@Penny It won't load properly on my device. Is there any way you could get a picture of the pages I need?
@Dark Cloud
- The playbooks for the archetypes span 60 pages total, so you're better off choosing an archetype from the list and asking for that specifically. Here's the list and descriptions:
Below is a list of all the core Archetypes for Urban Shadows , accompanied
by a short summary that tells you a bit about each Archetype, including
the Archetype’s high and low stats. There are additional limited edition and
fan-created Archetypes available for use with Urban Shadows , but we don’t
cover them in this book.
Like the city itself, the list of Archetypes is divided up into the four Factions:
Mortality, Night, Power, and Wild. Each of these Factions has sway over a
different facet of city life, and they often come into conflict as they vie for
resources and control.
MORTALITY
Archetypes from Mortality live on the edge of mortal society, still connected
to the rest of their Faction, the slumbering fools who don’t know about the
supernatural world that surrounds them. With all their connections, these
Archetypes are in too deep to ever go back to a mundane, normal life.
»The Aware
Inquisitive, resourceful, intuitive, lucky. The Aware is a mortal investigator who
has come to see the supernatural world for what it really is. They understand
humanity isn’t alone in the city and they’re entranced by the shadows.
• High stats: Heart, Mind. Low stat: Blood.
»The Hunter
Dangerous, focused, deadly, solitary. The Hunter is a mortal who has mas-
tered the art of the kill through intense training. They are direct and violent,
never to be taken lightly.
• High stats: Blood, Mind. Low stat: Spirit.
»The Veteran
Experienced, tenacious, knowledgeable, clever. The Veteran is a has-been
who uses their hard-won talents to remain relevant in city politics. They
have a workspace in which they can create all manner of things that others
might need.
• High stats: Heart, Mind. Low stat: Blood.
NIGHT
Archetypes from Night operate at the level of the street, contesting for terri-
tory, drugs, money, and blood. They are the things that go bump in the night,
the monsters that live in the shadows of the city.
»The Spectre
Vengeful, alienated, incorporeal, alone. The Spectre is the ghost of someone
who died, their spirit trapped on this side of eternity. They are an echo of what
they once were, knowing only restlessness and loneliness.
• High stat: Blood, Spirit. Low stat: Mind.
»The Vamp
Seductive, merciless, eternal, hungry. The Vamp is a creature that must feed
on humanity to survive. Their web draws in prey, linking them to their assets,
minions, and debtors in order to keep their undead hunger satiated.
• High stat: Blood, Heart. Low stat: Spirit.
»The Wolf
Primal, unstoppable, brutal, unlucky. The Wolf is capable of transforming into
a deadly werebeast when the moon rises into the sky. Little stands in their
way, but they often find more trouble than they bargained for when they
prowl the city’s streets.
• High stat: Blood, Spirit. Low stat: Heart.
POWER
Archetypes from Power see the truth behind the lies the city tells, the push
and sway of politics that drive change amidst the concrete and darkness.
They have access to power—great power—and many intend to use it to con-
trol the future of the city itself.
»The Oracle
Prophetic, blessed, cursed, intense. The Oracle is a seer, mystic, or psy-
chic, gifted with sight beyond sight. They can see beyond the present,
beyond this reality, but they cannot turn away, no matter how terrible their
visions become.
• High stats: Mind, Spirit. Low stat: Heart.
»The Wizard
Powerful, dedicated, hermetic, strange. The Wizard relies on years of training
to channel intense magics. With enough preparation, these mages can move
mountains…or turn them to dust. When caught alone and unprepared, they
are still painfully mortal.
• High stats: Mind, Spirit. Low stat: Blood.
WILD
Archetypes from Wild are foreign to these lands, touched and altered by
forces beyond this reality. They have contracts and arrangements that bind
them and give them power, ties to ancient and epic beings from beyond.
»The Fae
Fickle, enigmatic, cold, illogical. The Fae is a being from beyond this world or
the offspring of a creature with ties to distant realities. They are able to draw
upon the logic of their native world, tying themselves to oaths and promises
in exchange for great power.
• High stats: Heart, Spirit. Low stat: Blood.
»The Tainted
Brutal, intense, callous, manipulative. The Tainted was a mortal who sold their
soul in exchange for power, wealth, or security. They are of two worlds, torn
between their human compassion and demonic obligations.
• High stats: Blood, Heart. Low stat: Mind.
by a short summary that tells you a bit about each Archetype, including
the Archetype’s high and low stats. There are additional limited edition and
fan-created Archetypes available for use with Urban Shadows , but we don’t
cover them in this book.
Like the city itself, the list of Archetypes is divided up into the four Factions:
Mortality, Night, Power, and Wild. Each of these Factions has sway over a
different facet of city life, and they often come into conflict as they vie for
resources and control.
MORTALITY
Archetypes from Mortality live on the edge of mortal society, still connected
to the rest of their Faction, the slumbering fools who don’t know about the
supernatural world that surrounds them. With all their connections, these
Archetypes are in too deep to ever go back to a mundane, normal life.
»The Aware
Inquisitive, resourceful, intuitive, lucky. The Aware is a mortal investigator who
has come to see the supernatural world for what it really is. They understand
humanity isn’t alone in the city and they’re entranced by the shadows.
• High stats: Heart, Mind. Low stat: Blood.
»The Hunter
Dangerous, focused, deadly, solitary. The Hunter is a mortal who has mas-
tered the art of the kill through intense training. They are direct and violent,
never to be taken lightly.
• High stats: Blood, Mind. Low stat: Spirit.
»The Veteran
Experienced, tenacious, knowledgeable, clever. The Veteran is a has-been
who uses their hard-won talents to remain relevant in city politics. They
have a workspace in which they can create all manner of things that others
might need.
• High stats: Heart, Mind. Low stat: Blood.
NIGHT
Archetypes from Night operate at the level of the street, contesting for terri-
tory, drugs, money, and blood. They are the things that go bump in the night,
the monsters that live in the shadows of the city.
»The Spectre
Vengeful, alienated, incorporeal, alone. The Spectre is the ghost of someone
who died, their spirit trapped on this side of eternity. They are an echo of what
they once were, knowing only restlessness and loneliness.
• High stat: Blood, Spirit. Low stat: Mind.
»The Vamp
Seductive, merciless, eternal, hungry. The Vamp is a creature that must feed
on humanity to survive. Their web draws in prey, linking them to their assets,
minions, and debtors in order to keep their undead hunger satiated.
• High stat: Blood, Heart. Low stat: Spirit.
»The Wolf
Primal, unstoppable, brutal, unlucky. The Wolf is capable of transforming into
a deadly werebeast when the moon rises into the sky. Little stands in their
way, but they often find more trouble than they bargained for when they
prowl the city’s streets.
• High stat: Blood, Spirit. Low stat: Heart.
POWER
Archetypes from Power see the truth behind the lies the city tells, the push
and sway of politics that drive change amidst the concrete and darkness.
They have access to power—great power—and many intend to use it to con-
trol the future of the city itself.
»The Oracle
Prophetic, blessed, cursed, intense. The Oracle is a seer, mystic, or psy-
chic, gifted with sight beyond sight. They can see beyond the present,
beyond this reality, but they cannot turn away, no matter how terrible their
visions become.
• High stats: Mind, Spirit. Low stat: Heart.
»The Wizard
Powerful, dedicated, hermetic, strange. The Wizard relies on years of training
to channel intense magics. With enough preparation, these mages can move
mountains…or turn them to dust. When caught alone and unprepared, they
are still painfully mortal.
• High stats: Mind, Spirit. Low stat: Blood.
WILD
Archetypes from Wild are foreign to these lands, touched and altered by
forces beyond this reality. They have contracts and arrangements that bind
them and give them power, ties to ancient and epic beings from beyond.
»The Fae
Fickle, enigmatic, cold, illogical. The Fae is a being from beyond this world or
the offspring of a creature with ties to distant realities. They are able to draw
upon the logic of their native world, tying themselves to oaths and promises
in exchange for great power.
• High stats: Heart, Spirit. Low stat: Blood.
»The Tainted
Brutal, intense, callous, manipulative. The Tainted was a mortal who sold their
soul in exchange for power, wealth, or security. They are of two worlds, torn
between their human compassion and demonic obligations.
• High stats: Blood, Heart. Low stat: Mind.