Well, I was only really referencing the Yatalock as an easy example of something that was anti-fun. Yeah, CED got errata'd, but it's not as if people haven't forgotten how annoying that was, though. Even then, I agree there are a lot of outs, but again, it's probably the easiest thing to point out in regards to that. I also admittedly can't remember any other infamous locks on that level, so I guess that's my bad for being... Like that, I guess.
As for the next point on anti-PePe and anti-Spellbooks, well... Again, you'd have to tech those respective cards in, because maindecking them in a lot of decks these days hurts. You know, because Graveyard control and all that. I think things like Macro Monarchs and Yosenju really could care less about their stuff being banished, but in the end it depends on how hard it hurts any given deck in respect to your own. Also, starting blue boy plus Judgement in Spellbooks is like... Insane plus, and then you add the lock in and it's like... Ew.
Dark Law also requires teching in Mask Change II and a slot in your Extra Deck (and a Dark monster as fodder) if you're not running HEROes to begin with, and not every deck has those resources readily available. While it is certainly an option, you're also fishing
for the cards, and unless you can pull the Change out, it's not as reliable. If you can SS Shadow Mist or something, yeah, I guess that works, but the only deck I can think of that runs II that isn't HEROs is... Shaddolls, I think? Maybe BA variants or stuff using Phantom Knights? Lswarms? 's all I can think of in terms of more recent decks.
Droll and Lock is always a good tech choice, though, so you got me there.
But nothing about Rejuv eDrags? =w=;;
As for that last point, I would say that's easier said than done, if only because Trish and Gungnir shenanigans weren't a thing.
But yeah, no harm, no foul. Discussion is the best way to come to an understanding, after all.
(Also because I don't want to impose by bringing in something too antifun. I play too much stun and control.)
Edit: I didn't notice the 'no simulator' thing until now, but that brings ups and downs of its own. If someone goes second with the perfect counter-hand and is running the right deck, then you can wipe board and OTK on turn 2, especially with 4000 LP rules.