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3 yrs ago
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I haven't had a chance yet to work out the specifics, but I was thinking of the Conduits having memories stored in them kind of like Jedi Holocrons. Instead of detailing that out for every single class, I'm just going to do it for the classes we end up playing at the start of the RP and I'll probably simplify Abilities, Spells, and Proficiencies into a range of similar effects or something. We'll see.


At least for the Wizard's part, I was basically planning on him treating his Conduit (which is probably a Grimoire) like when a Wizard acquires another's spellbook. Except it's also his simultaneously. So, he's learning how to Wizard from it like an accelerated course. Like a normal Wizard, he's got to study it actively and be academic about how he increases in capability, learning about the Weave in a more personal sense and how to tweak it by mathing at the universe so hard it bends over. As Wizards do. XD
I would prefer our group be friends before Isekai. Or at least know each other. I love preestablished relationships.


Lol, tbh, that's probably for the best with a necromancer in the party. It's easier to look less sketchy as fuck if you've got a preexisting good rapport with some of the party.

On a side somewhat related note, I have plans for Malcer (said necromancer) to have some of those rare Wizard healing spells in his repertoire, so he can pull some healer shenanigans later on if we don't have any other reliable methods like Healing Potions for days. Might consider a Healer's Kit specialty. XD
Alright, so a thought occurs: do we want any of our PCs to already know each-other pre-Isekai, or is this a full gathering of strangers? It occurs to me partially because I feel like most people don’t go to an amusement park alone. Being that such a place is where we all quite tragically died (lel, technically perished in the hospital, but tomaytoe tomahtoe), I figure there’s good odds we might have some existing PC relationships. The potential is certainly there for the interested anyway. XD
Alright, got a bit of an interesting idea to propose.
But is it possible for one of the vessels brought in to be from an alternate Star Wars universe?

I'm considering a Sith from another Star Wars, who is currently in charge of the Malevolence, commanded by a General Grievous who is more accurate to Legend/2003 Star Wars than the Baddie of the Week treatment he got in The Clone Wars. The idea of another universes’ Sith/Separatists helping the Republic like this simply tickles me pink.
Alright, so as we aren't using stats, I have a question. We are using levels to determine Abilities, Spells and Proficiencies, but I know some abilities are determined by stats. Like, Wizards. A fair chunk of their spell list is determined by their INT modifier; that is, how many spells they can have prepared (their level + INT modifier). And there's some other abilities of other classes that depend on a modifier to determine uses, like a Paladin's Divine Sense. So, how should we handle that?
Hrmm, I might actually rock up a paladin. I have an unusued CS for one that I could probably pretty easily convert into whatever CS structure this RP ends up using. I think that and my Wizard are my two most prepped characters.

So, Half-Elf Paladin, Reborn Wizard, or ??? Cleric is the way I'm thinking. I've already got several faceclaims I'm waffling between for the Paladin (or Cleric for one tbh, because both are armored), and I could hunt down something for the Wizard or actually try and use a hand drawn image I've got lying around for the concept somewhere.





So, along with that, we probably got so far a Human or Elf Djinni Warlock, a Fairy Sorcerer, and an unknown race Artificer, a Human or Elf of unknown class, and one more unknown. Hype. :)
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No worries! I think I've come up with a good compromise - the dice rolls won't be mandatory and you can do as many as you want for your post. One dice roll, many dice rolls, or zero dice rolls. I'll throw opponents out at the start of each Battle Scenario and then I'll leave it up to each of you to decide how you want to write out that scene. I'll use the same method for my own characters as well.


Woah, nice! That is a simple but effective change. I definitely am all in on this. I suppose I'll take it on a case by case basis, but the ability to plot out a battle through multiple dice rolls is definitely the sort of flexibility that completely erases my misgivings.

As for what I'm thinking of going with? Well, I already mentioned, but either a Necromancer Wizard or a Life/Death Cleric. Not 100% sure which yet, but either could be fun. I certainly lean towards the Wizard though, bringing this party another step closer to being Team Glass Cannon. lol
Far be it from me to tell you how to run your own game. Again, I apologize for any negativity I've inadvertedly brought. I love the premise, but the present system is just a huge deal-breaker for me in many ways. If you decide going full narrative is for you, more power to you! I'd be genuinely elated, but if you have a vision for this present system, don't feel pressured to drop it just like that. I do think it would be worth keeping the levels around in either case as a way to ground progression.
Perhaps part of my mistake was not clearly defining what I meant by Combat Scenario. I didn't envision it as an entire dungeon or anything of that scale, more like the equivalent of a single battle in a Final Fantasy game or something. Like, each player would write between three and five paragraphs for a single Battle Scenario. So that dice roll would only dictate that single three to five paragraph post.

An example of a common Battle Scenario might be a bandit attack while they are traveling. Let's say we have one bandit for each player to write out a three to five paragraph scene of their character fighting that bandit. Let's say you roll a 1. While the ultimate outcome of that post may be somewhat predetermined, it's up to you to decide how it gets there. Maybe you want to write your character totally kicking ass at first and then the bandit gets him with a poisoned dagger at the end. You still have new complete creative freedom for that post, the only thing the dice roll is determining is the overall performance of your character in that single battle post.


Oh no, I understood what you meant. And even that is too constrictive in my mind, that the entire minor skirmish is determined by a single roll. I said what I did with full understanding of that. If the result is determined to that degree, it doesn't feel like much creative freedom. After all, when I envision D&D (or even just most any RP battle with an equal-ish opponent), a 1v1 for example typically takes several rounds, not a single post. If this were a matter of the battle being expected to take several posts and rolling for performance for each individual post in that case, that would feel more flexible, but that's not the vibe I'm getting that you're going for.

But combat mechanics aside, I'm not trying to be a negative nancy and harp on about that incessantly. My dislike of that aspect can be shoved firmly in a corner, as I still love the premise of this RP overall and am very interested.

So, first character concept is: Reborn Necromancer Wizard. Magic batman, living skeleton. The usual mage shenanigans down the road.

Might go for a Life or Death Cleric instead if the party looks particularly squishy otherwise, because D&D's White Mages are not to be trifled with and can cover a lot of holes. I recall one particularly fun time I was able to function as a tank as a Life Cleric, which was pretty hilarious, but I digress. Not sure what race I'd pair with Cleric, but maybe Half Elf or Yuan-Ti.
But anyway, in the interests of my actual interest in this RP, I can see that even if combat turns out to not be my favorite thing, at least the out-of-combat shouldn't be predetermined as far as I know, so there's some freedom there worth exploring. I'm kinda hoping that if we are stuck with a single roll for combat, that there will be the ability to add modifiers to that roll in some way, like via sufficient preparations, resources and such, but that's for later consideration.

As a character concept, I'm admittedly interested in a Wizard. I love my spell-slingers, and their spell list has always deeply satisfied my inner gremlin hoarder of spells. I like being magic batman. In particular, I very much like playing a necromancer, but I've continuously had poor luck in campaigns that last long enough for me to get to the good stuff.

I find it a little funny actually that this is my go-to, considering that we have two other people seemingly looking at squishy spellcasters.

As far as a race... it's been a long while since I played D&D tbh, but if I recall correctly, I think what I'm considering is called the "Reborn". Aesthetically, I'm thinking just straight-up a living skeleton that (as far as WOtC is concerned after the update) somehow doesn't qualify as undead, despite the race lore. lol
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