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@Omega Man Those are interesting additions, I can think of a couple ways they can be tied to Noir if we're feeling so inclined:

Heartbreaker - I can see her trying her control thing on Nick, and it even briefly working, but only briefly due to Nick possessing Abigail, who can possibly keep him protected from this sort of enemy mental fuckery and of course, Abigail's a she and thus there's no way Heartbreaker could ever control her in any capacity.

Valentine - I can definitely see these guys as occasional foes for Nick to go up against. Not every case has to be in the realm of the weird and magical after all.

Mountaineer Newspaper - The idea of the Editor's son being lost in the past because superheroes failed to save him could be tied to the ONE THAT GOT AWAY storyline that focuses on Mercer having to deal with a past case coming back to haunt him.
[Vrex Camek]


Age
21
Species
Devaronian
Initiate Trials
Vrex's Initiate Trials were conducted at the Temple of Eedit on his homeworld of Devaron. It was overseen by the temple's caretaker, Jedi Master Halsey. It consisted of a mental test, combining meditation with verbal answers to questions design to test the initiate's knowledge of the Code. After this was a physical test of saber skills, first against remotes, and then in sparring matches against other initiates taking the trial. Vrex managed to pass in the end, having been one of only six who had passed among the twenty or so who took the trial.
Lightsaber

The saber's color, when ignited, is a bright golden yellow. The color traditionally used by Sentinels and Temple Guards.
Skills
Vrex trained in Forms I, III, and V of Lightsaber combat. Form I because it is considered the most basic and fundamental of Lightsaber combat forms, and Forms III and V because their emphasis on defense and counterattacks made them suitable for a Jedi perusing the path of Sentinel. Having grown up on a jungle planet has given Vrex a natural talent for scouting and surviving in the wilderness, and an interesting talent for traversing narrow treetop paths by way of parkour and occasional use of the Force.
Force Abilities
The basic Force Push and Force Pull were among the first powers that Vrex became notably skilled with, particularly when utilizing them in Lightsaber duels or combat. Vrex has also shown a capacity for Force Lightning and even Force Grip on occasion, though he has not tried to master either power, both being seen by most as Sith powers rather than jedi powers.
Weaknesses
Vrex can be overly hard on himself. He takes his duty as a fledgling Sentinel very seriously, and seems to fear failure more than anything else. This has caused him to lash out with the aforementioned powers of Lightning and Force Grip, usually out of desperation if he perceives himself to be in a losing battle.
Character History
Like many of his species, Vrex grew up never really knowing his father. Of course, he was never given a chance to know much of his family at all after being taken by the Jedi, but few of his species ever grow up knowing their fathers very well. Vrex learned early on that his father was a small time crime lord, running some kind of smuggling ring out one of the outer rim territories, but nothing else beyond that. Vrex's childhood was spent in the Temple of Eedit, where he trained alongside a selection of 20 total younglings under the care of Master Halsey. Eventually they were given the Initiate Trials and Vrex was among the six who passed and became full fledged Padawans.

Vrex didn't stay on Devaron for much longer after this. He was assigned to a Master, a Correlian named Jeris Tharn. He traveled alongside Master Tharn for a time in order to train under him, even serving alongside him when the Clone Wars had started. One such excursion resulted in Vrex being trapped behind enemy lines after faulty communication lines prevented his next set of commands from reaching him. Surrounded by battle droids and uncertain that he could fight his way out, Vrex's emotions got the better of him and he lashed out, using Force Lightning for the first time to take out the droids in nearly one fell swoop. When he reported to his Master, Tharn was glad Vrex made it out alive but also warned him not to rely on that power, saying that it could lead to the Dark Side. After this, Vrex decided he wanted to walk the path of a Jedi Sentinel, and devote his training to defending the very Temple he grew up in on Devaron, perhaps out of some form of penance for dipping his toe into the Dark Side, however brief it was. And so, when the time came, Master Tharn recommended Vrex's readiness for the Trials to the Council. By this time, the Clone Wars had been in full swing, and so the Council could not afford the luxury of testing Vrex the traditional way. Instead they looked at Vrex's record serving in the War and decided his actions through out were enough to convey to him the rank of Knight. Vrex was knighted and as he had hoped was assigned to guard the Temple of Eedit.

Vrex didn't spend all his time at the Eedit Temple, however. The nature of the Clone Wars often required him to occasionally relocate to other Temples in danger of attack from the Separatists. But while away news reached Vrex of an attack on the Eedit Temple. A rogue Force User named Savage Opress successfully attacked the Eedit Temple and allowed it to become occupied by the Separatist Forces. Master Halsey and Knox, two Jedi whom Vrex had known quite well, fought back but were ultimately killed by Opress. Vrex couldn't help but blame himself, convinced that had he been there he could have done something to help, and that Halsey and Knox would still be alive.

New orders soon came to Vrex, however. After a recent battle that took place just over Coruscant, the Council had decided it would be best bolster the security of their main Temple in Capital City. And so Vrex once again relocated, this time to the Temple on Coruscant. He vowed to himself to not allow any Temple under his protection to suffer the same fate as his home temple had.
Archetype: Mystical/Sharpshooter (hybrid class ftw?)

Name: Nick Marlowe

Alias: Noir

Age: 25

Powers: Wields a magic gun capable of channeling the shooter's latent magical power into arcane projectiles. Said projectiles can take on different elemental properties depending on the shooter's emotional state and degree of control they have over the gun's power.

Weaknesses: At the end of the day, Nick is just a man with a gun and nothing more.

Alignment: Hero, or at least he tries to be. Sometimes life has a funny way of making us do things we really don't want to do.

Personality: Loyal, determined, tenacious, occasionally manipulative.

Appearance: [pic or description]

BRIEF Bio:
"Of all the dumps in town he could have shown up in, the kid wound up in *mine*. An' ta top it all off little Abigail lit up for the first time in years. She musta taken a liking to the kid, but for the life of me I can't figure out why. Either way the cat's outta the bag and as long as she likes him the kid's a walking bullseye for our old enemies. I just hope I can show him the ropes before the kid ends up in a body bag... or worse."

Potential Storylines:
GHOST IN THE GUN: Just what's the deal with Abigail anyway? Where'd she come from? And how can she even be a "she" in the first place? The origin of Nick's magical firearm is explored, revealing a tragic origin and an increasing desire for revenge when a certain someone emerges from obscurity for the first time in... centuries?

THE ONE THAT GOT AWAY: A case from the past comes creeping back into the picture, forcing Nick's boss and mentor John Mercer to face his sins and perhaps even admit the real reason why he hung up his hat.

THE HAND THAT WIELDS IT: Nick must face the ultimate test when he finds himself cut off not only from Mercer's guidance and wisdom, but from even Abigail, whose power has been helping him survive his previous cases. It's do or die as Nick must find a way to resolve the case and prove once and for all that it's not just the gun, but the hand that wields it.

Notes: John Mercer is a retired masked detective who previously wielded Abigail under the mantle of Noir. He solved many puzzling cases ranging from the mildly strange happenings to saving a city block's worth of innocents from being sacrificed in a sinister occult ritual. Abigail is actually a gun, a seemingly sentient one that appears to be a flintlock from the 17th century, though despite the era is more than capable firing arcane shots in rapid succession. Even Mercer isn't sure where the name Abigail came from or even who crafted her in the first place.
Well, I'll also say that I'm really feeling the idea of retired superhero passing his mantle on to a successor. Some kind of Terry McGinnis or Scott Lang type of thing. Granted that could probably be applied to any of the existing Archetypes, but the ones I would favored applying it to the most would be Mystical (imagining an occult detective whose magic sword decides to choose a new wielder and so the old guy has to train the new guy in how to properly handle the weapon's power) or Vigilante (because I always loved the dynamic of Black Canary training under Wildcat or the aforementioned Terry McGinnis example). Somehow I doubt I could pull that kind of thing off with Super Soldier or Feral Man because it would be a massive coincidence for the old character to meet someone who just so happens to also become a Super Soldier or Feral Man like they are. Archer/Sharpshooter, I'll be honest the only reason I'm not feeling that one is because I don't think I want to play a ranged character this go around, lol. And, well, Size Manipulator would just be Scott Lang with little or no difference.
@Omega Man I probably would have submitted some kind of Constantine-esque Mystical character but you've already got a mystical. Looks like Super Soldier, Sharpshooter, Feral Man, and Size Manipulator are all that's left, and I'm not sure I'm really feeling any of those.
@Double I like it, just since Force Lightning is so often devoted to negative emotions and whatnot I'd like a little more detail on how he came to using this ability/trained in it.


I added the detail you asked about. Here's the excerpt so you don't have to reread the whole thing.

He traveled alongside Master Tharn for a time in order to train under him, even serving alongside him when the Clone Wars had started. One such excursion resulted in Vrex being trapped behind enemy lines after faulty communication lines prevented his next set of commands from reaching him. Surrounded by battle droids and uncertain that he could fight his way, Vrex's emotions got the better of him and he lashed out, using Force Lightning for the first time to take out the droids in nearly one fell swoop. When he reported to his Master, Tharn was glad Vrex made it out alive but also warned him not to rely on that power, saying that it could lead to the Dark Side. After this, Vrex decided he wanted to walk the path of a Jedi Sentinel, and devote his training to defending the very Temple he grew up in on Devaron, perhaps out of some form of penance for dipping his toe into the Dark Side, however brief it was.
[Vrex Camek]


Age
21
Species
Devaronian
Initiate Trials
Vrex's Initiate Trials were conducted at the Temple of Eedit on his homeworld of Devaron. It was overseen by the temple's caretaker, Jedi Master Halsey. It consisted of a mental test, combining meditation with verbal answers to questions design to test the initiate's knowledge of the Code. After this was a physical test of saber skills, first against remotes, and then in sparring matches against other initiates taking the trial. Vrex managed to pass in the end, having been one of only six who had passed among the twenty or so who took the trial.
Lightsaber

The saber's color, when ignited, is a bright golden yellow. The color traditionally used by Sentinels and Temple Guards.
Skills
Vrex trained in Forms I, III, and V of Lightsaber combat. Form I because it is considered the most basic and fundamental of Lightsaber combat forms, and Forms III and V because their emphasis on defense and counterattacks made them suitable for a Jedi perusing the path of Sentinel. Having grown up on a jungle planet has given Vrex a natural talent for scouting and surviving in the wilderness, and an interesting talent for traversing narrow treetop paths by way of parkour and occasional use of the Force.
Force Abilities
The basic Force Push and Force Pull were among the first powers that Vrex became notably skilled with, particularly when utilizing them in Lightsaber duels or combat. Vrex has also shown a capacity for Force Lightning and even Force Grip on occasion, though he has not tried to master either power, both being seen by most as Sith powers rather than jedi powers.
Weaknesses
Vrex can be overly hard on himself. He takes his duty as a fledgling Sentinel very seriously, and seems to fear failure more than anything else. This has caused him to lash out with the aforementioned powers of Lightning and Force Grip, usually out of desperation if he perceives himself to be in a losing battle.
Character History
Like many of his species, Vrex grew up never really knowing his father. Of course, he was never given a chance to know much of his family at all after being taken by the Jedi, but few of his species ever grow up knowing their fathers very well. Vrex learned early on that his father was a small time crime lord, running some kind of smuggling ring out one of the outer rim territories, but nothing else beyond that. Vrex's childhood was spent in the Temple of Eedit, where he trained alongside a selection of 20 total younglings under the care of Master Halsey. Eventually they were given the Initiate Trials and Vrex was among the six who passed and became full fledged Padawans.

Vrex didn't stay on Devaron for much longer after this. He was assigned to a Master, a Correlian named Jeris Tharn. He traveled alongside Master Tharn for a time in order to train under him, even serving alongside him when the Clone Wars had started. One such excursion resulted in Vrex being trapped behind enemy lines after faulty communication lines prevented his next set of commands from reaching him. Surrounded by battle droids and uncertain that he could fight his way out, Vrex's emotions got the better of him and he lashed out, using Force Lightning for the first time to take out the droids in nearly one fell swoop. When he reported to his Master, Tharn was glad Vrex made it out alive but also warned him not to rely on that power, saying that it could lead to the Dark Side. After this, Vrex decided he wanted to walk the path of a Jedi Sentinel, and devote his training to defending the very Temple he grew up in on Devaron, perhaps out of some form of penance for dipping his toe into the Dark Side, however brief it was. And so, when the time came, Master Tharn recommended Vrex's readiness for the Trials to the Council. By this time, the Clone Wars had been in full swing, and so the Council could not afford the luxury of testing Vrex the traditional way. Instead they looked at Vrex's record serving in the War and decided his actions through out were enough to convey to him the rank of Knight. Vrex was knighted and as he had hoped was assigned to guard the Temple of Eedit.

Vrex didn't spend all his time at the Eedit Temple, however. The nature of the Clone Wars often required him to occasionally relocate to other Temples in danger of attack from the Separatists. But while away news reached Vrex of an attack on the Eedit Temple. A rogue Force User named Savage Opress successfully attacked the Eedit Temple and allowed it to become occupied by the Separatist Forces. Master Halsey and Knox, two Jedi whom Vrex had known quite well, fought back but were ultimately killed by Opress. Vrex couldn't help but blame himself, convinced that had he been there he could have done something to help, and that Halsey and Knox would still be alive.

New orders soon came to Vrex, however. After a recent battle that took place just over Coruscant, the Council had decided it would be best bolster the security of their main Temple in Capital City. And so Vrex once again relocated, this time to the Temple on Coruscant. He vowed to himself to not allow any Temple under his protection to suffer the same fate as his home temple had.
@Sep Also I keep getting repeatedly booted out of the discord server for some reason.
@Sep So is being a Sentinel/Temple Guard a suitable enough excuse?
I'm interested, though I can't help but imagine the entire opening act is gonna be us running our asses off away from Vader a la Fallen Order... not that that's a bad thing.
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