Current
What lies in the hearts of the drae if not madness? - Ma'doc
5 yrs ago
Replies will be coming out in a few days. Been down sick.
5 yrs ago
"Fly you fools!"
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6 yrs ago
To everyone waiting on replies. They most likely will be out tomorrow or Saterday. I need to get a part for my computer!
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6 yrs ago
Sorry if replies are a bit slow. Dealing with a headache.
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Bio
Hello! I'm LadyRunic! But you knew that...
I love most types of Role Play, but by far my favorites are those that are well thought out and worked with. Especially when you can find a group you can work well with. I love books- So many books. It's a running bet that I will become buried under a pile of said objects one day... I'm a tad busy, and when an Rp really catches my interest I'm inpatient for posts. It's like reading a good book and getting stuck on a cliff hanger.
You can generally expect posts regularly once a week if not more.
I've RP'd for the better part of fourteen years, so I can honestly say I have some experience and I've developed the understanding of what I expect of a partner in a one-on-one or a group. I'm also the sort who will speak up and point out something if it looks off or forms a problem to me. I spent most of a year once stuck in a Voice Chat Rp that was hell on Earth, so I'm straight forward when I need to say something. I expect this in return from my Rpers and DMs. I want to improve my writing and love constructive criticism.
Post is coming and will be up shortly. A bit of a warning? Please be sure to read everything that is written and ask questions if you need to. As I said, your actions will have consequences upon the world.
Basically, what you need to know about me. I work full time and do have things I need to do outside of replying to RPing. Though generally I will reply at least once a week on a slow week, and every damn second I get a chance if I'm really into the Rp. It depends on how interested and inspired I am. The more I find it intriguing and interesting the more I will post and the faster. Especially when we can talk over ideas and still work with our characters in an organic way. I can play multiple characters at once and have them be diverse in their views, background, and actions. This means I can also hold up several different storylines at once, though I may need a break every now and then. I can Rp here, on Google Doc, and discord. Though the middle is preferred if you want to do something that is going to take up some space.
For the more fancy information? I own two cats, read a book a week, and probably know ever line of Lord of the Rings.
What I want from a partner and vice versa!
Communication! If you are having problems with something or see something that you think I should change, please tell me. I won't say I will change it or be able to agree but I will listen. I will also point out why something is the way it is. I don't like it when people disappear on me and give no reason as to why. Those reasons help me improve and get better this I would like to hear them. This also means I'll speak up to you about things. Not only is this for the Role Play but I'll also do this while hashing out characters or a plot.
Well Thought out Posts! A few sentences doesn't cut it! I can give someone at least three well put together paragraphs (if not more) if I'm given the same. While I won't say that I will write out more than that, I will try to. Basically the more you give me to respond to, then I can return the favor.
Grammar! Please be conscious of what good grammar is! I am not a grammar nazi, but I don't care for half baked sentences and awkward wording that makes me ask in the OOC what you are trying to say.
Long Term! Though I don't mind short term, to be honest. I want the story to go somewhere, but I don't want it to be rushed and wound up quickly. Draw it out. Make problems happen. Grow and develop our characters and enjoy it!
Play male or female! I can play either, but I will warn that I play females better than guys for obvious reasons! Though if your looking for a romance between your girl and my guy? I'd discourage it. Most of my male characters are either gay, or they have zero commitment. Though this has been proven untrue several times, I have to be truly interested in the plot to dedicate to playing a male romancing a female as my main character.
I don't do the whole "Grounded, so I couldn't get on"! 18+ If you need to take a break, or get busy with life. Sick, family member died, exams, whatever. Please just drop me a Private Message with the fact that you are going to be gone for a bit and whether or not you'd like to continue the RolePlay later! I can chill on a RolePlay for months and pick it up fairly well after those months. It make take me a minute to get my character's feel again, but unless I've changed drastically. I'll manage.
Language and Gore! Which are both something I got over a long time ago in books. I'm not going to start complaining now. It's a part of life and happens. It's why I have the eighteen plus tag.
No Over Powered characters! It's not fun for me, or for you. End of story.
Original Races are acceptable as well! But please, fill me in about the race. Do not suddenly make something up because of this or that simply because the plot isn't going the way you want. Logical and reasonable races interest me. Races that are made up so you have something to sate your special snowflake do not interest me.
Keeping OOC and IC separate! I like a story that I can read and will flow as it helps me recapture my character and see the growth and development. Out of Character chat interrupts that and a second chat for that helps me keep things straight and neat.
Open to most plots. If I'm not open to one it's generally because I'm just not in the mood and I don't want to give you a half thought out Rp, when I'm not feeling it. If you do throw a plot idea at me however? I'll generally hear you out and if it takes my fancy I'll join you! You don't know til you ask after all!
Disappearances! I don't like being ghosted. It's rude and honestly? It just is irritating. Especially when people are in the middle of a RolePlay! Also, should I disappear- (Admittedly I do from time to time. We all have a life off of this.)- please poke the ever living crap out of my PMs til I do. It generally is that I get busy with a pet project and posting gets forgotten. So please, please, prod the crap out of me!
Where I operate!I operate on PM, Threads, Discord and other ways. Will only respond to interested parties if they Private Message me for sake of keep the post count to my bumps.
Role Play Plot and Such!
Fandoms:
American Horror Story Star Wards Throne of Glass Court of Thorn and Roses A song of Fire and Ice (Game of Thrones) Lord of the Rings (and all related too) Valdemar Universe Belgariad Dragon Age Tir Alainn Trilogy
Pairings:
God x Human Vampire x Human/Vampire/Hunter Werewolf x Human/Werewolf/Hunter Dragon x Dragon/Human Solas x Inquistor Witch x Hunter Demon x Summoner Sith x Sith/Jedi Various other Pairings!
Looking for a Roleplay based around:
Vampires
Plot Ideas!
Victorian England or any Victorian themed fantasy land. The charm of a cozy little town lures a sense of false security. A Vampire hating Hunter, You, receives word of a Vampire- a Lord of all things- taking up residence and go to deal with the problem. Unfortunately things are not all what they seem. The vampire is already dead or dying when you arrive, spitted on the fence of the abandoned home overlooking the town he's taken up living in. The house is filled with horrors, and other vampires. Though why a Lord is dead already and what they were doing in a small town could lead to a terribly large amount of trouble. The plot centers around a Hunter and Vampire who get embroiled in the games of a vampire court who plan to unleash a plague of horrors upon the humans for sport. Any thoughts or ideas are welcome!
Two ways to go about this, an ancient vampire wakes up and seeks to find and awaken his Sire. Alistair however has an unfortunate curse upon him. He cannot awaken without the blood of a direct descendent, which would be hard to track down. You either wake up to this, unaware of the changes of the twenty-first century, or you have been searching for a while. Either way, you stumble across the tiny Irish-descendent tailor, Alice Lynch, who runs the Timeless Tailor and is estranged from her wealthy family. Convincing her one way or another the two of you set off to revive the ancient vampire... When there are those out there who do not want such to even be a thought.
Essentially my basic idea was something akin to the tech being the level where guns are a thing, but think victorian era or so for the tech. With magic being something that is about, but it's no where near as big as other places and more a 'trick' or 'science' than calling down a meteor.
Now for the kingdom and such, names are still in debate and it's just an idea. Feel free to put your own input in.
Your character's grandfather was an expansionist and not for the better. The city-states to the south along the Sea were of one people though each city governed itself. The Fresians were often bickering among themselves and seemingly enjoyed it. So when your grandfather and his Waldeshian army fell upon them they fought but were overwhelmed. Their cities were put under Waldeshian control much to the charging of the Fresian people and they were slowly stripped of the cultural heritage. Now a century later, your father and older brother(s) are seeking out the pockets of unsettled Fresian loyalists. Rumors have been running about the country, warning of a potential war with your neighbor the country of Tyran. However, these rumors among the Fresia tell that it will be their sons and daughters fighting and dying for their oppressive overlords. Your father sends his soldiers to arrest the groups when they cause enough trouble to justify a mass arrest, thus leaving the villages forced to disband and move on. Scattering the Fresian people.
The general plot would be your character coming to power over his father and brothers with the help of my character, a Fresian thief, who your character some how convinces to help him one way or another. Like I said, this is all a very rough Idea, but there it is.
Open to other ideas, plots, just message them to me. Note, I am looking for a bit of romance-perhaps! It doesn't and shouldn't be the center of the rp completely and then there's the character compatibility!
Characters
Available
Name: Dynatos
Qoute:"Isn't that delightful? I'm sickened by it." Race: Werewolf (or Wolf Shadow (A race I made with it's own perks)) Sexuality: Gay Appearance: A tawny young man of medium height. He has reddish-brown hair that is generally shaggy. Though his notable features are the golden eyes of his race and slightly pointed ears. Most who see him consider him a pretty boy type. Though his looks are belying. Personality: He is rather depressive. Looking at the negative side of life with a sort of sick glee. Though he has a habit of challenging anything and everything that moves. Assured in his own cocky, sneering, arrogance. He despises weakness, but this all is for a very good reason. As Dynatos is considered weak by his pack and himself. So he plays the Alpha, while being no such thing at heart.
Name: Quarriia Do'ana Alias: Nyra Ne'era, Nyra Do'ana, The Black Rose Age: 120~ Race: Half-Drae (Dark Elf), Other (Please shout if the Other is a problem. As she's from a world I created, the race is something that Nyra doesn't learn about for many many years yet and it's argue-able that it's not a race so much as a cult.) Appearance:
She has the general features of her Drow kin, save her skin is a lighter grey twinged liberally with human pink. With a nose that looks like it's been broken at least once before- having a slight bump in the bridge. Her eyes are a chilling green and her face is surprisingly cat like in appearance. Though her hair is often black, the true color is a pale silver.
Personality: She trusts no one, and nothing at any point in time and with good reason after her husband tried to kill her and rip her unborn child from her womb. Why? Because she was merely 'half' Drow. Something her family had sought to keep secret. Nyra loves being a thief and killer. Delighting in the thrill and the rush of danger. Even the pain of a fight can only make her all the more delighted, but it's the adrenaline that gets her going. To walk the line of life and death. A result of Elaug's torture, and her struggle over the past few years. But as much as she enjoys the danger her daughter's lot in life has come first. This makes Nyra careful and death is something she cannot yet accept while her child needs her. But she is a wary woman whose trust is earned.
Background:Nyra's mother arranged for her to marry Elaug-aste to bind the up and coming male to their clan. Which worked, Elauge doted on his his new wife and she upon him. Nyra- Quarriia then- enjoyed the riches of the Drow life and as one of the elder daughters of her Priestess mother. But when Quarriia was with her first child her secret of being mere half-Drow came to light in a feud between her mother and a rebellious sister who wanted Elaug for herself. Elaug hated humans, elves, and such with a passion and this now was directed at his wife who he believed deceived him.
Nyra spent weeks under imprisonment and torture under her former lover's hands. But when he revealed his plan to rip the babe from her womb, Nyra spied her chance after the deed and broke free of her prison and fled the caverns of her home to the surface. There she lived on the run as beggar, thief, killer and whore. Doing what she could to keep herself safe and to stay ahead of the Drae who hunted them. After years she had become incredibly skilled and was naturally talent at being a rogue. Coming to Riftenhold, she siezed a abandoned manor in the middling district and made a name for herself as the Black Rose. A notorious thief and hired assassin. Protecting business from thief for a share of their profit, and taking money from the thirteen ruling families of Riftenhold (A council system since become utterly corrupt) to kill off political enemies. Though few can connect the Black Rose and Nyra Ne'era. The alias she now goes by.
Rhapsody DeFluer
"Common sense means 'sense that was formerly known as common'."
~Age~
25
~Weight/Height~
5 foot, 6 inches/ 145 pounds
~Profession~
Historical Researcher/Archaeologist
~Personality~
Rhapsody love ancient things as much as she loves books. Snippy, snarky and completely assured of herself and where her life is going. Rhapsody can be utterly childish at times, though show her someone who threw shade at her work or friends and she will carve the person up in bloody ribbons with her tongue. She's not a woman to take crap from anyone. As is typical with two elder brothers.
~Appearance~
A honey blonde hair with sun tanned skin from her constant hiking and traveling. She has a longer face with a beakish looking nose. Her mouth is constantly in a cocky grin that matches with a stubborn jaw. She generally wears jeans and some form of shirt, not putting much stock in fashion as she sees her looks as nothing overly interesting. "I'm covered in dirt and dust, why bother with the fashion when I can bother with the fads centuries ago?"
~Background~
Born to a average family, on a average street, in a average city. Nothing really stands out in Rhapsody's life aside from two older brother who constantly picked on her, and her love of books. To the point she kicked both siblings out of the basement and claimed it for her own with many bookshelves. She played sports, went to college as soon as she got out of her High school. In college she dove into her studies in language and history and didn't bother to look back. Now with finishing her degree she's preparing to launch her career into the world at a local museum during the fall and winter, and go to dig sites and such in the summer. A promising future. All that is left is to suffer through her last free summer before she starts at the museum.
Name; Soteria Raptis
Age; 21 (11th month 4th day)
Nationality; Fresia
Appearance; She looks the classic Fresian. With olive skin, ghostly grey eye, and a straight nose in a round face. Her dark black hair is usually kept tightly coiled in a braid a the back of her head and out of the way of her work. Small at five foot three inches, Soteria could be considered petite. When working she generally dresses in tight, darker clothing to keep to the shadows and make little noise. Even going as far as to wear a pair of soft shoes fitted to the contours of her feet, or sandals that laced up the leg. In her civilian garb, she general wears the poorer version of clothes most commonly seen in Waldeshian society rather than the loose and breezy robes and gowns of the Fresians.
Background; The best way to describe early life was to say it was average. The homes of the Fresia people were generally one large compound or domum, so life was rarely lonely for a child in a home filled with siblings, cousins, and always under the watchful eye of a relative. Children would find plenty to amuse themselves in Cyrus, the small village nestled among the cliffs and sea. There were steep cliffs to dare each other to climb, boats that would bring in the wriggling catches of fish, numerous stairs to race up and down, and anything else a gang of neighborhood children could think of.
Yet things were not so peaceful as they appeared to Soteria. Her elderly grandfather was one of the Fresia loyalists who bitterly hatred the Waldeshians. His father had fought in the war to defend the Fresia lands and cities. He had lost his leg, and many members of their family had died fighting. His mother, still rocking in her old chair and dozing away the last of her days, spoke little and any mention of the War would send the poor woman into a panic. Grandfather Cleon spoke loudly in the local pub along with his neighbors and married a woman who quietly shared his values. So as his children were born and grew, Grandfather instilled his hatred of the Waldeshian 'nationalist', as he called them, into the next generation. Now with the third generation growing and learning of this hatred, the talk was becoming more than grumbling. The Fresians disliked the destruction of their culture and the sight of their cities being turned from careful works of art to the means of Waldeshian occupation.
But time moved on and things slowly changed for Soteria. She began to learn the business of a tailor, the traditional craft of her mother's side. Her brothers meanwhile went out to the sea to catch the fish in great nets, or to the fields to tend to a small harvest of olives, grains and what could be scoured from the rough earth. Now nearing eleven things changed. There was talk of the Waldeshian King turning to potential war with a neighboring kingdom, and it would not be Waldeshian's bleeding for it. There was a bitter whisper, then outright outrage over the potential for a draft that would pull Fresia men and women into a Waldeshian war.
The loyalist had borne enough. They lashed out against the Waldesh people and institutes. After over a century 'under the boot', as they said it, they stormed one of the government buildings in the once city-state of Eretria. The attack killed several members of the government and Waldeshian nobility. This caused retaliation from the Waldeshians. The loyalists were sought out and charged for usually real crimes, though minor ones. The loyalist villages like Cyrus found such things just another insult from the Waldeshians, so when they came and charged one of Soteria's cousins who had been in Eretria during the attack and proudly bragged of helping to sack the building, Grandfather Cleon struck out and with him the majority of the village's men and women who could not allow the old man to be harmed.
Soon the village was left with the children, the old women and those who did not get involved. The loyalist of Fresia taken away to serve their sentences, some for no longer than a month. But the plan was a vicious one. With no one to bring in the fish, tend the fields or help about the village, it fell to the same fate as others before it. The stragedy had been to break up the Fresia loyalist and force them to integrate into Waldeshia culture, however there was a fault to the plans. The Waldeshia left the village open to be preyed upon by those who saw no law but their own. It was such a pirate ship that descended upon Cyrus and the Raptis who remained. Soteria's parent both had been led away in chains much to the child's confusion and now she found herself with her older sisters and cousins who were unsure what to do. They could hardly leave as Great grandmother could hardly be moved and the woman was in a horrible condition. The fight with the military had sent the woman into a heart attack and she was recovering, slowly.
So it was that Soteria learned of the unfairness of the world when pirates came to their village. Pillaging what was left and take who was left to pressure into indenture. Slavery was illegal after all, but indenture was not and the only other choice was the still form of Great Grandmother Raptis as this second attack was too much for her aged heart. Soteria and her siblings and cousins who did not run, found themselves on a Waldeshian dock shadily exchanging indenture papers in the once Fresia city and now Waldeshian city of Thiva.
Thiva had maintained itself through the invasion, the main structure of Thiva being its grandiose appearance that drew tourists and business ventures. It was a place to feast the eyes and the vices and while the Fresia's lost so much to the Waldeshian, Thiva in all her glory persisted. For even if a nation changes the underhanded tricks and the people pulling them rarely did. Thus, Soteria found herself working in one of the gambling houses scrubbing and cleaning while she raked in more and more debt for 'food and board'. She watched her relatives give in to despair or rage and find themselves sentenced to prison for various crimes to imprint a lesson upon them. Soteria found herself as a messenger about the game floor and later a server. She learned the trick of sleight of hand and the tricks of the cards and table. It was when she was fourteen she escaped the gambling house, having picked the pocket of a patron and finding strange thin metal picks. Lock picks she used to pop the lock off the door that kept the indentured within. With her family, what remained, scattered about the city Soteria tried to take a sister and two cousins with her. But the eldest who was favored by the owner of the gambling house raised a hue and cry. Agatha had her place as the mistress to the owner and was loathe to lose such a comfortable position. She was convinced there was worse out in the world, and why should she not use her beauty to ensure herself a good life?
Phoibe, Soteria's elder sister, shut the door behind Soteria and Iason ordering the two youths to run and Iason obeyed. Not looking back. For weeks they struggled on the streets learning how to steal and where to sell. As time went on they became more competent with Soteria being the nimbler of the two who could walk across roofs, pick locks, and never be noticed among the shadows. Iason became the muscle and while he could pick a lock just as well and be inconspicuous, he grew too large to walk the roofs like they would climb cliffs as children or to disappear into the backdrop of the world. They went hungry at times and tried desperately to find other members of their family. They learned during this time that Grandfather Cleon had died in the Waldeshian prisons, yet they could not get any recent information on their own parents. Cyrus they found was a village of ghosts from what the sailors spoke of. It had been six years before tragedy struck again. During one of their break-ins, the guards turned up at the wrong time and trapped in an alley Iason and Soteria were forced to fight. Iason was arrested, but he had bought time for Soteria to slip away. She learned a week later he was to be sent to work in the camps of the army, and she wept for it.
Three years passed and Soteria grew better at her craft. Soon she was a bold thief and no place was safe from her graceful touch or listening ear. After the loss of Iason, she had learned how to listen and found that information sold just as well as goods and the Fresia loyalist that remained were more than willing to pay. When Iason returned, he joined the loyalist having seen the treatment at the camp and urged Soteria to give up thieving and spying. His cousin would not, declaring this was her revolution. In truth, she was hiding the secret that only Phoibe knew. She had a seed, just a tiny seed of the power that was born of fire. At Phoibe's bitter urging and bullying, Soteria had been fanned into a fury and the heat from her hands had welded the door shut. The fire had bloomed over the door as well, the screams of the indentures' terror still haunting her. All she had heard afterward had been that there had been an accidental fire and a death, but there had been no telling if the death was the fire or the gambling house's owner. According to Fresia custom, such people were god touched and deemed either cursed or blessed and Soteria was certain she was cursed. Thus, there was no reason her curse should put other Friesians at risk and thus she isolated herself and locked away the fire.
Family and Relations;
Cleon Raptis - Paternal Grandfather Thalia Raptis - Cleon's mother, Great grandmother Agathe Raptis - Second Cousin to Soteria Phoibe Raptis - Soteria's elder sister Iason Styrkos - Soteria's first cousin, same age roughly
@Blizz It's ironed out to my satisfaction, but I must warn you that her age as it is is that of a crone. An old woman who could have anywhere to a decade to two decades left. You'd be proficient in your chosen skills for that age, however. Though you would have those aches and pains that come with age. If this Rp goes on for over a decade (which I hope it will), there is a chance of your character since she is currently in her late forties dying of old age.
@CyraniaA good rule of thumb is the more you write the more I can write in turn about your situation and feel free to take initiative. If your character sits around and expects things to just happen all the time by the Gm's plot then it won't work. As I said, this Rp is character driven. I just run the world, and since I'm online at least once everyday I'm more than willing to answer any questions or give any replies that are needed. On a more personal level, I dislike short replies when larger ones can be made. Larger replies give me, as the Gm, a good idea about what you intend or think which can help my posts in turn.
@Omni5876Works well, though you have a few slightly off words which I assume are typos? Submission where I think you meant suspicion? Still, lovely post! I should have a reply tonight or tomorrow.
@Omni5876 [@@Cyrania] And a starter post is up! Feel free to put yourselves where you wish.
And a note to Cyrania, I took the liberty to make your character's father the local wiseman and healer if that is alright? A settlement really wouldn't need more than two and since he trained you, he wouldn't necessarily have needed to take another apprentice. Just tell me if it's not and I can change it.
The night was crisp with the chilled air that signaled the snow from the tops of the mountains. To some, this would be a warning of storms and fall that was to come, but to the small village of Norn it was just a reminder that even in their summer the nights were crisp and summer would not last. The fields were in full flourish and a regular target for an easy meal from the local wildlife. So Norn residents had taken up putting up sentries. To discourage the thieving beasts and if any were to try, the meat was always welcomed. The fields and their yields were precious things to the Northern tribe. For grain, and corn kept longer than meat or fish and was far more steady a source. Hard-won from the mountain's valley. Not to say they did not have bad years, but those were discounted as bad luck or the work of evil spirits. The displeasure of the Earth. So for that year, the offerings would triple in hopes of appeasing the angered being so their crops would flourish the next growing season.
However, this was not the only reason the sentries had been posted. For this was the first year the village had called to do such a thing. Something that had taken much thought from the local wiseman and the Chief. The village was not so close together and along with the great fields of grains and corn, were the more private gardens of roots and herbs. The private huts that housed each families' meat well off the ground, a precaution from the enterprising predators during the lean times of winter. Though some preferred to dig cellars, large holes covered with stone or wood. The houses themselves were mostly wooden, with dirt flooring though older houses had taken stone and many had woven reed mats across them. Roofs were of thatch, wood or the rare tiles if one was a bit more flashy with their good fortune. But the latter was rare for clay had more and better uses than being put upon a roof. The roads were dirt, some stones packed into them closer to the center of the village. For flat stones, when not needed for a house, were agreed that they would do better to be added to the village's streets, for the mud of winter made things difficult and frozen mud had made more than one set of boots ruined. And so the large wooden platform- the speaker's stage- where wiseman, Chief or another would speak to large gatherings was set near the center of the village. To one side was a large fire pit. A communal fire that was used during feast days, to burn the sacrifices, or when game was too large to store away all the meat and the village would revel in the bounty. The stones about it were blackened with the heart of large bonfires and ashes lingered within the pit. Small pockets of embers kept alive by the curious child, or the tidbits of offerings that people would toss in to let burn and carry a pray to the spirits.
Still, the leaders of the tribe were worried and they were not alone. For hunters had returned with strange reports of odd tracks and missing kills. Things that could be explained away as a beast or animal of the forest. But one had returned held up between two friends, his blood flowing from a cut in his scalp. His arms covered in scratches from something's claws, and bite marks upon his same arms and one upon his throat. He babbled about an evil spirit in wolf shape and spoke his story only to the chief and wiseman as the latter tended to him. He had been hunting, as was obvious. But when he had taken aim at a wolf who was feasting upon a rabbit, the arrow had been led astray! For no wolf would know he was there no matter how crafty, and his arrow would not have missed! When the wolf turned upon him, he shot again and this time the arrow had struck a tree that the wolf had dodged about. An evil spirit for sure! He did not get a third shot before the beast was upon him, a large slamming of their power upon his head and he had fallen to be savaged. The two other hunters agreed they had heard snarls and raging of a wolf and when they had come, they had seen the wolf-like figure disappearing. A creature possessed by an evil spirit, though they had no more than a glimpse of the fur and rustle of leaves as it passed. They had gone off hunting for the spirit several times after that, but never did they see it. So the two hunters and their wounded friend grumbled and spit. Making wards against bad luck and too the precaution to never enter the woods at night. The wiseman had thought upon this and had said his piece in the fact that he would think longer upon it. He would also seek out what spirit they angered, or who might have been sent against them. "Though-" He said. "I do believe it is of the North. For the Wolves of the North are most deadly and should it have descended from the plains of ice then it will be even more so."
So his warning was headed and the chief did not look askew at foreigners. For they were not of the great glacier that lay to the East in the valley between the mountains. So now he looks upon this clear, summer day and wonders what the world will bring. And if that spirit has left for good. His problems as chief were many, and many were petty. This was neither part of the many, nor was it petty. The man sighed and went to whittling his new knife hilt upon his door's stoop while he waited for breakfast. Many of the other villagers were either leaving to fish or hunt or waiting for the sun to break the haze of morning to begin their days. The odd man stumbled from one of the largest buildings in the settlement. The mead hall that the southerners called a 'tavern' or 'inn', depending on wether they meant to stay the night on the rough pallets of straw next to a great hearth that kept the place cozy. While Norn did see a decent amount of traders, the inn more often got its goods and barter from the local hunters who regaled each other with tales of bravery. Across the way from his own house however, he grinned as the burly blacksmith stirred up his forge. A trader had stopped by the town and his rickety cart had broken a wheel. Hod, the smith, would find good trade in replacing it though the trader was in no hurry. The man had come for the market day, where folk would trade and barter goods and services with each other and bring their grievences to him to be judged. Every fortnight it came, and every fornight someone got drunk enough to challenge the spirits. The chief was hopeful that this time the market would not be interrupted by Lutter stumbling into the mead hall raving about a spirit beast attacking him. It laid with Taver, their healer and wiseman, to garner answers on the matter. He had asked for more time and in two more days an answer would be had.
A raven looked down at the man from the roof and squawked. A reminder of Fate and Change, or so thought the man. Who would walk into the stream of Fate or fight it's currents today?
Hello! I'm LadyRunic! But you knew that...
I love most types of Role Play, but by far my favorites are those that are well thought out and worked with. Especially when you can find a group you can work well with. I love books- So many books. It's a running bet that I will become buried under a pile of said objects one day... I'm a tad busy, and when an Rp really catches my interest I'm inpatient for posts. It's like reading a good book and getting stuck on a cliff hanger.
You can generally expect posts regularly once a week if not more.
I've RP'd for the better part of fourteen years, so I can honestly say I have some experience and I've developed the understanding of what I expect of a partner in a one-on-one or a group. I'm also the sort who will speak up and point out something if it looks off or forms a problem to me. I spent most of a year once stuck in a Voice Chat Rp that was hell on Earth, so I'm straight forward when I need to say something. I expect this in return from my Rpers and DMs. I want to improve my writing and love constructive criticism.
<div style="white-space:pre-wrap;">Hello! I'm LadyRunic! But you knew that...<br><br>I love most types of Role Play, but by far my favorites are those that are well thought out and worked with. Especially when you can find a group you can work well with. I love books- So many books. It's a running bet that I will become buried under a pile of said objects one day... I'm a tad busy, and when an Rp really catches my interest I'm inpatient for posts. It's like reading a good book and getting stuck on a cliff hanger. <br><br>You can generally expect posts regularly once a week if not more.<br><br>I've RP'd for the better part of fourteen years, so I can honestly say I have some experience and I've developed the understanding of what I expect of a partner in a one-on-one or a group. I'm also the sort who will speak up and point out something if it looks off or forms a problem to me. I spent most of a year once stuck in a Voice Chat Rp that was hell on Earth, so I'm straight forward when I need to say something. I expect this in return from my Rpers and DMs. I want to improve my writing and love constructive criticism.</div>