manacles with one hand as a swift action. Quickcatch manacles include a good lock that locks automatically when the manacles are applied. Manacle Barbs Barbs added to these manacles wound a captive who does more than move slowly and with care. Rough movement of any kind, such as being struck in combat or falling prone, likewise causes damage. Attempting to break out of barbed manacles with strength also deals damage to the captive regardless of the success of the attempt.
These big sturdy tightly laced boots have specialised padded soles that not only softens the wearers steps but makes him quieter and harder to track. Left boot also has a small concealed spring loaded blade. The Right boot has a hollow heel for concealing small items like his blank key wax. The toes have small thin sturdy claws beneath the leather that are only exposed when pressed forth. Useful for climbing.
Thieves’ Ring This slightly over-sized ring conceals a few lockpicks and other tools coiled inside its band. These discreet tools, made of a metal alloy that springs straight once the tool is removed from the band, are sufficient to attempt Disable Device checks without penalty, and long enough to pick locks on manacles fastened around the wearer’s hands (once he slips off the ring).
Pin Ring This simple weapon is a ring with a flip-up lid, below which is a needle capable of delivering a dose of poison (or knock-out drug, etc.)
Poisoner's Ring A poisoner's ring outwardly appears as a common piece of jewelry, but is capable of delivering a dose of poison. A hollowed out feature on the ring (perhaps a jewel, or signet face), results in a cavity that holds a dose of poison; by means of a painstakingly crafted hinge, the wearer could use specific hand motions to access the space within. With practice, the wearer could deposit the the fatal cargo into a cut or bowl with little chance of being noticed.
Razor ring This simple ring can be manipulated to produce a thin small razor along its edge, useful for cutting purses or hacking at ropes.
Signet ring
Dissipating fan Concealable thieves tools & extenders Flint and steel Glass cutter/glue paper
Is there any restrictions on our starting equipment. As a Rogue I’d like some sweet little gadgets and magical trinkets. What level would we be starting if this were tabletop?
Are we renowned and experienced or just pretty average?