Avatar of Jabber
  • Last Seen: 2 yrs ago
  • Joined: 10 yrs ago
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    1. Jabber 10 yrs ago

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8 yrs ago
Current I'm a little teapot.
3 likes
8 yrs ago
Hey, you know what's funnier than 24? 25.
11 likes

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@Er0r Sweet, sweet. Any plot in particular that you prefer, dude?
If interested in the RP, feel free to post, send me a PM or join as at the Crash Course Discord Server.

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It all began somewhere in China. News of a newborn that gave off a luminescent glow had spread. Ever since then, strange abilities were discovered in various places all across the globe. Time eventually passed without the cause being identified.

The world had become a superhuman society, and about majority of its population possessed some kind of special trait. In such a world swirling with chaos, the profession that everyone once dreamed about and admired, came into the limelight. An age of heroism is upon you, and whether you like it or not, you're going to be part of it.

You might be wondering why you're being forced into all of this, right? Well, its all thanks to Tumble, the rookie sensation who's been plowing her way through the rankings within the superhero community.




Welcome to the world of Crash Course! A My Hero Academia RP set several decades from the original series. You may have noticed, but things are a little different here. We've heard stories of prestigious institutions that have made way for the best and the brightest to prosper and shine. That good and all, but what about everyone else? The less privileged, unfortunate, and outcasts? Normally, your guess would be as good as mine, but not this time.

You will be taking the role of an outsider of some sort. Someone who, for one reason or another, never met the standards society had set form them. In the end, you made the wrong choices and were led down the wrong path. Luckily for you, you've been given the opportunity to take few steps back and give things another shot.

Tumble, has invited/forced you, along with several others, to join her at her agency. Although not talked about by most, Tumble's past was far from being ideal. It took the efforts of a single person to make her what she is today. Think of this as her way of giving back to the community.

During the your time under her guidance, not only will your quirks develop, but also your virtues as a person and a member of society. Hopefully, you'll survive and make it through this crash course into the world of heroics.



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By choosing to make a character, we will assume that you've read and accepted all the rules below.






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Feel free to customize the character sheet, just make sure the relevant sections are present.





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Uh, scrapped?
@Apokalipse Everything checks out, so let’s go to Mouette’s Skills.
For [Flaking Strikes], do you want bonus damage be based on percentage or a fixed amount? Just depends on when you want the in-game spike to occur. With [Poisining], sorry but this woul require a reagent to perform. Poisoning is OP in my book. If you don’t to require a reagent, you can make this into an active spell that grants Mouette a self-buff that allows him to poison targets with his attacks for a certain duration or set number of attacks. I suppose [Pickpocketing] is fine.

@Jedly@Savo@Lord Zee Pending review since your sheets are still a works in progress.

@PyroDash888 That’s a might nice image that you used.

Anyway, [Trapping] is fine. For Poison Arrow, choose between the DOT and CC for now. Just improve it once it gets more levels. Four times the damage is too high for [Ambush Stance]; you can start with two times the damage. I know its kind of low, but I’m assuming the first attack could be stacked with an active skill, elemental advantage, and possibly a critical blow. We can talk about increasing the multiplier and how it scales ones she gets more levels into it. Also, add some quivers to you inventory. The sample is good, no problems seen.

@vietmyke As for Callum, everything seems fine. Now let’s talk about his skills. [Endurance] is fine, but given how buffs it provides, each will be relatively lower as compared to skills that would solely focus on a single aspect; from what I see, it improves resistance to staggering, defense in general, and defense against physical attacks. I suggest maybe just phrase it as a flat damage reduction skill with resistane to staggering. If you want to make it specific to physical attacks, then go for it. I’ll give you the numbers later. [Revitalizing Light] is kind of too powerful since it scales so well. I’ll lower the percentage and just scale it better when he gets levels into it. Honestly, I kind of prefer this character, but Allune does provide more utility and variety to the player pool.

Accepted Characters.


My brain is malfunctioning and farting all around. I’ll get back to you guys (@Assallya@cloudystar@NarcissisticPotato@demonspade64) in a while.

@McHaggis Heaslut, lol.

Anyway, I enjoyed the sample you had written up. As for his spells, Fade Out, Renewing Ligh,t and Prayer of Defence are fine. I’ll give you an update on the specific numbers of the spells soon. As for your HP/MP, its 110/100.

@Gowi Everything looks good from my end!

@Savo Either. If you have a progression path in mind, let's talk about it in a PM. If you don't mind leaving it up to me and fancy some randomness, I could do that too.

@Thecrash20 Sample's good. As for the spells, I'd prefer if [Life Siphon] would heal you per attack you deal since keeping tract of consecutive blows is kind of difficult. Would this passive work for physical attacks or spells?

[Bone Blade] and [Shadow Blast] are fine. Can't really figure out the type of character you're trying to go with. Looks very hybrid given his skill pool.


WILL BE GONE FOR A FEW HOURS, BUT I'LL TRY TO WHIP UP AN OOC THREAD WHEN I GET BACK. AFTER A FEW MORE APPLICANTS, WE CAN GET THIS THING STARTED. WILL FINALIZE THE NUMBERS ON YOUR CHARACTERS AS SOON AS I CAN. IF YOU HAVE ANY OTHER CONCERNS, FEEL FREE TO SPEAK UP. THANKS GUYS!

@Gowi Actually you could, as long as you're fine sacrificing survivability for threat gain.

@NarcissisticPotato Maybe when we're a little into the RP and have a dedicated player pool?

@Savo Honestly, I enjoyed reading the sample that you wrote up. Can't wait for the actual RP to start and see what else you guys come up with.
@Gowi Uhm, I'm pretty sure I also said to remove this part "increases the user's threat gain." for [Evasion]. Sorry, man.
@Rune_Alchemist Just remove the levels beside the skills and you're golden.

@Gowi Just change the word dexterity in evasion since it kind of entails more than just evading. Maybe ability to dodge instead?
@Gowi
Regarding the Skill [Advance], I know that this is a threat-generating ability, but you included an increase in movement speed. As basic skills, I’d like to avoid them doing more than a single action if possible. So yeah, I’d prefer this be kept as just a passive threat generating skill. [Endurance] is fine. For [Evasion] is this an active or passive skill? And with how critical hits work in the RP as mentione in the OP, avoiding them in this manner is kind of expected from everyone. So maybe remove that bit from the description? Threat generation and the decrease in threat from your allies seem abit out of place here. For me, its either a passive Evasion skill or an active one that would probably last for a short amount of time; like 1 post.

Don’t worry though; these abilities will improve over time and scale with your progression. Eventually, they can get the other effects that you want.

Aside from that, everything is good. After the needed edits, you’re officially accepted! (1)

HP is 170 and MP is 60.

@Rune_Alchemist [Agility] is fine but remove the bit about running speed. [Counter] is fine and easy to level up since it’ll increase the chances of actually countering. No problems with [War Cry], just remove these β€œEnemies up to ten levels below, may find themselves unable to act and perhaps even deciding that the battle isn't worth it. Leveled by successful uses. Less effective on PCs, and more effective on NPCs.” You don’t need to say that the skill can be leveled up with repeated use since all skills are gonna be like that.

After the needed edits, you’re officially accepted too! (2)

HP is 170 and MP is 60.

@vietmyke [Spellcraft] seems to be doing a bit too much. I’m fine with MP regen and spell strength, but could you remove the ability to craft magical items and magic resistance. That’s somewhat too complex for a novice. Also, no need to state that its increased by using magical spells or crafting items.

For [Earth Shield], just edit out these: β€œA Low level defense spell”, and β€œStrength of barrier is determined by spell level and spellcraft level. Leveled by successful uses.” Then just include strength along with size and width. Same comments with [Stalagmite], just remove β€œA Low level attack spell.” And β€œoverall damage is determined by spell level and spellcraft level. Leveled by successful uses.” Also, no armor piercing damage.

Maybe instead labelling each as an earth spell, you could classify it this way if you plan on getting other elements.

Earth Spells
  • [Earth Shield]
  • [Stalagmite]

Anyway, HP would be 110 and MP would be 100. When equipping rods, scepters, staves and the like, you’re able to release projectiles of magic. Each attack would use up 5 MP. I’ll get back to you on the numbers on MP regen and the cost per spell. (3)

Also, could you guys removed the levels that you put beside the skills/spells. Thanks a plenty! I'm a bit obsessive-compulsive.
@Legion02 I'd allow for some ranged magical attack, but that would probably cost MP. You'd need a staff or a wand. The amount though would be miniscule since its just somewhat like a basic attack.+

@Gowi So far, so good. Haven't encountered any real issue. The skills are alright.

@Rune_Alchemist@Savo@vietmyke@Apokalipse In a bit of a rush, so I just scanned through your CS. No problems so far, but I'll gie a more detailed review on it later.

@vietmyke Uhm, you're a low-leveled newbie. Things are definitely going to be limited.

@Thecrash20 Upgrading gear wouldn't be a problem, but there would be a limit to how much they can improve. Jumping from Common to Uncommon then to Rare would be quite unlikely.

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