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"Long, long ago, all the worlds were still one. One day, this would be called the age of fairy tales. It all began here in Daybreak Town. The Master of Masters had an eye that gazes into the future. He bestowed upon five of six apprentices a copy of the Book of Prophecies, in which was written the events to come."


As promised, here are some more details about what I'd like to do with this idea. Anyone who's played KHUX already has a decent idea of what is entailed, so this next part is for those who haven't played it. Union X is a mobile game that takes place long before the events of the main Kingdom Hearts titles, during the period in which the Keyblade War broke apart the original world, it's pieces eventually becoming the many worlds we know from the main games. In this game, you play the role of a newly inducted Keyblade Wielder, having been recently bestowed a Keyblade and given the choice to join one of five Unions, each one led by the remaining five apprentices of the Master of Masters, known as the Foretellers. In the game you travel to worlds from the games via the Book of Prophecies, a book written by the Master of Masters that contains future events that have not yet happened, and there you fight Heartless in order to collect the lux they drop, this lux is solidified Light, and the more you collect the more powerful you can become.

Okay, next part's for everyone. For the RP itself, you'll be similarly taking the role of a newly recruited Keyblade Wielder. You will be able to choose which of the five Unions your character belongs to: Anguis, led by Invi; Leopardus, led by Gula; Unicornis, led by Ira; Ursus, led by Aced; and finally Vulpes, led by Ava. The idea is that you'll be going on occasional missions into future worlds via the Book of Prophecies, where you'll be tasked with defeating Heartless to collect Lux or sometimes even completing other objectives. Daybreak Town is not only your home but also the main hub world where all of your downtime in between missions will be spent, along with any training you do on the side. I'm thinking there can be a Mission Board of sorts in various parts of Daybreak Town containing various tasks and missions posted by the Foretellers or possibly even other characters as time goes on. I'm also thinking there can be an advancement system within the Union, where Wielders who perform in outstanding manner on their assignments may be elevated in Rank and thus qualify for higher level missions. As for the Unions, well, my initial instinct is to have each one base its advancement on differing factors possibly influenced by the personality of their respective Foretelller. So for instance, advancement in Ursus could be based around the number of enemies you've defeated throughout your assignments, as that would line up with Aced's more warrior-like personality. Another example could be Unicornis basing its advancement on the total amount of Lux you've collected over the course of your time as a Wielder, as something like that would line up with Ira's personality.

This also an open forum in terms of suggestions and ideas you want to put forth, so don't be afraid to speak if you have an idea you wish to suggest.
Apologies in advance for the brevity, but details will come later today. Just putting this out here now on the off chance anyone around here is interested in an RP based around the Union X era. Also may be recruiting for a Co-GM but only if anyone shows interest in the position.
<Snipped quote by Double>

That Ban was given without my express permission by a friend to whom I have spoken too. The ban should never have been issued and is thus revoked. Elite is quite happy to discuss things with you, and I encourage it so long as everyone keeps things on topic and non-personal (beyond their beliefs). You are welcome to return should you wish and are more than welcome to remain here.


Yeah, I'll remain here. I'd like to extend an apology for bringing Discord drama into place unrelated to it. That was a shitty thing to do and is on me.
@Sep Well seeing as I'm not welcome in your server I'll just assume I'm not welcome here anymore either. Oh no, I happen to have different opinions from the rest of your friends, it must mean the end of the world!
Jedi Sentinel Vrex Camek and Padawan Ryndi Das
(Collab between Double and Heat


As the fleeing padawan dashed down the hallway, darting away from the sudden chaos of the clone trooper assault she heard a voice call out to her. She did not recognize it immediately, thinking it was her panic filled mind taunting her. The other Jedi beside her kept running, some shifting down another corridor as they all simply sprinted away from any sounds of blaster fire. Ryndi slowed her stride and gave a glance in the direction of the voice speaking to her, staring at the figure that had caught up to her. A temple guard requesting assistance, what could see possibly do to help them? A weak grief riddled padawan fleeing aimlessly in a stunned terror. The only thing that had truly caught her attention was the mention of an escape route. A temple guard would know of such ways better than anyone.

“There’s too much panic. Can’t you feel it in the Force? It’s like it is screaming in horror, shaking and shivering inside my mind,” Ryndi stated in an uneasy tone, forcing herself to stop in her stride and speak to the guard. “I’m just a padawan, I can barely even think straight. I don’t know how well I could help you.”

Time was of the essence, and thus Vrex didn’t have time to fully explain himself. He did still respond to her queries, “Yes, I do feel it, tugging and pulling at the back of my mind like a great weight.” but then he reached up and took off the white mask, revealing red skin and a Devaronian face, “But I suppose I’ve been more thoroughly trained to steel myself against the tides of the Force for the sake of my position as a Sentinel.” then he placed his free hand on the girl’s shoulder, a comforting gesture not often used by the Jedi, “I know that I ask a lot of you, but there are many younglings throughout this temple with less training and experience than you have. On our own we are just lone Jedi, but together… together we may be able to save some lives. Including our own.”

The sounds of clone troopers and their heavy footsteps began to echo down the corridor, another wave was heading their way. The two were running out of time, “Head deeper in, to any place the younglings are likely to take shelter. Take them to the lowermost central level of the temple, there’s a lift that leads to a tunnel. It should lead out into the Lower City.”

“I don’t know if I’m strong enough. But those children will die without our help.” Ryndi replied, glancing at the floor as she spoke. Confidence not exactly pumping through through her veins. Still, the Sentinel was right, they had a duty to help even in a time of total crisis.

“I will try. I can’t take them all on my own, there’s so many of them stomping around the temple. With your help we have a much better chance, I doubt the clones know of the halls underneath the temple.” She stated as the padawan steeled herself for a difficult situation, at a horrific time like this she especially wished Master Gesi was still with them. But he’d want her to help others, especially the most helpless in the order’s ranks.

“We need to get going if we have any chance, they’re closing in on every side.” She added calmly, forcing herself to push away the fear which coursed through her. As Ryndi tried to find serenity in the lightside.

“Right then.” said Vrex putting himself out in front, “I’ll take point. Let’s start with the inner dormitories, some Younglings may have thought to hide in closets or other nooks and crannies down there.” some footsteps coming down the corridor behind them spurred Vrex into advancing forward. He deliberately let himself go at a slow enough pace for the Padawan to keep up, not wanting them to get separated so quickly. The inner dormitories awaited them deeper in the Temple.


When you're a Guard, you do a lot of standing still. Anyone who had ever worked security could tell you that. Whether it was a Clone Trooper assigned to guard the entrance of a base on the war front, or one of the Royal Guards assigned to protect the Supreme Chancellor. And yes, that applied to the Sentinels as well, the Temple Guards who remained steadfast in their duty to protect the safety and security of the Jedi Temples. Depending on who you are, standing guard could very well be a very boring affair, spending much of your time counting tiles or speeders passing by to stave off the insanity of going bored. That wasn't the case for a Jedi, at least not this particular one. Vrex took the extended period of remaining in one spot as an opportunity to constantly be honing his awareness of his surroundings, letting the Force become a sixth sense as well as an extension of his other senses. It was like meditation, in a way, but much more focused on a singular goal and nowhere near as spiritual in nature.

A hum, followed by beeping was what drew the Devaronian out of his focus and brought his attention to his immediate surroundings. It was his comm link, specifically the long distance one. There was only one reason for it to be contacted. Vrex snatched the comm link from its holster and switched it on, and he was surprised to see the holographic image of Master Tharn, but something was wrong. He looked off, his face appeared to be contorted, wincing in pain. His left hand was covering a blaster wound on his right shoulder. He was injured, "Vrex..." his voice was partially muffled by static, "...read me? My Clones turned..." more static, "...hit my arm. Not sure... escape... contact the Council and-" he was cut off, but not by static. His image whirled around and an ignited Lightsaber blade defected blaster bolts until the Jedi Master was overwhelmed and shot down, the last image showing was his lifeless form as Clone Troopers appeared.

"Master!" Vrex said, practically shouting. He put the comm link away and sprinted, making for the Council Chamber. He slowed and paused however, remembering that none of the Council were currently on Coruscant. He hastily turned his comm link back and tried transmitting to one of them. Master Kenobi, Master Windu, Master Yoda, any of them. But there was no response. Either they lost their comm links or... the Temple's communications were being jammed. That was the moment when Vrex heard blaster fire coming from the main entrance. They were under attack. He grabbed his Lightsaber hilt and unclipped it before dashing in the direction of the fight. He was a Sentinel, defending this Temple was his duty, and he refused to allow yet another Temple to fall.

It didn't make sense. Clones turning on the Jedi, the Temple under attack. Was this some kind of Separatist scheme? Had they learned some way to take control of the Clones? He'd heard reports that both General Grievous and Count Dooku were dead, which meant the Separatist Army was without its two strongest leaders. It was hard to imagine they could come back after their defeat at the Battle of Coruscant. And yet... Vrex picked up the pace. He needed to do something, anything to be of help to the Temple in its time of need. He could see the main entrance coming into view down the corridor. He could even see many of his fellow Sentinels with their blades already ignited and advancing out the doors. Before Vrex could get too close, one of the Sentinels turned and spotted the incoming ally, but held up his free hand to signal Vrex to stop, "We have the entrance covered!" he shouted, "Clear the interior, evacuate as many as you can! Use the Lower Exit if you have to!"

Vrex skidded to halt, but hesitated. Retreat? But it was his job to fight, same as any other Sentinel. No, not to fight, their job was to protect, and there was indeed many Padawans and Younglings deeper in the Temple that would need protection. Vrex nodded to the other Sentinel and sprinted the other way, back into the deeper portions of the Temple. The Lower Exit the guard was referring to was an emergency lift that could be found in a hidden room deep in the temple. The lift led down into an escape tunnel that would lead out into the Lower City of Coruscant. It was meant to be used as an escape route in the event that the Temple was overrun, and for security reasons the only Jedi who knew of it were the Sentinels and Jedi Masters. Padawans and other Knights should theoretically be uninformed of the Lower Exit's existence, though with a betrayal like this Vrex almost half expected the information to have been leaked at some point.

Vrex caught sight of some fighting ahead of him. Some of the Clones must have made it through the side entrances. He saw a few of them die by the blade of a Jedi before they managed shoot him down. Further ahead he saw a Padawan girl among others running deeper into the temple in retreat. Vrex steeled himself and allowed the Force to give him an unnatural boost to his running speed. He whipped past the Clones, using the Force to push them aside into the walls of the corridor before whirling around and batting a blaster bolt back at the remaining clone with his golden yellow lightsaber blade. Just as suddenly as the blade was ignited it was deactivated again as Vrex went back to running in the hopes of catching up to the retreating Padawan and any other survivors that were with her.

"Padawan!" Vrex yelled out to the fleeing girl, "Help me gather as many as we can find! I can lead us to an escape route!" hopefully the young Padawan wasn't too panicked and would hear his words. As Master Yoda had always said: Fear leads to anger, anger to hatred, and hatred to suffering.

@Heat
ռօɨʀ


Mountain City was home to a few magical safehouses, though that was in all honesty the wrong word to use for them. Safehouses were often remote, barren, devoid of contact with the outside world. These were nothing like that at all. They were Nightclubs, bars, or other similar establishments that happened to be nestled away in spots only accessible with the right spells or trinkets. Most of them were also considered glamour free zones. That meant that any being or creature that relied on glamours or other such means to disguise their appearance could freely ignore using them within the confines of the establishment, no need for maintaining the Masquerade, as it was often called by certain groups and circles.

Wonderland was just such an establishment. A nightclub within another nightclub named The Looking Glass. Entry could be found in one of two bathroom mirrors, one for the Men's room and one for the Lady's room respectively. One also had to have in their possession a specific playing card, what that card was changed from night to night to ensure that only the trustworthy could gain entry into Wonderland. Some nights the designated card was an Ace of Spades, other nights it could be Jack of Diamonds, or 4 of Clubs, or any one of the 52 cards found in the deck. Both clubs were owned by the same family, a pair of sisters named Alice and Alyssa. Alyssa managed the Looking Glass and was always on the lookout for anyone undesirable trying to get into Wonderland, while the older sister Alice was in charge of Wonderland, employing a pair of ogres as her personal bouncers and bodyguards. Meanwhile, Alyssa employed a security detail of her own, bouncers armed with concealed handguns but were also stone golems glamoured to look human.

Both clubs were roaring that night, although Wonderland was the more active of the two. There were all sorts gathered around gambling, drinking, and eating. Vampires, Werewolves, Warlocks, there were creatures from seemingly every folktale and urban legend you could imagine crowding the club. Even the sisters themselves were 4th generation practitioners of witchcraft, meaning they could likely hold their own in the event their security failed them. At one of the card tables, a group including 2 vampires, a warlock, and a demon sat around eyeing each other, as if they were waiting for any of the others to pull a fast one in their game. The betting pot was quite high stakes, and it included a few cursed gems, a bottle of demon's blood, and even a human soul.

"Well, sorry to say, Gentlemen but... 2 pairs." said one of the vampires, revealing two 8s and two 10s in his hand before briefly flashing his fangs with a smile, "And I dare any of you to try and beat that."

"You sure about that?" asked the Warlock, now showing his own hand, "3 of a kind, all Queens. Pretty sure that tops your pairs." he gave a smirk, but he wasn't smirking for long.

"Please..." the second vampire, a woman, then revealed her own hand. She had four Jacks, "...I do believe this beats both your hands, yes?" she reached forth to claim the pot but the demon quickly forced her hand down on the table to stop her, "No way, impossible!" said the vampire as the demon then revealed his own hand. A full house consisting of 2 Kings and 3 Aces.

All three of the other players stared in surprise and in anger. All of them had been so sure of their hands only for this demon to show them all up. The demon released the vampire's hand and claimed the pot, notably going for the phial that contained the soul first. But as he did a waitress bumped him from behind, and suddenly a pin clattered onto the table. Almost immediately the demon's form hazed and blurred until it was gone, revealing a man in a black trench coat and hat, a silver scarf covering most of his face.

"You!" shouted the Warlock, who was on his feet instantly and made a break for it. Before he could get too far there was a loud, explosive ring and the Warlock shuddered before falling to the floor, with Noir also standing and his now smoking gun pointed in the direction the Warlock had been running. The music halted, as did all the games and conversations going on and every eye in the club stared at Noir as he calmly walked toward the body of the Warlock and knelt beside him. The Warlock was still breathing, Noir hadn't hit him with a strong enough shot to kill him, but he was out like a light. Noir received a small card from his pocket and held it over the Warlock's form, a mist emerged and seemed to suck the Warlock in, his picture then appearing on the face of the card to indicate his capture.

Noir silently stood up, but before he could move any further he felt a heavy hand of an ogre on his shoulders and saw a very peeved looking woman storming toward him, "Damn you, Noir!" she barked, pointing an accusing finger at the masked detective, "How many times have I told you that Wonderland is a NEUTRAL ZONE?" it was clear they had had this conversation before, possibly even multiple times. As for the detective, he remained still but responded with a calm and even tone.

"And how many lowlifes do I keep finding in here using your so-called "neutral zone" as a shield to hide from the law?" While many mystical or magical beings didn't follow the human laws, there were certain laws and creeds created for them to follow instead. The most important ones being about maintaining secrecy and never exposing magic to the humans. Noir had come to be the guy known for enforcing those laws, the first Noir having done so in the old days and this newer Noir following suit in the present day.

"Hmph, that ain't none of my business." Alice said, scoffing. She didn't give a damn about the laws, she only cared about her business. Patrons were patrons, it didn't matter if they were fugitives or not.

"Maybe not, but is my business." Noir shot back, never once losing his cool, "Now are you gonna call off your ogre or am I gonna have to add you and your sister to my to-do list?"

Alice rolled her eyes, irritated, but she snapped her fingers and the ogre holding Noir in place released him and returned to his post, "Just get the hell out of my club, and I better not see you here again for a week at least, got it?"

Noir had started walking toward the exit mirror by now, but he briefly turned around and tipped his hat in acknowledgement, "Hope you stay out of trouble." he said and then disappeared into the mirror and back out into the real world.
"Home?" Quentin muttered to himself. He was taken aback, caught completely off guard. That was the last thing he expected to hear from the old man of all people. Was he serious? No, it... it had to be a mistake. "You can't be serious? You're the one who said..." he let himself trail, it was obvious this other discussion was more important at the moment so Quentin kept it to himself for the time being. But... home? After these long years? What was he even supposed to do? What could he say to her? That was assuming she even knew he existed at all.

While Xehanort talked to the others, Quentin let himself be lost in his own thoughts. Those thoughts of course were all about one person. Without having to think about it, Quentin retrieved something from his jacket pocket. It was a photo, in it was three individuals: a father, a mother, and their unhatched egg. Just looking at it brought an instinctive smile to Quentin's face... and tears to his eyes. She'd be 11 years old by now, her childhood almost behind her. And here Quentin was, missing out on all of it. But... but if what Xehanort said was true, then maybe Quentin wouldn't have to miss out on any more of his little girl's life.

"...You will get used to it, though."

Quentin quickly put the photo and dried his eyes on his sleeve. Then he eyed the young lady with a puzzled look, "Don't be so certain of that. Some things simply never get easier. 11 years of doing this... and not a day goes by I don't miss the people I was pulled away from." he didn't mean to sound like a downer, but he was being honest at the very least, "And I'm no closer to finding the person I bonded with than when I started, I don't even have the luxury of knowing their name."
Archetype: Mystical/Sharpshooter

Name: Nick Marlowe

Alias: Noir

Age: 25

Powers:
Wields a magic gun capable of channeling the shooter's latent magical power into arcane projectiles. Said projectiles can take on different elemental properties depending on the shooter's emotional state and degree of control they have over the gun's power.

Weaknesses:
At the end of the day, Nick is just a man with a gun and nothing more.

Alignment:
Hero, or at least he tries to be. Sometimes life has a funny way of making us do things we really don't want to do.

Personality:
Loyal, determined, tenacious, occasionally manipulative.

Appearance:


BRIEF Bio:
"Of all the dumps in town he could have shown up in, the kid wound up in *mine*. An' ta top it all off little Abigail lit up for the first time in years. She musta taken a liking to the kid, but for the life of me I can't figure out why. Either way the cat's outta the bag and as long as she likes him the kid's a walking bullseye for our old enemies. I just hope I can show him the ropes before the kid ends up in a body bag... or worse."

Potential Storylines:
GHOST IN THE GUN: Just what's the deal with Abigail anyway? Where'd she come from? And how can she even be a "she" in the first place? The origin of Nick's magical firearm is explored, revealing a tragic origin and an increasing desire for revenge when a certain someone emerges from obscurity for the first time in... centuries?

THE ONE THAT GOT AWAY: A case from the past comes creeping back into the picture, forcing Nick's boss and mentor John Mercer to face his sins and perhaps even admit the real reason why he hung up his hat.

THE HAND THAT WIELDS IT: Nick must face the ultimate test when he finds himself cut off not only from Mercer's guidance and wisdom, but from even Abigail, whose power has been helping him survive his previous cases. It's do or die as Nick must find a way to resolve the case and prove once and for all that it's not just the gun, but the hand that wields it.

Notes:
John Mercer is a retired masked detective who previously wielded Abigail under the mantle of Noir. He solved many puzzling cases ranging from the mildly strange happenings to saving a city block's worth of innocents from being sacrificed in a sinister occult ritual. Abigail is actually a gun, a seemingly sentient one that appears to be a flintlock from the 17th century, though despite the era is more than capable firing arcane shots in rapid succession. Even Mercer isn't sure where the name Abigail came from or even who crafted her in the first place.
@Omega Man So... is that an "accepted" then?

Also, I don't think I'd ever heard of Crimson Avenger until you mentioned them. Huh, there are similarities. Purely coincidental though as, like I said, I had never heard of Crimoson Avenger before now. My main inspirations were Batman Beyond (the Terry/Bruce dynamic specifically) and Philip Marlowe (a series of pulp detective novels) with a tiny bit of Constantine to give it that mystical/paranormal flair.
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