Fairmouth: The City That’s Always Awake™. A sprawling metropolis full of twinkling lights, lavish restaurants, and an unfortunate smell that comes from some of the storm drains every now and again, it is the go-to place for the young and old alike to come and seek their fortune.
More than that, it’s the go-to place for Inscribed and Mundies alike to try and seek their fortune. Key word, of course, being try.
Every one in twenty people is born with something called an Epithet: a word written on their soul from the moment they come into this world, to the moment they leave it. This one word allows them to tap into a variety of talents and abilities, though whether those abilities could be called “useful” depends on the kind of word you happened to be born with. The luckier of the population might find themselves with “fire”, or “clairvoyance”, or even “miracle”.
Then there are the not so lucky. “Lotion”. “Boredom”. “Egg”. Words necessary for everyday vocabulary, but not usually what would come to mind when you thought of superpowers. Rather than having their powers fall into their lap, these Inscribed are forced to be creative about the use you can get from a word like “chair”.
Additionally, not only do Epithets make certain people more lucky than the rest of the population, but they grease the wheels of life for their users in other ways, too. Why hire that hard-working Mundie fresh from medical school, when someone with a “healer” Epithet is already waiting at the door? Why give the architect a chance when “skyscraper”, “bridge”, and “foundation” can do what would take months for him in seconds? Not only does this force Mundies to work even harder for their lot, but it also causes conflict between Inscribed. If, for instance, an Inscribed hoped to be a fisherman, and their Epithet was “bread”, they would be politely directed to the bakery job down the street instead of encouraged.
But Fairmouth promises to be a land of opportunity for all, Mundie and Inscribed alike. Here, it says, you can be whatever you want, Epithet be damned. But some might find that to not be entirely true. And some might find that this so-called freedom might encourage the wrong kind of people.
Regardless of who you are or what you do, you have found yourself in Fairmouth City. The question now is: what will happen now?
Welcome, one and all, to Fairmouth City: an Epithet Erased/Anime Campaign inspired RP! I fell in love with the system after watching EE, and though the whole Epithet system is going to be used for the story, the plot and setting, along with a few other things, are going to be different.
Fairmouth City is intended to be a semi-sandbox roleplay, but with various arcs and plots for characters to come together in. My hope is for these arcs to have a large emphasis on the characters, and for the players to offer their own plots and story beats to keep things flowing. As for the tone, though it won’t be intended to be wholly slice-of-lifey, or as cartoony as the source material, I embrace any and all silliness that comes the way of the RP. What I’m getting at is essentially that both seriousness and absurdity are welcome.
With that said, though, I do have some rules and guidelines, along with some suggestions and tips about creating an Inscribed or Mundie character.
- Basic rules apply. No powerplaying, no unfairly overpowered characters, no stealing content, so on and so forth.
- I would greatly appreciate it if you could discuss any big plot ideas with me! I don’t mind character based arcs cropping up, but if you have something major in mind, I would like to know, just in case I already have something planned.
- Keep things civil OOC.
- There’s not going to be any real posting order, but a good rule of thumb would probably be to wait two posts after your most recent post before putting another one up.
- I would greatly appreciate if you could give me a heads up before leaving! Even if things are slow or inactive at the time being, just a quick message of “hey I’m dipping out of the roleplay” would be appreciated.
- Be creative, and have fun!
- Inscribed are only born with one Epithet. Usually people realize that they have an Epithet once they understand language: a baby, who has no idea what words mean, won’t be able to tap into their powers.
- Tied into this, an Inscribed’s use of their Epithet is tied to their perception of the word, and how creative they can get with it. If someone has the word “dough”, they can take it as the food type of dough, the money type of dough, or even both. They can use this to manifest dough/money, make dough that can heal someone, and just generally get weird. Feel free to play around with a word and associations to an extent. If you have the word “lamp” and you want water abilities to come from it, you need to give me an explanation as to why, and where that logic comes from. If you can give a good explanation, then go nuts!
- Epithets are not genetic. Two Mundies can have an Inscribed baby, and two Inscribed can have a Mundie baby.
- If an Inscribed is skilled enough, they can more or less enchant an object with their Epithet.
- Twins are usually the only people able to share an Epithet, but this isn’t common.
- In some cases, a person’s Epithet will have effects on them, negative or otherwise.
- The regular people, more or less.
- Because the world is weird, Mundies are allowed to have abilities to an extent. They can be superhuman in their own ways, like extreme athleticism or speed in building or other things, but they shouldn’t be able to shoot out fire or manipulate time or anything like that.
- That’s about it.
Gable Clinic: A clinic situated in a more questionable side of the city. Clean and well-maintained, you can receive treatment for colds, cuts, missing parts, too many parts, and so on. The owner accepts payment in money, trades, and favors (these favors often decided at a much later date).
General City Areas: Pretty much what you would expect from a city. Parks, hospitals, apartment buildings, so on.
Feel free to add to this if your character runs a business, or goes anywhere that you would like mentioned!
(An image isn't needed, but feel free to add one if you want one in. Otherwise, you can delete this bit.)
Full Name:
Nicknames/Aliases:
Age:
Gender:
Epithet: (If applicable. If the person is an Inscribed, put their Epithet, and give a brief description of what it can do. If they’re a Mundie, replace this with “Mundie”, please.)
Abilities: Three or so is a good number. What can they do that’s noteworthy?
Weapons: Any notable weapons or such they carry on them? These can range from anything as practical as guns or knives, to the absurd. Parasols, crossbows, a dumbbell they like to throw at people, etc.
Description: (What do they look like? Even if you've got a picture, a bit of writing would be nice. Include their usual attire, any notable scarring or markings, etc.)
Personality:(A brief outline of their demeanor.)
Skills: (Practical skills, outside of their Epithet, or weird unnatural skills if they’re a Mundie and have any. Things like sharpshooting, first-aid, and other things would go under here, along with their talents.)
Weaknesses: (Achilles' Heels that can be exploited by enemies.)
Brief History: (Any notable events in their background that might have shaped them. If you don't want to reveal too much, that's fine! You can make this as long as you want, or you can just give a few bullet points of information, I’m not picky. As long as you give me the essentials, we’re good to go.
Other:
(Anything else you think everyone needs to know about your character.)
I've got an interest in Epithet Erased. Admittedly I had been planning on running my own plot/RP before I saw this and was worried that I would be ripping it off, haha. Would it be alright if I were to run my own? I just don't want to step on your toes by any means.
Standing at 6’0” even, Cole is a lithe young woman, with muscles built up from years of hard work and exertion. Her skin is light brown in color, and her hair, while naturally dark brown, currently lies in dark blue curls long enough to reach her back. As a result, she tends to keep her hair tied up or styled to keep it out of the way. She has warm hazel eyes, and tends to have a somewhat teasing smile on her face when relaxed.
Her fashion sense is by far the most remarkable aspect of her appearance, however. Though she has no trouble making more sensible outfits for her customers, she prefers a more avant-garde style for herself. Ranging from mask-covered skirts to mantis kimonos, if there’s a theme or subculture, it’s likely that Cole has attempted to dabble in it at some point or another.
Personality Traits
Cheerful and easygoing, Colette isn’t one to let life get her down when it throws a few hard punches her way. She views life in a “glass half-full” capacity, taking lemons and making lemon cake, and isn’t one to put up with the things that do manage to get under her skin. She has a high level of patience, however, and a somewhat astonishing level of acceptance towards the weird and unordinary.
Additionally, she has quite the playful streak, lightly teasing her friends and having no shame in flirting. If she strikes a nerve, Cole will immediately back off and apologize, but will otherwise try to keep up a friendly banter among loved ones and strangers alike.
Skills
- An accomplished seamstress, and one with an eye for style. - Has a knack for reading people, and a strong sense of empathy. - Possesses an affinity for nature. Oddly enough, Cole has a particular fondness for insects and arachnids. - Very good with makeup. - Can hold her own in a fight, and knows how to treat wounds.
Weaknesses
- Fairly impulsive. - If someone needs help, she’ll try to assist them, even if it backfires horribly on her. - Has a tendency to surround herself in people that she probably shouldn’t be surrounding herself with. - Though not unintelligent, tends to act more with her heart and less with her brain. - Knows how to fight, but prefers not to.
History
Was born in a middle class werewolf family. Was looked down upon by supernatural elites, decided to spite them, became a fairly well-known and well-regarded stylist and model among the human world, and in some supernatural circles. Will go more in depth later at some point.
Misc. #006400 Misc facts.
My very shitty character profile with a very barebones history.
Dawn had become accustomed to the various thumps and grumbles of the car by this point, but still couldn’t subdue the little start that went through her at this latest one. She wasn’t the only one- around her, the cries and curses of her fellow students sounded out, followed by a low chuckling from the driver. “Sorry about that, folks,” he said cheerfully, “Didn’t expect the bump to be that big.” From somewhere behind Dawn, she could hear a boy protest that that was what he had claimed the last time, which only prompted another chuckle. “Sorry, sorry. Just a few more minutes ‘til we’re there, though, so y’all just hold tight.”
If the movie she had put on (Watchmen, something Dawn had watched a few times in the past) was any indication, they had been in the truck for about two hours now, give or take. Before that were several bus trips that had taken about five more hours altogether, and a plane trip from Italy that had taken a day. Of course, there had been little breaks between them here and there, but it was still longer than Dawn had ever traveled before in her life. Doing her best not to disturb the computer settled in her lap, she stretched her legs out a bit in front of her, rolling the joints in their sockets in an effort to get rid of the stiffness that had settled in them. She hoped that there would be a chance for her to walk around a bit before orientation started- it would be nice to get her blood flowing again.
Luckily enough, a few minutes after the film drew to a close, and Dawn had begun to flip through her library for something else, the truck stopped- with a loud groan and a fair amount of tremors, befitting the driver’s earlier track record. Once again, several other kids shouted obscenities in response, but several had had the good sense to hang onto the seat in front of them this time so they weren’t flung face-forward again. Shaking off the impact, Dawn shut the laptop’s monitor, slid it back into its case, and rose to her feet as soon as the driver announced they had reached their destination.
Dawn wasn’t surprised when the truck sped off as soon as all of their luggage was unloaded, a bright “Welcome to Marchand!” shouted into the air as the vehicle rounded out of view. Oddly enough, she had started to like the man. Shaking her head, Dawn gathered up her suitcases, and turned to face the school- her school, now. Instead of immediately powering through the gates, however, she found herself gazing up at the building with a sort of awe.
It was...large, to say the least. It swallowed up most of the yard surrounding it, then reached to the sky when that wasn’t enough to satisfy its appetite. The building was mostly made up of some kind of cobblestone, the only other color being a smattering of green that came from the ivy creeping up its walls. A sizable oak tree stood in front of it, a fair distance away from the windows, and in front of the school itself was a pathway lined with some kind of flower bush. By all means, these were telltale signs that the place was far older than just a few measly years, but Dawn didn’t bat an eye at the apparent inconsistency. The chances of a Terramancers being excluded from the building team were very, very slim, after all.
Dawn’s first thought was that it was charming.
Her second thought was to wonder how she would manage to navigate the place.
Steeling herself, Dawn pulled her luggage along the stone, up the stairs, and into the maw of the school. Much to her surprise, the lobby appeared quite...empty, save for herself and a few of the other students that had come with her on the truck. She supposed that she shouldn’t be too surprised- after all, her ride had been one of the earlier ones- but it was still somewhat shocking given the size of the place. Taking as much of the view in as possible, she followed the rest of the students to the office to sign herself in.
The woman behind the counter said little as Dawn scribbled her name into the roster- only that she needed to report to the common room at once before handing her a few papers. Dawn began to flip through them after leaving the office, and escaping the bored stare of the receptionist. Inside the stack was a map of the school, a schedule, and a list of rules. The map was tucked under her arm for the moment, while the other two sheets were promptly folded up and slipped into her coat sleeve. She could look at them more thoroughly once she got herself properly seated.
Dawn took her time traversing the hall, taking in the sights and enjoying the quiet of the halls. For all of the driver’s road rage, he certainly got them there on time- if not earlier, if the lack of other students was any indication. Glancing about the place, she mounted the stairs, and entered the common room.
The common room was...an interesting place, to say the least. While the wallpaper was a deep, pleasant green, the floor rich cherrywood, the furniture was a bit less easy on the eyes. It clashed horribly in style and quality, a scramble of assorted items that had been haphazardly fitted around the place. Decorated animal skulls glared across the room at the newest television to hit the market, and leather chairs surrounded a tapestry of bears fighting...some sort of sky wolf. Mahogany desks, hand-sewn carpets, vending machines…and hanging above it all, a cheerful banner reading “WELCOME, STUDENTS”.
A plaque against the wall offered some measure of explanation.
“We here at Marchand give our sincere thanks For the generous funding and donations Provided by the families listed below.”
Blinking owlishly at the odd decor, Dawn stepped inside, gaze roaming and coming to a rest on the buffet tucked against the far wall. Closer inspection of the table revealed an assortment of foods- pancakes, meats, fresh fruit- along with a small sign encouraging students to help themselves. Breakfast, although it was late enough in the day for the meal to be more brunch than anything. Either way, the travel had admittedly made Dawn quite hungry, and she wouldn’t be turning down free food. She swiftly piled her plate and retreated to one of the tables, tucking her belongings under her seat as she did so. As Dawn ate, she took out her papers, studying them between mouthfuls.
Given the current vacancy of the place, she had plenty of time to get herself oriented with Marchand.
I'm EchoicChamber, though I mostly go by Echo.
I'm in my twenties, and returned here on a whim.
I have no idea what's happening at any given moment.
<div style="white-space:pre-wrap;">I'm EchoicChamber, though I mostly go by Echo. <br>I'm in my twenties, and returned here on a whim.<br>I have no idea what's happening at any given moment. </div>