The WorldThis is the world of Aruth, a world almost entirely submerged in an endless ocean, named by the people “The Mother Ocean” for all life came from her and all life shall eventually return to her. People live in either small villages, large man-made floating cities, or constantly traveling in their ships across the endless Mother Ocean. One major difference of the Mother Ocean is of her “Water Boundaries” which divide much of the world. Different sections of the Mother Ocean are blocked off by giant waterfalls and are impossible unless the proper routes are followed or if you find an Aether Canal, which can raise or lower your ship into the new waters.
Flora and fauna have changed with the world as well. Floating forests, new creatures, and giant beasts all roam this changed world alongside humanity.
While “countries” are few and far between due to the lack of enough land to connect people together, several governing bodies are recognized throughout the world. These bodies are separated by the Water Boundaries that divide the Mother Ocean into seven “Seas”.
The South SeaA large archipelago of small islands in the southern seas of the Mother Ocean. This tropical area is home to many small villages, farms, and small barge colonies. The Free Islands are in the most shallow part of the Mother Ocean, and the safest waters in the Mother Ocean. Each island village is run by a chief, and all the chiefs on the South Islands meet at the Chief-Moot every full moon to discuss politics in the islands.
The Imperial Sea The most populated seas, commanded by the Crown Emperor Gaius Starwind, these seas are a huge military might in the Mother Ocean. The capital city is Galma, an incredible man-made floating city that is said to be built upon a great ancient city. The empire is constantly warring with the other seas, always vying for more power.
The Frozen SeaThe frozen northlands, these seas are home to a giant glacial continent where many people live. These waters are known for their extreme dangers, both from beasts and the climate, and many well-respected Divers have hailed from the Frozen Capital of Windkeep.
The Dragon Sea A dangerous sea of storms and monsters to the far east, those who hail from the small islands of the Dragon Sea are well-known artisans, warriors, and merchants. The capital city is Xian, home of an imperial dynasty amid a thin archipelago of islands.
The Sea of Stars The westernmost sea, this sea is home to ancient floating shell colonies where people float on the backs of giant ancient creatures. Legends state that it is from these cephalopods that mankind learned how to wield the magic of the aether. The city of Aurorus lies on the shell of an ancient sea creature and is the location of the Aetherium, the greatest academy for Aether magic in the Mother Ocean.
The Lost Sea The tallest sea in the Mother Ocean and one covered in thick, deadly fog. Many adventurers do not return from the lost sea, though old divers tell of ancient treasures and rich cities that lie hidden under its deadly waters. There are no known settlements, though some tell stories of pirate bases hidden in the dangerous mists.
The Sea of Ancients The second highest sea and one home to researchers of ancient Machina, the Sea of Ancients is a dangerous but lucrative place and the home of the Diver’s Guild, the foremost adventurer’s guild in the Mother Ocean.
Aether In the time after the Mother Ocean took back the world, people learned a new power connected to this changing world: Aether. Those who wield aether are either tied to the Sun, using magic based on the ocean winds, or to the Moon, using the magic of the seas themselves. Aether is also used in forging Aetheric Weapons, which have elemental properties and are useful for fighting some of the deadlier monsters of the deep. Many ships have an Aether Engine, which is all but required in the deepest waters to keep moving in places with no wind but also to protect the ship from giant beasts. Aether magic is based on the two elements of wind and water, but these have sub-variations as well (i.e. ice and lightning).
Using Aether can be a valuable tool. For example, Moon Aethers can use water to heal wounds, Sun aether users can use the winds to cleave through enemies. But these powers are limited, due to the human body being a fragile thing. Aether is limited, and the more a person uses their power, the weaker they grow. Use it too much, and you could become comatose.
Aether Elements:
Sun: Wind, Lightning, Fire, Light
Moon:: Water, Ice, Earth, Shadow
Eclipse: Unknown
DiversDivers are the adventurers of the world. Divers travel in parties via ships, helping others, searching for treasure, and the greatest Divers search for the lost city of Gaea, the ancient capital. The Diver’s Guild is in the city of Forres, in the Sea of Ancients, though smaller Diver’s Guilds are found throughout the seven seas. The Guild Master of the Divers is a famous adventurer known as Jerrah Shieldshell, a powerful warrior and wielder of Aether.
True Divers take on any task, whether it is to investigate an anomaly in the seas, take down a great leviathan, or to simply help deliver cargo. Divers carry various sets of gear, but all carry a rebreather to allow them to spend long stretches of time underwater, and usually some kind of weapon.
ShipsShip vary in different makes from wooden sailing ships to ironclads, but all good Diver ships have an aether engine. An aether engine varies in size, but they all help protect the ships from the dangerous leviathans lurking in the Mother Sea. Some engines can hide a ship, while others can protect a ship. All aether engines use refined aetherite, the same material in creating aether weapons.