Avatar of HueMan
  • Last Seen: 2 yrs ago
  • Joined: 9 yrs ago
  • Posts: 474 (0.15 / day)
  • VMs: 0
  • Username history
    1. HueMan 9 yrs ago
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Recent Statuses

7 yrs ago
Current We attack Japan. Wir greifen Japan an. 日本を攻撃する. 일본을 공격한다.
1 like
9 yrs ago
So etwas gibt es nicht.

Most Recent Posts

@HueMan I can take on one more if you'd like to give me a request!


Oh wow I didn't see this until now.... I'm blind. Do you still have a spot by any chance?
@Project@Duoya@Ithradine@Achronum@Leaves@Airalin@Thecrash20@Tybalt Capulet@demonspade64@TaroAndSelia@Assallya

Alright alright... well folks, I think it is indeed time to start the game. Thank you for being patient and joining Talrae. Just remember to do the following before posting in the IC section:
- Double check your CS. Make sure you didn't miss anything you needed/wanted. And check your Spells/Actions their mana cost or some other effect may have been edited (Healing Beam has been nerfed for example). A few of you (Achronum, demonspade, etc) forgot to update your CS due to recent starting bonus buffs.

And if you are absolutely sure your CS is ready to roll and you got everything down exactly the way you want.... start posting in IC! Welcome to Talrae, I hope you enjoy your gaming experience!!!

NOTE
- This is quite a bit of more players than I was expecting to have so be very careful with over-posting and flooding.
- I swear, this is the only time I'll give players a "to-do" command but.... try to meet up with everyone at one point instead of wandering aimlessly.
- HAVE FUN!!!!
@Tybalt Capulet
In the OOC it states that you can most often learn them from NPCs. (I think... unless I forgot to write it)
Notes:

- Broken image links have been fixed. holy shit finally fck you photobucket
- Items, Spells and Actions got an update. Feel free to switch out your shenanigans if you need to. Some Actions/Spells had their mana cost adjusted so check yours. This GM recommends looking more into Passives if mana is a problem. Just a tip. NOTE about Actions/Spells, they DO scale with your Attribute. In other words, damages from Actions and Spells will indeed depend on Strength/Agility/Intelligence, rather than the level of the Action/Spell (although this does matter too). Meaning, it's not a stupid idea to learn Level 1 Actions, even if you are Level 10, so you can spam more low-mana cost Actions.
- Skills got an update. No more sub-Skill branches. Skills will now include more broader inclusions and depend on Skill levels more heavily. For simplicity's sake.
- All level 1 Actions/Spells are SET. No more updates on them other than minor mana cost tweaks. However, higher level ones are always up for updates until a player reaches that level.
- I have received questions regarding certain items and their effects. Naturally some items are common sense usage (eg. Rope) while others are not (eg. Talisman for Mages). If you have ANY questions regarding effects of items, PM the GM. Too much info to type into OOC page for now so we'll keep doing this for any new items. NOTE since you guys are mana whor- talisman can be used once a day to refill full mana. However they do NOT count as magic weapons. for fcks sake ask me about items
- Small things such as Mana Costs will be keep being patched in (I'll ofc notify you everytime it happens) for balance reasons as the game goes on. Bear with me.
- At some player's suggestion regarding Mages and mana because trainers aren't mages right I have buffed Mages starting bonus. Check Classes for details.
- Also stop taking Healing Beam you facking pre-med doctor-wannabes god damn I'm considering nerfing that sht cuz you guys won't die now. I actually did end up nerfing it, Muahahahahhahahahahahahahahahahahhahahahaha




@hagroden
Looks fine except for 4 Spells instead of 3.

@demonspade64
Looks pretty good.
Go read rules and guidelines and then you can post your CS in the CS section :)




sigh I'll be nice and list it all out for you

@Project@Duoya@hagroden@Ithradine@Achronum@Leaves@Airalin@Thecrash20@Tybalt Capulet@demonspade64
(Above are my list of ALL players who have submitted CS to CS section - exception of demonspade. From what I see, here's my list of all your Classes:

- Mage
- Swordsman
- Tinker
- Rogue
- Trainer
- Mage No. 2
- Archer
- Paladin
- Lancer
- Mage No. 3

The only missing Class is Marauder which in my personal opinion you guys don't have to feel compelled to have. But one more thing... one more person (gonna be the last person to join this session) PMed me, showing interest in Mage. So... suddenly you guys went from no mages to Harry Potter sequels. Which is fine honestly, Mages are split into the most amount of Subclasses for a good reason. But just a heads up.

@TaroAndSelia
Hey, here's the list of people and what they are playing as.
@Thecrash20
The latter. You will never see tech past the Victorian Era, and even then only partial tech from that time period. Guns will stay at Flinlock 99% of the time, I may allow for percussion cap towards end-game. But magic-tech combo and steampunk material will be acceptable, depending on its implication.
Bump.
Bump.
@HueMan

I've been dying to find out what the spoiler hider is all about.




@Project
As much as I'd love to see this...



Riding animals is an exclusive area of Trainers/Riders. However, Riders can put Skill into Polearm Wielding and ride into battle that way if they wish. But naturally they won't be able to do any fancy Lancer specific actions.
On a side note, horses and other pack animals will exist and you may purchase them if you have the money to buy and feed them.
@hagroden@Achronum@Duoya@Leaves@Ithradine@Project@Airalin@Tybalt Capulet
Well people we are almost ready to begin. As soon as last of the CSs are up in the CS section (I think Tybalt is the only one missing?) I'll announce the starting of the game. Thanks for being patient and joining my RP.

@Assallya
Hey you still in? I haven't seen you around here in a while.
@Project
Btw you are aware that hagroden is also playing Lancer? Not that there is anything wrong with doubling up on Classes with this many players.
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