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7 mos ago
Current I'll give you $1.50 for your soul. Still willing to pay, but it is slightly used.
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I am the walrus!

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PIRATES OF THE CALARIAN MAIN




Welcome to 'Pirates of the Calarian Main'. Recognise this RP from the Nationstates forums? That's because it's from there. Like all good pirates though, we've sailed on to a fresh ocean! So yes, there will be a core group sailing across with me and we won't set sail into the IC without them all aboard!

I will stop with the nautical metaphors now.

In this RP you will play the part of privateer looting shipping in a part of the world known as the 'Calarian Main' in a fictional early modern world. I would ask that if you are making an app for a ship, that you also app the Captain, if not more members of the crew. You can also app for a person on someone else's crew... though just make sure you talk to them first!

This RP exists in the same world as 'Pike and Shot', an NS RP, but that is just for information, you are expected to know absolutely nothing about it! It doesn't matter!

This is a low fantasy RP. Magic does exist in the setting, though your characters are not magically gifted.

In terms of non-magical tech and societal development, the part of the world you are in will have tech approximately equivalent to the mid 17th century.

The peoples described in the OP are European/North African/Amerindian types, though if you want to create a character from further afield, definitely feel free. Join the Discord and we can do a bit of world building!

The societies in the world are early-modern and female characters will face prejudice from colonial authorities etc., though this is a pirate RP, and there were plenty of female pirates (Jeanne de Clisson, Sayyida al-Hurra, Grace O’Malley etc) so you definitely aren't discouraged from writing one!

This RP will be open to latecomers. There is always scope for new crew, though if the number of ships gets excessive we will limit that.




SETTING



The Blight and the Haltian Empire

200 years ago, the world was a very different place. Human Kingdoms dominated the coast of the Circle Sea. Of those Kingdoms, none was finer than the Inburian Empire. Then the blight came. Out of the East, poured strange and brutal creatures, which came to be known as Goblins and Orcs. They appeared in vast hordes, destroying and devouring everything in their path. The Eastern Kingdoms fell, one by one, until the horde reached the great fortress of Grendell, strategically placed to control the narrow neck of land that connected Inbur and the Eastern Kingdoms. The horde laid siege to the citadel for two months, launching one futile assault after another, coming within a hair's breadth of breaching the fort before finally a relief force arrived. The relief force of the time consisted of the bulk of the Inburian army along with the allied contingents from all the other human Kingdoms and there, at the gates of Grendell, the horde was halted, though the Inburians paid a heavy price.

Off the back of the horde, another enemy arose in the West: the Haltians. The Haltians were nomadic Elven people, known for their fine Cavalry. They descended on the weakened human kingdoms, carving out their own Empire, completely swallowing the Inburian Empire in the process.

New Contenders and the Calarian Main

In the world as it is today, the Inburian Empire is consigned to the history books and the Haltian Empire holds the line against the Blight though Haltian is beginning to look a little shaky. There are divisions within Haltian society and revolt brews in the Eastern parts of the Empire. There are even rumours of an heir to the ancient Inburian Royal House raising a banner in defiance of the Emperor.

150 years ago one of the secondary powers, the Calarian Republic, successfully crossed the otherwise impassable Evig Ocean to an area now known as the 'Calarian Main', rich in spice and precious minerals. The Kingdom of Brendahl and Doel Union were quick to follow and a number of wars have been fought over control of the area aided on all sides by the local Iktani tribes. All three have become wealthy off trade from the West, though none of the three are particularly keen on sharing the wealth. Another war is brewing in the colonies and whoever comes out on top could end up with the power to become the new Hegemon in the Old World, on the shores of the Circle Sea. The Haltian Empire is looking rather shaky, after all...

Where You come in...

On the South Coast of the Circle Sea is a city called Mina-Sakh, notorious as a hot-bed of pirates, one of whom is you.

Right now, the city is hosting a visit from a gentleman from the Doel Union, offering to grant letters of marque and reprisal to people willing to sail to the Calarian Main and fight the Stewart of the Doel's enemies upon the sea. There is a lot of money to be had raiding the Calarian treasure fleet...


The Cartographer's best efforts at a map

NB: This will be updated soon... currently this map only covers the North-West of the Circle Sea, not the Calarian Main... but it is coming!:
You can view a map of the world by clicking on this link



TECHNOLOGY & MAGIC



As previously mentioned, the technology of the world of the Circle Sea Saga is broadly similar to that of mid 17th century Europe.

Ships: These are some very basic descriptions of ships. Sailors amongst you will doubtless spot a few errors but I am prioritising fun over massive attention to detail.













Firearms: Firearms come in a variety of sizes from pistols to arqebuses and the even larger 'muskets' (which require a rest). Pistols are nearly all flintlocks though a lot of long guns are still the cheaper matchlock variety (which is fine, provided it isn't raining). Arquebuses are lethal out to 400 yards, muskets to 600, though a well-trained soldier can’t reliably hit a target beyond 100. The best troops, operating under ideal circumstances can reload and fire in around 30 seconds.
Firearms have mostly replaced bows and crossbows, though these do get used in some backwaters.

Melee Weapons: In a standing army, the pike is king, though people will often carry a secondary close-ranged weapon like a sword, axe or club. There are a variety of different swords in use. Some people might carry a short 'hanger' for slashing at close quarters. Officers are more likely to carry a long, slender 'rapier' (which can cut and thrust). Cavalry will have something bigger and broader, which can cut or thrust like a 'mortuary sword' while nobles are likely to carry the Rapier's, smaller, lighter, thrusting only cousin, the 'small-sword'.

Body Armour: Most body armour in this period is cheaper mass produced 'Munitions Armour', though nobles do have access to heavier, better gear. Contrary to popular belief decent armour will stop shots from guns, particularly at longer ranges, though the larger muskets will punch through anything someone is wearing. Helmets like the morion, cabasset and lobster tailed pot helmet are all pretty common.

Magic: Magic in this world is rare and usually subtle in its effect. Healing magic is particularly sought after in this day and age as, provided the practicioner has the right herbs, they can save lives and limbs that would otherwise have been claimed by musket balls.



RACES & SPECIES



In order for you to create a character, and for some basic info on the peoples you will encounter, here are some of the more common peoples who will appear in the RP. Feel free to have a chat on the discord if you want to create someone from a different race.

In respect to language, you can assume each of these peoples has its own language though, with the exception of the Iktani, most people will also have a reasonable grasp of 'Inburian', which has existed as a lingua franca in the circle sea since the time of the Inburian Empire.























THE RULES



In summary, 'don't be a dick'. But here they are if that comment is confusing:




APPLICATION FORMS



The moment you have been waiting for! Here are a few general rules before you make an app.

Pirates operate small, fast, crew-heavy ships. I would recommend:
  • Either a Brigantine, Polacre, Sloop, Schooner, Snow, or if you have an Addonian ship, a small Xebec.
  • 4-12 cannons
  • a crew of up to about 100.

I will potentially accept things outside of this, though talk to me first if you would like to. If there's a clear narrative reason, I will accept that... though also bear in mind that larger ships will struggle to outrun naval vessels and escape is your best chance of survival.

When filling in an application form, please delete everything in parentheses.

Also, NO ANIME FACE CLAIMS



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