Name: Delsin Rowe (Good end)
Age: 24
Gender: Male
Canon:
Main Thread or Sandbox: Sandbox
Starting location: Wandering the streets of Metropolis for fun.
Personality: Delson is a person who believes in doing acts for the good of all involved rather then just the good for himself. Whether it's thinking that the person he hates most should just be exposed and thrown into prison, or that someone who's misguided just needs a push in the right direction to get better. With this comes a bit too much of an ability to trust, making him feel betrayed but also enraged at the fact someone would take his chance at help and just throw it into his face, but even then he tries to keep up some sort of kindness. He is a figure of both conduits and normal people that shows the two can coexist, acting as a hero to both and helping solve both sides' problems. As well he cares about those he thinks of close enough to call his tribe, especially those he decides to take under his wing to help them better themselves and their actions to others. This also makes it harder for him to try and let them go when they decide they can't continue or keep going, being a bit stubborn in that regard.
Equipment: Chain
A simple chain delson has wrapped around his arm, he uses it as a sort of focus for using his powers in melee
Attributes:
Smoke manipulation:
Delson starts his arsenal with his smoke manipulation, he's able to use it to hover, dash, and even shoot out smoke. His primary uses for this ability is using air vents to either lift himself into the air, or go through them to sneak his way into buildings. He can shoot both condensed smoke and as well charge it up to shoot out a shotgun burst of it. He can also make use of it to throw smoke grenades that block the sight of those caught in the blast, letting him easily move up and take them down peacefully, the smoke holding them down. Finally, when he has enough energy stored, he can use it to fly into the air, dropping down and causing a giant smoke explosion that more so disorients and locks down all enemies.
Neon manipulation:
Able to do the same and more as with smoke, the differences here being his dash allows him to take on a neon form for as long as he wants, allowing him to run up buildings and at enemies to quickly throw them off balance and knock them unconscious. As well with Neon time seems to slow down for delsin when he takes aim, letting him aim at weak points on enemies to quickly pin them to the ground or deal with them quicker. By gathering energy for his super attack, neon seems to distort the area around him as his enemies float in the air, unable to resist as he then shoots balls of neon rapidly in the area in front of him, surrounding and wrapping them in neon as they then fall to the ground, unable to move.
Video Manipulation:
Delsin can drain this power from television monitors to computer screens on satellite dishes. When using Video, Delsin can shoot out a stream of pixelated projectiles in a rapid-fire motion. Also gaining the ability to transform himself into faint pixels, becoming invisible to enemies for a certain time period. When using melee attacks, Delsin doesn't seem to use his chain. Instead, depending on his karma, he creates a digital sword to hack and slash. Furthermore, when dashing he can create wings for himself to fly over obstacles and directly up walls. Dashing into satellite dishes will cause him to launch higher up in the air. Delsin can also mark and summon three Bloodthirsty Blades. When the blades are summoned, they then seek out the target that has been marked. With Video power active, Delsin can use his special Video Karma Bomb called Hellfire Swarm: in which he summons both angels and demons, from the game Heaven's Hellfire, to swoop down and carpet bombing enemies. When over, the Karma Bomb will subdue.
Concrete manipulation:
Delsin can drain this power from any loose pieces of concrete. What also makes concrete separate itself from the other powers is that while using it, Delsin automatically takes less damage from enemy fire. While using the power he can shoot out shrapnel of concrete in a burst fire manner. Delsin can also fire off slabs of concrete. Like Video, Delsin doesn't seem to use the chain either when using concrete. Instead, Delsin smashes his hand on the ground, creating a miniature tremor that knocks enemies back. When dashing Delsin is covered in concrete wearing it like armor, making himself a living boulder. Delsin can also travel around using concrete thrusters, where stones are surrounded under him. Every time the thrusters are used, they initially lift him higher in the air, causing him to glide even farther. He can also use a miniature boost to push himself into the air which leaves no trace of damage from the launching point. When used while climbing a building Delsin will simply Launch himself vertically up it.
Superhuman Strength: Like all Major Conduits, Delsin possesses greater physical strength than a normal human. An example sees Delsin effortlessly pulls his brother's arm off of Abigail Walker, to the point where Reggie shows physical pain. He has also displayed being able to send others flying several feet through the air with his kicks, was also able to effortlessly pull a chainlink door off a cage.
Superhuman Agility: Delsin also possesses incredible agility and grace, allowing him effortlessly scale buildings, and land on his feet from several stories. He has also shown to be able to easily balance himself on any surface, no matter how narrow, and run across it as though it was a large strip of road.
Superhuman Stamina: Like other Conduits, Delsin is able to exert himself for far longer periods of time. He is seemingly able to run for an endless period of time, and is able to scale buildings without any hindrances or exhaustion. Despite this, Delsin is still capable of tiring, as it seems using his primary conduit(power absorption) can cause him, and whomever he uses it on to pass out.
Superhuman Durability: Delsin is far more resilient and enduring than a normal human being, he is able to fall from almost any height and land unharmed. He has also been shown to be able to withstand numerous gunshots while showing only slight discomfort.
Accelerated Healing Factor: Delsin has shown to be able to rapidly recover from sustained wounds and injuries. Throughout the game Delsin is shown to be able recover from any form of harm he receives, so long as the damage isn't fatal, and he is not harmed again before he has a chance to recover.
Parkour Skills: Delsin is physically able to climb up any kind of buildings, having the same free running and parkour abilities as Cole. He is described as not being a very experienced climber, but if he sees something he can climb, there's nothing stopping him from trying. Sucker Punch co-founder Chris Zimmerman has gone on record saying that Delsin can parkour two times faster than Cole.
Spray Paint Skills: Throughout the progression of the game, Delsin has shown to be a competent spray painter. He paints on various walls and surfaces to mark his presence within Seattle and drive out the D.U.P. In the Good Karma ending, he completely paints over the billboard of Reggie that he vandalized at the beginning of the game as a memorial to Reggie, complete with a portrait of the two brothers together.
Weaknesses
Delsin's power absorption does come with a few drawbacks:
Firstly, when he acquires a new power, he is unable to switch to his other powers until he develops his proficiency with said new power.
After absorbing an ability from another conduit, Delsin is temporarily knocked unconscious due to the amount of stress and strain it puts on Delsin.
Delsin cannot switch powers on a whim; he must switch powers by absorbing energy from a different power source. For example, if Delsin currently has Smoke but wants to use Neon, he must absorb Neon to replace it.
For this same reason, he can't use multiple powers at once.
Other: A loading screen tip indicates that Delsin only uses environmentally friendly paint in his artwork.