Avatar of Hekazu
  • Last Seen: 5 mos ago
  • Old Guild Username: Hekazu
  • Joined: 11 yrs ago
  • Posts: 1802 (0.45 / day)
  • VMs: 1
  • Username history
    1. Hekazu 11 yrs ago

Status

Recent Statuses

5 yrs ago
And back I am. Exhausted, certainly, and may need a while for that to wear off, but I'm once more here to read and even write!
2 likes
5 yrs ago
Won't be replying for a while. Am hiking.
2 likes
5 yrs ago
My congratulations to the winners of TI9! Well played gentlemen, well played.
1 like
6 yrs ago
Should have been writing posts. Took part in D&D shenaniganry instead. Got to fix that tomorrow.
6 yrs ago
There's a lot of backlog here on my end. I'm trying my best to lessen it, but replies might be less frequent for a time. A welcome change from the nothing doing I went through though! Thanks partners!

Bio

I suppose it is about time for me to copypaste fill in some information about myself over here just as well. Only took me a few years to getting around to do it.

I am a married individual in my twenties from the country some people dare claim does not exist. The Finland conspiracy is an old joke, you can stop with it now. Not a native speaker of the English language by any means, though I did begin studying it exceptionally early for our country's standards. I suppose it was some sort of a test case. With that out of the way though, what more should I be saying here...
  • I like being nice to people. If one needs to ask why, well that alone is reason enough.
  • I play and Dungeon Master Dungeons and Dragons, both offline and in the past also over here.
  • I enjoy OOC chatter, be it planning the RP or a more casual exchange (not that RP'ing is that serious). I can make do without, but don't be afraid to talk to me.
  • Whatever the case, I'm here to have fun and hone my writing abilities!
I do think that should about cover it, yes.

Thanks for stopping by I suppose! I do also have a Discord account, but I prefer to start anything RP related on the site. At least with people I don't know from the past, that is! But hey, now if you are a longer time contact of mine and happened to read this, now you know and can ask!

Most Recent Posts

Right, I shall be looking to advance this tonight. I take it all but Kyra and Torus take the certain avoidance of traps approach, but correct me if I am wrong. This style will alert the enemy to your presence, so it'll b off to combat with us. We'll see how the initiative order turns out. You are free to roll them, or leave that up to me. @Zverda@Ryonara@Lucius Cypher@Norschtalen@The Harbinger of Ferocity

On another note, I will not be as readily available for the next week since I will be on skis a bit more frequently than usual thanks to specifically travelling to such a locale. Should be a pleasant time, but lessened connectivity is to be expected!

As for the whole poison stick plan, it'll be improvised weaponry. I don't see why you couldn't pick any up.
It says randomly @Lucius Cypher, so it'll be up to the dice once I get the battlemap going. It's likely to be aimed at a frontliner though, be it him or Brannor who would have been close.
You succeed on your save, @Norschtalen. You are affected by the poison for the first round of the upcoming combat only. What the poison does is make you act as if you were under the Confusion spell. The roll for the effect came up as 8, which means you will be spending that turn making a random melee attack at a nearby target. I shall determine the target of this at the appropriate time, but it seems likely you will be striking an ally. Other than that, you are free to move after the attack.

A similar effect has befallen Torus (@Zverda), who despite the risks elected to try and sneak over the trap. With three damage to their name and another for the effect after a successful save as well, they will be taking no action or movement on said turn.
I would prefer this to not take another two weeks to progress, so I'm going to poke the people we are still waiting for if you will excuse me…

@Norschtalen Kindly provide a CON save. We can talk more about the effects of the poison after that.

@Lucius Cypher and @Ryonara, of you I will need to know whether you will abandon stealth by jumping the gap or risking triggering the trap for your own. A post is not necessarily required for this decision, but I will need it to lead things onward.
Off we go then, I suppose.

EDIT: Well the ability determination rules changed. Fixing that real quick…
I'll be public about it. You have my interest, but for my partaking to happen there needs to be a sacrifice in other things I am involved in right now. Depends on the pacing-to-be of this RP. Will be keeping an eye out.
There you go! I hope this will provide interesting information to work on.
The decision was once again made, in deep silence where one could barely notice how lost the one human among them was here in the complete darkness. With luck and thankfully still good hearing nobody was lost, and the decision for them to advance towards the left was finalised. The darkness even seemed to be giving in a little as they approached, the next room having some sort of rudimentary light to it, one that had been difficult to see on its dim nature. Despite great care in their approach, the cult seemed to have sneaked one trap past the attentive eye: The floor crumbled under Kyra, sending her foot straight into a sharpened spike within a two feet deep 'moat' filled with such tools of providing hurt. A woozy feeling would soon overcome her, but she still had the chance to shrug it off if she was fast.

Going forward, the room extended both to the right and the left, though the lights were only on the left side. And in this light, the presence of five kobolds was revealed. Four of the ordinary sort gathered around a set of mock weapons and straw dummies built to resemble people, while one winged specimen was working on something a little further away, its back turned towards its debatable brethren. To the right, another steep fall into darkness, from this angle the bottom hidden from the adventurers. To their great fortune, they had not been spotted yet as the kobolds did not seem to be paying the greatest degree of attention. But were they to try and avoid triggering the trap anew, they would lose this benefit for sure. Though there were tracks all over it. It could be possible, with some risk, to pass over it without making a noise…

But look there, at the immediate vicinity to their approach where oil light only barely laid its illumination! A key hung towards the side, near what seemed to be a set of stairs heading down, built of wood and surrounded by bars of iron. Towards the left, collars, leashes, prods, long poles with lassoes on one end… whatever for?


@Zverda@Ryonara@Lucius Cypher@Norschtalen@The Harbinger of Ferocity
Thank you, I'll be writing a post in the next couple hours to move this thing along. Would I be right to assume your marching order to have remained mostly the same in the form of the following list?
  • Kyra
  • Brannor
  • Orchid
  • Torus
  • Parum
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