Avatar of Double

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

@tobiax What about TigerVespamon then?
@tobiax I do actually. I'd like Wizardmon, but I'm stumped on what Mega form to end it with. I'm not overly fond of any of the available options for Wizardmon. The Ultimate is great, I like Mistymon quite a lot, I just dont care for any of the evolutions beyond it.
@tobiax My idea is for a character who gives the impression of an entitled jerkoff due to his upbringing. Many in his family pursued careers in the legal field, most notably his father who is a Prosecutor. As such the guy was expected, if not outright pressured, to major in the same field, something that's fairly typical in Japanese culture. Truth is, he has no passion whatsoever for law, only pursuing because that was what was expected of him. In school played Soccer used that as a sort of outlet for venting his frustration and thus gained the reputation for being this strong-but-also-agressive-and-ruthless player. His Crest will be sincerity, ultimately forcing him to confront the fact that he's been putting on a front all these years and the only way forward is let his true self shine through. So basically using the Crest of Sincerity as an allegory for someone who's been lying themselves for years about who they want to be and needing to confront that fact and actually be honest about what they really want to do their life.
@Lonewolf685 Looks good. Move it on over.
Shiro



Age: 19

Gender: Male

Race: Human

Personality:
There always seems to be a fire in the young man's eyes. Even when calm or when laughing and socializing, there just seems to be an ever-burning intensity to him. This is very likely a holdover from his earlier childhood, in which he was a temperamental rebel never afraid to throw a punch even at one someone superior to him. That fiery streak has since cooled somewhat, but the fire itself still burns deep down, even if only in the form of sparks or embers. Pushing his buttons in just the right way can indeed callback the old fiery rebel in him, resulting in brash actions with little or no thought to the consequences. Otherwise he's a friendly enough youth, if a bit intense and spirited.


Background:
Shiro was born in raised in Mangyo. His mother died when he was 3 and he never even met his father, who'd supposedly left to find fame and fortune only to never return. For several years, Shiro was sort sifted back and forth between foster homes and adopted homes, but none of them ever keeping him due to the boy's temper and quickness to start fights. That all changed the day Shian came.

Shian had also been born in Mangyo but left for many years. He was also the brother Shiro's mother, the news of her passing having only just recently reached him, inspiring him to journey back to his homeland so that the boy would at least some family to look out for him. Shian also happened to be an accomplished martial artist, having been training since he himself was a boy. In fact, when one of Shiro's fits of anger led to a punch being thrown at Shian, the man avoided it easily. The solution, he decided, was clear. He would train his nephew in the martial arts just as he himself had once been trained, in that time he believed that Shiro's temper would be cooled and his fiery spirit devoted to something more positive and constructive.

And over a few years, Shiro trained. At first he only did so because his uncle taunted that perhaps the Martial Arts would simply be too tough for him to handle, spurring Shiro into training just to prove the old man wrong. But over time, Shiro's dedication to his training became more genuine, and by the time he had become a young man the fiery temper he once possessed seemed to have been gone altogether. The training had done exactly what Shian had suspected, cooling Shiro's anger and transforming him into more of a spirited warrior.

As Shiro's training reached their final days, Shian decided to give him one final challenge to truly test the fruits of his training. Every year the Tetsuryu Tournament was held in Mangyo, and everyime Shian had told Shiro he was not ready to participate. This year would be different, Shian finally giving Shiro the go-ahead to compete. Shian himself had competed in the tournament and in fact was the reigning champion for the past 3 years in a row. So between the other competitors and a chance to test himself against his own teacher, the Tetsuryu would make a perfect final test for Shiro.


Traits:
Shiro used to have a hot temper as a kid. And while much of that has since mellowed out due to his training, it's still possible to manipulate Shiro into losing his temper and becoming reckless if one knows how to push the right buttons.


Skills:
Apart from Martial Arts, Shiro enjoys making wood carvings by whittling down chunks of wood with a knife. He's also developed a fondness for camping and fishing.


Techniques:
Sōryū no Kiba: Known to some as the Twin Dragon Fang. The user opens up with high speed strike with their fist, to position themselves behind their opponent. This is then followed up with a spin kick. The attacks are meant to come at great enough speed that they are perceived to be simultaneous, which is where the technique got its name.

Hikōryūken: Known to some as the Flying Dragon Kick or Flying Dragon Strike. The user comes down on their opponent with a powerful kick, empowered by sheer gravity. It requires the user to first make themselves airborne, either by leaping upward or simply dropping from a higher ledge or spot. This ability can be especially devastating in an indoor arena, as the user will more than likely leap high enough to reach the ceiling and push themselves off of it to give the following kick even greater momentum.

Kageryūken: Roughly translates to Shadow Dragon Strike. This maneuver was meant to be used as a follow up after knocking one's opponent into the air. The user moves quickly, seemingly vanishing only to reappear directly behind their opponent, often while they are still flying back from a previous blow. The technique is designed to position the user for a devastating follow up attack, usually one that sends their opponent downward into the ground although sending them further up is not unheard of.

Kazeryū no Dangan: Known roughly as the Wind Dragon Bullet. The technique requires one to be able to focus all their Ki, all their strength into one mighty strike. If done correctly, even from a distance the strike sends a concentrated blast of air at the opponent that some described as feeling like a wrecking ball capable of knocking you back a distance and even severely winding them. But it's also rather difficult to use properly, requiring one to empty their mind of all thoughts and emotions to prevent distractions. Needless to say, Shiro has not quite mastered this one yet.
Bump
@Duthguy@Inkarnate@Kafka Komedy

I added one more rule that forgot to include initially.
@Duthguy I'm perfectly aware of Number 8. I do question the point of going in that direction though, because with the scale we're using you'd be no different at all from the humans.


In the ancient past, the God of the Earth created seven mystical orbs called Dragon Balls. With these objects, the Dragon God Shenlong could be summoned forth to grant one any wish their heart desires. Mortals coveted the orbs, and fought with one another over possession of them. Wars raged, kingdoms rose to power or were reduced to ruin. In time, God had grown weary of the violence and greed of men, for the Dragon Balls were originally intended to be his blessing on the mortals he watched over and guarded, but instead they had been reduced to being the spoils of war. Using his divine power, he erased all memory of the Dragon Balls from mortal kind and scattered the orbs to the farthest reaches of the Earth. But God was not without mercy, he left a precious few written stories of the orbs intact, so that perhaps one day a more worthy generation could use the Dragon Balls to achieve more peaceful ends. Thousands of years have passed, and the Dragon Balls have long since faded into the most obscure of legends and folktales. They are still scattered, and only God himself can sense any of their locations.

And this... is where our story begins. In the far western region of Mangyo, a local martial arts competition known as the Tetsuryu Tournament is about to begin. It's held annually, and serving as the trophy for the winner is a small, yellow orb with 4 red stars seemingly glowing in the center of it. To the natives of Mangyo, this orb is named the Star Orb, and they believe it to be the only one of its kind. In truth, it is one of the seven legendary Dragon Balls.


Hello and welcome to Dragon Ball: Densetsu no Bōken. If the synopsis above wasn't clear enough, this RP will be based around the original Dragon Ball, and not Dragon Ball Z. So more emphasis will be placed on the titular Dragon Balls themselves, as well as fun adventures and journeys around the Earth to gather them together. Before we get into anything else, here's some following ground rules I'd like everyone to be aware of:

Rules


1. Please obey all the standard rules of the Guild. This one should be a no-brainer.

2. You're free to make suggestions or even plead your case if a character or plot idea is rejected, but remember that at the end of the day the GM's word is law.

3. Remember that the setting is Dragon Ball, not Dragon Ball Z. That means no flying or big energy blast attacks. That also means that blades and bullets can and will still harm you.

4. In relation to number 3, alien races are generally not allowed. A Namekian can potentially be allowed but even that needs to be kept to a minimum of one or two maximum.

5. You don't have to play a human, however. There are beast folk based on various animal types and to a lesser extent there could also be a degree of magical or mythical things in the setting to draw ideas from as well. In addition, don't feel limited to playing only as a martial artist. Since this isn't Z, magical abilities are very much viable, as are conventional weapons (blades or bullets) or even degrees of gadgets and gizmos (a la Bulma and her Capsule devices).

6. We'll play it fast and loose when it comes to action scenes. While I do expect everyone to be able to keep track of who is where and doing what, battles themselves I am confident can be resolved in a manner that doesn't devolve into OOC shouting matches or draconian stats and dice rolls.

7. Please please please inform me if real life requires you to be absent for an extended period. I've lost too many games due to player disappearances and only getting the silent treatment when I try to reach out. I'd rather it not happen here.

8. Please put the words "Four Star" somewhere in your CS. This will prove to me that you read the rules and didn't just skim over them.

Character Sheet


[b]Name:[/b]

[b]Age:[/b]

[b]Gender:[/b]

[b]Race:[/b]

[b]Appearance:[/b]

[b]Personality:[/b]

[b]Background:[/b] (Whatever you decide to put here, remember to also include the reason why you're in Mangyo. Are you a local who lives there? Did you travel there to take part in the Tetsuryu? Or perhaps you simply came to spectate?)

[b]Traits:[/b] (These are primarily just abilities or features associated with your race or species. Things like claws, fangs, tough hides, and et cetera all go here.)

[b]Skills:[/b] (These are misc abilities not necessarily related to combat or martial arts. Things like tracking, hunting, cooking, tinkering, or the like can go in here.)

[b]Techniques/Spells/Tactics:[/b] (What you name this field will likely depend on what kind of character you're playing. Martial artists will use this section to list off and describe their various techniques. Mystical characters can use it to list and describe and the spells they know. While a more tech-based character might use it list and describe any devices they possess that serve a combat-specific function. You're allowed 4 to start with.)


© 2007-2024
BBCode Cheatsheet