"Interesting," Harper mused, though there was a slight smirk forming on her face, "Well, considering I haven't seen any evidence that Doctor Dolittle hasn't actually shown my anything, I think Chucky here takes the gold."
"Though I'm going to have to assume," she added, still with the smirk, "That when you say 'guerrilla warfare', that you're talking about breaking into the girls' locker room since you look too young to have been involved in the Battle of Fallujah. I suppose I'll have to keep an eye out for any suspiciously placed toys around the place," she said, though she seemed to find the whole thing funny rather than worrying and was quite possibly seeing if she could make Helmut blush... or at least get a little flustered.
"So, beer pong?" she suggested, "I think Ace Ventura needs to get a few beers in him!"
"Dude, relax! Drink six or seven and give one to the bird!" Harper encouraged, "Don't waste your college years not getting wasted!"
"And, my very tense friend, if a normie does wander in, just give them some shrooms," she said confidently, and as if magic mushrooms were something everyone had a stash of, "They'll think it was a bad trip... Or call the Inspectorate. They can handle that! They don't teach us those kinds of spell for a reason."
"Should have just stuck to the weed," Steve remarked from where he had been watching everything on the couch. He exhaled a cloud of strong smelling smoke before taking another drag from the joint he'd rolled whole watching Ava and the others do... something on the ancient console. It was probably as old as he was.
"Personally," he said, staring at the embers at the end of his joint, "I'd rather send my money up in smoke than gamble... it needs to be the right kind of smoke of course... Thats not a metaphor... or is it? I'm not saying burn your money!"
Alrighty... @Eviledd1984@The Man Emperor I've had Harper address your characters though if anyone else wants in on that conversation, feel free to have your folks join in.
There is a potential 'trap' in the frat that will kick start a quest. If someone blunders into it, that's cool! If not, I'll move one of mine into it.
It took him all of one second to change his mood from supremely furious and melodramatic to that of pleasantness. He had brought with him a small karaoke set, the kind that you could bring in a backpack. Before he would start setting it up for the impending wave of silliness that would take over the party as soon as the drinks began filtering into the magical bloodstreams of the magical people here, he would nearly bump unto a cart filled with beers pushed by no other than the girl named Harper. Seth knew her from the class list and the Facebook Messenger group for one of the subjects they were classmates in, but they otherwise had no contact. "Ah, sorry," Seth said as he narrowly stepped away, "Harper, was it? Of course you'd be here. You're also... magic."
He looked over to the crow, who had just cawed, and hissed. "Shut the hell up!"
Harper Thane
"Actually, I just got lost, what the hell is this place?" Harper asked in her (natural) rather posh sounding Home Counties accent. She gave a well acted look of alarmed confusion, before abruptly grinning, and pulling her wand out of her back pocket, in part so Seth could see it, but also so she could flop down on the couch, next to Helmut, without damaging it. Wands were expensive, "So, want to show us your party tricks?" she asked the pair with a roguish grin, "It seems fair since you've seen mine - getting alcohol."
"Best one gets to join me for a friendly match of beer pong."
Steve Hammersmith
Abisu
<Snipped quote by Demencia>
...
Lying back he turned towards the tv and console then to Sterling. "You know, I'll play but I don't really have 'money.' You take weed?"
Steve perked up at the mention of weed, "If she isn't keen I'll buy a half-ounce off you and you can use the proceeds to bankroll your losing streak at whatever that game is."
Getting kegs into a pocket dimension was complicated, to say the least. Most of the students were too young to be able to legally buy them to begin with, but wheeling them around campus was a bit obvious as well. And a person wheeling a keg disappearing into what appeared to be grotty old water fountain was definitely a bit suspicious.
It was, however, effectively essential for the pride of Phi Mu Lanbda. Nobody wanted the first party of the year to be dry!
Thankfully, Harper Thane was exactly the girl for the job. A missing driver's license for a balding middle aged man called 'Martin McQueen' might have looked a bit suspicious in the hands of a 20 year old sorority girl, but not only could Harper make herself like like a balding middle aged man, but she could make herself sound like a jaded on-the-road salesman. In short, unless the store owner decided to invade her personal space, there was no way of knowing she was anything other than what she claimed to be.
Yes, wheeling the crates across campus might have drawn some attention, but when they appeared to be crates of single ply hand-towels for paper hand-towel dispensers, nobody batted an eyelid, or followed them down behind the old science labs to see them apparently vanish into thin air.
Her job done, Harper let all illusions drop, adopting her much more pleasing, natural appearance, before disappearing up to the dorm rooms to freshen up, taking a quick shower before deciding what to wear. Swimwear underneath, she decided, because someone was going to fire up that hot tub and she didn't want to have to come back up here and get changed. She just hoped that Derek hadn't left it dialed up and left it sitting there like an unexploded landmine, set to take some unsuspecting freshman to some weird place in the past or future. That was a bit of a buzz kill. Always check the dial.
Jeans, wand shoved into the back pocket, because she didn't need to hide it amongst Phi Mu Lanbda, but she also didn't trust the others not to cast something at her by accident (or as a joke). And a black tee. That would do...
... meanwhile, a few doors away, Steve Hammersmith was, reluctantly, removing his wand from the neck of his bass. It looked pretty feeble on its own, but he didn't want anyone touching his bass at the party (if he knew one thing about wizards, it was that they were good at breaking things... he definitely was). So no bass, but he'd probably still need to pull a prank at some point this evening and it was important to have the tools to do it.
He opened his door, sauntering down the golden brick corridor and to the stairs leading down to the common room where Harper had left the kegs sitting out, ready for someone to tap them. He paused for a moment by the stairwell to tack up a poster of his band's next gig - never hurt to do a bit of advertising - before continuing on his way...
Appearance: A lanky-looking young man looking quite fragile. Pale skin that could be mistaken for a ghost or a corpse. Standing around 5’5 and weighing around 140 pounds, he usually hides his body in his heavy-looking clothing. He has dark brown hair and blue eyes, long and curly, reaching past his ears, and he has high cheekbones and deep bags around his eyes. Something noticeable about him as well is how rough his hands are.
Strengths and Weaknesses
Specialty: Artifice
Any Unique Spell: Helmut has a specialty spell that allows him to control and manipulate toys and dolls. He can manipulate any toy but not any other inanimate object. Helmut also created toys that he made to be used as weapons. These toys are hazardous and, unfortunately, could be confused for an average toy. Of course, they only attack when Helmut gives the command, so for the most part, they look like regular toys. The weapons and toys are very deadly and can cause immense damage.
Non-Magical Skills: Helmut is a talented toy/doll maker who can create any toy from most materials. He is also a skilled painter, usually creating strange and somewhat controversial art pieces.
Misc. Weaknesses: He is not very strong so that he wouldn’t be perfect in a fight. He also has entomophobia.
Background
Major: Art
Backstory: Helmut’s family is a long line of toymakers and wizards. They were initially living in Siegen. They were using a particular spell that would give the toy’s life. This, of course, caused his family to be attacked by the villagers. They were moving from town to town while making money from creating toys. This caused his family only to use their kind of magic to defend themselves if threatened. Some of his family members would use their magic to send the toys to attack and even kill the family’s enemies. However, for the most part, they were seen as harmless toymakers.
During WW2, his family used their magic to help spy on the Nazis and to kill high-ranking officers. After the war, they moved to America, where they became famous for their unique and beautiful toys. His grandfather Peter started a company called Puppenmacher. This company became famous, almost rivalling Mattel, Parker Brothers, and Hasbro.
At a young age, Helmut was antisocial and would rather hang out with his toys. The one thing he was good at was drawing and painting. As a child, he took lessons from his uncle, an art teacher. His grandfather taught him how to create toys and use the spells to bring toys to life. He gained some other artist friends in high school and gained some fame for his art. He went to Arizona State to further his studies as an artist, using his toymaking skills as part of his art.