@Holy Soldier I assume that with this adaptation the CS is accepted ?
The more you add, the longer you delay approval lol. [...]
If you put the turn restriction in your CS and do not add anymore crap, then your CS should finally be good to go.
Duration being what you said how long your character can resist magic damage before it harms him.
Petrification - When activated, this ability reinforces Kerylun's body, granting resistance to physical and magic attacks. It lasts until he decides to turn it off, but it also makes him a lot more lumbering and less agile. This downside is not changed by level.
Level 1: Slight resistance.
Level 2: Moderate resistance.
Level 3: High resistance.
@Fetzen Reworking the guy into a gargoyle sounds amazingly cool. You can keep most of your stuff, simply change the toxin to “stone skin” or something. Also, I'm looking forward to having our characters clash. You'll have to invent some reason to not tear Seth to shreds though, might be a short adventure for him otherwise :P
Petrification - This is an active ability that doesn't last long, but grants him increased damage resistance so he can engage in melee combat and make full use of his physical prowess.
Level 1: Kerylun's upper layer of skin becomes tough as granite. It becomes very resiliant to superficial damage like cuts and scrapes. Exposure to excessive heat, cold, lightning or other elemental effects does only cause reduced damage as long as it is very short.
Level 2: The effect expands inwards, now involving the entire thickness of his skin. Damage reduction is also applied to stabbing damage like arrows or sword thrusts. Time of exposure to elemental attacks before damage reduction fails is increased.
Level 3: The effect expands further inwards, including his muscles and tendons. Damage reduction is now granted against all kind of physical attacks except very heavy blunt weapons. Exposure to elemental attacks has to be long in order to break through the damage reduction.
Level 4: Kerylun now basically has the consistency of a tank. Damage reduction is granted against all kinds of physical or elemental attacks/effects with no limit to the time of exposure.
<Snipped quote by Fetzen>
*digs into instructions for Mark VII Dragon, Project: Sulley*
Enter Password:*****************
>Password accepted
>Loading Data...
>Data Loaded
>Sulley.exe
You'll see if you challenge him.
<Snipped quote by Fetzen>
meh...Sulley can take him :)
[...]
Your hammer features a state-of-the-art anti-theft system. Whenever you put the hammer out of your hands and leave it unattended, it will turn into an immoveable object.
WARNING: Do not deploy in the following situations:
- inside moving airplanes
- while riding horses or dragons
- starships
- >list continues...>
Doing so can result in fatal injury.