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27 days ago
Current I'm GMing an RP. That's enough horror for me.
4 likes
4 mos ago
But can the Ghost Note see why kids love the great taste of Cinnamon Toast Crunch?
2 likes
6 mos ago
Have you tried finding the Avatar?
9 likes
6 mos ago
When you manage to snag post 69 in the IC. Nice.
7 likes
7 mos ago
When a group of players click and the posts keep roling in, that's what GM dreams are made of.
9 likes

Bio

L O R D W R A I T H
L O R D W R A I T H

"TBD"
U S E R P O R T R A I T
U S E R P O R T R A I T
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U S E R S U M M A R Y
U S E R S U M M A R Y
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Lord Wraith
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February 21st | 31 | Caucasian
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Married | | Heterosexual
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Ontario | Canada

P R E F E R E N C E S
P R E F E R E N C E S
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C U R R E N T R O L E P L A Y S
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A B O U T M E
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All systems go. Back to writing.

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Most Recent Posts

A D D I T I O N A L I N F O R M A T I O N:

C O N D U I T S:
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A conduit is the name given to any object a Magni chooses to wield in order to cast magic. Conduits have two requirements, firstly they must be made of a precious metal. Extensive research has found that the more conductive the metal, the better it channels magic making silver and gold some of the highest sought after materials for conduits. The second rule is that the wielder must have an attachment or sentimental value towards the conduit. Often they are heirlooms passed along by parents although this isn't a fast and hard rule.

The most common conduits tend to be objects that are either worn or easily directed. Rings and wands are among the preferred objects for conduits. A Magni doesn't need to use the same conduit their entire life and can perform a bonding ritual with a new conduit to replace a destroyed or lost one. Likewise, conduits can be re-cast into new objects. A ring could be melted and forged into a necklace or knife. Some Magni bond with multiple conduits, the greatest advantage to this technique is the avoidance of being disarmed in a duel however it does nothing to increase spell potency.

D R A O I:
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Draoi are Magni who were born human and through a life long study of magic achieved a mastery of the arcane arts. This often has a severe toll on their body, ageing them rapidly and forcing them to find ways to lengthen their own lifespan in the pursuit of knowledge. This pursuit of mystic knowledge awakens an insatiable thirst within the individual often making them dangerously unpredictable. It's not uncommon for Draoi to find themselves in competition with one another. This competition is dangerous for all those involved as Draoi will ultimately murder one another in an effort to absorb their essence, knowledge and power.

There are Draoi who allow themselves to become completely absorbed in their pursuit of power, becoming nothing more than hungry, hollow husks. These Draoi are considered to be lost causes and the destroying of one is considered a public service.

F A M I L I A R S:
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Sometimes known as 'Guardian Angels' or 'Animal Guides', familiars are ancient arcane spirits which bond with some forms of Magni upon their birth. They watch over their newfound 'Master' from the first moment they draw breath, until the last. Familiars tend to favour Hexenbrut above all other forms of Magni, though it's not uncommon to find one that has been drawn to a Draoi or Venari upon either reaching their potential. Like Witches, Familiars came from another realm before the occurrence of 'The Joining'. Their true numbers are unknown but no Hexenbrut has ever been without a familiar.

When a Familiar bonds to a Magni, it absorbs part of that individual's soul. This is what allows a Magni to use a Familiar to cast magic but it comes at a great cost as well. If the Magni's familiar were to die, the pain would be near immeasurable and very few Magni survive the experience. A Magni, especially a Hexenbrut, without a Familiar is often nothing more than a shell of their former self, one barely holding on to its remaining humanity.

J Ä G E R:
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Born from the union between mortal and angel, Jäger are enhanced humans containing supernatural abilities. Unlike other types of 'Magni', Jäger aren't actually born with all of their abilities and instead inherit them upon the passing of their predecessor. As such, much of the Jäger society is built upon lineage and family is very important. While Jägers lack the ability to cast spells, they more than make up for it in sheer durability. Infamously hard to kill, Jäger are much faster, stronger and more durable than the average human and possesses abilities and talents meant to counter other forms of Magni and Hellions alike. Despite this, the Jäger has an exploitable weakness in the form of Hexenbrut blood. Ingesting the blood of a Hexenbrut removes a Jäger's abilities and renders them Mundane.

T H E J O I N I N G:
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The Joining was a union of realms that brought magic into the same plane that Earth exists on. However, the records and origins of the event are long lost to the sands of time. What is agreed upon is that the Joining nearly wiped out all life on Earth. But Earth was spared compared to the other realms that were completely destroyed when magic conjoined them into the same plane of existence.

H E L L I O N:
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Also known as 'Fiends' or 'Hellspawn', Hellion is an umbrella term used to describe all manner of creatures and beings. Traditionally Hellions have been seen as threats to humans and therefore persecuted or hunted by the likes of the Jäger or Venari. Throughout time Hellions have included everything from mindless beasts to semi-sentient creatures like dragons or trolls to even cursed humans in the form of lycanthropes and vampyres. Unlike Magni who require a conduit to cast magic, most forms of Hellion have natural magic which manifests in the form of abilities such as a dragon's fire breath.

H E X E N B R U T:
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Roughly translated, Hexenbrut means 'Witch's Brood' and refers to the idea that the Hexenbrut are the children of witches. During the height of their history, the Hexenbrut outnumber the other members of the Magni community at a ratio of nearly three to one. Said to have originally been created due to the union between the hexemalefik Lilith and the human, Adam, the Hexenbrut have an innate, natural talent towards magic.

Magic calls to 'Children of Lilith' like fleeting whispers in the dark recesses of their minds. A Hexenbrut can feel the magic in the world around them the same one might feel the wind or a light rain upon their skin. But in order to use their abilities, they require a conduit. Unleashing magic from one's fingertips, while possible would be extremely harmful to the Hexenbrut, and repeated instances would almost certainly result in death.

M A G N I:
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A collective term used by the magical community, the name Magni is a grouping that can refer to Draoi, Jäger, Hexenbrut or Venari. Variations are commonly heard include 'Maj' or 'mage. Some terms however such as sorcerer/sorceress or wizard are seen as more derogatory or demeaning. The term 'witch' is revered by the Hexenbrut, at least those educated in their culture and referring to oneself as a witch is seen as a major faux pas.

M U N D A N E:
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A collective term used by the magical community for humans. The term 'mundane' is seen as derogatory in most uses. Derivative terms such as 'mundies' are also commonplace. The human phrase 'a case of the Mondays' is actually a misnomer of a Magni expression 'case of the Mundies' referring to a Magni having a hard time producing magic. Other terms such as 'Norms', 'Normies' have been used to refer to a human. Given the popularity of some fiction, the term 'muggle' has also been adopted by the Magni community.

V E N A R I:
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The Venari are the offspring of Hexenbrut and Draoi who possess limited magical potential. This potential on its own is not enough to manifest any abilities, but through the use of amplification runes, similar to those used in enchanting, a Venari can boost their abilities and even embed specific spells onto their bodies.

Venari are considered to be a bit of a wildcard in the Magni community. Throughout history, they've aided everything from Draoi to humans to the Jäger and the Hexenbrut. Due to their dual nature, they feel no true allegiance and more often than not act in a way that is for self-gain. Once considered a rarity, Venari now make up the majority of the Magni community leading to a major loss in history and society.

W I T C H:
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The 'Mothers of Magic' or 'Sisters of Lilith', witches or 'Hexemalefik' were transported to Earth during an event known only as 'The Joining'. Originally from another domain of existence, witches are powerful higher beings and considered the originators of all magic on Earth. While descriptions vary from source to source, witches are exclusively referred to as being female, however, in actuality, a witch may take any shape she chooses.

Thought to be near ageless, most of them were hunted down and killed by the Jäger though, the witches' bloodline survives on through the 'Hexenbrut'. The 'Hexenbrut' or Witch's Brood are descendants of the original witches and contain within them magical potential inherited from the ancient beings. The first Hexenbrut was said to occur when the most powerful of the Hexemalefik, Lilith, laid with the human 'Adam' and bore his children.


M A G I C:

Known by many names across numerous cultures, magic is an invisible arcane force which flows through all living creatures and things across the entire globe. Magic first occurred on Earth after the event known as 'The Joining' when a convergence of domains brought beings and creatures of an unknown origin into the same plane of existence. This brought the beings known as 'Witches' to Earth and along with them the source of their powers; magic.

All magic requires either a conduit or a familiar to be cast and a price to be paid. A spell must be cast through a conduit or familiar the same way either must be used to imbue a potion with its magical essence. Despite the use of a conduit or familiar, there are still further requirements for casting magic. Potion based spells require ingredients and careful preparation methods, other spells may require incantations or rituals before being performed. Some may require specific movements during the casting of the spell making the caster dance or move their hands in a particular manner. Others still may require all of the above in some capacity. Any of the above may also simply be a focusing method by the caster and may not be universally applicable

The price of magic varies from individual to individual and act to act. It's most easily seen in the Draoi where their pursuit of arcane knowledge causes their bodies to rapidly deteriorate. However, the price is not always paid by the individual directly and instead may be paid in the loss of a loved one. Payment will always be taken in full, but may also be pre-paid in the form of sacrifice or ritual.

Due to its nature, magic has a wide variety of applications. They've been categorized into the following:

A L C H E M Y:
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Alchemy is the process by which a Magni creates potions, elixirs and other concoctions.

C H A R M S:
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Charms are spells that alter perception or allow for influence over others.

C U R E S:
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Cures are restorative spells meant to heal and soothe wounds.

C U R S E S:
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Curses are dehabilitating spells and are often lethal.

E N C H A N T M E N T S:
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An enchantment is the act of applying magical properties to an item or object. This can be accomplished using several different techniques but most commonly through the inscription of runes.

H E X E S:
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A hex is any offensive spell.

R U N E S:
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A rune is an inscribed magical symbol. They can be used for a variety of purposes.

S U M M O N S:
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A Summons is a type of spell that conjures an object or being to the caster.

W A R D S:
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Wards are protective spells.

Magic has a specific set of rules.

R U L E S O F M A G I C:
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Magic always comes with a price.
The price must be paid in full.
The price will vary from person to person or act to act.
The ultimate price is your life.
Magic must be cast through a conduit or familiar.
Magic can not be cast using another's conduit or familiar.
All conduits must be comprised of precious metal.
All conduits must hold sentimental value.
A familiar can take any form, but its default state should be an extension of its master.
A familiar must remain loyal to its master unless its master deems it free.
A familiar shall not take the form of a human.


P R E F E R R E D N A M E
"Witty Quote"

P L A C E H O L D E R


First Middle Last
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D.O.B. | Age | Ethnicity
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Sexuality | ♀/♂ | Relationship Status
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Grade | Conduit | Familiar Animal
D E T A I L E D A P P E A R A N C E:

A detailed description of how your character looks and dresses. Please be sure to include details other players would need to reference or describe them. These details should include height, build, eye colour and hair colour. You may also detail any scars, birthmarks, piercings or tattoos. Feel free to be as decriptive as you wish here.

M O T I V A T I O N S & G O A L S:

Why do you want to play this character, what is the driving motivation behind both this desire and the character themselves. What do you hope to accomplish and where do you want the character's story/stories to go?
C H A R A C T E R C O N C E P T:

This is where you outline your vision for the character. This should be a short summary that provides insight into where the character is in terms of their overall progress and development. Don't think of it as a biography, this isn't meant to be a play by play of the character's life up until this point. This is supposed to be a short summary into who they are and what their world is like.

C H A R A C T E R N O T E S:

Any additional notes you want to put either for yourself, the GM's or other players to help clarify your vision or continuity. Your conduit and familiar can be fleshed out here if you so choose.


P R E F E R R E D N A M E
"Witty Quote"

☯ Neutral ☯ | ☮ Friends ☮ | ♫ Best Friends ♫ | § Tense § | ♥ Crush ♥ | ☠ Enemies ☠

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| Brooks, Felix |
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"Quote About Characters' Relationship."
R E L A T I O N S H I P D E T A I L S:

This is where a detailed description of the relationship between the two characters would go. This should include the circumstances under which they meet, whether the relationship has continued and any thoughts your character might have about the other. Please be sure that this description sheds some light on the symbol you have assigned to the character.
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| Brunswick, Marie |
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"Quote About Characters' Relationship."
R E L A T I O N S H I P D E T A I L S:

This is where a detailed description of the relationship between the two characters would go. This should include the circumstances under which they meet, whether the relationship has continued and any thoughts your character might have about the other. Please be sure that this description sheds some light on the symbol you have assigned to the character.
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| Foster, Kayla |
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"Quote About Characters' Relationship."
R E L A T I O N S H I P D E T A I L S:

This is where a detailed description of the relationship between the two characters would go. This should include the circumstances under which they meet, whether the relationship has continued and any thoughts your character might have about the other. Please be sure that this description sheds some light on the symbol you have assigned to the character.
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| Kaynes, Adam |
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"Quote About Characters' Relationship."
R E L A T I O N S H I P D E T A I L S:

This is where a detailed description of the relationship between the two characters would go. This should include the circumstances under which they meet, whether the relationship has continued and any thoughts your character might have about the other. Please be sure that this description sheds some light on the symbol you have assigned to the character.
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| Osbourne, Rosalyn |
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"Quote About Characters' Relationship."
R E L A T I O N S H I P D E T A I L S:

This is where a detailed description of the relationship between the two characters would go. This should include the circumstances under which they meet, whether the relationship has continued and any thoughts your character might have about the other. Please be sure that this description sheds some light on the symbol you have assigned to the character.
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| Pershing, Myles |
______________________________________________________
"Quote About Characters' Relationship."
R E L A T I O N S H I P D E T A I L S:

This is where a detailed description of the relationship between the two characters would go. This should include the circumstances under which they meet, whether the relationship has continued and any thoughts your character might have about the other. Please be sure that this description sheds some light on the symbol you have assigned to the character.
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| Roth, Aiden |
______________________________________________________
"Quote About Characters' Relationship."
R E L A T I O N S H I P D E T A I L S:

This is where a detailed description of the relationship between the two characters would go. This should include the circumstances under which they meet, whether the relationship has continued and any thoughts your character might have about the other. Please be sure that this description sheds some light on the symbol you have assigned to the character.
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| Sawyer, Emily |
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"Quote About Characters' Relationship."
R E L A T I O N S H I P D E T A I L S:

This is where a detailed description of the relationship between the two characters would go. This should include the circumstances under which they meet, whether the relationship has continued and any thoughts your character might have about the other. Please be sure that this description sheds some light on the symbol you have assigned to the character.
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| Spletzer, Adette |
______________________________________________________
"Quote About Characters' Relationship."
R E L A T I O N S H I P D E T A I L S:

This is where a detailed description of the relationship between the two characters would go. This should include the circumstances under which they meet, whether the relationship has continued and any thoughts your character might have about the other. Please be sure that this description sheds some light on the symbol you have assigned to the character.
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| Woods, Demeter |
______________________________________________________
"Quote About Characters' Relationship."
R E L A T I O N S H I P D E T A I L S:

This is where a detailed description of the relationship between the two characters would go. This should include the circumstances under which they meet, whether the relationship has continued and any thoughts your character might have about the other. Please be sure that this description sheds some light on the symbol you have assigned to the character.


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Now Playing: -
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Precipitation: 20%
Wind: 10mph
Humidity: 64%
Monday, 11:30
Partly Cloudy
89°F


A I D E N R O T H
"Snarky Quote."
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Location - Crestwood Hollow, NH, United States of America
Monday, September 8th, 2019
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_Partly Cloudy Temperature: 89°F
_Precipitation: 20%_______ Wind:____|10mph
_Humidity: 64% ____
PLACEHOLDER
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--00:00


A I D E N R O T H
"Snarky Quote."
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Location - Crestwood Hollow, NH, United States of America
Monday, September 8th, 2019
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_Partly Cloudy Temperature: 89°F
_Precipitation: 20%_______ Wind:____|10mph
_Humidity: 64% ____
PLACEHOLDER
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--00:00










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- Partly Sunny
- Rain
- Storm
- Heat Warning
- Sunny
- Snow
- Tornado
- Sun and Rain
- Cold Warning
- Cloudy with Flurries
- Heavy Flurries
- Windy
- Winter/Freezing
- Sunset
- Night/Full Moon
- Heavy Rain
- Sunrise
- Night/Crescent Moon
flaticon.com/packs/weather-forecast

i'm interest


Happy to hear it! I'll probably give it another day or so and then move forward with an OOC.
Is it that time of year again?


Spooktober is upon us!
T h e H a u n t i n g o f . . .
| C | R | E | S | T | W | O | O | D |
_______________________________
| H | O | L | L | O | W |

| ◼ G M: Lord Wraith | ◼ G E N R E: Superhuman, Modern Fantasy, School, Slice of Life | ◼ T Y P E: Linear with Sandbox Elements |

P R E M I S E:

"He who would learn to fly one day must first learn to stand and walk and run and climb and dance; one cannot fly into flying."
~Friedrich Nietzsche

Situated along the Eastern Coast of the United States between Hampton and Portsmouth, Crestwood Hollow is a small New Hampshire city originally founded in the year of 1652, shortly before the infamous Witch Trials. Settled in the fertile Orlaith Valley, the city is home to a largely rural area. Boasting a very fruitful agricultural industry, the city's largest export is the Golden Delicious Apple.

Beyond the valley lies densely populated forests of oak, maple and cherry trees. This contributes to several lumber mills in the area that provide a secondary industry to the city. A quiet town, Crestwood Hollow has rarely seen a spike in crime although rates have been on a steady rise of recent months. Nothing, however, has been severe enough to prompt an immediate response from the city's police department or mayoral office.

With summer coming to an end, school is around the corner for many of Crestwood Hollow's youth. The majority of these students will be attending Mather Memorial High School, the largest secondary school in the city which collects the graduates from several elementary schools. Mather Memorial is known for several pioneering programs as it strives to encourage students to involve themselves with the world around them instead of the screen in front of them.

Among these programs is an exclusive study group starting this fall run by recent staff addition, Jonas Lehrer. A former heavily accredited university professor, having taught at such institutes as the Massachusetts Institute of Technology, Jonas has brought his keen mind and generous ambition to Mather Memorial. Hand-picking a group of students, Jonas aims to help them find their focus in life, developing a social conscience and setting them on a path to a career they'll succeed in. The students themselves were seemingly chosen at random, but that simply couldn't be farther from the truth. Each student was handpicked by Jonas himself, though on what basis no one can actually be certain.

Only time will tell if he truly has their best interests at heart.

S E T T I N G:

C R E S T W O O D H O L L O W || E S T . 1 6 8 4 :
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Situated along the Eastern Coast of the United States between Hampton and Portsmouth, Crestwood Hollow is a small New Hampshire city originally founded in the year of 1684, shortly before the infamous Witch Trials. Settled in the fertile Orlaith Valley, the city is home to a largely rural area, boasting a very fruitful agricultural industry. The largest export of the city is the Golden Delicious Apple. Beyond the valley lies densely populated forests of oak, maple and cherry trees. This contributes to several lumber mills in the area that provide a secondary industry to the city.

To the North of the Orlaith Valley is the Great Bay Lake. From the Lake, the River Shannon flows South before turning East towards the valley and continuing through the city. The downtown of Crestwood Hollow is split by the river with one street travelling East on the Northside of the river, while on the Southside the road only goes West. Located every few blocks is a draw bridge that both connects the city and separates it when the need arises for a ship travels upstream. Towering buildings look down on the river ranging from hotels to banks, to professional firms and apartment complexes. The Northern side of the city is known for being rougher than its Southern Sister. The 'Beau' half of Crestwood Hollow is home to the Mather Park, in the middle of which is an ancient white oak known only as the Hanging Tree. The Southern half of the city, the 'Belle,' is newer than the Beau and is home to several more residential areas than the North. The further south one travels in Crestwood Hollow, the more construction they seem to encounter as the city is continuously expanded to accommodate new subdivisions.

Towards the eastern edge of the city, the Shannon empties into the Atlantic Ocean, flowing through the Crestwood Port before it is swept away by the tides of the Atlantic. Due to its location within the Orlaith, Crestwood Hollow has very few visits via train and does most of its imports through truck and ship. As such, the Port is often a thriving hub of life with new ships visiting each day. Several fisheries dot the piers but have fallen upon hard times in later years due to over-fishing in the Atlantic. Numerous recreational boats fill the docks and full warehouses litter the boardwalks.

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Mather Memorial High School is Crestwood Hollow's largest secondary school in the city which collects the graduates from several of the city's more populated elementary schools. One of the oldest buildings in all of Crestwood Hollow, Mather Memorial was originally the city's courthouse when it was built in 1654, before being transformed into a county jail for nearly a decade, spanning from 1802 until nearly 1869.

Unfortunately, a fire brought down part of the building, resulting in numerous convicts being unleashed on the unsuspecting city proper. Opting not to rebuild a jail in the middle of the town, the building sat empty for nearly thirty years until a young architect wanting to make a name for himself opted to propose the structure be revitalized and renewed as a school. In 1902, the school opened its doors under the original name of Mather Memorial Highschool before being rechristened as Eastern Crestwood Secondary School in the late nineties only to have the name reverted in the early 2000s.

Due to the long-standing history of the school, it comes as no surprise that many of the locals consider the building to be haunted. One of the most prominent local urban legends says that the large oak standing in the school's front courtyard was the very tree used to hang the men and women found to be witches during the Witch Trials. As Mather Memorial sits on the edge of Mather Park, this tree is the same white oak referred to as the Hanging Tree.

Due to its history, the building does show it's age. This is especially prominent in its tall architecture with a looming main entrance that casts a shadow on the stairs before it. The inside of the school is often stuffy, the air carrying a heavy musty odour that perforates every hallway. The original gymnasium has been transformed into an auditorium while an addition in the nineties added a proper gymnasium onto the school's west side. Outside this expansion are several basketball courts leading to track surrounding a multi-use field. This field is used for a variety of sports, and when an event is held, temporary bleachers can be erected on either side of the area.

The athletics facility is not the only recent addition to the school. Several portable units line the back of the school, added during the late nineties to increase teachable areas; however, most of these are used as storage currently. A technology wing was added to the east side of the school in the early 2000s. This wing includes state of the art computer labs along with woodworking, welding facilities and even an auto shop. These facilities line the bottom of the wing; however, the upper floor of the wing adds several new science classrooms and lecture rooms rendering the portables as mentioned earlier null and void. At the rear of the main building is the cafeteria which looks down onto the park which shares the school's namesake. To encourage students to get outside on their lunch breaks, a balcony including an outside seating area was added to the cafeteria in 2013.

Like most secondary schools across North America, Mather Memorial offers a wide variety of teachables to its students outside of the mandatory core subjects. Additionally, education is supplied in three levels of learning to ensure no student is left behind. This includes an essentials level for students who intend to go directly into the workplace after high school, an applied level for students who wish to attend community college and an academic level for students aiming to attend university. Some courses have no specified level and are open to all students, but others require the student to have particular prerequisites before they can enroll. Courses such as these often lead to graduates return to Mather Memorial for a fifth year, or as it commonly referred to as, a 'Victory Lap.'

F . A . Q .:

0 0 1 || Is this an original universe?

This RP is based heavily on its previous iterations however I have completely removed anything and everything relating to Hyperhumans or superpowers from the RP. These will no longer be the focus or driving plot factor. Instead, the player characters will have latent magical talents they may or may not be already aware of. This is to lean heavily into more of a supernatural element and less a superhuman one.

0 0 2 || Do real-world location exist?

Simply yes, while Crestwood Hollow itself is a fictitious city, it is still set inside the very real state of New Hampshire and country known as the United States of America. Real-world cities such as New York, San Francisco, all exist with no changes outside of the technological advancements made in the lore.

0 0 3 || Can I make an original character?

Yes, in fact, that would be preferable to adapting a character originally conceived for another RP. However, there is no penalty for re-using a character and it won't slow or affect your acceptance. I just prefer fresh ideas.

0 0 4 || How many players will there be?

The aim is to gather six to eight reliable players who will make up the 'Study' group. If need be we can run the RP with as few as three or as many as twelve. New players can be added down the road if our numbers dwindle whereas if we keep a full roster, no new acceptances will be made.

0 0 5 || What kind of powers can I use?

Powers will initially be undefined. Your character will have a latent talent related to their ancestry that they may or may not be aware of. As the IC progresses and your character grows, they may begin to further develop their abilities and have a more substantial powerset based on the rules of magic in this world.

0 0 6 || Can I use magic?

Initially no, however, the ultimate goal is for your character to learn to use magic. You will begin the RP either unaware or vaguely aware that there is something different about you. This will become more clear through the IC and the 'Study Group' sessions. Eventually, you will learn to control this talent and develop your magical abilities.

0 0 7 || Can I have more than one character?

You may only have one primary character in this RP, however, you are encouraged to develop a cast of secondary characters to interact and challenge your character. It is more than welcomed for each character to come from within different social circles at Mather Memorial High School and not know each other before the events of the RP.

In the event that your character died in the IC, you may create a replacement player provided you weren't removed from the RP for any of the reasons specified under the rules.

0 0 8 || Can my character be bad/evil?

Your character should struggle with morality, after all, suddenly being gifted with abilities above those of mere mortals could lead to some overwhelming temptation whether to get revenge or use them for self-gain. But that said, your character should not spiral out of control, or at least the group should step in before then. The overall idea is that our characters do become heroes in the end.

0 0 9 || Can my secondary characters be bad/evil?

You are free to do as you wish with secondary characters. If you wish to mold them into an antagonist for the group you are encouraged to consult me and we can collaborate on how to make that happen.

0 1 0 || What will the plot be like?

The plot will follow a group of students who are handpicked by a teacher to be part of his 'study group'. However, unbeknownst to the students, the teacher is aware each of them is the descendant of a powerful mage. This teacher plans to teach them how to both control and unleash their extraordinary gifts. The 'Study Group' will bond and grow together eventually leaving the class room behind to protect their home from both others like them and forces no one has ever seen before.

0 1 1 || Can my character die?

Simply put yes. There will be moments in the RP where character death is entirely possible and I would like to treat these moments in as real of a manner as I can. Going into this RP you should know that in the event one of these situations arises, I will not as if I can kill your character, I will simply do it. Abandoned characters will often be turned into cannon fodder.

0 1 2 || If my character dies am I out of the RP?

Absolutely not unless you had abandoned your character. An abandoned character means you've likely dropped the RP, or missed your posting deadline thus meaning you're out. If your character died by circumstance you are free to make a new character and continue as part of the RP. I also understand bowing out after the death of your character though.
T h e H a u n t i n g o f . . .
| C | R | E | S | T | W | O | O | D |
_______________________________
| H | O | L | L | O | W |

| ◼ G M: Lord Wraith | ◼ G E N R E: Superhuman, Modern Fantasy, School, Slice of Life | ◼ T Y P E: Linear with Sandbox Elements |

P R E M I S E:

"He who would learn to fly one day must first learn to stand and walk and run and climb and dance; one cannot fly into flying."
~Friedrich Nietzsche

Situated along the Eastern Coast of the United States between Hampton and Portsmouth, Crestwood Hollow is a small New Hampshire city originally founded in the year of 1652, shortly before the infamous Witch Trials. Settled in the fertile Orlaith Valley, the city is home to a largely rural area. Boasting a very fruitful agricultural industry, the city's largest export is the Golden Delicious Apple.

Beyond the valley lies densely populated forests of oak, maple and cherry trees. This contributes to several lumber mills in the area that provide a secondary industry to the city. A quiet town, Crestwood Hollow has rarely seen a spike in crime although rates have been on a steady rise of recent months. Nothing, however, has been severe enough to prompt an immediate response from the city's police department or mayoral office.

With summer coming to an end, school is around the corner for many of Crestwood Hollow's youth. The majority of these students will be attending Mather Memorial High School, the largest secondary school in the city which collects the graduates from several elementary schools. Mather Memorial is known for several pioneering programs as it strives to encourage students to involve themselves with the world around them instead of the screen in front of them.

Among these programs is an exclusive study group starting this fall run by recent staff addition, Jonas Lehrer. A former heavily accredited university professor, having taught at such institutes as the Massachusetts Institute of Technology, Jonas has brought his keen mind and generous ambition to Mather Memorial. Hand-picking a group of students, Jonas aims to help them find their focus in life, developing a social conscience and setting them on a path to a career they'll succeed in. The students themselves were seemingly chosen at random, but that simply couldn't be farther from the truth. Each student was handpicked by Jonas himself, though on what basis no one can actually be certain.

Only time will tell if he truly has their best interests at heart.

S E T T I N G:

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Situated along the Eastern Coast of the United States between Hampton and Portsmouth, Crestwood Hollow is a small New Hampshire city originally founded in the year of 1684, shortly before the infamous Witch Trials. Settled in the fertile Orlaith Valley, the city is home to a largely rural area, boasting a very fruitful agricultural industry. The largest export of the city is the Golden Delicious Apple. Beyond the valley lies densely populated forests of oak, maple and cherry trees. This contributes to several lumber mills in the area that provide a secondary industry to the city.

To the North of the Orlaith Valley is the Great Bay Lake. From the Lake, the River Shannon flows South before turning East towards the valley and continuing through the city. The downtown of Crestwood Hollow is split by the river with one street travelling East on the Northside of the river, while on the Southside the road only goes West. Located every few blocks is a draw bridge that both connects the city and separates it when the need arises for a ship travels upstream. Towering buildings look down on the river ranging from hotels to banks, to professional firms and apartment complexes. The Northern side of the city is known for being rougher than its Southern Sister. The 'Beau' half of Crestwood Hollow is home to the Mather Park, in the middle of which is an ancient white oak known only as the Hanging Tree. The Southern half of the city, the 'Belle,' is newer than the Beau and is home to several more residential areas than the North. The further south one travels in Crestwood Hollow, the more construction they seem to encounter as the city is continuously expanded to accommodate new subdivisions.

Towards the eastern edge of the city, the Shannon empties into the Atlantic Ocean, flowing through the Crestwood Port before it is swept away by the tides of the Atlantic. Due to its location within the Orlaith, Crestwood Hollow has very few visits via train and does most of its imports through truck and ship. As such, the Port is often a thriving hub of life with new ships visiting each day. Several fisheries dot the piers but have fallen upon hard times in later years due to over-fishing in the Atlantic. Numerous recreational boats fill the docks and full warehouses litter the boardwalks.

M A T H E R M E M O R I A L H I G H S C H O O L || E S T . 1 9 4 7 :
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Mather Memorial High School is Crestwood Hollow's largest secondary school in the city which collects the graduates from several of the city's more populated elementary schools. One of the oldest buildings in all of Crestwood Hollow, Mather Memorial was originally the city's courthouse when it was built in 1654, before being transformed into a county jail for nearly a decade, spanning from 1802 until nearly 1869.

Unfortunately, a fire brought down part of the building, resulting in numerous convicts being unleashed on the unsuspecting city proper. Opting not to rebuild a jail in the middle of the town, the building sat empty for nearly thirty years until a young architect wanting to make a name for himself opted to propose the structure be revitalized and renewed as a school. In 1902, the school opened its doors under the original name of Mather Memorial Highschool before being rechristened as Eastern Crestwood Secondary School in the late nineties only to have the name reverted in the early 2000s.

Due to the long-standing history of the school, it comes as no surprise that many of the locals consider the building to be haunted. One of the most prominent local urban legends says that the large oak standing in the school's front courtyard was the very tree used to hang the men and women found to be witches during the Witch Trials. As Mather Memorial sits on the edge of Mather Park, this tree is the same white oak referred to as the Hanging Tree.

Due to its history, the building does show it's age. This is especially prominent in its tall architecture with a looming main entrance that casts a shadow on the stairs before it. The inside of the school is often stuffy, the air carrying a heavy musty odour that perforates every hallway. The original gymnasium has been transformed into an auditorium while an addition in the nineties added a proper gymnasium onto the school's west side. Outside this expansion are several basketball courts leading to track surrounding a multi-use field. This field is used for a variety of sports, and when an event is held, temporary bleachers can be erected on either side of the area.

The athletics facility is not the only recent addition to the school. Several portable units line the back of the school, added during the late nineties to increase teachable areas; however, most of these are used as storage currently. A technology wing was added to the east side of the school in the early 2000s. This wing includes state of the art computer labs along with woodworking, welding facilities and even an auto shop. These facilities line the bottom of the wing; however, the upper floor of the wing adds several new science classrooms and lecture rooms rendering the portables as mentioned earlier null and void. At the rear of the main building is the cafeteria which looks down onto the park which shares the school's namesake. To encourage students to get outside on their lunch breaks, a balcony including an outside seating area was added to the cafeteria in 2013.

Like most secondary schools across North America, Mather Memorial offers a wide variety of teachables to its students outside of the mandatory core subjects. Additionally, education is supplied in three levels of learning to ensure no student is left behind. This includes an essentials level for students who intend to go directly into the workplace after high school, an applied level for students who wish to attend community college and an academic level for students aiming to attend university. Some courses have no specified level and are open to all students, but others require the student to have particular prerequisites before they can enroll. Courses such as these often lead to graduates return to Mather Memorial for a fifth year, or as it commonly referred to as, a 'Victory Lap.'

F . A . Q .:

0 0 1 || Is this an original universe?

This RP is based heavily on its previous iterations however I have completely removed anything and everything relating to Hyperhumans or superpowers from the RP. These will no longer be the focus or driving plot factor. Instead, the player characters will have latent magical talents they may or may not be already aware of. This is to lean heavily into more of a supernatural element and less a superhuman one.

0 0 2 || Do real-world location exist?

Simply yes, while Crestwood Hollow itself is a fictitious city, it is still set inside the very real state of New Hampshire and country known as the United States of America. Real-world cities such as New York, San Francisco, all exist with no changes outside of the technological advancements made in the lore.

0 0 3 || Can I make an original character?

Yes, in fact, that would be preferable to adapting a character originally conceived for another RP. However, there is no penalty for re-using a character and it won't slow or affect your acceptance. I just prefer fresh ideas.

0 0 4 || How many players will there be?

The aim is to gather six to eight reliable players who will make up the 'Study' group. If need be we can run the RP with as few as three or as many as twelve. New players can be added down the road if our numbers dwindle whereas if we keep a full roster, no new acceptances will be made.

0 0 5 || What kind of powers can I use?

Powers will initially be undefined. Your character will have a latent talent related to their ancestry that they may or may not be aware of. As the IC progresses and your character grows, they may begin to further develop their abilities and have a more substantial powerset based on the rules of magic in this world.

0 0 6 || Can I use magic?

Initially no, however, the ultimate goal is for your character to learn to use magic. You will begin the RP either unaware or vaguely aware that there is something different about you. This will become more clear through the IC and the 'Study Group' sessions. Eventually, you will learn to control this talent and develop your magical abilities.

0 0 7 || Can I have more than one character?

You may only have one primary character in this RP, however, you are encouraged to develop a cast of secondary characters to interact and challenge your character. It is more than welcomed for each character to come from within different social circles at Mather Memorial High School and not know each other before the events of the RP.

In the event that your character died in the IC, you may create a replacement player provided you weren't removed from the RP for any of the reasons specified under the rules.

0 0 8 || Can my character be bad/evil?

Your character should struggle with morality, after all, suddenly being gifted with abilities above those of mere mortals could lead to some overwhelming temptation whether to get revenge or use them for self-gain. But that said, your character should not spiral out of control, or at least the group should step in before then. The overall idea is that our characters do become heroes in the end.

0 0 9 || Can my secondary characters be bad/evil?

You are free to do as you wish with secondary characters. If you wish to mold them into an antagonist for the group you are encouraged to consult me and we can collaborate on how to make that happen.

0 1 0 || What will the plot be like?

The plot will follow a group of students who are handpicked by a teacher to be part of his 'study group'. However, unbeknownst to the students, the teacher is aware each of them is the descendant of a powerful mage. This teacher plans to teach them how to both control and unleash their extraordinary gifts. The 'Study Group' will bond and grow together eventually leaving the class room behind to protect their home from both others like them and forces no one has ever seen before.

0 1 1 || Can my character die?

Simply put yes. There will be moments in the RP where character death is entirely possible and I would like to treat these moments in as real of a manner as I can. Going into this RP you should know that in the event one of these situations arises, I will not as if I can kill your character, I will simply do it. Abandoned characters will often be turned into cannon fodder.

0 1 2 || If my character dies am I out of the RP?

Absolutely not unless you had abandoned your character. An abandoned character means you've likely dropped the RP, or missed your posting deadline thus meaning you're out. If your character died by circumstance you are free to make a new character and continue as part of the RP. I also understand bowing out after the death of your character though.
"Each time I fail to think about death, I have the impression of cheating, of deceiving someone in me.”


Location: Newtown - Miagani Island, Gotham City
One Night to Kill the Bat #2.02: Full House

Interaction(s): None
Previously: Two Pair

The colourful box was hoisted into the air before the open end was tilted towards the empty bowl. Sugary cereal bounced against the ceramic creating a rhythmic tinging noise, stopping only once the dish was over flowing onto the counter.

“Mom,” The voice of Matthew McGinnis asked, “Can you pass the milk?”

Walking away from the oven, Mary opened the fridge before passing a carton across the island to her younger son. Quickly turning back to the stove, she continued to distract herself with the pan of sizzling bacon.

“You, uh, okay?” Matt asked between mouthfuls of cereal.

“I’m fine.” She answered. Then she shook her head, placing the spatula in her hand down on the stove. “I’m just a little frustrated that your brother decided to bring home a girl on today of all days.”

“Terr’s got a girl upstairs?” The younger teen exclaimed. “Did he and Dana get back together?”

“It’s not Dana, Matt.”

“Oh great,” He swallowed before continuing. “Terry brought home a rebound on Dad’s day?” Matt complained before shoving another spoonful of cereal into his mouth. “Want me to get him up?”

“I don’t think you need to worry about that,” Mary replied coldly. “Just finish your breakfast, you’ve still got school.”

“Take all my fun away.” The boy grumbled as he picked up the nearly empty bowl. Loudly slurping the remaining milk, he wiped his face on his sleeve and placed the empty dish in the sink. The stairs adjacent to the kitchen suddenly creaked. Matt and Mary both turned to look, each watching for Terry and his guest to make their descent.

“Oh,” Matt muttered recognizing Melanie almost immediately. “It’s her.”

“Matthew!” Mary scolded.

“She’s literally a member of the Royal Flush Gang, Mom!” Matt retorted.

“Former,” Melanie interjected. “I haven’t been part of the ‘family business’ for several years.” She explained before sitting down in Matt’s former seat. “You leave any Fruity Pebbles?”

Matt scoffed before walking away with a roll of his eyes. Heavy steps echoed up the stairway as the younger boy left the room, leaving Terry and Melanie once again alone with Mary.

“He’s in a pleasant mood today,” Terry muttered only to be silenced by a look from Mary.

“Given the date, I think we can excuse his attitude,” Mary stated placing a plate in front of her older son. “You could at least be a bit more considerate of his feelings.”

“Y’know,” Melanie spoke up, “I think it’d be best if I leave. I have to get to work early to check in on the prep crew.” She explained before standing. Giving Terry a peck on the cheek, followed up with a squeeze to his shoulder.

“Catch ya later, Stud,”

“Bye, Babe,” Terry called between mouthfuls. The second the door closed, Mary turned to address her son.

“I’m glad you’re moving on, Terry,” She started, “But did she have to spend the night on today of all days? You can’t tell me you’ve forgotten-”

“I know it’s Dad’s Day.” Terry answered coldly. “I don’t see how this justifies you and Matt running Mel out of here.”

“Today is about family, Melanie’s not family, she’s-”

“A reformed criminal?” Terry asked, “Guess what Mom, so am I! People deserve second chances!”

“The Royal Flush Gang, the Sons of Batman, the Jokerz,” Marry stated, a venomous emphasis on the last word. “We’ve already had so many negative influences in Matt’s life, and without his father around, I just don’t want to keep exposing him to that world.”

“I mean, it is Gotham, Mom,” Terry replied flatly, motioning towards the city outside.

“Then maybe it’s time to leave Gotham behind,” Mary replied, crossing her arms.

“Mom, you can’t be serious.”

“I am, Terry. I’m sick of this city taking from us. I’ve had one son in jail and lost my husband; I won’t stay here and see that darkness envelop Matt as well.”

“Mom, don’t make a rash decision--”

“You mean like dating the first former criminal that comes in your life, Terry?” She challenged, “Dana was a good girl. Whatever happened between you two?”

Terry shot a glare towards his mother before carefully choosing his next words.

“Dana always needed to be my first priority, but between working for Mr. Wayne and school, it simply wasn’t possible,” Terry explained. “She couldn’t move past the fact that I wasn’t at her beck and call every waking minute.”

“Sometimes I forget just how much like your father you really are,” His mother replied. A small smile crept across her lips as she spoke, but Terry could see the pain and sadness behind her eyes. Terry opened his mouth to respond only to be saved by the ringing of his cellphone.

“You can answer it,” Mary stated gesturing towards Terry’s pocket. Slowly nodding, Terry pulled the device out his pocket and looked down at the display. Dana’s ears must have been burning.

“Hey what’s u--” Terry answered, Dana almost immediately talking over him.

“Are you busy?”

“Not at this moment.”

“Good,” Dana replied. “Do you have one of Mr. Wayne’s cars?”

“Yeah,” Terry responded with a tone of confusion. “I think I have the Jag at the apartment.”

“Duke is busy, would you be able to pick up Chelsea and me from the hospital?” Dana asked, though her tone left Terry wondering if he had a choice.

“I’ll be there in fifteen.”

Placeholder
Next Issue: Burned Hand
Not intending on dropping but also don't want to hold anyone up. I'd understand if you'd rather a more active player take my place.


What a fowl concept. Byrd is accepted as the Duck.
Unfortunately, I probably should have done this awhile ago, but I was so determined that I'd eventually get past my current funk and get to writing what I thought was a really good story. But it's come to the point where I can't count on when or if I'll get past whatever's stopping me from writing to get regular with Captain America, so with a heavy heart, I'm bowing out of the game. I sincerely apologize for doing this to yet another game, but sometimes my headspace can just be a bitch when it comes to cramming narrative writing in there, and I don't see myself doing it anytime in the near future. Whoever wants to pick up Cap, feel free to disregard my app and start with a clean slate after webboysurf's Season 1 ender.

My thanks to @Lord Wraith for giving me the shot in the first place. Sorry I let you guys down.


No worries my man! Happens to all of us from time to time and you will always be welcome here if you change your mind or have a strike of inspiration for someone new.
I'd like to throw Sabata's helm hat in the ring for this one if you'll have me, @Jasonhero.
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