Character Full Name: Aesthen Graiert Halstorn Alias: Sven Graythorn Gender: Male Race: Human Height: 5’7 Weight: 189lbs Main Class: Rogue Subclass: Theif
Short Biography: Born on a ship he lived a sailors life traveling harbour to harbour and growing up with entertainers, acrobats and traders. He learnt all the things that the people loved and cheered for. How to sell, how to tell a story, how to move and how to entertain. He also learnt all the skills that the crowds did not see. The picking of pockets, the duping and conning of rich men. The scams, ploys and traps that came and went like the rising of the moon with none but a few wise to the riches now gone.
Growing to big for his troupe, Aesthen sought the new opportunities of an old home. Things were different now, he was different now. Tired of always traveling, maybe this could be his future.
Personality Description: There are many tales of brave carefree rogues throwing themselves into danger and trouble with reckless abandonment, only scraping through vast unforeseen misfortunes by the skin on their teeth. Overwhelming courage, charisma and luck pulling them through the ordeal to reward them handsomely for their brainless blunder. Aesthen is not one of those rogues. For every one of those success stories there are numerous others of failure that go unheard and untold. Simply because living foolishly relies on luck, and fate does not favour the foolish.
No, to live and survive as a Rogue one had to be smart, cautions and calculating. Aesthen was all of these. Even his charming demeanour was one of calculated precision. A patient man with a curious eye for detail. He has little ill will towards others but just a simple self serving focus on himself. He loves his trinkets and and can spend hours reading or tinkering. He is meticulous and thorough in all that he does. Despite being a thief he still holds a good heart and a small streak of moral values, this can be difficult to uphold though as he often lacks true empathy beyond that of his constant charade.
Why have you come to Draydon? For Aesthen this is not only a journey for opportunity and prosperity, the likes of which can only be found in a town such as Draydon, but it’s also a long overdue trip home. He seeks to cement himself in the foundations of the growing ‘new’ thieves guild.
Character Fighting Style: Life has not been ‘fair’ to Aesthen and he holds no qualms in forwarding that same fate onto his opponents. Liveliness is more important than fairness and Aesthen wants to live. There are few things he can imagine worse than the bleak darkness of non existence with its lack of opportunity, chances and future. To avoid such a fate he will do whatever necessary to tip the scales of favour onto his side and has no hesitation in fleeing should he feel it necessary. Let the dead have their honour.
Aesthen likes to plan everything ahead of time and be in control of almost all situations. Traps, trickery and deception are his favourite tools to avoid physical confrontation before it even begins.
If things must go another way he will attack mid range with throwing daggers or the likes, from a vantage point where he can over look his options. Always opting to ambush from the shadows with quick hard unexpected strikes if he can. In melee, movement is his friend and while dancing around with skill and grace, feigning and misdirecting, he will utilisie his knowledge of anatomy and take advantage of his opponents momentum and physiology.
Considering all physical engagements equally a test of wits, Aesthen simulates it in his mind many times over before it ever begins.
Primary Armament: An array of throwing daggers strapped all over his body. Secondary Armament:
Shears are used to quickly cut through items by snipping them between two sharp blades. Small shears can be used in one hand. Lopping shears are 3 feet long and must be used in two hands; they are commonly used by farmers or gardeners to cut hedges and branches. Adamantine shears are lopping shears with sharpened adamantine blades that can snip through nearly any material. You can use adamantine shears to cut through bars, chains, grates, or similar items. On any item the adamantine shears can fit around (such as a chain or iron bar, but not an iron door), using adamantine shears provides a bonus on your Strength to break or burst it.
Aesthen’s custom made and purpose designed shears appear and function as two seperate individual daggers. With near straight blades, little to no guard and slightly long hilts. They are sharp, precise and deadly giving no clue to their alternate purpose.
The tools and bits required to join the blades and make the shears whole are hidden within the hollow pommels, while the scabbards hold a secret compartment containing a vial of phosphorescent gel and a dose of rusting powder.
This deceptive small forearm mounted shield does not look intricate at all. Appearing as a simple, solid and sturdy piece of basic shaped metal. Secretly it possesses 2x tightly sprung grappling bolts underneath attached to a length of coiled silk, just waiting to be fired off in the direction of the hand. In the centre is a concealed spring loaded punch dagger, ready to turn this defensive weapon into an offensive one at a moments notice.
Hidden compartments hold a single use smoke bomb and supply of caltrops just waiting to be quickly deployed with a simple motion. It’s final feature is due to its shape and unique materials inside. When placed and sealed against a flat surface it is highly susceptible to vibrations, and with the aid of a hearing horn placed upon it a near tremor sense ability is gained. Although no voices can be heard, careful manipulation and familiarity with the device will allow the user to discern the direction of the oncomer.
Inventory Items: (4-8 Items)
This expertly crafted steampunk contraption has several small arms that hold magnifying lenses near the wearer’s face. They’re kept in place by locking hinges and crude gyroscopes that compensate for normal head movements. While the lenses are properly aligned, the wearer gains a circumstance bonus when working on items that are small or highly detailed and when inspecting something within 5 feet. However, the arms can easily become misaligned if the wearer is not careful. If the arms are misaligned, they lose their usefulness until readjusted
This version is specifically designed and fitted to Aesthen and is a lot more compact and sturdy than most others. It also comes with a telescopic seeing glass that can be removed, altered and used as a hearing horn. There is even a tube in the goggle strap that connects from the horn to the ear so that when run beneath a hooded cloak, one can be a far more discreet and inconspicuous than simply placing his head against the door.
Barbed Quickcatch manacles (Disguised as a belt) This light yet sturdy tightly woven chain sits around the wearers waist and is quickly released to become an improvised chain weapon that also doubles as manacles.
These masterwork manacles are designed to swiftly secure a restrained creature. The price includes a quick-release mechanism that, when attached to a belt or pack, allows you to retrieve the quickcatch manacles with one hand as a swift action. Quickcatch manacles include a good lock that locks automatically when the manacles are applied. Manacle Barbs Barbs added to these manacles wound a captive who does more than move slowly and with care. Rough movement of any kind, such as being struck in combat or falling prone, likewise causes damage. Attempting to break out of barbed manacles with strength also deals damage to the captive regardless of the success of the attempt.
These tall sturdy tightly laced leather boots have specialised padded soles that not only softens the wearers steps but makes him quieter and harder to track. Left boot also has a small concealed spring loaded blade. The Right boot has a hollow heel for concealing small items like his blank key wax. The toes have small thin sturdy claws beneath the leather that are only exposed when pressed forth. Useful for climbing.
A small spool of fishing wire is intricately woven through each of the laces.
Thieves’ Ring This slightly over-sized ring conceals a few lockpicks and other tools coiled inside its band. These discreet tools, made of a metal alloy that springs straight once the tool is removed from the band, are sufficient to attempt Disable Device checks without penalty, and long enough to pick locks on manacles fastened around the wearer’s hands (once he slips off the ring).
Pin Ring This simple weapon is a ring with a flip-up lid, below which is a needle capable of delivering a dose of poison (or knock-out drug, etc.)
Poisoner's Ring (Signet ring) A poisoner's ring outwardly appears as a common piece of jewelry, but is capable of delivering a dose of poison. A hollowed out feature on the ring (perhaps a jewel, or signet face), results in a cavity that holds a dose of poison; by means of a painstakingly crafted hinge, the wearer could use specific hand motions to access the space within. With practice, the wearer could deposit the the fatal cargo into a cut or bowl with little chance of being noticed.
Razor ring This simple ring can be manipulated to produce a thin small razor along its edge, useful for cutting purses or hacking at ropes.
Dissipating fan Glass cutter/glue paper caltrops, chalk,
This deceptively normal appearing backpack is laden with many hidden pouches. It is currently holding the standard bedroll, some chalk, a flint and steel, a grappling hook, an iron pot, a mirror, pitons (10), rope, soap, torches (2), trail rations (5 days), and a waterskin. It is also hiding some more thieves tools with extenders, a drill and has 2 quick release pouches of caltrops.
This fine leather armour is pretty standard and well maintained. It has many straps and places to hold and conceal blades. The fine thick cloak, as well as protecting him from harsh conditions, has a dark inlay that when turned inside out helps conceal the wearer at night. Weights it the hem help it flourish and be twirled around. As with all great things it also has hidden pockets. Amongst this attire Aesthen hides a wrist sheath, Marked cards and concealed thieves’ tools.
This is a standard, albeit sturdy, double ended scroll case. One long end holds all the papers and while the other a more cushioned smaller chamber contains the ink. A thin pocket along the side houses an ink pen. It is completely waterproof and air tight. Contents: Ink (1 vial), an inkpen, paper (10 sheets) sealing wax.
1 day before the talks Location: Reason - Harrows Tower
(outline: Drakus, Rendyl & Abbi meet Eric
“How has your swordplay been?” Drakus asked with a daring smile. “You appear to still have all your fingers and eyes, you must be practicing with servants, if practicing at all.” He taunted and teased the older man in good jest.
“I still await for you to honour my people and take on a real challenge in my grand arena. Think of all the people that will see you then. The ladies of Solaris just love a good swordshow.” Drakus bated the man's ego, deliberately and obviously layering his final words with innuendo. He turned to the three women surrounding him and looked to them for final confirmation.
Rendyl had been keeping a posture that lent itself to her slim frame, her feathery limbs tucked firmly into their grooves. She looked up demurely and nodded "Yes, Master. A good sword fight between two skilled opponents is a marvel."
Eric smiled amicably, not seeming to catch on immediately. Then, his expression turned to a pensive frown before he burst out laughing. ”Oh, Lord Solaris! Why, you sly devil, you." His hoard of servants had paused, but he gestured for them to continue inside without him. Even though he was in the presence of so many powerful people, Eric seemed very much at ease. “I’ve been doing my best to stay- well, sharp. Indeed, I have had many opponents from all over Croania, though you’ll you'll find that it is my superior swordsmanship that leaves me in one piece. As for your arena? I may just have to take you up on that.”
Eric patted the sword at his waist. The guards had given up on confiscating weapons almost instantly. Dealing with lords was quite the hassle. “So, how about you? You’ve had quite a hectic time as of late. Not to mention…” Eric trailed off, eventually continuing in a hushed voice. “They’re here as well, are they not?”
Drakus’s frustrated sigh and knitted brows was answer enough. “Sadly it’s true, the duties required to forge and defend a new house do not afford me much time for the endeavour of such a noble art.” he instead replied with what Rendyl knew to be a lie. Despite the heavy burden of his contested Lordship Drakus always made time to practice his sword play, but should he duel Eric again any time soon, he’d rather him think his form was lacking.
He twisted his neck, and shrugged his shoulders, trying to relieve the tension thoughts of them brought to him. “Thank you for the information.” He said softly on a side note. “I know it did not come from your hand directly,” he began but then let the rest trail off unsaid. Drakus’s homework of the talks had come from Eric’s people, at a fair cost of course. “This will be a momentous event for house Solaris.” Drakus added to no one in particular, musing on his own thoughts and concerns, despite his best acting, he did not share in Eric’s nonchalant ease towards the upcoming events. Rendyl slowly maneuvered herself to Drakus's right side and one step behind, listening intently and looking attentively at her Lord.
“Miss smith, please tell Lord Eric of our self playing music box. Eric, we will have to send you one.” He said, changing tone as the long steps came to an eventual end.
Rose gave a bowing curtsy that she had been practicing with Rendyl, whom had been helping her perfect for most of the trip. She had been doing her best to be seen as a decoration as her maid had informed her that Lord Drakus preferred in these types of situations. “My Lord,” she said blushing from being around nobles. She reached into her messenger bag and pulled out a book. She flipped open to a page with her design notes and drawings to show him. “As you can see there is a mechanical drive that is propelled by a spring that has a catch when the latch is closed. This moves the gearing that drives the cylinder that has pins that deflect the tines on the comb that sound the notes. When I am able to access to some better metal and milling equipment. I will be able to produce a much higher quality music box.” She paused, “I think you will like the portable pipe organ we brought as a gift,” she said not sure if that was to be a secret or not.
Fearing Abby’s excitement and detailed information was beyond Eric’s interest, Drakus gave Rendyl a slight subtle sidewards look that she would instantly understand. The Avian slave nodded slightly back and stepped forward, reaching up and gently resting a hand on Abbi's bicep. She leaned close and whispered "A lady must be precise and never babble."
The words would echo back to parts of her lessons Rendyl had been teaching to Abbi, as they were similar to her own rules of conduct. With the bit of advice given, she stepped back into her place at her Lord's shoulder.
Eliona, exceptional in the games of nobles, hid the exchange by drawing Eric’s attention to herself. Being mostly blind led to its own array of accepted social norms. With the stairs having ended she placed a hand around the Granis heirs forearm as she moved close for support and spoke gently. “I hear there is a nice amphitheater here, will you be visiting, I have never see… visited it before” she corrected.
“Self playing? Why, how wonderfully Northern,” Eric beamed. He didn’t seem to be saying it like it was a bad thing. “You know, our Quan back home would adore one of those. He’s always been rather into music, but it is such an inconvenience to get decent musicians to come over. I keep telling father we should sponsor some, but they- oh, never mind.” He cut himself off mid-way through his rambling. “As for the amphitheatre? I’ve been before, it’s quite wonderful. The benefits of your house being right next to here, I suppose. While you’re here, you really should go down to see it. A beautiful place, it is.”
Abbi’s smile shined the the sun and her cheeks glowed like rose buds in the morning dew, as she bowed again. That was the problem of being a pale skinned redhead, she wore her emotions on her skin. She was pleased enough that she didn’t even think about how much entertainment she was providing with this dress. She was also grateful that Eliona, helped her save face and she thought that Eliona might be a good ally and tutor on the art of the court.
She also felt a little awkward and annoyed. Lord Drakus had asked her to explain about the music box and she had kept it simple. She could have gone into detail about the gearing ratios and how she dealt with the power lost in the drive mechanism. It gave Abbi the feeling that this was going to be a very painful learning process.
Abbi was also delighted she had her first opening at upgrading the university, Lord Drakus had said the northern provinces, but she understood what he said as he wanted the best university. Atleast, that was what she was telling herself. Abbi would work to make arrangements for sending a music box for Quan, with a few different cylinders. It might be a way to get a couple people sent to teach at and students for the University and maybe something for her the lab space. If she could work it out, send some entertainers out on tour as a goodwill gesture. But that part was up to Lord Drakus to decide.
Eric continued speaking. “Introduce me to these lovely ladies, will you? Such a… colourful entourage, I’d have to assume there’s more to them than eye candy - that isn’t to say they aren’t beautiful, of course! Why, that dress is simply bewitching.” He smiled at Abbi, though he gave her and Rendyl an odd look too. “Quite the combination, especially knowing your brother’s… opinions of some kinds of people.”
“I am not my family.” Drakus sharply reminded all. He knew there would be those who attacked him for his company, and even though Eric was not one of them, the notion still set him on guard. The great lengths he had been through to change the people's opinion of Rendyl meant very little here. “I would not have a lessor guard or inferior item for the sake of old frivolities and out of date customs.” He announced. The condescension and disdain towards his families ways evident in his voice. “It is in both the Antecedent and the Contemporary, written by the mage Queen herself, we all have a part and a place. There is no reason this wouldn’t include the akeshan or technologists.” He argued, his voice filled with the same vigor and conviction of an argument that had been had a hundred times before. Still through it all he managed to maintain a smile as he studied Eric’s reaction.
“I truly hope you don’t share my brothers views.” Lightening the mood back up he daringly added “From your reputation I can’t imagine you wield a discriminating sword.” He chuckled in jest patting the man on the back playfully, leaving it all unclear as to if he was being at all serious or not. Eric blinked, but he didn’t say anything.
Moving on, he turned to his companions one at a time as he introduced them. Rolling down the hierarchy. “This is Lady Elonia, one of the greatest songbirds in all Croania.” She curtsied on time and with more prim and proper grace than most others of the court ever could muster. Every move elegant and smooth, despite her dresses restrictive nature. Even though part of her face was permanently scarred and her eyes of a milky hue, the blind bard held her head up high and proud. Owning her obvious flaws in such a way it leant to her overall appearance and who she was, reflecting them in a much more softer and accepting way. “She manages many of Sols affairs and is head of the bards college.
“And this beautiful creature is Miss Abbi Rose Smith. Hailing from Young I’m still inclined to believe she may have even more brains than she does endless beauty, so you can understand why I had to appoint her as my technological advisor. She now oversees much of my bookkeeping and production. She has brought great improvements and efficiencies to my city.”
Abbi bowed like an engineer, happy that the dress stayed up, her shoe stayed on, and she did not fall over. Her bag swung around her though shifting her balance. Nerves can do that to a girl.
“Lastly the winged one is Rendyl, captain of my personal guard. She has proved her loyalty and worth more than enough times. There are songs sung of her achievements in the arena. No magi could ever be as suited to her tasks as she.” Drakus made an odd hand gesture, a small seemingly meaningless flourish that at first none would understand.
Rendyl did however, and she obeyed dutifully. She bowed at the waist low, fluffing her wings a bit to make them noticeable, then raised with her fist pressed against the center of her chest. On the back of her hand was a brand in the shape of the Solaris emblem.
Eric quirked a brow. To brand your own servants… even though she was a beastman, it wasn’t something he had the highest respect for. “A capable group, I’m sure. House Granis doesn’t have anything of the sort, though that may have to change.” He frowned, an unusual expression for him. “It all rests on these talks, doesn’t it? We just have to hope the results are favourable.”
He checked behind him. “Ah, I’d better catch up with the rest of my servants. A pleasure meeting you, as well as your ladies.” Eric gave them all a short wave. “Thank you for your time. Oh, and,” he looked Drakus in the eye. “Let’s all work hard to maintain order in Croania, shall we? Infighting does naught but hinder, as my father would say. I’ll be off, then.” He twirled on his heel, walking proudly into the tower. His cape fluttered in his artificial breeze. Eric looked like a bit of a fool, but he really didn’t seem to care. Soon, he vanished into the doorway.
”Peace comes at a price.” Drakus mumbled to himself under his breath as he and lord Eric went their separate ways. It was a lesson all Immolis heirs knew. Then, giving Abbi and the servants orderly commands he sent them on their way leaving just Rendyl to follow him as he took a casual stroll around the tower, to acquaint himself with their new temporary residence.
Travelling via 3 large carriages. Taking a few advisors, guards, servants and bards. ———— 1 Drakus - lord 2 Abbi Rose - technology Advisor 3 Rendyl - 4 Male Servant / carriage driver. ———— 5 Eliona - Blind bard 6 Female servant 7 Guard 8 Male servant / bard / Carriage drive ———— 9 Female maid 10 Male guard / Carriage driver -Supplies ———— Misc = A wyvern guard flying overhead scouting. (For the journey only)
12th day of Anais
4 days before the talks Location: Solaris - the Lidicrum
(outline: Drakus gives orders. Rendyl & Abbi get ready and leave for Harrows tower.)
When the sun had just hit the tallest towers of Solaris and shone brilliantly through the heavenly reaching statue overlooking the grand arena in the Lidicrum. Once the deepest of shadows were chased away and the servants had something other than candle light to work in. Drakus had stepped out onto his balcony and peered down from his vantage high above, bare chested he basked in the sun as he watched the hustle and bustle of his subordinates down below. Three golden carriages, crafted just for this occasion, were hurriedly loaded and checked while a string of fine horses were fed and attended to.
"Double check! I don't want Master to be without his favorite food treat at all on this trip!"
Rendyl was coordinating a dozen workers as they loaded the cargo into one of the three carriages for their journey to Harrowed Tower. It wasn't a bad morning all things considered. It was a bright, crisp morning, and Rendyl was reminded of a life long passed where such mornings meant a beautiful day to sail the open seas…
"Miss Rendyl?
The voice pushed her out of her reverie, and she blinked at one of the workers who was looking at her with a funny expression on his face. She realized she had been tracing a few fingers across her golden necklace, a gift from Him after being inducted into Drakus's personal guard unit. The Avian shook her head slightly and pointed at a trio of bags "Why are you standing around you lazy good-for-nothin'? Get the last of it loaded up!"
"Yes miss! But there is a message from the Lord. He says to go on ahead and he will catch up."
Rendyl instantly looked up to where Drakus's balcony was, seeing if she could catch sight of him in the morning sun. Again? She wished he would take her on his outings... A sudden whistle pierced the air. It held a familiarity to most in the house. A particular pitch in a particular tone. Drakus, the lord of Solaris knew that this meant Rendyl would soon be at his side. He exited the balcony and disappeared back inside his room. Already growing impatient. Rendyl upon hearing the whistle leapt off the box she had been using as a stool, tossed a clipboard to the man she had been speaking to, and called "Remember the treats!" Before she turned a corner of an archway and disappeared into the building.
She found Drakus in his large lavish chambers, half naked and in the process of being dressed. His maids, two young female’s, identical twins and an exceptional singing duet had only recently fallen into his employ from some no-name family. While still training in etiquette he had taken a fancy to their almost eerie disposition and peculiar personalities. In perfect unison they turned their heads to stare at Rendyl and simultaneously put their thin frail frames between the lord of the house and his respected head of personal guard. For reasons unknown they had grown exceptionally protective of Lord Drakus, almost as much as they seemingly disliked the avian.
Rendyl didn't seem terribly put off by their actions. She was used to some of the staff being guarded around her at this point, if not outright hostile for the fun of it. She gave a bow to Drakus, her wings tucked close to her back "Your guardian reporting as requested."
A smile crept across his lips ”Tell Rebbeca that Abbi is to wear a dress, non negotiable.” He ordered as he shooed off his maids. They stared daggers at Rendyl as they reluctantly left the room. Drakus resumed his earlier position with his arms to the side and his head slightly tilted up as he waited assumingly for his shirt buttons to be completed.
Rendyl walked forward past the maids, ignored their stares and stepped up to the tall man, reaching up to resume buttoning his shirt. Drakus spoke once she began "Ensure Abbi is kept safe and comfortable. She is critical at these talks so keep an eye on her and the servants she favours.” "Yes Master." Rendyl replied in a quiet voice, smiling slightly as she slipped the last button in place. She stepped back and held her hands together in front of her, awaiting further instructions.
“Look out for yourself too, these people will try to trip you up and get you to say things they can use against us. I have made you strong, don’t let them.” His voice grew stern and serious towards the end. “Are the guards all ready and in place?” "Yes Master. They have been assigned and at the ready for the last half hour." His avian slave had known Drakus would expect only the best.
“People, reputation, cargo. That is your priority. Now, I will meet with you again on the day before the talks” He announced firmly dismissing her. His eyes flicked to the balcony briefly, that small notion granting her access to use it as an exit as he turned to the mirror to inspect his attire. Rendyl bowed "Yes Master I will remember." She replied, and when she was sure he was done with her, Rendyl started walking slowly towards the balcony…
Then without much protocol she sprinted out the open balcony doors and launched off the railing. She allowed gravity to grab her and pull her down before she slowly unfurled her wings, easing them out into the wind to catch herself. She slowed her fall and gently glided in a lazy circle, relishing in the sensation of the wind in her feathers. Landing meant a graceful curved approach, running as she met the ground near the carriages. Rendyl raised a hand "Let's hurry! It is almost time!"
-------
Abbi rolled over and groaned as the maid came and woke her. Her room had the smell of the bleach of paper, leather, and grease. The maid was a sweet eighteen year-old that had been raised in the keep her whole life. So she knew the routines and the comings and goings that needed to be attended to. Rebbeca had been a housemaid and been promoted to a lady’s maid when Abbi arrived. Now she was diligently trying to perform her duties as Abbi wanted to sleep for another five minutes. She had spent the evening on a special music box, one that had a needle that pushed out. It was a precursor for the music box that would be a gift for whoever had killed her parents, when she found them. At least that is what she intended. The music box made a fairly effective timer but it was not as accurate as the electronic things back in Young. But give or take 15 seconds was not bad for something made from metal springs and wood. The mechanism needed some more work as it tended to bind. She had been working on this along with the portable pipe organ Lord Drakus was giving as a gift to the Queen. She had made a larger one for the keep. Abbi had been sponsored to the university by an unnamed benefactor after her parents were killed in a fire. Abbi had been given to study what interested her, which were most things. Her status as a minor magic user gave her a little credibility, her ability with math and the sciences were more impressive. Growing up in a mechanics shop with a mother who made paper and bound books was a good place for Abbi. She was reading at an early age and helping her father. Since she had graduated and her advisors suggested strongly that Abbi get out and see the world, Abbi has been working as the new Technological Advisor for Lord Drakus. He in turn he seemed not to upset by her experiments or wanting to learn things, books and equipment being her big weaknesses. She was hired to help with issues and advancements of technology. Abbi was not much higher standing than Rebbeca. Rebecca had been calling Abbi, Lady Smith. But Abbi had negotiated it down to Miss Abbi, not wanting that someone would assume she was a noble. The queen could make her a lady or she could marry into a title. For now she was a commoner with an education. As she rose from bed, the maid insisted that Abbi had to wear a dress for the trip. Abbi had insisted that pants and her working clothes would be better suited if a wheel broke or if something needed to be repaired. The compromise was that Abbi would wear pants under her dress. So, if the men needed her help her dress would not get muddy. The dress showed off more of Abbi than she wanted seen. Abbi’s opinion was that Rebecca’s job was to get her married off. But the house was known for its display, pageantry, and arts. Rebecca said that “A woman is like a fine glass of wine to be enjoyed by the eyes and drunk slowly.” Abbi was more worried about someone wanting to put a hand in the glass. She was also more concerned about the practical issues of what would happen if a wheel broke. Abbi decided that would wear pants under her dress. At the carriage, three chests containing the portable pipe organ, a box of tools, chests of clothing, a small selection of reference books, and two of her messenger pigeons were loaded in the carriage. She had two more chests with things she wanted to bring. But she figured Rebbeca and Rendyl were working together to limit the weight. Abbi’s guard helped her into the carriage, by lifting her up and carrying her as she was having a hard time figuring out how to get up or down to get into the carriage.
15th day of Anais - early morning
Half a day away from Harrows keep. Location: Reason - trade roads
(outline: Drakus meets up with Rendyl & Abbi)
Rendyl was on top of Master's carriage, taking the time to stretch her wings wide and full. Her feathers after six years had finally grown back in full, and it was so good to feel the wind pushing into them again. Yet as her head hung back to stare up at the sky she heard the telltale flap of wings. Separate to their scouting wyvern escort. She slipped down and through the open carriage window, tucking her wings close into her body to fit, and quickly grabbed her guardian shield "Miss Abbi stay in here. something is coming." When Rendyl pushed the carriage door open and leapt out, she flapped once to help her get back on top and looked around, prepared now to intercept a possible attack…
Daystar was unmistakable, large for a gray wyvern and anything but gray. It was more of a yellow to brown with beautiful spots on its wings that the sun illuminated when it soared or glided. This was Drakus’s personal pride. The creature was fast, very fast, also quite rare. Rendyl recognized the color of the wyvern once it was in sight, and a wide grin split her face "Friendly wyvern landing!" She called, and let go of the hilt of her sword.
There was a loud screech as Daystar announced their arrival before diving a bit and swooping back up. They were positioned perfectly with the bright sun silhouetted behind them, glowing through the beasts magnificent wide arching wings. Then it came down with a few heavy flaps to land a small way up the road inside front of the carriages where Drakus dismounted and waited.
"Master!" Rendyl called and hopped off the carriage to alight near the landed wyvern. She was genuinely happy to see him, but she knew not to say anything further. She stood in her 'lady in waiting' posture within grabbing distance, her shield held at her side. In their time together the two had learnt to speak volumes in silence. Something only gained by years of close proximity and awareness. A slight rise in the eyebrows, a hanging pause in his gaze, the posture. He questioned how things went. Her uninterrupted resolve and assured steadiness replied that all was as planned. The faintest relaxation on a small exhale and a slow turn away was a semblance of a ‘good, well done’.
Abbi had spent much of the trip going between the carriages. No matter how much she tried, the servants did not want to call her Abbi, even though she was of the same social class. The queen could bestow the title of Lady on her. That would have impressed her parents. When Lord Drakus arrived, she curtsied as the maid had been teaching her as they stopped. She had been learning the court dances as well. There was more to being an advisor than she originally thought.
“Lower, more weight on your front foot.” Drakus instructed lightly as he approached, Rendyl in tow. He casually removed his leather flying gloves. “Otherwise looking good miss Smith.” he congratulated as he held out the gloves for a servant to appear and take before disappearing. “And nice dress.” “Still you must keep up you’re training, you represent house Solaris now. There will be a lot of people looking for any reason to disregard us, we must be strong on every front. Avoid those who oppose technology, they will trap you with their words, share our knowledge and interest with those of house Young and Kothlin. Hopefully we can cement some allies.”
He gave a confident smile and small nod. “But for now we eat, I’d hate to arrive with an appetite.”
15th day of Anais
1 day before the talks Location: Reason - Harrows Tower
(outline: Drakus, Rendyl & Abbi arrive at the tower)
Drakus, Rendyl, Abbi and Eliona were all in Drakus’s comfy carriage. They discussed the information they already knew and that that they had purchased from Dalris. Possible allies and enemies, existing friends and foes. “I could just kill him.” Drakus said referring to his older brother as his name was mentioned. Trying to remain nonchalant but clearly growing tense at his mention. Eliona was the only one who could raise the concerns of his family without coping a scolding. She was also the only person who could tell him he was being ridiculous.
Abbi listened intently to the conversation trying to take it all in. She would make notes later, for now she needed to listen. When Drakus mentioned the possibility of killing his older brother, Abbi was a little shocked. Technically, she knew she had the ability to assassinate someone, mage or not. She carried proof in her messenger bag. It would not take much more to modify the box into an explosive device. “Pardon me, as someone who lost family members to death, I would recommend that my Lord keep that as a last resort plan. If it goes wrong there are major issues to be dealt with.” she said. “Mainly death.“
There was the faintest nod and a dismissive flick of his of his wrist. “My ‘family’ is my concern, you focus on getting a representative from each of the technology houses into our schools. To teach, study or research, I don’t really care. As long as they produce something beneficial to our house. You will be responsible for them so choose wisely."
Rendyl held her tongue through the discussion, even though she was in control of a few ports, she was a bodyguard and servant first. Her Master had made sure of that.
Drakus was now peering out the window. They were finally here. With the grand structure towering far above them, impressive, awe inspiring and full of history, Drakus instead paid it no mind as he scanned the grounds for the other lords and ladies to arrive. There were northern vehicles, southern carriages and just ahead of them there was the unmistakable black armour of a darksteel Knight. House Balaur, an old neighbor and country Drakus had visited in his youth. While most of Immolis might frown on Balaur’s methods for labour Drakus took note from the tomes, everyone had their place…
Rendyl was the first to step from the carriage, making certain to move to one side quickly and stand at attention for her Lord, shield held at her side. She was dressed in a decorative uniform specially designed for her, with the primary theme being wings.
Abbi exited the carriage and moved to the other side and back a little. She knew her place was decorative at the moment. A couple days travel made the getting in and out easier. She was grateful she did not fall as she exited the carriage. She admired how Rendyl knew her part and how regal she looked doing it. Abbi felt like a farm child coming to the city for the first time. She did her best not to look around and play her part. She wanted to go check the gift for the Queen but protocol dictated her need to be on display.
Following behind Abbi Rose was Eliona, the blind bard. This woman of weak noble blood held the appearance and stature of a full noble woman. During her days serving house Immolis it was hard to see her not as one of them. The once fierce deliverer of justice had lost her eyes six years ago at the event that kickstarted the reclamation of Kvat, the place that would later become Solaris. Today her elegance and grace was boundless, seemingly unimpaired by her condition. Taking the current styles from her new house she wore a long tight sleeveless dress that reached the floor, cinched at the waist by a glittering silver belt and was adorned with fine yet simple jewellery.
Drakus was the last to leave the carriage, his well trained servants ceased all movement and stood at attention beside the carriage as he did. Here at this place he was battling for lordship and house rights, he could not present himself as anything less. The bustling of commotion and unloading continued only after he made his way up the steps empty handed.
He led his small entourage up the great steps, catching up to a recognisable figure in his signature cape fluttering about despite the absence of a breeze. “Lord Eric” Drakus announced formally before, offering introductions and light small talk of the travels and weather.
Name: Drakus Ludire Immolis House: Immolis Solaris Age: 22 Race: Mageborn (pure bloodline) Gender: Male Appearance: Drakus stands tall above average height with the chiseled defined features of a long line of handsome important men. He has a firm build and strong shoulders from a short lifetime of martial drills.
𝕊o 𝕆n & 𝕊o 𝔽orth
Reputation: For those that don’t personally know this young lordling and haven’t met him, the rumours are he is firstly a powerful gate wielder. Secondly he is just, kind and giving. Understanding the power of public opinion has caused him to create such an image.
Those that have had the opportunity to meet him might say he can come off as quite the elitist snob. Swathed in an air of regal arrogance he is cold, condescending and and acts better than those around him. He has little time or attention for those he considers his lessors. (Commoners and non-mageborn) He will however make an exception for entertainers.
However the few that get to know him know of the secrets behind his confidence, his endless drive and determination. The overwhelming irrational self expectations that he strives ruthlessly to uphold, forever requiring more than he has to give.
Alignment: Neutral: leaning heavily towards Mages. There is nothing wrong with technology it is simply that mages are superior and should be the ones to posses it.
Skills: As an ex elite judiciary investigator and justice deliverer for the Immolis family, Drakus worked on the high profile and discretionary cases that could not be left to just anyone. Therefore he is heavily trained in the art of combat, tracking, investigation and reading people. He is also an above exceptional dancer, versed in many styles.
Backstory: Born a unique magical prodigy, Drakus was subsequently treated as such and believed himself to be a direct descendant of the mage queen herself. His self esteem and arrogance soared, growing alongside with his powers. This only put him at further odds with his brothers, who were surprisingly different to him. A fact that had never escaped Drakus.
Drakus is no fool and is aware of the unfamiliarites between his siblings and himself. It is an unannounced fact that has divided them ever since childhood. Not only is it the hair and eyes but more importantly his gate. A contrasting opposite to theirs in both power and type.
Even though never being told, Drakus still always assumed that he would be the next lord of Immolis despite one of his brothers being older. For he was blessed after all and had the far greater power.
When lordship passed over not only his older brother but also he too himself and was instead granted to the youngest and most unseen sibling. Drakus was livid. Once the shock and disbelief settled, he was so furious that in his defiant rage he even attacked his family. The damage he had done that day, emotionally and physically could have been overlooked, could have been somewhat undone and left to heal if only he had wanted it to. But he hadn’t. Internal feuding went on for months before Drakus retreated with a small cohort of followers and claimed a patch of Immolis territory for himself, starting his own house. A house where he would be lord.
Miscellaneous: Other relationships;
Once upon a time he and his little brother Ruel were close. Drakus looked out for him, had a good laugh here and there and even played silly childish games when they were younger. But as they grew up those times became fewer and rarer. Drakus became focused on his gate while his brother became more of a recluse. They had little time for each other and not really connecting on any level or understanding, they eventually drifted apart. Drakus never saw Ruel as a threat until now, and wants him to hand over lordship. Since his succession it’s safe to say the two have become enemies.
His older brother Cedric was a different story. As Drakus’s powers grew he bullied him more and more for it until he was too strong for him to continue on doing so. So instead he found other ways to terrorise and seclude Drakus. He disliked him before their fathers passing and continues to dislike him now.
His father, the man least impressed by his abilities and the man he wanted approval from most.
Despite all his status and potential there was one man that continued to push and train the young lordling. A distant cousin known as uncle Roth Pachel who was not only his sword instructor but also pushed him to become an investigator and then judge. Worked under his employ when he held his own investigation sect and even later sheltered Drakus after the succession ordeal, always supporting the idea of building a new house.
A childhood friend, Drakus never understood why she was around but enjoyed the gossip and rumours she would bring. They did artsy things together and occasionally spread their own rumours, some reaching a national level and still existing today. It was from those games with her Drakus learnt of the power of public opinion and image.
Once one of Drakus’s most reliable men, turned traitor at the Kvat dock incident. Escaped after being defeated and hasn’t been seen since.
𝕄agic
Gate: ‘Solaris’ - power of the sun Heat (Initial). Force, Light (secondary) Drakus’s unique mastery over his gate is unparalleled. He is not just a prodigy but an anomaly. Harnessing the power of the sun he calls his gate ‘Solaris’. He even claims it to be a lost primary gate, while few there are those that believe him. With access to the power and heat of the sun he can manipulate the world around him in a number of unique ways. Flow: High. Favour: Extremely high Field: 20 Meters
𝕋echnology
Equipment: Nothing Yet...
S O L A R I S
THE GOLDEN CITY
ℍouse 𝕀nfo
Name: Solaris Domain: Entertainment and Indulgences. Leisure, luxuries, art and competition. Exports: Perfume, potions, paints, jewellery, Instruments, bards, books and paper. Location: Broken off of the most north eastern part of Immolis, the newly named Solaris shares boarders with Reason, Granis and Croan. It has access to trade routes and a river. Members: Some of the prominent figures of Solaris
Rendyl - The female Avian sailor is head of his personal guards and is overseer & advisor of docks, trade and resources.
Hision - This long time friend and tower of muscle runs the arena, is master of infrastructure and defense and also overseas the sculpting sector of the arts academy. Has a Force+Earth gate.
Elonia the blind - this once fierce amazonian warrior now deals with softer matters such as those of the Plaisir district and teaching the art of music. Has a reverse heat gate.
Roth Ivek-Patchel - A distant cousin to Drakus and major stakeholder in Solaris. Runs the theatre and jongluers guild. Claims a long convoluted connection of relations to both the ruling Patchel and Immolis families. No known gate.
Abbey Rose Smith - Technological advisor. Found attending the craft school she was promoted to oversee it.
History: Solaris is fastly becoming considered the epitcenter of all art, culture, indulgences and entertainment. With its grand theatrical stage, mighty coliseum, art academy and jongluers guild it is no wonder why. Strict laws keep the beautiful town a thing of vibrant peaceful harmony. However, it has not always been this way.
<1610 Before it’s current incarnation Solaris was known as Kvat, a large flourishing northern trading town of Immolis. Born out of necessity and convenience it was built on structures of the past. Utilising the wide river that winded through and the close proximity of its neighbours, it cemented not only strong alliances but healthy profits too. Sadly as relationships dwindled between the neighboring houses so too did the great trading town of Kvat as people moved back to the security and safety of the capital.
~1616 This sudden flux of people leaving left a hole in the golden city of Kvat. Times became tough and desperate people were born. No one could imagine trouble in the lawful lands of Immolis, least of all those who looked outside it to deliver justice. Alas it brewed right beneath their noses. With the capital of Immolis no longer watching as closely over its little brother, Kvat fell victim to corruption. It spread through the town like a plague. It’s infectius disease even reaching back into the very heart of righteousness and law, Immolis itself.
1640: The dark truth about what Kvat had become was made apparent by an incident that occurred on the docks. A young Immolis heir was involved, barely getting out with his life. Taking personal offence to the tumour that had grown in their fair land he started what would be a two year witch hunt to root out and eradicat all the filth and vermin that corrupted the towns once good name. From there the near barren city underwent a transformational redevelopment. Given a new life, the town was the pride of the Immolis heir. Wanting to leave his mark and impress his father he ordered and oversaw the construction of the Lidicrum.
1645: The Lidicrum was finally completed. The large entertainment juggernaut, a multipurpose theatre, zoo and arena quickly caught the attention of many and the town once again began to grow. Run with strict rule and close observation
1646 The late Lord immolis’s passing caused a rift throughout the family and kingdom with the naming of his youngest son as his successor. After many months of internal feuding Kvat was granted independence and claimed by Drakus Immolis who renamed it Solaris. There were enough numbers and support during this time of political disruption and distraction for this claim to go through with only minor resistance.
1648 Solaris today A fairly infantile house that has only recently became. It’s foundations built around and upon a grand theatre, the first public zoo and a mighty coliseum. Amongst those that came to the attractions were bards eager not to miss a new story. Now they line the streets where bath houses and bakeries have grown, entertaining passerby’s hoping to one day have their own moment on the grand stage. The city is a beautiful place of high fashion, sculptures, floral decoration, colourful and vibrant. Even the buildings themselves are a work of art. Bards and performers can be found on nearly every corner, carefully managed not to clash, gracefully entertaining the passers by.
Districts: Solaris is divided into two halves by the river, upper and lower or newer and old. Housing is mostly spread out through the lower (old) with a bit in the upper (new) reserved for dignitaries, guards and the likes.
The Lidicrum(Sight) In the upper most inner part of the rebuilt Solaris sits the Lidicrum. The grand grounds of a keep that hosts the states prized trifecta of entertainment. The Arena, theatre and zoo. Only the best and most qualified bards can grace these streets and merchant access is strictly monitored as to not effect or distract from the feel of this place. Within the grounds of the Lidicrum, the main entrance, sits The solar temple or temple of the sun. Another great attraction as it had become more of an art museum than holy house.
Aspirant grounds (Sound) Commonly known as the neophyte trap is the walled of section of upper Solaris reserved only for those attending or staying at one of the three great halls within. The Jongleur guild, the crafters alliance or the Music & Arts academy. Along the walls sits three towering Bell towers used to signal different events.
Plaisir (Smell) Filling in the the leftover space of the upper capital of Solaris is the Plaisir. Hosting Bath houses and pamperies to serve all intentions. It also has the finest Perfumeries to match and beautiful serene Flower gardens.
Craft district (Touch) This is much of what it sounds like. Consuming much of lower Solaris the craft district encompasses much and is home to the many print houses, jewellers, tanners, blacksmiths and tinkerers. Even the northern end of the docks and markets fall here.
The Sol (Taste) The deliberate play on words is announced as the heart of the city. It wide grounds stretching beyond the walls contains the Orchards, the winery’s, taverns and food market.
Name: Drakus Ludire Immolis House: Immolis Solaris Age: 22 Race: Mageborn (pure bloodline) Gender: Male Appearance: Drakus stands tall above average height with the chiseled defined features of a long line of handsome important men. He has a firm build and strong shoulders from a short lifetime of martial drills.
𝕊o 𝕆n & 𝕊o 𝔽orth
Reputation: For those that don’t personally know this young lordling and haven’t met him, the rumours are he is firstly a powerful gate wielder. Secondly he is just, kind and giving. Understanding the power of public opinion has caused him to create such an image.
Those that have had the opportunity to meet him might say he can come off as quite the elitist snob. Swathed in an air of regal arrogance he is cold, condescending and and acts better than those around him. He has little time or attention for those he considers his lessors. (Commoners and non-mageborn) He will however make an exception for entertainers.
However the few that get to know him know of the secrets behind his confidence, his endless drive and determination. The overwhelming irrational self expectations that he strives ruthlessly to uphold, forever requiring more than he has to give.
Alignment: Neutral: leaning heavily towards Mages. There is nothing wrong with technology it is simply that mages are superior and should be the ones to posses it.
Skills: As an ex elite judiciary investigator and justice deliverer for the Immolis family, Drakus worked on the high profile and discretionary cases that could not be left to just anyone. Therefore he is heavily trained in the art of combat, tracking, investigation and reading people. He is also an above exceptional dancer, versed in many styles.
Backstory: Born a unique magical prodigy, Drakus was subsequently treated as such and believed himself to be a direct descendant of the mage queen herself. His self esteem and arrogance soared, growing alongside with his powers. This only put him at further odds with his brothers, who were surprisingly different to him. A fact that had never escaped Drakus.
Drakus is no fool and is aware of the unfamiliarites between his siblings and himself. It is an unannounced fact that has divided them ever since childhood. Not only is it the hair and eyes but more importantly his gate. A contrasting opposite to theirs in both power and type.
Even though never being told, Drakus still always assumed that he would be the next lord of Immolis despite one of his brothers being older. For he was blessed after all and had the far greater power.
When lordship passed over not only his older brother but also he too himself and was instead granted to the youngest and most unseen sibling. Drakus was livid. Once the shock and disbelief settled, he was so furious that in his defiant rage he even attacked his family. The damage he had done that day, emotionally and physically could have been overlooked, could have been somewhat undone and left to heal if only he had wanted it to. But he hadn’t. Internal feuding went on for months before Drakus retreated with a small cohort of followers and claimed a patch of Immolis territory for himself, starting his own house. A house where he would be lord.
Miscellaneous: Other relationships;
Once upon a time he and his little brother Ruel were close. Drakus looked out for him, had a good laugh here and there and even played silly childish games when they were younger. But as they grew up those times became fewer and rarer. Drakus became focused on his gate while his brother became more of a recluse. They had little time for each other and not really connecting on any level or understanding, they eventually drifted apart. Drakus never saw Ruel as a threat until now, and wants him to hand over lordship. Since his succession it’s safe to say the two have become enemies.
His older brother Cedric was a different story. As Drakus’s powers grew he bullied him more and more for it until he was too strong for him to continue on doing so. So instead he found other ways to terrorise and seclude Drakus. He disliked him before their fathers passing and continues to dislike him now.
His father, the man least impressed by his abilities and the man he wanted approval from most.
Despite all his status and potential there was one man that continued to push and train the young lordling. A distant cousin known as uncle Roth Pachel who was not only his sword instructor but also pushed him to become an investigator and then judge. Worked under his employ when he held his own investigation sect and even later sheltered Drakus after the succession ordeal, always supporting the idea of building a new house.
A childhood friend, Drakus never understood why she was around but enjoyed the gossip and rumours she would bring. They did artsy things together and occasionally spread their own rumours, some reaching a national level and still existing today. It was from those games with her Drakus learnt of the power of public opinion and image.
Once one of Drakus’s most reliable men, turned traitor at the Kvat dock incident. Escaped after being defeated and hasn’t been seen since.
𝕄agic
Gate: ‘Solaris’ - power of the sun Heat (Initial). Force, Light (secondary) Drakus’s unique mastery over his gate is unparalleled. He is not just a prodigy but an anomaly. Harnessing the power of the sun he calls his gate ‘Solaris’. He even claims it to be a lost primary gate, while few there are those that believe him. With access to the power and heat of the sun he can manipulate the world around him in a number of unique ways. Flow: High. Favour: Extremely high Field: 20 Meters
𝕋echnology
Equipment: Nothing Yet...
S O L A R I S
THE GOLDEN CITY
ℍouse 𝕀nfo
Name: Solaris Domain: Entertainment and Indulgences. Leisure, luxuries, art and competition. Exports: Perfume, potions, paints, jewellery, Instruments, bards, books and paper. Location: Broken off of the most north eastern part of Immolis, the newly named Solaris shares boarders with Reason, Granis and Croan. It has access to trade routes and a river. Members: Some of the prominent figures of Solaris
Rendyl - The female Avian sailor is head of his personal guards and is overseer & advisor of docks, trade and resources.
Hision - This long time friend and tower of muscle runs the arena, is master of infrastructure and defense and also overseas the sculpting sector of the arts academy. Has a Force+Earth gate.
Elonia the blind - this once fierce amazonian warrior now deals with softer matters such as those of the Plaisir district and teaching the art of music. Has a reverse heat gate.
Roth Patchel - A distant cousin to Drakus and major stakeholder in Solaris. Runs the theatre and jongluers guild. No known gate.
Abbey Rose Smith - Technological advisor. Found attending the craft school she was promoted to oversee it.
History: Solaris is fastly becoming considered the epitcenter of all art, culture, indulgences and entertainment. With its grand theatrical stage, mighty coliseum, art academy and jongluers guild it is no wonder why. Strict laws keep the beautiful town a thing of vibrant peaceful harmony. However, it has not always been this way.
<1610 Before it’s current incarnation Solaris was known as Kvat, a large flourishing northern trading town of Immolis. Born out of necessity and convenience it was built on structures of the past. Utilising the wide river that winded through and the close proximity of its neighbours, it cemented not only strong alliances but healthy profits too. Sadly as relationships dwindled between the neighboring houses so too did the great trading town of Kvat as people moved back to the security and safety of the capital.
~1616 This sudden flux of people leaving left a hole in the golden city of Kvat. Times became tough and desperate people were born. No one could imagine trouble in the lawful lands of Immolis, least of all those who looked outside it to deliver justice. Alas it brewed right beneath their noses. With the capital of Immolis no longer watching as closely over its little brother, Kvat fell victim to corruption. It spread through the town like a plague. It’s infectius disease even reaching back into the very heart of righteousness and law, Immolis itself.
1640: The dark truth about what Kvat had become was made apparent by an incident that occurred on the docks. A young Immolis heir was involved, barely getting out with his life. Taking personal offence to the tumour that had grown in their fair land he started what would be a two year witch hunt to root out and eradicat all the filth and vermin that corrupted the towns once good name. From there the near barren city underwent a transformational redevelopment. Given a new life, the town was the pride of the Immolis heir. Wanting to leave his mark and impress his father he ordered and oversaw the construction of the Lidicrum.
1645: The Lidicrum was finally completed. The large entertainment juggernaut, a multipurpose theatre, zoo and arena quickly caught the attention of many and the town once again began to grow. Run with strict rule and close observation
1646 The late Lord immolis’s passing caused a rift throughout the family and kingdom with the naming of his youngest son as his successor. After many months of internal feuding Kvat was granted independence and claimed by Drakus Immolis who renamed it Solaris. There were enough numbers and support during this time of political disruption and distraction for this claim to go through with only minor resistance.
1648 Solaris today A fairly infantile house that has only recently became. It’s foundations built around and upon a grand theatre, the first public zoo and a mighty coliseum. Amongst those that came to the attractions were bards eager not to miss a new story. Now they line the streets where bath houses and bakeries have grown, entertaining passerby’s hoping to one day have their own moment on the grand stage. The city is a beautiful place of high fashion, sculptures, floral decoration, colourful and vibrant. Even the buildings themselves are a work of art. Bards and performers can be found on nearly every corner, carefully managed not to clash, gracefully entertaining the passers by.
Districts: Solaris is divided into two halves by the river, upper and lower or newer and old. Housing is mostly spread out through the lower (old) with a bit in the upper (new) reserved for dignitaries, guards and the likes.
The Lidicrum(Sight) In the upper most inner part of the rebuilt Solaris sits the Lidicrum. The grand grounds of a keep that hosts the states prized trifecta of entertainment. The Arena, theatre and zoo. Only the best and most qualified bards can grace these streets and merchant access is strictly monitored as to not effect or distract from the feel of this place. Within the grounds of the Lidicrum, the main entrance, sits The solar temple or temple of the sun. Another great attraction as it had become more of an art museum than holy house.
Aspirant grounds (Sound) Commonly known as the neophyte trap is the walled of section of upper Solaris reserved only for those attending or staying at one of the three great halls within. The Jongleur guild, the crafters alliance or the Music & Arts academy. Along the walls sits three towering Bell towers used to signal different events.
Plaisir (Smell) Filling in the the leftover space of the upper capital of Solaris is the Plaisir. Hosting Bath houses and pamperies to serve all intentions. It also has the finest Perfumeries to match and beautiful serene Flower gardens.
Craft district (Touch) This is much of what it sounds like. Consuming much of lower Solaris the craft district encompasses much and is home to the many print houses, jewellers, tanners, blacksmiths and tinkerers. Even the northern end of the docks and markets fall here.
The Sol (Taste) The deliberate play on words is announced as the heart of the city. It wide grounds stretching beyond the walls contains the Orchards, the winery’s, taverns and food market.
age: Young ❀ gender: F ❀ house: Solaris ❀ species: Gray build: Slim/Solid ❀ notable features: Golden colour and spots.
"She ain’t just pretty, she’s fast too. Just watch that appetite ‘n’ her moods."
Day Star was Drakus’s first own wyvern. Gifted at a young age before she could carry, Drakus didn’t really have the patience to raise her all by himself and enlisted a trainer. Even through their few interactions they bonded like it was inevitable, and more so once they started flying.
Astar might not be the most social, friendly or well behaved wyvern and she can be moody when hungry or forced to travel with a heavy load but she can do no wrong in Drakus’s eyes and is reliable in the air..
Esmeralda Nols
age: 33 ❀ gender: F ❀ house: Nols ❀ gate: Minor Light Generation height: 5'8" ❀ build: Average ❀ notable features:
"It's all a matter of give and take."
Lady Nols has a remarkable head for numbers and math. She's always ready to tell you exactly why you're wrong about your statistics, and how hers are much, much better. She married and had Carrey at a young age, and now seems dedicated to building her house up as much as possible for her son. Her favorite way to use her magic is to put a slightly ethereal glow about her face during negotiating.
House Nols has always served itself, even since the Unification. She will be looking to find the best deal for her and her house, but will mostly support Southern interests.
Ruel Immolis
age: 15 ❀ gender: M ❀ house: Immolis ❀ gate: Ice height: 5'5 ❀ build: Needs to Drink More Milk ❀ notable features: /
"Ah... I'm so tired! I can just skip some of this paperwork, right?"
The youngest Immolis by far. Despite this, he assumed the position of Lord Immolis following his father's peaceful death a year ago. There isn't much to say about him. He's never even been seen outside of his estate. The only reason people know what he looks like is from visiting him personally.
His own motivations and ideals are unknown. It wouldn't be far-fetched to say they would be identical to that of his father, brother, and the majority of past members of House Immolis. That is - anti-technologist almost to the point of radicalism. Immolis will be making his first appearance at Harrow's Tower accompanied by his brother.
Vector Seler
age: 43 ❀ gender: M ❀ house: Seler ❀ gate: Force height: 5'9 ❀ build: Stocky ❀ notable features: Eyepatch - don't be fooled, his eye is perfectly fine.
"You know, I've even met with a Court member before!"
Lord Seler, a philandering sailor who hasn't run his own house since the day he inherited it. Instead, he goes on great adventures, exploring Teliv and making intricate maps of what he finds. Mostly nothing, considering the great divide between Croania and the other two continents. He's also been to Nolore and Ashket a fair bit, the most knowledgable of any Croanian born human.
Vector's appearance has deteriorated over the years, but his personality has not. The man himself has returned to land to attend the talks, alongside two of his heirs. He's known as a boisterous man who loves to brag about his exploits and adventures.
A mountain of a man, the only current member of House Kothlin. Croania's least-most eligible bachelor. He's married to his power suit and his only heir is the lamp on his bedside table. They're called 'Angeline' and 'Lampert' respectively. As a person, he's very boisterous with a larger than life character. Not in an unpleasant way. He can be very entertaining.
As a technologist lord, Kothlin will absolutely be attending the talks. They are instrumental to him and his position. Which side he'll be on should be obvious.
Reina Young
age: 52 ❀ gender: F ❀ house: Young ❀ gate: Electricity height: 5'4" ❀ build: Small ❀ notable features: Condescending gaze
"Please, do not touch the high-grade weapons systems. They're worth more than you are."
House Young isn't the most powerful house, but with the way Reina talks, you would certainly think it was. The scientist lord has driven forward technology and development in the North far beyond expected levels, and she makes sure that everyone she meets knows it. She has a minor rivalry with her daughter. They compete to see who can make the most innovative device in a short amount of time. Reina is up 5-3 as of the last battle.
She will be attending the talks, with the intention of gaining more funds for her house to use in the education and research sectors. She is also looking for lessened restrictions on what fields her scientists are allowed to study. Her husband, Alistair Young, and her daughter, Christina, will be attending the talks as well.
"Oh, how awful! What unholy thing inspired you to wear that?"
The air-headed heir to House Dalris. Supposedly an expert in diplomacy. But she really isn't that intelligent. Whatever social awareness she has is smothered by condescending tones and superiority that she will not stop reminding you about. Elise is spoilt, that's for sure. She'll stop at nothing to get her own way. It's often to settle for a compromise with her, even if they often favour her more than anything.
Fanatically loyal to House Dalris, Elise will be at the talks representing everything her house is about. Money and power.
Cedric Immolis
age: 30 ❀ gender: M ❀ house: Immolis ❀ gate: Mist height: 5'7.53 ❀ build: Muscular ❀ notable features: Eyepatch over right eye
"Don't come any closer. In fact, you'd do best to go far, far away."
Despite being twice Lord Immolis's age, Cedric remained an heir even after his father's death. He doesn't seem to mind. He mainly works at various divisions in House Immolis, hunting down criminals and delivering sweet, sweet justice. When the 'Mad Dog' Cedric is on your tail, you're as good as dead. (He didn't choose that name himself.)
He's fine enough to work with - good teamwork is part of the job description. As a person, he's far from the most pleasant. We'll leave it at that.
Verity Seler
age: 25 ❀ gender: F ❀ house: Seler ❀ gate: Earthquake height: 5'10 ❀ build: Athletic ❀ notable features: Wears her hat everywhere.
"We've heard this story before. Many times."
The eldest of the Seler heirs. Her father became Lord Seler when she was ten, then began to go on his long expeditions once she turned thirteen, leaving the house in her hands. Ever since then, he hasn't been on the continent for longer than a month at a time. While the heirs tend to run the whole thing together, Verity is as close to a sole ruler as it gets. The distaste for her father and those beastmen she feels as a result is no secret.
Verity takes everything seriously. Her own unique brand of humour is dry and mocking. She often takes matters into her own hands. It is the incompetency of other people that leads to failure. And throughout her life, she has seen an awful lot of mistakes. Why, she lives with three of them.
Veer Seler
age: 24 ❀ gender: M ❀ house: Seler ❀ gate: Force height: 6'0 ❀ build: Slender ❀ notable features: Red hair, typical of Northerners.
"You'll find I don't care much for my father's taste in women."
The second child of Vector Seler - or the second child he's recognised as an heir. Veer stands out from his family and just about anyone else due to his unusual red hair he inherited from his technologist mother. It's not recommended to mention it to him. He'll deck you. This may have contributed to the deep disgust for Northerners that Veer has developed.
Veer shares a lot with his siblings. A stern and serious personality as well as a love for the sea and sailing. There are differences. Veer's temper is much shorter than the others', though he tries to act dismissive and as if he isn't bothered by anything.
(pretend the image is missing its fingers) The only heir to House Kothlin. Arthur's own creation, a lamp that hasn't moved from his bedside for the last 20 years. The bone part was acquired from an auction. They're not real. Probably.
Lampert is constructed from the bones of an arm and most of a hand kept together with glue and hinges, allowing it to bend. The hand is missing all of its fingers. Luckily, Kothlin's superglue will keep the light part fixated to the palm of the hand. Lampert will be remaining at home for the talks for its safety.
Christina Young
age: 27 ❀ gender: F ❀ house: Young ❀ gate: Electricity height: 5'2" ❀ build: smol ❀ notable features:
"I can't just let you out of my sight, Reason."
Christina compensates for her short stature by being the smartest person in any given room. Skilled in all things electronic and mechanical, she can assemble and disassemble almost any device in a matter of minutes. Her expertise and heritage landed her an easy research position in her mother's labs. She spends most of her time in them.
While she is attending the talks, she is not going as a representative. Her mother is there. Instead, Christina will be overseeing security in the tower, as well as acting as a pseudo-arbiter outside of the negotiations room. Her knowledge and gadgets will be extremely helpful to protecting the security of the talks.
Eric Granis
age: 34 ❀ gender: M ❀ house: Granis ❀ gate: Air height: 5'11 ❀ build: Solid ❀ notable features: Appears to sparkle in the sunlight
"I'm quite popular with the ladies, you know... so. What do you think?"
The eldest Granis heir, who will attending the talks. Known for being a bit of a womanizer. He may be attractive, but he's about as smooth as sandpaper. His reputation is something of a miracle. Something else he is known for is his swordsmanship, which he has the skills to back up as well. A shame that swords aren't the most practical of weaponry.
Very pro-technologist. What he lacks in brain cells he makes up for in enthusiasm and bravado. Eric has enough optimism to get through even the most dire times.
When you first meet him, the heir to House Reason may strike you as odd. He dresses in a full suit with a fur cape, a top hat, and a funny mask. He never seems to meet your eyes. He's almost always holding Christina Young's hand. All these oddities are explained when you learn that he's blind.
He hasn't let his condition get in the way of happiness, however. Reason will gladly joke, laugh, drink, and sing as if he were a normal man. He's even engaged to a technologist heir by the name of Christina Young. Obviously, he is a strong supporter of the North.
Name: Drakus Ludire Immolis House: Immolis Solaris Age: 22 Race: Mageborn (pure bloodline) Gender: Male Appearance: Drakus stands tall above average height with the chiseled defined features of a long line of handsome important men. He has a firm build and strong shoulders from a short lifetime of martial drills.
𝕊o 𝕆n & 𝕊o 𝔽orth
Reputation: For those that don’t personally know this young lordling and haven’t met him, the rumours are he is firstly a powerful gate wielder. Secondly he is just, kind and giving. Understanding the power of public opinion has caused him to create such an image.
Those that have had the opportunity to meet him might say he can come off as quite the elitist snob. Swathed in an air of regal arrogance he is cold, condescending and and acts better than those around him. He has little time or attention for those he considers his lessors. (Commoners and non-mageborn) He will however make an exception for entertainers.
However the few that get to know him know of the secrets behind his confidence, his endless drive and determination. The overwhelming irrational self expectations that he strives ruthlessly to uphold, forever requiring more than he has to give.
Alignment: Neutral: leaning heavily towards Mages. There is nothing wrong with technology it is simply that mages are superior and should be the ones to posses it.
Skills: As an ex elite judiciary investigator and justice deliverer for the Immolis family, Drakus worked on the high profile and discretionary cases that could not be left to just anyone. Therefore he is heavily trained in the art of combat, tracking, investigation and reading people. He is also an above exceptional dancer, versed in many styles.
Backstory: Born a unique magical prodigy, Drakus was subsequently treated as such and believed himself to be a direct descendant of the mage queen herself. His self esteem and arrogance soared, growing alongside with his powers. This only put him at further odds with his brothers, who were surprisingly different to him. A fact that had never escaped Drakus.
Drakus is no fool and is aware of the unfamiliarites between his siblings and himself. It is an unannounced fact that has divided them ever since childhood. Not only is it the hair and eyes but more importantly his gate. A contrasting opposite to theirs in both power and type.
Even though never being told, Drakus still always assumed that he would be the next lord of Immolis despite one of his brothers being older. For he was blessed after all and had the far greater power.
When lordship passed over not only his older brother but also he too himself and was instead granted to the youngest and most unseen sibling. Drakus was livid. Once the shock and disbelief settled, he was so furious that in his defiant rage he even attacked his family. The damage he had done that day, emotionally and physically could have been overlooked, could have been somewhat undone and left to heal if only he had wanted it to. But he hadn’t. Internal feuding went on for months before Drakus retreated with a small cohort of followers and claimed a patch of Immolis territory for himself, starting his own house. A house where he would be lord.
Miscellaneous: Other relationships;
Once upon a time he and his little brother Ruel were close. Drakus looked out for him, had a good laugh here and there and even played silly childish games when they were younger. But as they grew up those times became fewer and rarer. Drakus became focused on his gate while his brother became more of a recluse. They had little time for each other and not really connecting on any level or understanding, they eventually drifted apart. Drakus never saw Ruel as a threat until now, and wants him to hand over lordship. Since his succession it’s safe to say the two have become enemies.
His older brother Cedric was a different story. As Drakus’s powers grew he bullied him more and more for it until he was too strong for him to continue on doing so. So instead he found other ways to terrorise and seclude Drakus. He disliked him before their fathers passing and continues to dislike him now.
His father, the man least impressed by his abilities and the man he wanted approval from most.
Despite all his status and potential there was one man that continued to push and train the young lordling. A distant cousin known as uncle Roth Pachel who was not only his sword instructor but also pushed him to become an investigator and then judge. Worked under his employ when he held his own investigation sect and even later sheltered Drakus after the succession ordeal, always supporting the idea of building a new house.
A childhood friend, Drakus never understood why she was around but enjoyed the gossip and rumours she would bring. They did artsy things together and occasionally spread their own rumours, some reaching a national level and still existing today. It was from those games with her Drakus learnt of the power of public opinion and image.
Once one of Drakus’s most reliable men, turned traitor at the Kvat dock incident. Escaped after being defeated and hasn’t been seen since.
𝕄agic
Gate: ‘Solaris’ - power of the sun Heat (Initial). Force, Light (secondary) Drakus’s unique mastery over his gate is unparalleled. He is not just a prodigy but an anomaly. Harnessing the power of the sun he calls his gate ‘Solaris’. He even claims it to be a lost primary gate, while few there are those that believe him. With access to the power and heat of the sun he can manipulate the world around him in a number of unique ways. Flow: High. Favour: Extremely high Field: 20 Meters
𝕋echnology
Equipment: Nothing Yet...
S O L A R I S
THE GOLDEN CITY
ℍouse 𝕀nfo
Name: Solaris Domain: Entertainment and Indulgences. Leisure, luxuries, art and competition. Exports: Perfume, potions, paints, jewellery, Instruments, bards, books and paper. Location: Broken off of the most north eastern part of Immolis, the newly named Solaris shares boarders with Reason, Granis and Croan. It has access to trade routes and a river. Members: Some of the prominent figures of Solaris
Rendyl - The female Avian sailor is head of his personal guards and is overseer & advisor of docks, trade and resources.
Hision - This long time friend and tower of muscle runs the arena, is master of infrastructure and defense and also overseas the sculpting sector of the arts academy. Has a Force+Earth gate.
Elonia the blind - this once fierce amazonian warrior now deals with softer matters such as those of the Plaisir district and teaching the art of music. Has a reverse heat gate.
Roth Patchel - A distant cousin to Drakus and major stakeholder in Solaris. Runs the theatre and jongluers guild. No known gate.
Abbey Rose Smith - Technological advisor. Found attending the craft school she was promoted to oversee it.
History: Solaris is fastly becoming considered the epitcenter of all art, culture, indulgences and entertainment. With its grand theatrical stage, mighty coliseum, art academy and jongluers guild it is no wonder why. Strict laws keep the beautiful town a thing of vibrant peaceful harmony. However, it has not always been this way.
<1610 Before it’s current incarnation Solaris was known as Kvat, a large flourishing northern trading town of Immolis. Born out of necessity and convenience it was built on structures of the past. Utilising the wide river that winded through and the close proximity of its neighbours, it cemented not only strong alliances but healthy profits too. Sadly as relationships dwindled between the neighboring houses so too did the great trading town of Kvat as people moved back to the security and safety of the capital.
~1616 This sudden flux of people leaving left a hole in the golden city of Kvat. Times became tough and desperate people were born. No one could imagine trouble in the lawful lands of Immolis, least of all those who looked outside it to deliver justice. Alas it brewed right beneath their noses. With the capital of Immolis no longer watching as closely over its little brother, Kvat fell victim to corruption. It spread through the town like a plague. It’s infectius disease even reaching back into the very heart of righteousness and law, Immolis itself.
1640: The dark truth about what Kvat had become was made apparent by an incident that occurred on the docks. A young Immolis heir was involved, barely getting out with his life. Taking personal offence to the tumour that had grown in their fair land he started what would be a two year witch hunt to root out and eradicat all the filth and vermin that corrupted the towns once good name. From there the near barren city underwent a transformational redevelopment. Given a new life, the town was the pride of the Immolis heir. Wanting to leave his mark and impress his father he ordered and oversaw the construction of the Lidicrum.
1645: The Lidicrum was finally completed. The large entertainment juggernaut, a multipurpose theatre, zoo and arena quickly caught the attention of many and the town once again began to grow. Run with strict rule and close observation
1646 The late Lord immolis’s passing caused a rift throughout the family and kingdom with the naming of his youngest son as his successor. After many months of internal feuding Kvat was granted independence and claimed by Drakus Immolis who renamed it Solaris. There were enough numbers and support during this time of political disruption and distraction for this claim to go through with only minor resistance.
1648 Solaris today A fairly infantile house that has only recently became. It’s foundations built around and upon a grand theatre, the first public zoo and a mighty coliseum. Amongst those that came to the attractions were bards eager not to miss a new story. Now they line the streets where bath houses and bakeries have grown, entertaining passerby’s hoping to one day have their own moment on the grand stage. The city is a beautiful place of high fashion, sculptures, floral decoration, colourful and vibrant. Even the buildings themselves are a work of art. Bards and performers can be found on nearly every corner, carefully managed not to clash, gracefully entertaining the passers by.
Districts: Solaris is divided into two halves by the river, upper and lower or newer and old. Housing is mostly spread out through the lower (old) with a bit in the upper (new) reserved for dignitaries, guards and the likes.
The Lidicrum(Sight) In the upper most inner part of the rebuilt Solaris sits the Lidicrum. The grand grounds of a keep that hosts the states prized trifecta of entertainment. The Arena, theatre and zoo. Only the best and most qualified bards can grace these streets and merchant access is strictly monitored as to not effect or distract from the feel of this place. Within the grounds of the Lidicrum, the main entrance, sits The solar temple or temple of the sun. Another great attraction as it had become more of an art museum than holy house.
Aspirant grounds (Sound) Commonly known as the neophyte trap is the walled of section of upper Solaris reserved only for those attending or staying at one of the three great halls within. The Jongleur guild, the crafters alliance or the Music & Arts academy. Along the walls sits three towering Bell towers used to signal different events.
Plaisir (Smell) Filling in the the leftover space of the upper capital of Solaris is the Plaisir. Hosting Bath houses and pamperies to serve all intentions. It also has the finest Perfumeries to match and beautiful serene Flower gardens.
Craft district (Touch) This is much of what it sounds like. Consuming much of lower Solaris the craft district encompasses much and is home to the many print houses, jewellers, tanners, blacksmiths and tinkerers. Even the northern end of the docks and markets fall here.
The Sol (Taste) The deliberate play on words is announced as the heart of the city. It wide grounds stretching beyond the walls contains the Orchards, the winery’s, taverns and food market.