Welcome to "The End of All Things"!
A vast & detailed dark fantasy world full of fanatical holy knights, masked assassins for hire, mentally ill monarchs ordering executions, supernatural entities pulling strings in the shadows, legendary kings of the past, despicable bandit clans, warrior societies training for the near future, disgraced nobles, realistic/gritty characters, laughs, cries, gasps, pirates, deep issues (addiction, political corruption, PTSD, vengeance, racial equality, destiny through bloodlines, and much more), murder mysteries, love, war, blazing fires, brooding mercenaries, giant lizard-beasts, cities built into mountains, a sea where the sun does not shine, sea-serpents, and a path to the end of the world.
Can you stop it? Inquire here with a comment if interested.
Be forewarned, multi-paragraph posting.
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Be forewarned, multi-paragraph posting.
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A quiet peace has reigned over the beautiful, colossal continent of Seldwa for just a few short years. The continent, which covers over half of the planet's surface and is home to a massive portion of the planet's population, is split into several nations...
The Ice Empire of T'Odis
A shrill and cold land, governed by strict laws and severe living conditions; it sits on the northern end of the continent and is protected by the Great Ice Mountains. It's chalk-white haired people's stature feels influenced by these mountains, as much as their harsh language must be bore from the deathly winters they must forge through.
A shrill and cold land, governed by strict laws and severe living conditions; it sits on the northern end of the continent and is protected by the Great Ice Mountains. It's chalk-white haired people's stature feels influenced by these mountains, as much as their harsh language must be bore from the deathly winters they must forge through.
The Holy Queendom of Roadalia
A Queendom whose cold climate and land is protected and isolated by mountains and walls. The Great Ice Mountains protect its borders from the North while the remaining land is kept safe by the walls they have built. It's people, once part of Kilderland centuries ago, are now an isolated theocracy.
A Queendom whose cold climate and land is protected and isolated by mountains and walls. The Great Ice Mountains protect its borders from the North while the remaining land is kept safe by the walls they have built. It's people, once part of Kilderland centuries ago, are now an isolated theocracy.
The Old Conquered Kingdoms of Kilderland
Spanned by green, hilly fields with a few mountain ranges, this collection of kingdoms borders the Dark Seas on the east. Its land is vast and open; it has a wide variety of terrain. The headstrong nobility of this country has waged war with nearly every other nation through the centuries, while its peasant class has suffered the burdens of the aftermath.
Spanned by green, hilly fields with a few mountain ranges, this collection of kingdoms borders the Dark Seas on the east. Its land is vast and open; it has a wide variety of terrain. The headstrong nobility of this country has waged war with nearly every other nation through the centuries, while its peasant class has suffered the burdens of the aftermath.
The Unbound Kingdom of Beros
WIP
The Warrior Nation of Ulpanga
WIP
The Fishing Island of Pa Shuum
WIP (Off continent)
The Free Republic of Tungwa
WIP
The "Savage Lands" of Talijan
WIP (Off continent)
The Merchant Cities of Cission
WIP
The Dominion of Al-Jaysh
WIP (Off Continent)
WIP
The Warrior Nation of Ulpanga
WIP
The Fishing Island of Pa Shuum
WIP (Off continent)
The Free Republic of Tungwa
WIP
The "Savage Lands" of Talijan
WIP (Off continent)
The Merchant Cities of Cission
WIP
The Dominion of Al-Jaysh
WIP (Off Continent)