Here's Ozymandias. Let me know if there's anything I should fix prior to applications getting acceptance.
Also, Oz is designed to be a character who rarely gets what he wants and when he does it isn't how he wanted it. A tasked failed successfully type of guy. Tries his best and does a good job just to figure out he wasted his time or that the task was nonsense. So, please make him suffer.
23 | He/Him | 5’7 ft. | Complexity
Also, Oz is designed to be a character who rarely gets what he wants and when he does it isn't how he wanted it. A tasked failed successfully type of guy. Tries his best and does a good job just to figure out he wasted his time or that the task was nonsense. So, please make him suffer.
Ozymandias "Oz" Falloch
23 | He/Him | 5’7 ft. | Complexity
Overview:
The history of Ozymandias cannot be explained without first explaining his father, Alexander Falloch of House Falloch. Alexander was a prodigious mage of unfathomable skill and knowledge that he had gained at great cost. His desire would oft get him into trouble, and it didn't take long until most of his family had died for his pursuits and the others exiled him to avoid the entire House dying out. When his research had platued, Alexander decided he needed an apprentice and thus, an heir. Oz was born as part of an agreement between mages, and Oz never learned who Alexander made a deal with or what he offered in return for a son.
When Oz was 15, Alexander suddenly vanished. Some speculate he died in the Dark City, others whisper that he may have achieved Apotheosis, but Oz knows that neither of those could be possible. His father proclaimed that he wasn't even halfway to the end of the Labyrinth, and he had become more careful over the years to spare Oz the same fate many other Fallochs faced. Oz hadn't managed to learn as fast as Alexander had hoped, but he still grasped quite a bit. Enough for him to Meditate unguided so that he may research and develop his own magecraft distinct from his father's, and yet he still feels as if he lives in the man's shadow.
Oz was then taken in by his father's House and was viewed as what they had always hoped Alexander would have been. Brilliant but humble. Ambitious but careful. He had not learned how to Dungeoneer yet and his combat magic could use some work but this also meant he wasn't dragging others into dangerous death traps. They lauded him as a proper scholar of magic unlike his adventurous father who preferred to get his hands dirty then to study, but this only made Oz despise their sentiments more. Every quality of his father's that they deemed him lacking in was something he desired to obtain and yet they praised him for being faulty. He would learn what he could from his family, but he needed a teacher that could show him how to utilize dungeons and the Dark City.
Unfortunately, finding a teacher outside of your family doesn't exactly happen. House secrets are important, and house-less mages often don't have enough power to be mentors. Ozymandias had no choice but to teach himself. The first realization he made is that the Labyrinth within Meditation and the one within Dungeoneering were not exactly the same, but they weren't entirely different. By noting how certain traits translated, he was able to scout an area in his mind and then traverse it physically. It wasn't perfect, but it made his first steps less fatal. The mastering of this technique allowed him only a singular practical advantage, crossing off dead ends. If one path of a dungeon ended in a dead end, then the complex folding of the physical into the mental connected that path to a few others that would also be dead ends. The time spent Meditating to draw these conclusions was often a little faster than checking all of those dead ends would have been. Instead of fast and dangerous Dungeoneering, or slow but safer Meditating, Oz opted for a hybrid route that was in the middle of them in terms of both speed and risk.
At 21, he set out on his own as he felt burdened by the expectations of his family and no longer saw what benefits they had left to offer to be worth it. For 2 years now Oz has managed in his own, but now the world is getting more dangerous and his research is becoming riskier. He refuses to give up, at least not until he unravels the truth of what happened to his father.
...
Training Insight:
Training under his father led Oz to develop similar habits and casting procedures as him. Oz casts spells by mentally structuring a formula that equalizes the cost and effect of the spell he wishes to utilize. Training to cast this way has given him both an understanding of just how deep a single spell can go if you add enough variables to both ends of the equation and many scars on his body from incorrect equations where he paid to little and magic forcefully righted the equation.
His father was a strict mentor who would encourage experimentation of variable relations in a sort of trial by fire idealism. You either pass the test or get injured. Where most would resent a father for this, Oz found those days where he failed to be the happiest. Pain was temporary, but learning where he went wrong taught him far more then succeeding by accident and that knowledge was permanent.
Under House Falloch, Oz's training was much more book-based. Understanding was gained but rarely tested, leading him to feel as if he was never getting better, but he would learn after he left that he was more aware of what variables and formulas even existed. He might not have gotten any better at his formulas, but he gained more pieces to experiment with.
On his own, his training became far more explosive. Either literally causing disastrous effects to himself or his surroundings, or metaphorically with how much his knowledge grew with every eventual success.
...
Social Life:
For the formative years of his life, Oz had almost no one to interact with outside of his father. He didn't go to school, he didn't interact with the magic-less, and most mages he met were far older than him and wanted to speak with his father instead of Oz. Not much changed after moving in with his family as there was no one his age at House Falloch. This has led Oz to be reclusive and awkward and his family's lack of care for niceties has lead him to say what he's thinking, believing that most people prefer to be told the truth even if it hurts. Oz now maintains connections with a few associates he's met during his research, although they could hardly be called friends.
...
Goals:
Oz's main goals are to live up to his father's expectations and find the truth of his disappearance. But, beyond that he also wishes to free himself from the comparison's between them. They may appear similar when you take into account only magic, but they are two very different people and Oz intends to distinguish himself.
Oz doesn't see knowledge as a path to magic like his father, he sees magic as a path to knowledge. He wants to find the secrets of the universe no matter how complex and put them on display for others to bear witness.
The history of Ozymandias cannot be explained without first explaining his father, Alexander Falloch of House Falloch. Alexander was a prodigious mage of unfathomable skill and knowledge that he had gained at great cost. His desire would oft get him into trouble, and it didn't take long until most of his family had died for his pursuits and the others exiled him to avoid the entire House dying out. When his research had platued, Alexander decided he needed an apprentice and thus, an heir. Oz was born as part of an agreement between mages, and Oz never learned who Alexander made a deal with or what he offered in return for a son.
When Oz was 15, Alexander suddenly vanished. Some speculate he died in the Dark City, others whisper that he may have achieved Apotheosis, but Oz knows that neither of those could be possible. His father proclaimed that he wasn't even halfway to the end of the Labyrinth, and he had become more careful over the years to spare Oz the same fate many other Fallochs faced. Oz hadn't managed to learn as fast as Alexander had hoped, but he still grasped quite a bit. Enough for him to Meditate unguided so that he may research and develop his own magecraft distinct from his father's, and yet he still feels as if he lives in the man's shadow.
Oz was then taken in by his father's House and was viewed as what they had always hoped Alexander would have been. Brilliant but humble. Ambitious but careful. He had not learned how to Dungeoneer yet and his combat magic could use some work but this also meant he wasn't dragging others into dangerous death traps. They lauded him as a proper scholar of magic unlike his adventurous father who preferred to get his hands dirty then to study, but this only made Oz despise their sentiments more. Every quality of his father's that they deemed him lacking in was something he desired to obtain and yet they praised him for being faulty. He would learn what he could from his family, but he needed a teacher that could show him how to utilize dungeons and the Dark City.
Unfortunately, finding a teacher outside of your family doesn't exactly happen. House secrets are important, and house-less mages often don't have enough power to be mentors. Ozymandias had no choice but to teach himself. The first realization he made is that the Labyrinth within Meditation and the one within Dungeoneering were not exactly the same, but they weren't entirely different. By noting how certain traits translated, he was able to scout an area in his mind and then traverse it physically. It wasn't perfect, but it made his first steps less fatal. The mastering of this technique allowed him only a singular practical advantage, crossing off dead ends. If one path of a dungeon ended in a dead end, then the complex folding of the physical into the mental connected that path to a few others that would also be dead ends. The time spent Meditating to draw these conclusions was often a little faster than checking all of those dead ends would have been. Instead of fast and dangerous Dungeoneering, or slow but safer Meditating, Oz opted for a hybrid route that was in the middle of them in terms of both speed and risk.
At 21, he set out on his own as he felt burdened by the expectations of his family and no longer saw what benefits they had left to offer to be worth it. For 2 years now Oz has managed in his own, but now the world is getting more dangerous and his research is becoming riskier. He refuses to give up, at least not until he unravels the truth of what happened to his father.
...
Training Insight:
Training under his father led Oz to develop similar habits and casting procedures as him. Oz casts spells by mentally structuring a formula that equalizes the cost and effect of the spell he wishes to utilize. Training to cast this way has given him both an understanding of just how deep a single spell can go if you add enough variables to both ends of the equation and many scars on his body from incorrect equations where he paid to little and magic forcefully righted the equation.
His father was a strict mentor who would encourage experimentation of variable relations in a sort of trial by fire idealism. You either pass the test or get injured. Where most would resent a father for this, Oz found those days where he failed to be the happiest. Pain was temporary, but learning where he went wrong taught him far more then succeeding by accident and that knowledge was permanent.
Under House Falloch, Oz's training was much more book-based. Understanding was gained but rarely tested, leading him to feel as if he was never getting better, but he would learn after he left that he was more aware of what variables and formulas even existed. He might not have gotten any better at his formulas, but he gained more pieces to experiment with.
On his own, his training became far more explosive. Either literally causing disastrous effects to himself or his surroundings, or metaphorically with how much his knowledge grew with every eventual success.
...
Social Life:
For the formative years of his life, Oz had almost no one to interact with outside of his father. He didn't go to school, he didn't interact with the magic-less, and most mages he met were far older than him and wanted to speak with his father instead of Oz. Not much changed after moving in with his family as there was no one his age at House Falloch. This has led Oz to be reclusive and awkward and his family's lack of care for niceties has lead him to say what he's thinking, believing that most people prefer to be told the truth even if it hurts. Oz now maintains connections with a few associates he's met during his research, although they could hardly be called friends.
...
Goals:
Oz's main goals are to live up to his father's expectations and find the truth of his disappearance. But, beyond that he also wishes to free himself from the comparison's between them. They may appear similar when you take into account only magic, but they are two very different people and Oz intends to distinguish himself.
Oz doesn't see knowledge as a path to magic like his father, he sees magic as a path to knowledge. He wants to find the secrets of the universe no matter how complex and put them on display for others to bear witness.
As stated previously, Oz casts spells through formulaic expressions of how he wants to bend reality. By doing this, he adds complexity to situations that others will struggle to grasp the rules of while he operates just fine. But he can also unravel complexities to pull knowledge out of a situation as well. As someone who learned combat late, most of his spells are of the second variety. However, the spells he has of the first variety are more refined and usually infuriate his foes.
Adding complexities to a situation involves a setting of rules, not authoritative ones but universal ones. For example, he could cause every action to have to be split into three parts. A single sword swing must become three intentional ones that continue the movement of one into the next. In return, each part bears the force of an entire swing. So, those who don't understand the rules will only have their attack travel a third of the way before stopping because they didn't make an act to continue swinging. Those who know what's going on and have the skill to take advantage of it could make three swings that change trajectory but not momentum in the same time it would take to do one.
Removing complexities is a series of information gathering tools and keys that break apart things that are happening so that the situation becomes more smooth and easily discernible. This is also extremely useful for breaking conditions that need to be met to pass through barriers or get through spell restraints. So long as the conditions are equally hard to meet, he can replace a condition he can't meet with one he could.
Adding and removing complexities to spell effects allows Oz to seem like he knows far more spells than he does. A simple air blast spell could turned into a tornado or a heat wave or a speed buff by changing the rules and how they get to function.
Common Spells:
Detect: By removing the complexities that locations, manifestations, and mages use to hide, Oz can detect magical presences within a 200 ft. radius. This spell is easiest to use in Realspace where there isn't magical interference, and hardest in the Labyrinth where every step in the halls is deeply magical. Although when Meditating, it is one of his "keys" to maneuver where he wishes to go.
Establish: Adding or removing complexities to a situation and establishing function. Simplest use is establishing a basic idea such as "The perception of red and blue swap places." More complex uses would switch around a number of concepts, "Gravity is now applied proportional to the percentage of your limbs touching the ground; floors, walls, and ceilings classify as ground; Wings do not classify as limbs; if there is no ceiling above a floor, then the air 12 ft above it classifies as a ceiling." Oz must be aware of your precise location in order for you to be affected by this spell, so he often pairs it with Detect to avoid having to always establish line of sight.
Rewrite: Similar to Establish, but for spells and non-instantaneous spell effects. Changing the rules that a spell uses to function allows Oz to create unique effects out of his own spells or mess with his enemies' spells. However, he needs to be casting the spell or touching the spell's effect to do so.
Counter: By creating an inverse formula to a spell, Oz can cause this spell and another to cancel each other out. Oz needs a firm understanding of the spell and the rules it uses to function in order to this, so it rarely comes up beyond canceling general-use spells.
Oz also made sure to get a general use spell for Fire, Water, Earth, and Air so that he could manipulate the four main forms of matter by using Rewrite on these spells. Additionally, Oz acquired a Barrier spell so that he could attempt to replicate stronger protection spells by utilizing Rewrite on Barrier.
Adding complexities to a situation involves a setting of rules, not authoritative ones but universal ones. For example, he could cause every action to have to be split into three parts. A single sword swing must become three intentional ones that continue the movement of one into the next. In return, each part bears the force of an entire swing. So, those who don't understand the rules will only have their attack travel a third of the way before stopping because they didn't make an act to continue swinging. Those who know what's going on and have the skill to take advantage of it could make three swings that change trajectory but not momentum in the same time it would take to do one.
Removing complexities is a series of information gathering tools and keys that break apart things that are happening so that the situation becomes more smooth and easily discernible. This is also extremely useful for breaking conditions that need to be met to pass through barriers or get through spell restraints. So long as the conditions are equally hard to meet, he can replace a condition he can't meet with one he could.
Adding and removing complexities to spell effects allows Oz to seem like he knows far more spells than he does. A simple air blast spell could turned into a tornado or a heat wave or a speed buff by changing the rules and how they get to function.
Common Spells:
Detect: By removing the complexities that locations, manifestations, and mages use to hide, Oz can detect magical presences within a 200 ft. radius. This spell is easiest to use in Realspace where there isn't magical interference, and hardest in the Labyrinth where every step in the halls is deeply magical. Although when Meditating, it is one of his "keys" to maneuver where he wishes to go.
Establish: Adding or removing complexities to a situation and establishing function. Simplest use is establishing a basic idea such as "The perception of red and blue swap places." More complex uses would switch around a number of concepts, "Gravity is now applied proportional to the percentage of your limbs touching the ground; floors, walls, and ceilings classify as ground; Wings do not classify as limbs; if there is no ceiling above a floor, then the air 12 ft above it classifies as a ceiling." Oz must be aware of your precise location in order for you to be affected by this spell, so he often pairs it with Detect to avoid having to always establish line of sight.
Rewrite: Similar to Establish, but for spells and non-instantaneous spell effects. Changing the rules that a spell uses to function allows Oz to create unique effects out of his own spells or mess with his enemies' spells. However, he needs to be casting the spell or touching the spell's effect to do so.
Counter: By creating an inverse formula to a spell, Oz can cause this spell and another to cancel each other out. Oz needs a firm understanding of the spell and the rules it uses to function in order to this, so it rarely comes up beyond canceling general-use spells.
Oz also made sure to get a general use spell for Fire, Water, Earth, and Air so that he could manipulate the four main forms of matter by using Rewrite on these spells. Additionally, Oz acquired a Barrier spell so that he could attempt to replicate stronger protection spells by utilizing Rewrite on Barrier.