@Kenaron Caring and thoughtless to me seem fairly opposing. I would like you to change one of those, perhaps snarky instead of thoughtless? Or maybe realist? (as opposed to an optimist or pessimist?) Other than that small issue, it looks good to me, I think you were able to pull my interest with Kiana's backstory and assets, very well done with the creative aspect!
@Juicy Friday works for me, no worries there! Someone with more nefarious skills would be acceptable though a few thoughts to keep in mind, dark magic (if you're going that route) isn't something we'll uncover until we get deeper into outer space. And characters can have spotty backgrounds or who are paid killers for instance are fine, but at their core they should still be fairly good. If the world were to end I doubt we'd save evil folks above the nice guys. XD But say someone who makes deadly potions and sells them to make a living for their sick companion, would be an example.
- Natazume grew up on a small island called Shimmer Shores. She and her family ran a small fish market and soon began to export their catch to other communities. She has a younger brother named Kliver but unlike her, he doesn't have an interest in magic. Her family used to fish the old fashioned way with spears and fishing rods but when she began to dabble in water based magic, their family business took off. Kliver was vocal about his dislike of magic and how it tainted the art of fishing and being at one with nature. Their difference eventually became so heated that she left home to help others with her magic, as she no longer felt welcomed at home. -
Life:
- After leaving home at the age of 16, Natazume roams the world in her small fishing raft she made herself out of wood, iron, leather rope and a large light blue sail to match the color of the sky. A typical day for the woman consists of docking at whatever shore she is closest to and fishing for the locals. She sells what she catches and uses that money to pay for additional food. Normally her diet is based on vegetation and fish but sometimes she will splurge on bread. In the afternoon Natazume will sail onward and find shade under the large willow trees that crop out of the clear blue ocean. By dusk she had tied her raft to a willow tree and has settled in for a night under the stars. Since she finds comfort in being on the ocean, she seldom ventures onto land. Sometimes she'll follow a river inland but it's not often she does. -
Talents:
- Swimming -
- Fishing -
- Singing -
- Tying knots -
Flaws:
- Afraid of heights -
- Terrible liar -
Combat:
- Natazume has great skill in controlling water. On both of her pinky fingers is a small seafoam ring. These water filled runes allow her to control water and bend it to her will. She has been training on her own since she was ten years old though without a proper teacher and only a few books she could scrounge together, her skills are less about fighting and more about containing things. Though her magic she is able to summon orbs of water either in the air or underwater. These spheres can contain fish and other lightweight objects. She is also able to use her runes to banish water and create an orb of air for her to temporarily breathe under water. It is something she cannot frequently conjure though. Natazume is unable to turn water into ice though she is able to create small balls of water to use as medium range projectiles. Overall though, she is a lover more than she is a fighter. -
RP genres: Fantasy, Science Fiction and Exploration
RP size: Full but accepting future applicants for temporary roles or replacements
RP post expectations: 4-5 paragraphs once a week
- - - -
General premise:
- The world, like so many others in the universe, has gone through times of war and peace. Currently a comforting blanket of peace protects the world from its past conflicts and petty differences. The world is made up several kingdoms and yet at the moment, there is very little to complain about, very little to fight about. Magic flows freely through the world and most anyone with the time and effort, is able to wield it through various means such as runes, spells or potions/tonics. In the world there are many talents ranging from cooking to painting, to even juggling or knife throwing. Many myths depict a goddess named Aquis created the world that everyone calls home. It is a world where water covers 75% of the sapphire and emerald sphere. Most folks make money via fishing, sailing or diving. There are many islands, both big and small around the world where people make pleasant lives for themselves.
- As the sun rises on another blissful day, six white sleek egg-shaped pods descend downwards. At first glance they would appear to be randomly scattered throughout the world and yet the ones who dispatched them, have a method to their madness. These pods have intentionally crossed paths with people who have strong mortals, a good heart and mind. When they approach the pod's door slides open to reveal textures and lights never seen before. The seat is made of alien fabric, soft to the touch but once one runs a finger along it, it becomes somewhat rough like fish scales. The pods whisk away six strangers and send them into a stasis or forced sleep. When the half-dozen awaken, fifteen years have passed and their world appears to have been destroyed. Questions arise as to where they are and why they were taken...or saved.
- Why is their home gone and how did it happen? Where will they go now? The ship they are now on calls for a small crew to take the bridge and continue traveling deeper into space. The six individuals must band together to uncover the many secrets surrounding their new lives. Despite being in a new environment, it seems magic still works and it also seems other forms of magic are being uncovered. The group must find a new home, find new allies and evade any threats that they come across.
About the Ship:
The ship is very sleek and agile. It is called The Flock. In large main area are different labs for experiments and data collection. There are also six large private quarters for the six occupants of The Flock. There is a bridge, bar, high tech gym, kitchen, holodeck, digital library/records room, fabricated tropical pool, and other nifty features. Along the spine of The Flock, is where the six have been in stasis. The end of the tail itself is solid, meant to act like a sword slicing through enemy ships.
- - - -
Character creation:
- We will be playing fantasy tropes/stereotypes but at the same time the character shouldn't be a parody or mockery. The character has to be seriously crafted and handled. While this is meant to be a bit silly and whimsical in terms of tone, the character should have dreams and desires, should be well-rounded.
- Because fantasy and science fiction are coming into play, a character needs to be made to translate into a science fiction role. For example, a cleric who heals would be expected to take the role of medical officer/doctor. The loyal hero or wise mage would be expected to take the role of a first officer to work alongside the captain and offer advice. Someone quick their their reflexes would perhaps be suited to pilot the ship's controls. Think about both genres and how what talents would blend well together.
- Please give your character substance, characters fall on hard times but they also don't need to be haunted by bad luck forever. If your character has lost a love one, ask yourself if it's really necessary. Most of the time I find it isn't, and tends to never be mentioned by a character or consumes their entire mind and prevents them from being useful. If your character has a combat skill, truthfully gauge their talent on how much they have practiced, give them weaknesses and strengths. This isn't a combat heavy story but being prepared won't hurt.
- Interact with characters, let flirtation happen, let disagreements happen. These are strangers in a very stressful situation, characters will bond with some but have a tougher time with others. That said, the group still must function as a unit and for any unruly loner types who cause trouble, well I'm sure jettisoning a pod into space would be an easy solution to problematic characters.
- Other species/races like elves etc, may be allowed, just run it by me first and have a picture ready for me to look at since I'm sure if I Googled an elf, it would yield different results. Just make sure we're on the same page before you get ahead of yourself. I don't want many different races because this story isn't about that but about something bigger and I don't want a character to be defined by their appearance or whatever reactions it causes.
Character Sheet:
- Below is the coded CS, it's meant to be fairly quick and a bit silly, as I know it gets boring filling out the same CS over and over again. Please copy and paste this and post it in the OOC tab. When you have finished your sheet, tell me and I'll give you the green light to transfer it to the CS tab. I think appearances are important, hence the formatting, our IC will also have some formatting codes when it comes to skipping ahead and such. Since I have time on my hands, I have started to dust off my Photoshop program and will be making graphics for this RP. Do try to find high quality pictures for your character. I have my own CS finished in the CS tab, take a gander at what the end product should look like. Happy creating!
[center][b]Appearance:[/b] Show off your wonderful creation, must be anime based and preferably a good size/quality use the img code so it shows up as opposed to it being linked.
TBD
[b]Personality:[/b] All I need here is a list three positive traits and one negative trait.
[i]- 1 - 2 - 3 - 4 -[/i]
[b]Name:[/b] Give your character a good name, nothing purposefully tedious please.
[i]- TBD -[/i]
[b]Age:[/b] In their mid 20s to mid 30s would be perfect.
[i]- TBD -[/i]
[b]Origin:[/b] Briefly tell where they grew up and their family. This should be about a modest paragraph, nothing extensive but enough to paint a picture. I am leaving it up to players to make up cities and geographical points of interest so just be aware of what others say in order to stay fairly consistent. Remember it's a world of 75% water, which is a bit more than Earth, think more islands than large continents.
[i]- TBD -[/i]
[b]Life:[/b] In a modest paragraph describe how your character often makes a living. What do they do for income, food and shelter? Do they stay at an inn and help out or do they wander and camp wherever? Do they sell things or offer services in exchange for silver coin? Also in another paragraph give us a view into a typical day for your character. Are they aiding those in need or just soaking up the sunshine by the docks?
[i]- TBD -[/i]
[b]Talents:[/b] What skills does your character bring to the table? Please list four skills they're good at. These do not include combat-based skills so use these to give your character depth outside of any combat skills.
[i]- 1 -
- 2 -
- 3 -
- 4 -[/i]
[b]Flaws:[/b] Every character has their flaws. What are they awful at? List two flaws they have, be it phobias or anything else.
[i]- 1 -
- 2 -[/i]
[b]Combat:[/b] Your character does not have to be combat capable by any means. With peace established, fighting is not really a day-to-day issue but for some it is how a living is made. Should your character use magic or weapons, please explain here and make sure to point out both the strengths/weaknesses of however they approaching combat.
[i]- TBD -[/i] [/center]
- - - -
Closing remarks:
- I am hoping this is something we can get started rather quickly. I am still seeking a co-GM and that person would help keep things moving should I need to take a couple days off. The co-GM would get some kind of character perk we could discuss like a special item or skill or something like that.
- The way I tend to run group RPs is by rounds. A round begins with a post made by myself once I have posted, anyone can post whenever they want but they can only post once. This does make things a bit slow but I'd rather not people get left behind. Once everyone has posted within a timely manner, I'll post again and a new round begins. I have not yet decided if I want to use this system or not. It depends if I get five people or more or less. If you have input on the matter, I want to hear your opinion. I've run RPs with and without it but it does depend on those involved.
- I also offered to GM two small scale RPs and to bring them together after a while. Again, this depends on the comfort of those applying and participating. If you want a group of six or just a group of three or four, let me know.
- Lastly, this RP is about having fun. The OOC should be just as fun. I expect people to communicate and plot together. Considering the openness of this story, I expect input from fellow players. I don't GM with an iron fist unless posts are slow to come. Let's have fun and create something cool together.
- If you have any questions, ask em here. I wanted to keep things fairly basic so we could get things rolling sooner, rather than later. And if you have any input on a posting order or using rounds or neither, let me know. And if you'd want a small RP as opposed to a medium sized one, otherwise I'll just make those choices myself.
- Once we get into space, I will be editing this with information on the ship and nearby planets we can decide to check out.
Small chunks are good, well anything is good I think. Progress no matter how small is better than none. :3
In think in terms of the old plot, I think we may just want to dive right in and scrap both our character ideas and world-building and leave it to be a bit more organic. I think if we can come to terms with some basic rules for the world hopping (I know we wanted to use something dramatic like the cherry blossoms themselves) we could just go for it and develop as we go.
I do have an interview (skype) tomorrow afternoon but I am free most of today and tomorrow in the AM but I may be too stressed to do much until after the interview itself. It's not a job I necessarily want as I'd be teaching kids over teens/adults but it's something so I still want to give it my best shot.
@Juicy For now our group will be from the same fantasy world/planet however I am intending to have their group and another (or more from other worlds) cross paths. For now the main tropes we'll be working with will be fantasy ones. However I may be open to GM'ing two small groups of 3-4 and bringing them together, or I will stick to a 5-6 range of folks. Right now as I'm making the OOC I am having 5 slots open but it seems like two smaller groups might also be plausible, if the masses are for it. I'd hate to split up two groups only to have one kind of fall apart and make me scramble to integrate people sooner than expected. If I went with two groups, they could be from the same planet or one that's similar. I didn't think so many would be interested which is flattering as a GM but I have to try and foresee who is gonna commit and who might not.
[s][i]I'm only human.
Aren't we all?
Eventually we all fall.[/i][/s]
<div style="white-space:pre-wrap;"><span class="bb-s"><span class="bb-i">I'm only human.<br><br>Aren't we all?<br><br>Eventually we all fall.</span></span></div>