The Elder Crossing brought us here to the New World, but the promise of adventure will keep us here for a lifetime!
Every one hundred years, we stand witness to another crossing, one of cosmological proportions. Prismata's Comet, a shining star that streaks across the sky for weeks on end. Whenever it passes, it imparts on us a beautiful once-in-a-lifetime display: a shower of starlight that rains down to the earth.
It has been a century since the comet's last visit, and this time, the Prismatic Starfall has left us with more than a light show. Reports from our field scouts verify that a meteor has crashed somewhere north of the Everstream, deeper into the New World than we've dared to travel... Until now, get out there hunters!
Monster Hunter World: Starfall will take place sometime after the events of Iceborne, and not depend on the stories of the core game or Iceborne beyond the fact that they did happen. As the flavor text at the top implies, the plot will revolve exploring a new land deeper into the New World than we've ever been before to uncover the mysteries of Prismata's Comet and the meteor that fell to the earth. Even those of you who know the monsters inside and out will be surprised with what you find out in the Prismatic Fields...
While Seliana and the Hoarfrost's Reach will be playable areas if you wish to visit them, the story will at least initially focus on Astera and the areas surrounding it. The monsters present will also be those found in MHW and MHW: Iceborne for the time being, but that can change in the future.
Setting and Races
Monster Hunter is a low-fantasy, medium-tech setting dominated by giant monsters. There are low-steamwork levels of technology as the latest advancements, and there are no computers or electronic technologies. Land vehicles are still animal-drawn, and sea vessels rely on wind sails and the ocean currents. There is no magic, but many of the beasts, wyverns and dragons in the MH universe possess powerful elemental abilities fueled by their biology. To hunt and combat these monsters, the Hunter's Guild commissions elite monster slaying experts to explore the wilds and fight with weapons of many different kinds. The armor and weapons used by these hunters start from traditional bone and metal, but seasoned hunters harvest from the hides of their quarry to forge incredibly powerful gear that harnesses the powers of the monsters they came from.
Many towns and cities are built with simple materials such as wood and stone, but metallurgy is common enough to build with, and many settlements are built directly into the ecosystem and environment, rather than participating in damaging practices such as deforestation. The people of the Monster Hunter games care deeply about the world they live in, and wish to maintain a balance between humanity's influence and the natural state of the ecosystem they live in. Hunting monsters usually is done only in service of protecting the environment and people, but there are still many opportunities for both research and glory. On exceedingly rare cases, it has not been unheard of that monsters and people learn to coexist in some places, even so far as to keep some of these creatures as pets.
Human Humans are the most common race in the Monster Hunter universe. While there is no typical human due to their great physical and ideological diversity, they paradoxically also establish the benchmark for humanity's relationship with the ecosystem. Their penchant for adventure drives them to adapt and evolve in ways no other humanoids could achieve on their own.
Wyverian
Easily spotted by their long pointed ears and their four-fingered hands, wyverians closely resemble their human neighbors in shape and size throughout most of their life, but shrink down to about the size of child as they grow older and venerable. In their young adult life, they are just as physically capable as humans, making for hunters of equal stature. As they age, however, their diminutive size often retires them from the hunting life. Additionally, many wyverians find themselves drawn to the calling of scholars, smiths and technicians, performing research and working new technologies for the settlements they live in.
Lynian The term lynian refers to a group of feline-like races that posses the same level of sentience and higher-thought as humans and wyverians. Some lynians like the palicoes live side by side with humanity, seamlessly enjoying the same aspects of civilization. Others such as the grimalkynes and gajalakas live in secluded tribes within the untamed wilds of the world, hiding from or interacting with hunters and other explores as they see fit.
Palico
Palicoes are the most common and diverse of the lynians. They are found among humanity with nearly as many numbers as the humans and wyverians, and effortlessly take up the same roles in society. They are usually very friendly to anyone they meet, almost comically so. They are often adept at any practice they work towards, making for excellent hunting partners, as well as chefs, smiths, scouts, and any other profession they're needed for.
Grimalkyne
Living on the fringes of society, grimalkynes are more rugged and nomadic than their palico cousins. They often live in small tribes throughout nature, but are still amicable to hunters and palicoes that pass them by, if not scared enough to hide from them. Their familiarity with the lands they live in are often invaluable when it comes to navigating the wilds or trapping monsters. Very rarely will they ever abandon their tribe and live among humans.
Gajalaka
Because of their secretive nature and the masks they wear, it is unclear if gajalakas truly are related to other lynians, or are some other small race. However, their behavior is similar to that of the grimalkynes, if not more barbaric. Found in harsher environments than their "cousins," the gajalaka are battle-hardened, wild, unpredictable, and sometimes funny. They come together in tribes to live in small burrows safe from monsters and hunters alike, and are most known for their druidic songs and dance.
Rules
*I haven't played on this website in over three years, please bear with me if the rules deviate too much from "how we normally do things here." I'm willing to adjust and amend rules to make everyone happy.
Experienced Monster Hunter Players only. I would greatly prefer if you are at least somewhat familiar and experienced with the Monster Hunter games before applying. No godmodding/power playing. Slight metagaming is ok, as long as it's done in the service of "The Rule of Cool." That is, if you think a small bit of metagaming will make the roleplay more enjoyable for everyone, and you clear it with me first OOC. No playing as the monsters. Everyone's character(s) should be people, not the wyverns or dragons. The races you can play as are humans, wyverians, or lynians (palicoes, grimalkynes, gajalakas). Half-races of human-wyverian are ok, as well as palico-grimalkyne. However, you may control monsters slightly in order to write out interactions/combat with them. Just don't overdo this. You may play multiple characters. You can play as many characters as you want, so long as you can manage them all without help. You don't need to be a hunter. Your characters can be of any profession/lifestyle within the towns and cities, not just hunters. If you want to play a hunter/palico pair, that's fine. If you want to play the palico to another player's hunter, that's also fine. If you want to play a grimalkyne or gajalaka who gets roped up in the story somehow, again that's fine. If for some reason you want to be something else like a smith or chef or guild secretary, well, help yourself I suppose. Your character can have multiple jobs too, maybe you're a hunter and a blacksmith, forging your own gear as well as your party? Weapons and Armor have no stats. Your choice of weapon(s) and armor for your character should be purely for flavor and roleplay function. We will not be using attack and defense values, or sharpness/ammo counts. If you want to roleplay that your fire type greatsword is less effective against the Rathalos, that's fine, but don't worry about exactly how much damage you're doing. You can carve the monsters and make new gear. Hunt, get materials, make cool gear. Repeat. It's the core of MH games and no roleplay would be complete without it. Again, there will be no stats or % drop chances involved, so carve and craft descriptively rather than quantitatively. Write well instead of writing more. There is no requirement for post length. Instead, focus on writing descriptive and grammatically correct posts. During dialog or fast-paced scenes, it's totally ok to write only a line or two, since it makes sense with the current pacing. Having said that, feel free to write larger posts if you wish or think it's needed. Taking a leave is ok. Just let us all know that you're gunna be gone for a while, and make sure your character is somewhere where it won't impact the rest of us much. Maybe they decide to stay in town for an extended time. Please don't abandon us mid-quest unless there's an emergency in real-life. If something does come up, just let us know and we'll work it out. Adult content should be in PMs. There's nothing wrong with romantic involvement, just use common sense. If your characters are going to do an 18+ scene, do it in private messages or just fade to black.
Character Sheet
*Please post character sheets in OOC first and tag me. Once I approve them, you can post them in the Character tab.
Name: Race: Human / Wyverian / Lynian (Palico / Grimalkyne / Gajalaka) Gender: Appearance: A description or image is fine.
Role: Hunter and/or some other job(s) within the community and guilds. Weapons: (If you're a Hunter) Choose one weapon type from the MH games to be your main, and as many others as you'd like for secondaries. Armor: (If you're a Hunter) Mostly cosmetic. Pick your favorite looking set or make a mixed set. Pictures of in-game armors encouraged.
Bio:
Feel free to add any other information/categories you want to discuss in your sheet, too.
I'm down, but i haven't played the game, but i did see the movie 😎
I haven't seen the movie but just from the trailer I can assure you it's not accurate to the games. So much so that I'm not sure if this rp would make much sense to you.
@Lucius Cypher No you don't need to keep track of any of that stuff. Don't worry about getting too nitty gritty about it.
@Bondye I haven't gotten to play MH Rise yet, since I mostly do PC gaming, so I'm not familiar with the new monsters there. But I don't see a problem with them showing up down the line once I get familiar with the game.
Hey! I'm glad my check is considered that good, thanks!
As for post length, I'd rather you post well-written content that makes sense, rather than fill some kind of quota. I don't expect people to meet some kind of "X paragraphs per post" thing. Quality over quantity to me means that if it makes sense to write a short post, then you shouldn't fluff up the length of the post with nonsense. Something like back-and-forth dialog, or actions in combat, or posts where you want to give other players the chance to say/do something before moving on, all require shorter posts on average, sometimes even only one or two lines. On the contrary, if you want to be very detailed about something or just have a lot to say or do, or are setting a scene or establishing something about the scene, then by all means write as many paragraphs as you want. TLDR: post what feels right, and write well instead of writing more.
Post frequency I think is something that the whole group should come together to decide. I'm willing to post multiple times a day, but for some people that'd simply too often for them to respond and they shouldn't be punished for it.