Humans
The most numerous species across the world, Humans are quite varied among the many kingdoms in which they reside. They do not possess any physical qualities of note but they do possess incredible magic potential and creativity. They are the only species that can cast call aspects of magic, making their mages incredibly versatile.
Draeni
These humanoids possess an incredible resilience to pain, able to shake off the most punishing of blows. Their typical features include some shade of gray skin, black eyes except for a colored iris, black horns, and a pair of black fangs on their bottom and top lines of teeth. Draeni express very little through physical expressions in public, requiring a trained eye to pick up on the nuanced movements they do make. That being said, this makes Draeni very good at reading the expressions of others but struggle to recognize sarcasm and suggestive tones. They face a harsh prejudice however due to their similarity to demons. It does not help their case that they are naturally proficient in dark and body magic while being unable to cast light magic. Extremely bright flashes of light can leave Dranei blinded for longer periods than others
Amali
A very broad term for a wide assortment of races, it was first coined by a Elven scholar to described the seemingly human species with animal-like traits. The homeland of the Amali was once the vast forest known as the Evergrove, since taken over by the Dremorian Empire.. Amali typically live in large travelling tribes, normally made out of similar Amali. Most Amali also possess the ability to turn into a large version of the animal they share qualities with. The types of magic available to them depends on the kind of Amali they are.
Anserian
Anserians are a prideful race with large, typically white, feathered wings with a superior stance towards other races. Their culture revolves around a strict hierarchy of social classes. It is only thanks to the current king of Anseria that this commonly held attitude has started to shift. Blonde hair and blue eyes are very common and desired traits with the kingdom of Anserith. They are masters of the sky and excellent at healing and wind magic while being unable to cast dark and illusion magic.
Dremorians
A race of hardened warriors, everything in Dremoria revolves around one’s strength and prowess in combat. They possess a pair of large, almost always black, featherly wings with a long, leathery tail with a spade-like end. They also have a pair of horns that grow from above their temples . Their ability to fly makes them one of the largest threats to the Kingdom of Anserith. Dremorians revere flying almost as much as they revere the gods, having many traditions centered around the act. Unlike Anserians, They have the natural ability to hide their wings magically. Dremorians have a very high, internal body temperature and are able to withstand intense heat and cold alike. The heat that radiates from their body can be felt by those close enough and one can eventually even read their emotions by the rise and drop in the surrounding temperature. They have a naturally affinity for fire and dark magic but are unable to cast any kind of healing magic. As a compensation, they have developed a much faster regenerative system.
High Elf
A race of long-living intellectuals, High-Elf society is isolated from the rest of the known world. They are very protective of their traditions and technology from outsiders. They have less raw strength and endurance than other races but make up for it with increased dexterity, agility, and magical prowess. A low birth-rate means that while they live quite long, they are few in number. Vampires, Dark Elves, and Light Elves can trace their origin to this race.
Dark Elf
Once High Elves, Dark Elves have abandoned the strict traditions of their ancestors in favor of pursuing their passions They were once hunted by their ancestors and began to operate in the night as a result. Overtime their natural skin color changed to a grey to adapt to the low light. Now they are no longer persecuted but still retain their preference for nighttime living.
Light Elf
Light elves were once a sect of High Elves that retreated into a massive system of caves in a search for enlightenment. The combination of constant devotion and darkness led them to develop bio-luminescent pale skin, giving them an otherworldly appearance. They are even more reclusive the their High Elf ancestors so seeing a Light Elf outside of their home is extremely rare.
Giant
A race of very tall humanoids, records suggest they were once much taller than the 9 meter height they are now. They normally possess light bluish skin and live at higher elevations such as far in the mountains. Their ‘cities’ consist of one, continuous mass structure that all of the inhabitants live together. Their children are typically raised by both the parents and the elders of the settlement.
Dragon
The most ancient race that is alive today, Dragons are perhaps the strongest sentient beings in the world. They are often confused with their lesser cousins, wyverns, who are simply wild beasts. A true dragon boasts incredible toughness, speed, and magical ability. Dragons are typically divided into categories by the kind of magic they can perform. Most dragons can only perform one type of magic, unless they are hybrids, but it is always beyond what other races can do. Their physiology allows them to live for millenia which makes the oldest of their kind extremely wise. They do not produce a lot of offspring and often remain isolated from civilized areas, making it difficult to ever find one.
Draconian
They share many physical features with dragons, all except for their wings, but on a smaller scale. Early Draconians first lived in deep cave systems, feeding off of mushrooms and creatures that roamed the underground. While Draconians have the ability to live for nearly two centuries, they do not possess the vitality of a Dragon.
Vampire
Contrary to popular belief, It is impossible to become a vampire through infection. Vampires are actually a cousin to elves who do not consume anything but blood to sustain their bodies allowing them to effectively live forever. Most Vampires are incredibly wealthy from an accumulation of years of experience. They use this wealth to purchase blood from willing donors, alleviating much of the stigma against them. In fact, a whole market has been created for those willing to sell their blood as Vampires are willing to pay very well. They are masters of psychic and dark magic. Unlike the myth, The Sun will not damage a vampire but it does irritate them. That is why most vampires will cover up a majority of their bodies if going outside during the day. The most powerful of their kind convene at a semi-annual summit to discuss matters of the world and gain influence with other vampires. The are originally from the elven homeland in the Isle of the Lost but have since been exiled. Their affinity with blood has allowed them to read the emotions, thoughts, and even memories of the person's blood they ingest.
Aetheri
Also known as faeries, they are small, winged humanoids that can make themselves larger for short periods of time. They are energetic and fast thinkers, often speaking faster than most people can understand. Their lack of physical strength is compensated by their highly potent magic. Each Aetheri is born attuned to a certain element but there are rare instances of Aetheri being born attuned to multiple elements. Typically living from 500 to roughly 700 years, they can have a wealth of wisdom despite their youthful appearances.
Dwarves
A race of stocky, strong, and often stubborn individuals with an appearance similar to humans. They are natural engineers and deep earth miners. They are the only race who completely lack magic, but they make up for it with an incredible resistance to all magical attacks. They have built some of the greatest and most advanced contraptions known throughout the world.
Orcs
Orcish legends state they were born of fire and mud. Their society is split amongst many different clans who owe loyalty to a single king. Honor is highly valued amongst the clans despite their brutish nature. Elegance is another matter entirely, as Orcs only care if the object will last and is functional. Contrary to other races, Orcs actually grow much stronger in the later parts of their life. It is very rare for Orcish mages to be able to perform more complex and intricate spells. The have the ability to enter a bloodlust in battle, which allows them to take massive amount of damage and keep fighting. They lose much of their reasoning skills and will often pass out when the bloodlust is over. What little magic expertise they posses lies in fire and earth magics, with more disciplined magics beyond their reach.
Ravseni
A reptilian race with the natural ability to camouflage, they possess the shortest lifespan of all the races at an average of 55 years. They are quick to mature however and can adapt very quickly to any environment. Ravseni society divides its individuals into four categories: warriors, shamans, craftsmen, and chiefs. Warriors are much larger than other Ravseni and in charge of hunting, keeping the peace, and defending the others. Shamans are magic casters in the Ravseni and also serve as spiritual guides. Craftsmen are the largest category including everything from merchants to farmers to weaponsmiths. Chiefs are those who possess qualities from each of the other three other kinds of Ravseni. Ravseni are masters of water and illusion magic, often using it to ambush much larger armies and prey.
Anubis
A nomadic people living in the desert area referred to as the “Wasteland", they are humanoids with a dog-like features. They mostly keep to themselves but will often help lost explorers or travelers that end up in their land.
Veidish
Veidish are perhaps the most abnormal of the races. They are not humanoid in appearance and resemble a collection of vines and branches arranged in random orientations. Meetings with Veidish have revealed that they possess a very childish intellect. Little is known about their origins and where they come from. The beliefs and traditions displayed by the Veidish are often bizarre to the other races.
Etherals
A loose term to refer to the wide host of sentient spirits that inhabit the land. Their appearance is as diverse as their personalities, meaning they are as likely to help as to harm. If a individual gains the trust and favor of an ethereal, the spirit may bond to them as a familiar.