Wasn't the Black Knight "None shall pass," though?
1
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2 yrs ago
You ever realize that you haven't changed your status in months, go back to change it, and then wonder what the *fuck* your previous status was even talking about?
12
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2 yrs ago
No, no, they clearly are referring to Ohio -- which Georgia is geographically south of, so the theory is still sound.
I'm an exceedingly enthusiastic roleplayer who's been writing for about ten years now and yet still hasn't managed to produce any kind of solo piece of writing worth reading. I like to consider myself a good writer, but that's kind of a matter of opinion, as many would argue that my tendency to ramble on at entirely excessive length about things is boring rather than interesting. I'm also incredibly OCD about formatting, so if you're wondering why my bios look so fancy, that's why. It's just something I do because... reasons, I guess.
Anyway, as you've probably noticed from my avatars and RP choices, I'm more than a bit of a fan of anime and manga, but also enjoy movies, video games, the occasional comic book... the list goes on. For you see, I am not a mere dork - I am the one spoken of in legends, the one whose dorkiness transcends all forms and boundaries. I am... the Legendary... OMNI-DORK!
...Anyway, thanks for dropping in to check on my profile! Hope to RP with you sometime!
@Raineh Daze: I said "usually" not "always," and also "EVERY SINGLE," not "most of." Normally, even series that tend to focus more on teams than single characters split them up a little bit save for really important fights.
I'd suggest letting Pink do something to help with the overall combo attack we have going here, like dragging it down/knocking it over now that Aegis hit its legs. That way, everybody does a part before we do the grand finisher.
Posted! Figured I'd try using every one of Aegis' powers in this fight, so her Marking has gotten in on the action, too. Aegis is pretty much all about finding creative ways to hit the other guy really hard. :P
As Aegis watched the others fight the beast, looking for an opening to dart back in and attack, something unexpected happened. Suddenly, a blur of silver tore past her so quickly she couldn't even see it clearly, slamming into the Negari and striking cleanly across its chest and underbelly with a single stroke. The purple-haired magical girl gaped as black ooze began spewing out of the breach, and the new arrival shouted to them something about how that was its weak spot. Well, then, that information was all she needed. She'd just close in and then-
...Oh, right. The last time she'd tried a directional leap, she'd nearly crashed into a building a whole block away. Using that trick would be the only way to close the distance fast enough to avoid being crushed under its many stamping legs, but if she did that, she'd probably just slam into its chest as a human projectile. Even with her increased durability, she wasn't sure she'd survive that, and even if she did, she still didn't want to end up embedded head-first in an Negari's gut. Still, some of the other girls might be able to... Yes! Come to think of it, Midori had displayed some kind of high-energy projectile move. Then, if they could just give her the time to set that up again...
"Umm, Pink-senpai, please keep holding it in place! I'm going to try to take out more of its legs!" Shouting this to the ribbon-wielding girl as she ran past her, Aegis reached out her hand, placing it against a particularly large bit of concrete uprooted and sent flying when the beast had first shambled onto the scene. A faint glow of violet shone for just a moment, and a nearly invisible symbol of a hand inscribed itself onto the debris. Then, drawing back her right leg, she brought it forward like a football player going for a field goal, releasing a "Push" right as she did so. The tremendous force sent the concrete shard flying straight towards the Negari, slamming into the side of its head. The creature reeled, black ooze trickling from where a couple of its entirely-too-many eyes had just been. However, in the same movement, a second sigil had appeared on the side of the stone.
She drew back her left hand. Even if she couldn't push herself forward with a jump, maybe if she just... A burst of force erupted from her palm, and a backlash slammed into her, picking her up bodily and sending her flying towards the Negari, but a bit slower than she had before. This gave her time to extend her left leg, a "pull" rune forming that caught hold of the beast's already crippled leg from her earlier attack and ripped it completely free of its socket. Landing on this in mid air, Aegis jumped backward on instinct as the enraged Negari flailed its restrained pincer in her direction, but wasn't quite able to reach her. Flipping head-over-heels, she only barely managed to right herself and land standing up, now in a freshly opened gap between two of the Negari's legs. Reaching around with her right hand, she tapped the inside of one, then delivered a rather unimpressive spinning kick to the other which didn't seem to do anything. Seemingly satisfied with her attack, however, Aegis hopped back, releasing a barely-charged push to send her flying away just as the beast stomped, bringing down its foot where she'd just been standing.
"Link established! Chains, activate! One, two!"
The phantasmal spectre of a chain formed between the rock embedded in the side of the Negari's head and the back of its leg, and in an instant, the giant shard of rubble tore out from where it had embedded itself, shooting downwards and slamming into the back of the creature's joint. The limb caved outward, breaking in half as a second chain formed, dragging the stone clear through the beast's leg and slamming it into the next in line, which broke apart in the same fashion. The Negari howled, and staggered, barely able to keep from falling to the ground with more than half of the legs on the left side of its body torn out. Ugh... just looking at what she'd done made her feel sick, but she had bigger things to worry about right now! If there was ever a chance to end this, it would be now!
"Now, senpai! Pull it to the other side so that it falls!" She searched the area, and found her eyes settling upon the lightning-wielding girl from before. "Midori-san! Now's your chance! Hit that weak point on its chest!"
In the frenzy of battle, Aegis Violet had almost forgotten to be scared. And so it was that she didn't even realize that, just like that, when her mind started working, she'd found the perfect way to give the others a shot at victory, in a battle she'd first assumed was hopeless for her.
(If you wanna make it go all according to plan, feel free, or, if you want the attack to fail miserably, that's fine by me too. Just remember there may or may not be a second Negari waiting to screw us over.~)
Hmm... This might be interesting. I've got a girl with a bizarre video camera themed Quirk who I haven't gotten the chance to use much, and would love to write more. Lemme just copy/paste this description I have sitting around...
Her Quirk can be turned on to record whatever she is looking at, then lets her shape a shell of quantum particles covering her skin in order to recreate things her eyes have stored. However, it has a range limit, the projections are only tangible so long as she's looking at them to maintain their internal cohesion, and the whole process is powered by electrical currents from her nerves running through silicon fibers grown into her hair in order to encode data, so she has a data storage limit - symbolized by her braids unraveling as she records things - and also needs to "charge" between uses by resting - helpfully visualized as a glowing power bar forming on her hair around the crown of her head, accompanied by video camera symbols like || or the Play arrow or a recording dot for whatever she's currently doing. Also, if her hair gets wet while her Quirk is on, she loses her stored data. Oh, and she has a giant ahoge which is necessary to serve as an antenna for ranged projection, and if it's damaged, she can't control images at long range.
Also, just a mild nitpicky suggestion, but maybe to make it easier to decide who gets paired with who, we could list who's playing what Heroic Spirit Class on the character sheet? That way we could easily see who still needs partners and the like.
Age: Physically, about 16. Mentally... she's lost track. 20? 30? 50? Who knows...?
Gender: Female
Appearance: Mira is a short, doll-like girl, who has been left lithe and pale by a life spent almost exclusively indoors, locked away from society. Her long, dark hair tends to be just a little bit messy despite its natural straightness, as she doesn't take very good care of herself. Nevertheless, despite her unkempt, gloomy appearance, she tends to strike beholders with a strange sort of fascination - her pale skin, raven hair, and silvery grey eyes just seem so... odd, somehow, as if she doesn't really belong in this day and age, but rather strolled out of some kind of old portrait. Of course, her tendency to dress up in fanciful getup such as lolita fashion or pointy hats doesn't really help much, but even without taking her odd choices of attire into account, there is just something incomprehensibly strange about her. This sense of out-of-placeness and separation is a hint at her true nature as an inheritor of an old mystery, and the last successor to the bloodline of a Witch.
Personality: Cripplingly shy, chronically depressed, and wracked by more fears and phobias than one might care to count - most prominently agoraphobia, but with many others tacked on - Mira's attitude is exactly what one might expect from an individual whose very Origin is "Isolation." Terrified of the outside world, she has been, up until this point, too scared to even contemplate setting foot outside of her mansion. However, with the coming of the Grail War, and her own selection as a Master, she's had no choice but to either comply with the system, or leave behind her home and belongings and place herself in the care of a Church-sanctioned administrator. As a Witch who would likely be considered an aberration fit to be purged by the Church, she has understandable reason not to trust even a member of the Assembly of the Eighth Sacrament, and thus has refused to do so.
However, unlike the other Masters, she doesn't really have much of anything she'd call a "wish" that is unattainable by normal means. She's simply afraid of the outside world, of the Humans who reject the possibility of a mystery like herself - One Who Is Separated From the World - and even moreso of the Magi who bend that world to their own ends. Left alone for so long, she has instead taken to a solitary existence living by herself, hidden from the outside. She was satisfied by this, in a sense, as it meant she didn't have anything to be afraid of, and could simply spend her days in peace. But, there is one thing she's always wanted. Having had nobody to talk to ever since her mother's death when she was an child, she's slowly grown desperately lonely through the years, and wants nothing more than to have somebody she can trust who will show her kindness and keep her company.
In this sense, she's remarkably childish, even moreso than she appears. Satisfied by simple games and reading children's stories, she's come to want a friend to enjoy those things with. Even all alone, she likes to dress up in the fanciful, old-fashioned dresses her mother left behind, upon the style of which she's fashioned several new garments of her own. In particular, there's one outfit she made for herself which she cherishes above all the others - a black dress of slinking silk, a heavy, fur-lined cloak, and a tall, wide-brimmed, pointed witch's hat. Whenever she needs a confidence boost, to assure herself that she's safe and separate from the outside world, she'll dress in this attire, and will oftentimes take on a demeanor that more befits a bold and brazen Witch, boasting of her abilities or threatening those who oppose her with curses. She doesn't really mean most of what she says, but to her, it serves a similar purpose to some forms of meditation, helping to clear her mind by distancing herself from her real thoughts and fears. In this sense, it's no different from a child's game of make-believe, but it does help her overcome her cowardice through disassociation when the need arises.
She has no knowledge of modern entertainment or technology, and no real concern with it, as it is anathema to her own Mystery. Her hobbies are reading books, sewing, and practicing her magic, even if she doesn't think she'll ever have any real use for it. She's a kind, gentle girl who, under normal circumstances, would probably never hurt anyone. But, the Holy Grail War can hardly be called "normal," and Mira is now forced into a place where her fear may get the better of her tender heart, and she'll be forced to kill or be killed herself. But, if it will mean returning to her peaceful life, and possibly even having someone to break the monotony of her solitary life, then maybe risking her life is worth it...?
Skills: She can sew her own clothes, grow her own food, and take care of her own mansion - albeit most of these are done with partial assistance from her familiars. She's also got a strange ability to make animals like her - possibly rooted in the fact that they view her less as a Human due to her Mystery and upbringing.
Abilities: Mira herself, being only half-inheritor to the Witch's bloodline, has very few magical circuits. Those she does possess, however, are of exceptional quality, far beyond that of even prodigious modern mages. Because of this, she's capable of providing her Servant with tremendous amounts of power, perhaps even enough to boost his or her functional stats, provided that they're fighting close to Mira. However, due to her predominantly defensive strategy, this is seldom the case, forcing her Servant in most cases to fight without support save when Mira sorties personally, necessitating a high level of Independent Action or, at the very least, energy efficiency in order to stay safe. However, she lacks any elemental affinities whatsoever, substituting instead her Origin of "Isolation," with an additional focus provided by her Mystery - "One Who Is Separated From The World."
Due to these twin affinities, she naturally excels at magic that focuses on the division or displacement of the world - most particularly, the art of constructing Bounded Fields, as well as the spell "Flash Air." Although most users of this latter spell are limited to low-level substitutions of one item for another, Mira is capable of much more advanced feats, such as substituting one room for another to make doors lead temporarily to different places, or substituting areas of space to displace objects. In order to do this, however, there is the caveat that she must have a complete grasp of the area she's attempting to cast the spell on, forcing her to share her perceptions with either her Familiars or her Servants in order to gather the data she needs to reliably cast the spell.
As for her Bounded Fields, these are where she truly shines. By offering a sacrifice of a body part, or a pre-prepared offering of her own blood or long hair, she's capable of imbuing a Bounded Field with her Origin. As a defense mechanism over her mansion, which resides on a large convergence of leylines ideal for the manifestation of the Greater Grail, she's prepared several nested Bounded Fields over the same spot. The outermost layer imposes "Isolation" upon the territory within, separating it from the outside world and the perceptions of non-magi outside, while also offering sublime protection from attacks launched outside of its radius. It resists the efforts of those who would attempt to enter, but can be broken through either with sufficient ritual preparation, or simply through the priority of a Servant's Magic Resistance or a particularly powerful usage of Prana. However, upon entering, one will encounter a true anomaly.
Although it appears that those who enter are somehow "warped" to another location, leaving them isolated - a feat which would approach true Magic - in reality, this is nothing more than a sleight of hand, achieved by placing multiple "layers" of Bounded Fields over the same space. Each person who enters is placed within a different "layer," creating a division that makes them unable to see or interact with those not in the same "layer" as themselves, thus presenting the image that everyone else has been "warped" away. This is incredibly effective against other Masters, as they are cut off from their Servants and unable to support them with Prana or call upon them while inside the Bounded Field, save through the usage of a Command Seal. This might even extend to Servants with little to no Magic Resistance, preventing them from either aiding their Masters or escaping. However, those with high Magic Resistance, such as the Knight Classes, have a vastly superior Priority, which prevents the Bounded Field from fulfilling its function of imposing them with "Isolation." And, due to the Shared Perception of Servant contracts, if one's Servant is not affected, then neither will the Master be.
It also serves as an incredibly effective defense for the Bounded Field's creator, however, as Mira, too, is placed in the innermost layer of the Bounded Field system, at the very center of the ritual. While inside, those who would intrude can't reach her without first dismantling both the Bounded Field containing them (from the inside) and the one containing her (from the outside) - a difficult task when she who is aware of all the other layers is using Flash Air to transport curses to their location, alter the structure of the area around them through displacement, and assail them with golems and other such Familiars. The Witch's Mansion is thus rendered a truly terrifying magical fortress, made only the more formidable by the Servant who protects it. However, on the downside, it also means that her position is obvious to her enemies, and that they'll likely make their way towards her by the most direct means possible, barring interference on her part. And, even if she has a great deal of magical power, employing curses remotely via Flash Air tends to deplete this rather quickly, making it a matter of endurance rather than a direct confrontation of power. If she can't eliminate her enemies before her Prana runs out, she'll be in a difficult spot.
Similarly, outside of her Bounded Field, and without the support of her Familiars - who are tethered to the area surrounding her mansion for the most part, as they draw on Formalcraft Rituals and the native Mana of the Leylines for their sustenance - Mira is significantly less of a threat. Unable to perform more advanced feats of Flash Air reliably, she's thus left to rely on the curses bequeathed to her through her Magic Crest. While all of these are tremendously old and powerful, being handed down amongst Witches for generations, they can be difficult to land on a mobile enemy not singled out by her Origin. Among them, she has a few she relies on most often. One example involves the creation of tiny wires which inflict a curse of numbness upon those who touch them, slowly withering their nerves through consecutive contact until they are paralyzed and die. Another forms darts shaped like crow quills to rain down upon a target, eroding living flesh through necrosis until it rots away. Yet another is a gas that, when released from a vessel, will slowly strip away the strength of those who it touches. While all of these could be resisted by Servants with strong Magic Resistance, or Masters provided with adequate defensive measures, for any Master found unprepared and isolated within the labyrinth of the Witch's Mansion, they could spell certain death.
Aside from this, she's adept at crafting golems, in most cases fashioned after dolls and mannequins. Most of these, in addition to being reasonably powerful physically, contain curses inside of them, making it just as dangerous to destroy them as it is to fight them while functional. She also has a flock of crow familiars, which, while utterly useless in a fight, nevertheless provide her with valuable sensory data as her scouts. Finally, she has a black cat that has followed her ever since it somehow managed to stray onto her manor's grounds, before the erection of the barrier. He's not magical at all, but he does make her look more like a Witch. She calls him Whiskers. He likes fish.
Brief Backstory:
A Witch is never to fall in love with a Human. Although this rule has been in place since time immemorial, there are nevertheless those who break this rule. Mira is the result of one such union, with a father who, upon stumbling upon the truth of his wife's nature, tried to take Mira with him and flee the family. An altercation ensued, and when he couldn't have her, her father tried to kill both her and her mother, burning down their home in a fit. In order to keep her identity secret, Mira's mother fled to an isolated, ruined mansion on the outskirts of what was, at the time, barely a dot on the map. Rebuilding the manor over time through the usage of her familiars, her mother passed on to her daughter what she knew of magic, as well as the accumulated stockpile of curses within her Magic Crest. As if her duty was complete, the moment Mira had nothing more to learn, her mother passed away, and her daughter buried her in the garden, inheriting her territory and all of her familiars.
Heeding the warnings of her mother, Mira never once went outside, ever since the incident when she was a child. Humans and Witches were not meant to coexist, and she herself had no place in the world beyond the walls of her manor. All she knew of what went on outside, she knew from the storybooks her mother had left her, which she read dutifully every day, as if they would provide her whatever element of "life" she was lacking. Playing with her familiars, taking in animals that strayed onto the ground, and taking care of her home - these were the only things she knew in her quiet life.
Yet, in every book she read, it was always the same. There wasn't just one individual alone, but rather at least two, sometimes even more! Through the company of another, all manner of things became possible. Laughing together, crying together, even falling in love... Mira, forbidden as she was from leaving the mansion, and terrified as she was by her experiences as a child, came slowly to realize that it wasn't the world that was strange for not accepting her, but rather her who was strange for existing only apart from the world. These ideas amazed her, yet when she realized that they were all futile for her to contemplate, she fell into despair, growing to loathe herself and the way she was. At that moment, she understood why her mother had broken the ancient rule, had been willing to go so far just to experience the life that was denied her. But what could she do? She who had been born destined for isolation would live in isolation and die in isolation.
But then, as if by some magic that had heard her wish, something changed in the neighboring city, and a new "miracle" took shape within the earth. That night, Mira dreamed of a distant figure who called out to her, offering words into her willing mind, a formula to lay back the fundament of the world and delve deeply into its roots, drawing forth a "vessel" that would give "substance" to that "miracle," and, in so doing, would offer her a chance at the "life" she was lacking inside of herself.
Mira was afraid, but she went through with the ritual, and resolved to face the world that rejected her. In spite of her cowardice, she pressed on, in order to attain that which would spite the very basis of her existence, and set aside the rules that confined her to rot away outside of the world that rejected her.
On that night, she of beguiled blood rejoiced, for her wish might yet be granted.
Oh. Looking back, I probably hyped her Cursecraft way too much trying to sound dramatic.
To clarify, her curses, while old, still don't have nearly enough priority to do much to Servants beyond cause a mild inconvenience. The wording, particularly around the lines "While all of these could be resisted by Servants with strong Magic Resistance, or Masters provided with adequate defensive measures, for the unprepared and isolated within the labyrinth of the Witch's Mansion, they could spell instant death." were kind of vague on that.
It IS a major threat to Masters, but only if they're not careful, since most of her curses are used as traps - curse gas hidden in golems which is released when they break, wires placed in the path of unwary enemies, crow quills displaced into the area around them to strike, etc. Usually, the curses also require consecutive applications to bring down a target, with each one that hits softening them up a little more for the others to take effect more easily. So, it's also not "instant death," as I so mis-leadingly put it in trying to sound dramatic. I'll go back and change that now.
Oh, and let's just say there are ways around the Bounded Field other than just strolling in. I just didn't include them here because I didn't want to give away my weaknesses to everybody. :P
[url=https://www.youtube.com/watch?v=FZUcpVmEHuk]Oh, hi. Thanks for checking in.[/url]
I'm an exceedingly enthusiastic roleplayer who's been writing for about ten years now [s]and yet still hasn't managed to produce any kind of solo piece of writing worth reading[/s]. I like to consider myself a good writer, but that's kind of a matter of opinion, as many would argue that my tendency to ramble on at [s]entirely excessive[/s] length about things is boring rather than interesting. I'm also incredibly OCD about formatting, so if you're wondering why my bios look so fancy, that's why. It's just something I do because... reasons, I guess.
Anyway, as you've probably noticed from my avatars and RP choices, I'm more than a bit of a fan of anime and manga, but also enjoy movies, video games, the occasional comic book... the list goes on. For you see, I am not a mere dork - I am the one spoken of in legends, the one whose dorkiness transcends all forms and boundaries. I am... the Legendary... OMNI-DORK!
...Anyway, thanks for dropping in to check on my profile! Hope to RP with you sometime!
Nyanpasu~.
<div style="white-space:pre-wrap;"><a target="_blank" rel="nofollow noopener" href="https://www.youtube.com/watch?v=FZUcpVmEHuk">Oh, hi. Thanks for checking in.</a><br><br>I'm an exceedingly enthusiastic roleplayer who's been writing for about ten years now <span class="bb-s">and yet still hasn't managed to produce any kind of solo piece of writing worth reading</span>. I like to consider myself a good writer, but that's kind of a matter of opinion, as many would argue that my tendency to ramble on at <span class="bb-s">entirely excessive</span> length about things is boring rather than interesting. I'm also incredibly OCD about formatting, so if you're wondering why my bios look so fancy, that's why. It's just something I do because... reasons, I guess.<br><br>Anyway, as you've probably noticed from my avatars and RP choices, I'm more than a bit of a fan of anime and manga, but also enjoy movies, video games, the occasional comic book... the list goes on. For you see, I am not a mere dork - I am the one spoken of in legends, the one whose dorkiness transcends all forms and boundaries. I am... the Legendary... OMNI-DORK!<br><br>...Anyway, thanks for dropping in to check on my profile! Hope to RP with you sometime!<br><br>Nyanpasu~.</div>