Name: Goldlewis Dickinson
Origin: Guilty Gear Strive
Appearance: In his original form, Goldlewis had light blond hair arranged in a quiff and a thick beard. Though he wore a pair of glasses with the left side blacked out with a lipstick mark, silver bolts and small text on it, both of his blue eyes are functional. He was a large, wide-set man, 7 feet tall and 566 lbs. Due to his fusions, he’s gotten a little shorter and lighter, now standing at 6’8” and 499 lbs. His outfit is more militarized with camo coloration, heavy combat boots, and some black high-tech armor with red lights and skull designs. His beard is longer and hair a bit whiter, though his pompadour also extends a little higher.
Personality: A reliable and formidable man whose presence is a pillar of support to the security and authority of his side, Goldlewis' sincere and good-natured traits have earned the trust of his friends, who know him to be both loyal and funny. He is also well-known for his excellent judgment and ability to lead, based on his extensive combat experience. He also seems to be punctual and exacting, expecting the same from his subordinates, and though quite fearsome when irritated, he is always professional. Although his hobby is searching for and collecting unidentified organisms, Goldlewis doesn't believe in aliens or ghosts, insisting that the coffin he carries around contains a cryptid, even as the entity's features point to it being an extraterrestrial. Due to fusions, he’s a bit more serious and critical, more prone to yelling while fighting, and flexing
Background: Little is known about his past. Born after his older brother, Goldlewis' career took on a different path. During the Crusades,[note 2] he joined the military to fight the Gear menace and met Colin Vernon, becoming close friends with him. Unlike Vernon, however, Goldlewis remained in the service after the war ended, and would become the first active-duty soldier to serve as the Secretary of Defense in U.S. history, taking the position during the presidency of Erica Bartholomew. Also becoming friends with her, he has become a "mainstay of the nation" remaining in his post after Vernon took over from Erica. Though the details are unknown, at some point he became estranged from his family due to hiding his "true feelings" from them, believing it was for the best.
In the Now: The story of Goldlewis in the World of Light began in Midgar, where he served as Secretary of Defense under Vernon Groubitz in the previous Administration. Following the next election, Vernon was replaced by the Shinra Administration, but as he returned to civilian life he took his Special Operations Unit with him. It continued to operate for a time, trying to improve things for Midgar’s citizens at the ground level, but eventually mounting frustration would convince Goldlewis to pursue other options. During his travels he encountered the Seekers of Light in Al Mamoon, in the Sandswept, where he assisted in the suppression of a terrorist group before being destoried by the Seekers. Armed with the truth about his twisted reality, he returned to Midgar to free his compatriots, then bided his time until the Seekers came to town. From that point he lent his strength to the campaign against Midgar, assisting mostly with operations involving the Psych-OSF. After participating in the battle against Midgar’s Guardian, he resolved to join the Seekers and continue hunting Guardians elsewhere.
Job: Secretary of Absolute Defense
Specialty: Unleashing overwhelming strength and firepower to lock targets down and batter them into submission
Inventory:
Lv: 9
EXP: 82/90
Skills:
Weaknesses:
Spirits:
Rapport:
Origin: Guilty Gear Strive
Appearance: In his original form, Goldlewis had light blond hair arranged in a quiff and a thick beard. Though he wore a pair of glasses with the left side blacked out with a lipstick mark, silver bolts and small text on it, both of his blue eyes are functional. He was a large, wide-set man, 7 feet tall and 566 lbs. Due to his fusions, he’s gotten a little shorter and lighter, now standing at 6’8” and 499 lbs. His outfit is more militarized with camo coloration, heavy combat boots, and some black high-tech armor with red lights and skull designs. His beard is longer and hair a bit whiter, though his pompadour also extends a little higher.
Personality: A reliable and formidable man whose presence is a pillar of support to the security and authority of his side, Goldlewis' sincere and good-natured traits have earned the trust of his friends, who know him to be both loyal and funny. He is also well-known for his excellent judgment and ability to lead, based on his extensive combat experience. He also seems to be punctual and exacting, expecting the same from his subordinates, and though quite fearsome when irritated, he is always professional. Although his hobby is searching for and collecting unidentified organisms, Goldlewis doesn't believe in aliens or ghosts, insisting that the coffin he carries around contains a cryptid, even as the entity's features point to it being an extraterrestrial. Due to fusions, he’s a bit more serious and critical, more prone to yelling while fighting, and flexing
Background: Little is known about his past. Born after his older brother, Goldlewis' career took on a different path. During the Crusades,[note 2] he joined the military to fight the Gear menace and met Colin Vernon, becoming close friends with him. Unlike Vernon, however, Goldlewis remained in the service after the war ended, and would become the first active-duty soldier to serve as the Secretary of Defense in U.S. history, taking the position during the presidency of Erica Bartholomew. Also becoming friends with her, he has become a "mainstay of the nation" remaining in his post after Vernon took over from Erica. Though the details are unknown, at some point he became estranged from his family due to hiding his "true feelings" from them, believing it was for the best.
In the Now: The story of Goldlewis in the World of Light began in Midgar, where he served as Secretary of Defense under Vernon Groubitz in the previous Administration. Following the next election, Vernon was replaced by the Shinra Administration, but as he returned to civilian life he took his Special Operations Unit with him. It continued to operate for a time, trying to improve things for Midgar’s citizens at the ground level, but eventually mounting frustration would convince Goldlewis to pursue other options. During his travels he encountered the Seekers of Light in Al Mamoon, in the Sandswept, where he assisted in the suppression of a terrorist group before being destoried by the Seekers. Armed with the truth about his twisted reality, he returned to Midgar to free his compatriots, then bided his time until the Seekers came to town. From that point he lent his strength to the campaign against Midgar, assisting mostly with operations involving the Psych-OSF. After participating in the battle against Midgar’s Guardian, he resolved to join the Seekers and continue hunting Guardians elsewhere.
Job: Secretary of Absolute Defense
Specialty: Unleashing overwhelming strength and firepower to lock targets down and batter them into submission
Inventory:
- High-tech glasses with a built-in night vision and laser targeting system
- Stopwatch
- Handkerchief
- Shotgun Gauntlets, which only get free ammo in Heat Mode
- Area 51 High Security Coffin (with UMA inside)
- Heavy minigun 'Skyfish'
- Spiked rotor mine 'Thunderbird'
- Airborne Railcannon 'Mothman'
- Unmounted Harpoon Gun 'Yowie'
- Rubber chicken
- Hand mirror
- White flag
- Origami paper
Lv: 9
EXP: 82/90
- Security Level (SoAD) - the UMA in Goldlewis' coffin is able to provide him with various fully-functioning items and weapons as long as it’s given time to fabricate them, measured by its Security Level. The Security Level rises over time, the time to do so by stages until it reaches Level 3. Providing something to Goldlewis resets the Security Level to 0, and the quality of the item depends on how high the Security Level is; the longer the UMA gets to prepare, the more ammunition its guns will have, the farther its grenades will fly, and so forth
- Tension (SoAD) - reserve of magical energy that builds within Goldlewis as he fights. He gains it mostly by attacking, but he can also build it by running toward an enemy, and if he follows after an enemy he’s sent flying a long way he gains Positive Bonus that builds a bunch quickly. However, if backed into a corner for too long or forced to retreat, Negative Penalty will quickly deplete his Tension. Goldlewis can use Tension for Faultless Defense, which negates the chip damage of most attacks while pushing melee attackers back a little bit, or for a Roman Cancel, which allows him to near-instantly stop whatever he’s doing in order to do something else. He can also move slightly in any direction while canceling
- Overdrive (SoAD) - once he has at least fifty percent tension, Goldlewis can unleash one of two Overdrives. The first, Down With the System, is his only ‘invincible’ technique and is a coffin uppercut of tremendous power. If given a brief window to wind up, he can make it even stronger, at which point the UMA will add copter grenades to the mix to chase down and blow up whoever Goldlewis launched. His second Overdrive is Burn It Down, in which he uses his glasses’ laser sight to designate a target for orbital laser. The laser is thicker than a barrel and very bright, but doesn’t actually do that much damage; instead, it moves toward Goldlewis, drawing anyone caught up in it toward him as well. It cannot be used indoors
- Wall of Light (SoAD) - Goldlewis can crack open his upheld coffin to release a flood of blue light, creating a semicircular barrier of interlaid hexagons that covers a large area, because in the future everything is hexes. The shield can withstand projectiles and magic up to and including concentrated gunfire, but enemies can pass through it. Using it slowly drains his Security Level, and it can only be used at maximum Security Level
- BURST (SoAD) - While in hitstun of any kind, which is to say being hit by anything. Goldlewis can unleash a short-range blast of pure vital energy with several important properties. It instantly stops his movement, it instantly recovers him to an upright position, and while it deals no damage, it also launches any foes struck by the wave a good distance away, even in the middle of their attacks. Goldlewis can also do this in neutral, at which point it becomes a Gold Burst, and if he hits an enemy with a Gold Burst his tension meter instantly fills. In return for all this, Burst takes a while to recharge, especially if it doesn’t hit an enemy. It also leaves him extremely vulnerable if he doesn’t hit an enemy, either by whiffing it or being predicted, since a Burst can be blocked
- Heat (High Tech Annihilator) - Allows Goldlewis to use his shotgauntlets with unlimited ammunition for cartridge-enhanced punching, in particular a couple of moves that engage a special mode. In this mode, he gets increased chip damage for 10 seconds and can use a special Heat Smash move or a very fast Heat Dash cancel, both of which end Heat early. He only gets Heat once per 'round'
- Railcannon Fabrication (High Tech Annihilator) - Provided with schematics by Goldlewis’ fusion with Jack-8, his UMA is now capable of constructing a ’Mothman’ railcannon with an internal energy source and a high-power thruster at the back. If Goldlewis is at low health, it can fire out a heavy laser that explodes on impact. If he’s in Heat, it can be used in the ‘Meteor Raid’ Heat Smash, in which it’s called down to blow up on a foe Goldlewis knocked down. To use it for a Rage Art or Heat Smash a new one has to be fabricated, which takes so long that only one can be made per ‘round’ of combat. Otherwise, it can only be used to fly short distances, or fire small railgun slugs
- Shield Charger (Support Hunter) - allows his coffin to charge up a shield pulse that applies a permanent shield to an ally within 60 meters. This has a 17 second recharge, but the shield it makes is strong, protecting 50% for an ally with average health, 25% for one with high health, and 75% for one with low health
- Shield Burst (Support Hunter) - by slamming down his coffin, Goldlewis can apply a shield to all allies close to him, on a 26 second cooldown. This shield is relatively weak, protecting just 15% for an ally with average health, 7.5% for one with high health, and 30% for one with low health
- Chain of Command - Goldlewis can now spend a Security Level to cancel one Behemoth Typhoon into another as long as it has the same direction of rotation. This allows him to repeatedly chain guard-busting, high-damage coffin swings together to knock enemies around like a child’s plaything, although the limit on his maximum Security Level caps this out at three repetitions
Skills:
- Superhuman Strength (SoAD) - The physical power Goldlewis possesses is greater even than his incredible musculature might imply. He can lift, carry, and even swing very heavy objects, his punches and headbutts can contend with metal, and his might can guard crush even superhuman opponents
- Fighter's Spirit (SoAD) - As someone who fought against Gears and other supernatural foes in his magic-powered world, Goldlewis enjoys a few small but handy benefits. He can jump and maneuver in the air better than a normal person, able to not just double jump, but also airdash either forward or backward once per airtime. While blocking, he also reduces even heavy blows to mere chip damage
- Beloved Statesman (SoAD) - Though his days of warfare might be behind him, Goldlewis is ever the soldier, and seldom the politician. He's an astute, smart, and capable leader and fighter, able to rally people together and make the most of them
- Boundary Break (SoAD) - empowers Goldlewis and his UMA to perform a special Dust attack. It's an overhead normally, but if it's charged and it hits an opponent, it launches his opponent much, much higher and farther than normal. After launching an opponent with Dust or through a wall, Goldlewis can perform a single super jump to pursue his launched enemy
- Gamma Howl (High Tech Annihilator) - grants access to Jack-8’s Gamma Howl power stance, which can be transitioned to from certain techniques, as well as the techniques specific to Gamma Howl, many of which have useful properties. Gamma Howl can soak a hit, and it becomes Gamma Charge if it does, strengthening the next move used from that stance
- Divine Construct: Metastatic Field - when someone shielded by Goldlewis is attacked, the attacker receives damage equal to 280% of the shield’s pre-attack value, though this damage is not fatal
- Interstellar Construct: Hypereutectoid - when shielding an ally, the outgoing damage of that ally and Goldlewis are boosted by 20% for 10 seconds, stacking up to 5 times
Weaknesses:
- Lackluster Defense - ironically, the Secretary of Absolute Defense has it pretty bad when he's on the receiving end. His large size and the relative slowness and preciseness of his fastest attacks, together with his lack of meterless reversal or other 'get off me' technique, mean that he can be bullied, especially by nimble or long-ranged opponents. Offense is the best defense, after all
- Rock Thrower - poor predictable Goldlewis, always picking rock. In a fight, his game plan is somewhat simple: run all over the opposition and beat them down with oppressive strength. Unlike other large fighters, he lacks either armor on his attacks or potent command grabs, leaving him with just basic mixups plus item use. This means he's susceptible to being counterpicked on paper
- Mighty Glacier - putting aside his airdash and double jump, his overall mobility is pretty low. While the sight of Goldlewis running at you can be terrifying, he isn't that fast, he can't jump very high or climb, and he cannot move stealthily or subtly
- Feeling Low - makes the frame data on his lows worse overall and gives him a weaker high-low mix game in general
Spirits:
- Jack-8 - Fusion, grants the High Tech Annihilator class
- Hank - Fusion, grants the Support Hunter class
- Marduk - Spiritbound as a striker on a medium cooldown. He can wield his cannon, the Rage Serpent, to fire concussive volleys that deal pure physical attack in 2-round bursts. He can also call in a drone to bombard a wide area, detonating 12 weaker blasts in an area. Using the Rage Serpent or his drones builds Firepower, 1 per gunshot and 40 per drone call. Reaching 100 Firepower allows him to use Hissing in Rage on his next call-in, a withering barrage that deals heavy physical damage
- Kamael - Spiritbound as a striker. He can attack with his sickle, most effective with hooking a launched enemy back down to continue an otherwise finished combo. He can also use Circle of Life to fire off an orb of rippling energy, which rends life energy from targets hit to lower their ranged defense by 20% for 3 seconds while healing nearby allies. Finally, he can appear and, instead of performing an attack, use Nature’s Blessing to boost the damage and recovery of his next Circle of Life by 25%
Rapport:
- UMA
- The creature in the coffin. This entity is capable of providing various items that far surpass the current technological level, and is forced to obey every order and demand from Goldlewis as it seems he has grasped some sort of weakness from it. Seemingly having an indeterminate form, it can manifest a number of arms for assisting or attacking alongside Goldlewis
- Sandalphon - Rank C, 5/10 REXP
- The two fought as allies during the Seekers' time in Midgar, both officially joining the campaign against Galeem for the first time. As results-oriented workaholics their casual time together has been limited, but their forced partnership during Connected Climbing Chaos gave them a chance to talk. They share a mutual professional respect
Name: Ms Fortune (Nadia)
Origin: Skullgirls
Appearance:
Originally a Feral of Hispanic origin, with catlike ears and tail, Nadia has undergone some changes due to fusion, but remains relatively true to the core of who she is. Nadia stands at 5’8”, but boasts a fuller figure. Her hair is a fluffy and voluminous bob cut, and has a distinctive calico pattern, primarily cream-white but with splotches of black and orange. This includes her tail, of which she has only one. Her skin is slightly darker, and her eyes are as electric blue as a TV screen. Her current outfit is tailor-made by Yuria of Gerudo Town. She wears a dark blue, fur-lined, leather bolero jacket with a lighter blue inside and fishbone badges over a small white shirt with buttons undone, with shorts that match her jacket and a leather belt with lots of pouches. The bell on her heavy collar, like her fishbone badges, is silver, and she wears stylized black Mantread boots. Slung over the jacket is a somewhat hefty metal case, which is the storage form of her shipgirl rigging blended with her Kagari Rokushikisouken blade case
Personality: A sunny-spirited extrovert who likes making puns almost as much as making friends, Nadia is a kind-hearted but not afraid to stand up for herself or what she believes in, nor to take those who misuse their privilege or power down a peg. Though a dedicated jokester, she's also brutally creative fighter, able to come up with ideas as harebrained as they are cunning, even if she’s not the sharpest tool in the shed. Good food, sports, and small dogs headline as some of her favorite things, and she can be as generous as she is greedy, but more than anything she wants people to like her. To that end she doesn’t mind being a caricature of herself, making herself the never-say-die life of the party if it means lifting the spirits of others. Her catlike behaviors are true enough, however, and in addition to being able to fall asleep anywhere, she can be temperamental–able to change in a moment between gentle and sisterly to violently competitive
Background:
In the Now:
Job: Bloody Hellion
Specialty: Nadia is a highly sustainable, agile dexterity fighter with a focus on single-target rushdown, able to split into pieces and launch high-speed attacks to overwhelm her opponents, then destroy them with combos–be those combos long chains of attacks, or elemental reactions
Lv: 14
EXP: 132/140
Spirits:
Origin: Skullgirls
Appearance:
Originally a Feral of Hispanic origin, with catlike ears and tail, Nadia has undergone some changes due to fusion, but remains relatively true to the core of who she is. Nadia stands at 5’8”, but boasts a fuller figure. Her hair is a fluffy and voluminous bob cut, and has a distinctive calico pattern, primarily cream-white but with splotches of black and orange. This includes her tail, of which she has only one. Her skin is slightly darker, and her eyes are as electric blue as a TV screen. Her current outfit is tailor-made by Yuria of Gerudo Town. She wears a dark blue, fur-lined, leather bolero jacket with a lighter blue inside and fishbone badges over a small white shirt with buttons undone, with shorts that match her jacket and a leather belt with lots of pouches. The bell on her heavy collar, like her fishbone badges, is silver, and she wears stylized black Mantread boots. Slung over the jacket is a somewhat hefty metal case, which is the storage form of her shipgirl rigging blended with her Kagari Rokushikisouken blade case
Personality: A sunny-spirited extrovert who likes making puns almost as much as making friends, Nadia is a kind-hearted but not afraid to stand up for herself or what she believes in, nor to take those who misuse their privilege or power down a peg. Though a dedicated jokester, she's also brutally creative fighter, able to come up with ideas as harebrained as they are cunning, even if she’s not the sharpest tool in the shed. Good food, sports, and small dogs headline as some of her favorite things, and she can be as generous as she is greedy, but more than anything she wants people to like her. To that end she doesn’t mind being a caricature of herself, making herself the never-say-die life of the party if it means lifting the spirits of others. Her catlike behaviors are true enough, however, and in addition to being able to fall asleep anywhere, she can be temperamental–able to change in a moment between gentle and sisterly to violently competitive
Background:
When she was just a kitten Nadia was found by four Dagonian thieves wandering the alleys of Little Innsmouth in search of food. Filled with pity, they took her in, quickly becoming family. Nadia grew up in their charge, taking to the port town and its people like a fish to water, and proved herself adept in their trade. The Fishbone Gang stole from the rich to give to the poor, and making them a beloved band of outlaws, always welcome in Yu-Wan's restaurant after a hard day's work. Yet for all their noble thievery, conditions in Little Innsmouth improved little.
One day they set their sights on bigger prey: the dreaded and infamous Medici mafia. After a daring heist the Fishbone Gang escaped with a jewel of incomparable value stolen from Lorenzo Medici himself, only for his loyal enforcer to track the robbers down. Black Dahlia butchered the Dagonians one by one, until only a horrified Nadia remained standing. In a final show of defiance she swallowed the Life Gem, daring Black Dahlia to carve it from her corpse. Nadia was brutally butchered, but the gem nowhere to be found. Her pieces were strewn into the depths of the Little Innsmouth harbor, but she did not die. The Life Gem had made her immortal. After pulling herself together Nadia began her quest to avenge her family.
After a protracted campaign, however, Nadia began to realize that despite her newfound immortality, she was barely making a dent in the colossal criminal organization. She began instead to seek the Skullgirl, planning to use the Skull Heart to circumvent vengeance and bring her loved ones back to life. Galeem never gave her the chance.
One day they set their sights on bigger prey: the dreaded and infamous Medici mafia. After a daring heist the Fishbone Gang escaped with a jewel of incomparable value stolen from Lorenzo Medici himself, only for his loyal enforcer to track the robbers down. Black Dahlia butchered the Dagonians one by one, until only a horrified Nadia remained standing. In a final show of defiance she swallowed the Life Gem, daring Black Dahlia to carve it from her corpse. Nadia was brutally butchered, but the gem nowhere to be found. Her pieces were strewn into the depths of the Little Innsmouth harbor, but she did not die. The Life Gem had made her immortal. After pulling herself together Nadia began her quest to avenge her family.
After a protracted campaign, however, Nadia began to realize that despite her newfound immortality, she was barely making a dent in the colossal criminal organization. She began instead to seek the Skullgirl, planning to use the Skull Heart to circumvent vengeance and bring her loved ones back to life. Galeem never gave her the chance.
In the Now:
Nadia showed up on the Sandswept Sky’s northern coast in Carnival Town, the party capitol of the World of Light. Though she enjoyed the festive atmosphere for a time, she never forgot her ultimate goal, and eventually could stomach the place no longer. She hitched a ride on a traveling desert caravan that eventually brought her to the Forsaken Boneyard. There the caravan got ambushed, and Nadia narrowly escaped, making her way across the mountains to what looked like the nearest city. Instead she found herself trapped in the hellish nightmare of Redgraccoon City, where she learned of the Skullgirl’s presence, and eventually holed up in a police station alongside other survivors.
Eventually the Seekers of Light showed up and helped the survivors mount an escape, using a teleporter to reach the safety of Lumbridge in the Land of Adventure. She would return to the Dead Zone, however, and fight through the hellscape to track down the Skullgirl alongside new allies. In the end she did not wish on the Skull Heart, which fell to Linkle instead. With no other goals, she joined the others and traveled to Limsa Lominscuttle Town, where she began her journey as a Seeker of Light for real.
Nadia lent her unique set of skills to the campaign of Peach’s ‘Blue Team’ throughout the Deep Blue Seaside, both in Limsa Lominscuttle Town and beyond when the Azur Navy went to war against the Abyssal Fleet. During the intense Battle of Blackwater Bay, she and the others took a detour through the Luma Pools to reach the Bottomless Sea, where they found themselves beset by monsters. When a dangerous situation forced them to rake refuse in a massive armored submersible called the Maw, they found themselves reverted into children and forced to brave the nightmare in a depowered state. This came to an end when the Maw ran aground on the shores of Carcass Isle, a place stewed in eldritch curses. Alongside her friends Nadia fought through the island’s many horrors, culminating in an impossible battle against the Orphan of Kos in Where All Things Must Come.
After narrowly emerging victorious, she and the others returned to Limsa Lominscuttle Town via Warp Graffiti in the early hours of the morning. Once she emerged from an alcohol-induced stupor, she joined the others at Karin Kanzuki’s estate to take the rest of the day off and relax at Heaven’s Edge. The next morning the campaign resumed, starting with a return to Alcamoth, the headquarters of the Seekers of Light. By lowering the floating city itself, the Seekers were able to deploy by boat into the Eryth Sea and navigate the mountain rivers to the Sea of Serendipity, bound for Twilight Town. On the way, however, they ran into a three-way ambush orchestrated by an unknown mastermind, who revealed the existence of the secret organization Moebius, declaring that its members would hunt the Seekers to the ends of the earth before retreating. In Twilight Town, Blue Team reunited with Yellow Team and set off into the extradimensional train network of the Nyakuza Metro together, only for Consul N to appear and put a hit on them, initiating Rush Hour. In the mad scramble, the Seekers got separated into three groups, with Nadia’s arriving at the Chasm above the vast subterranean region known as the Under.
The newly-minted ‘Purple Team’ set out to explore the Under, hastened on their way by Consul F’s attempt on their life. After reaching the Temple of the Black Egg and learning of the nine mask fragments needed to open it, the team got split again, with Nadia a part of the contingent that delved into the Basement and eventually the Womb until they reached the Home of Tears. Once reunited with the others, everyone joined forces with Iguana Gallo Valetto to take down Consul P, the despotic ruler of the Home of Tears. After succeeding, and proving that the Consuls could be beaten, their journey through the Under continued, amassing mask fragments from different bosses throughout the caverns. This reached a head with a dream battle against Robin Goodfellow in Mercy Dreams, foreshadowing the Seekers’ fight against the Radiance the next morning. With the defeat of the Radiance, the Under was freed from the scourge against the Infection, and the Seekers could move on for a much-needed break. They headed back through the Metro, first to Gerudo Town, and then to Carnival Town itself, leaving Nadia right back where her story began.
Eventually the Seekers of Light showed up and helped the survivors mount an escape, using a teleporter to reach the safety of Lumbridge in the Land of Adventure. She would return to the Dead Zone, however, and fight through the hellscape to track down the Skullgirl alongside new allies. In the end she did not wish on the Skull Heart, which fell to Linkle instead. With no other goals, she joined the others and traveled to Limsa Lominscuttle Town, where she began her journey as a Seeker of Light for real.
Nadia lent her unique set of skills to the campaign of Peach’s ‘Blue Team’ throughout the Deep Blue Seaside, both in Limsa Lominscuttle Town and beyond when the Azur Navy went to war against the Abyssal Fleet. During the intense Battle of Blackwater Bay, she and the others took a detour through the Luma Pools to reach the Bottomless Sea, where they found themselves beset by monsters. When a dangerous situation forced them to rake refuse in a massive armored submersible called the Maw, they found themselves reverted into children and forced to brave the nightmare in a depowered state. This came to an end when the Maw ran aground on the shores of Carcass Isle, a place stewed in eldritch curses. Alongside her friends Nadia fought through the island’s many horrors, culminating in an impossible battle against the Orphan of Kos in Where All Things Must Come.
After narrowly emerging victorious, she and the others returned to Limsa Lominscuttle Town via Warp Graffiti in the early hours of the morning. Once she emerged from an alcohol-induced stupor, she joined the others at Karin Kanzuki’s estate to take the rest of the day off and relax at Heaven’s Edge. The next morning the campaign resumed, starting with a return to Alcamoth, the headquarters of the Seekers of Light. By lowering the floating city itself, the Seekers were able to deploy by boat into the Eryth Sea and navigate the mountain rivers to the Sea of Serendipity, bound for Twilight Town. On the way, however, they ran into a three-way ambush orchestrated by an unknown mastermind, who revealed the existence of the secret organization Moebius, declaring that its members would hunt the Seekers to the ends of the earth before retreating. In Twilight Town, Blue Team reunited with Yellow Team and set off into the extradimensional train network of the Nyakuza Metro together, only for Consul N to appear and put a hit on them, initiating Rush Hour. In the mad scramble, the Seekers got separated into three groups, with Nadia’s arriving at the Chasm above the vast subterranean region known as the Under.
The newly-minted ‘Purple Team’ set out to explore the Under, hastened on their way by Consul F’s attempt on their life. After reaching the Temple of the Black Egg and learning of the nine mask fragments needed to open it, the team got split again, with Nadia a part of the contingent that delved into the Basement and eventually the Womb until they reached the Home of Tears. Once reunited with the others, everyone joined forces with Iguana Gallo Valetto to take down Consul P, the despotic ruler of the Home of Tears. After succeeding, and proving that the Consuls could be beaten, their journey through the Under continued, amassing mask fragments from different bosses throughout the caverns. This reached a head with a dream battle against Robin Goodfellow in Mercy Dreams, foreshadowing the Seekers’ fight against the Radiance the next morning. With the defeat of the Radiance, the Under was freed from the scourge against the Infection, and the Seekers could move on for a much-needed break. They headed back through the Metro, first to Gerudo Town, and then to Carnival Town itself, leaving Nadia right back where her story began.
Job: Bloody Hellion
Specialty: Nadia is a highly sustainable, agile dexterity fighter with a focus on single-target rushdown, able to split into pieces and launch high-speed attacks to overwhelm her opponents, then destroy them with combos–be those combos long chains of attacks, or elemental reactions
- Lockpicks, 8200 zenny, six-pouch utility belt, magic wallet
- Havel’s Ring (?) - A ring for warriors keen on heavy accouterments. Increases maximum equip load. This ring was named after Havel the Rock, the battlefield compatriot of Gwyn, the First Lord–or so it should be. This ring is but an imitation, only providing a measly 15% extra equip load instead of the original 50%
- Blue Dancer Charm - A cloth doll depicting a dancer garbed in blue. Increases physical damage as equip load lowers, with a maximum of 14% extra damage dealt at the lightest threshold, but unfortunately since the ratio is not percentage-based, Havel's Ring doesn't really gel with it
- Bait Launcher - A gun that fires steaks. When a steak hits the ground, it leaves a small pool of red liquid and a tiger will appear, run to the nearest enemy, and maul it. The damage dealt by the steaks themselves is negligible. The tigers don’t attack allies. The Bait Launcher has 28 shots left, a 1 shot magazine, and 1 second reload time. The steaks are perfectly edible and pretty tasty, but the quality varies
- Kagari Rokushikisouken - A pair of grips, designed to be triggered when held in a reverse grip, and a case (fused with her rigging) with fourteen disposable segmented blades with a single razor edge. The blades can be inserted into the grips easily and quickly, and detached with a squeeze of the triggers. These ‘box cutters’ are dexterity weapons that can slash, stab, and sever with speed and finesse, leave their blades inside stabbed targets, or send them flying with a well-timed trigger pull
- Athame x2 - daggers that increases attack and speed somewhat in combat against a wounded enemy. Weakens enemies' physical and magical defense on hit for 15 seconds. Grants ‘Vantage’: while blocking an opponent’s offensive pressure, Nadia can counterattack with this weapon, essentially functioning as an alpha counter. This attack cannot lead into a combo
- Ripened Heart - When pressed against her chest, it provides a quick burst of fast healing (about 20%) provided by a prolonged stretch of slower healing, about 40% over 5 seconds. Only three uses between rests
- Second Stomach - A gastrointestinal mutation that doubles the health received from health-restoring items
- Free Lemonade - A pitcher of lemonade with no strings attached that can either be drunk or emptied to create a puddle that lasts 10 seconds, damaging enemies that step in it. It can be stashed when not in use, and after four minutes it will refill itself
Lv: 14
EXP: 132/140
- Life Gem (Bloody Hellion) - the Life Gem lets Nadia separate herself into pieces without dying, each of which can be puppetted remotely, and it steadily replenishes her blood, which allows her to regenerate at a constant rate. Overuse hinders blood resupply
- Claws for Alarm (Bloody Hellion) - like all ferals, Nadia can harden -and therefore weaponize- parts of her body, usually her nails but also her tails, ears, and even hair
- Full Mrow-tation (Bloody Hellion) - Nadia can rotate parts of her body at the separation points, turning them into impromptu weapons with high speed and attack power once fully revved up
- Blood Purr-essure (Bloody Hellion) - allows Nadia to pressurize her blood within parts of her body for explosive release, allowing her to launch herself (in part of in whole) for mobility and offense
- Undivided A-tension (Bloody Hellion) - Nadia can begin building up Dramatic Tension by dealing and taking damage. If she accumulates enough she can perform Blockbusters, powerful super moves that take different forms depending on Tension expenditure
- Fur-serker Purr-age - a grounded level 1 Blockbuster that sends her forward in flurry of claw slashes that are difficult to escape from, ending with a strong finisher
- Feral Edge - an air-only level 1 Blockbuster that’s a high-speed plunging attack with blades extended, which can be extended with Feline Allergies if her head is on
- Fifth of Dismember - an aerial level 3 Blockbuster that sends all of Nadia’s parts flying on bloody rockets, hurtling through the air to reunite in a bloody explosion
- Blue Monday (Unchained Luchadora Interplay) - a level 1 counter Blockbuster. She lifts her knee, and if hit with a melee attack, she grabs her attacker, slams them down, then does an powerful elbow drop
- Rapid Fire (Deadeye Huntress Interplay) - a level 3 Blockbuster that allows her to unleash her ranged weapons at lightspeed without resource consumption, lasting 3 seconds
- Ship Shape (Battleship) - gives Nadia a set of shipgirl rigging that can be deployed when her feet are in contact with water, allowing her to hydroplane across the water’s surface. When deployed, the rigging arms both act as stabilizers and can be used as weapons
- Viscerain (Bloody Hellion Interplay) - Only usable when the cannon batteries on Nadia's rigging are deployed. Nadia can form missiles of condensed blood inside the cannons and shoot them out, though each shot costs 1% health
- Elec-tricks (Lightning Beast) - grants Nadia access to the lightning-type moves Smack (a normal hit), Charge (a dash attack in the form of lightning), and Battery (a 2-hit attack that crits if used after Charge)
- Fluffy Soft (Super Anthromorph) - allows the host to partially transform into a white tiger for 5 seconds max. Tiger attacks inflict a Mark for 6 seconds that decreases defense by 5%, which can stack up to 4 times. When in use, Fluffy Soft also decreases damage taken by 30% and increases max run speed by 20% (legs only) for the transformed portion
- Unchain (Unchained Luchadora) - changes her Cat Scratch rekka into a customizable three-hit Unchain series composed of an Unchain Starter, an Unchain Circle, and an Unchain Finisher, many of which are new normals (two of the Unchain Finishers are also command grabs)
- Roll and Gun (Deadeye Huntress) - allows her to instantly equip, fire, and reload a ranged weapon during a combat roll, then unequip it again
- Cathletic - As a Feral in good shape, Nadia has enough lean muscle to be acrobatic and agile, with plenty of stamina. Her sight and hearing are enhanced as well
- Pawsibilities - Nadia is highly creative when it comes to using her power, and generally everything she has at her disposal. For instance, she will use jets of her blood to change her direction in midair, use her detached head as a projectile or distraction, extract her own muscle fibers to use as binding, extend her blows using tendons like ropes, spin her hand or limbs like a drill, wield her detached tail as a weapon, and more
- Purr-ty Thing - owing to both her (cheery, forthcoming, and slightly dorky) personality and looks (scars aside), Nadia has no shortage of charms, and she’s aware enough that she can play them up if need be
- Tag Team - Camaraderie in the face of adversity has allowed Nadia to work much more effectively as part of a group. She can better help her friends out and follow up their attacks, potentially even continuing their combos
- Feast - Eating anything will restore health in addition to its actual effects. Also, receive a fast-diminishing attack boost after eating
- Su-purr-conductor (Lightning Beast) - Cat-5’s typing cause a few useful reactions. Ice attacks grant her Multitarget for thirty seconds, and so do Air, Metal, and Water attacks. Multitarget causes her attacks to burst on successful hit, dealing splash damage in a 5 ft radius of an appropriate type (her normals ‘burst’ with blood)
- Big Mamie (Battleship) - for each ally fighting alongside Nadia, her ranged damage, damage against airborne enemies, and evasiveness increase by 8%, stacking up to 24% at 3 stacks
- Quick Draw (Deadeye Huntress) - upon reloading, her outgoing damage is boosted by 20% for 3 seconds
- 12 Monkeys and Angry Men - when dealing follow-up damage to an enemy, increase follow-up attack damage by 4% for a maximum of 24 stacks until the combo ends
- Clockwork Apple - after launching a follow-up attack, her speed is boosted by 16% for 10 seconds. Repeated attacks refresh the duration
- Cat-strophe - Nadia relies completely on the magic power of the Life Gem, which is suffused throughout her body. Anything capable of extracting or reforming it would kill her instantly. If subjected to an anti-magic effect, like Silence, for any longer than a second or two she would also die. Additionally, blood manipulation is an incredibly hard counter for her
- Close Clawrters - Nadia has few projectiles at her disposal, all of which have conditions, making her weak at long range, and to fast aerial enemies. She needs to be able to physically reach her foes in order to deal damage
- Phagophobia - the fear of being eaten alive. This can apply with things like leeches, maggots, and piranhas, or even mouth-shaped things like cave entrances, but especially with large monsters. If being eaten is on the table, and with it the chance of an eternal, undying existence of torment within the wet, crushing, acidic guts of monsters, Nadia can’t keep her head on straight. She’s also highly averse to being bitten in general even if it wouldn’t really harm her
- 2,700 Pounds of Justice (Battleship) - increases her effective weight by 2.7 times via density, to over 350 pounds. This lowers her air mobility, makes her easier to combo, and makes her harder to be carried, lifted, or thrown. Unfortunately it doesn’t boost the damage of drop attacks, either
- Overt Reactions (Lightning Beast) - If hit by Earth, Plant, Glass, or Plastic-type attacks, the host will be Grounded. If she has Multi-target, that buff will be removed, and if she doesn't, her accuracy will be reduced for 30 seconds
- Darkbane (Super Anthromorph) - increases the damage taken by Dark-type attacks by 30%
- No Meterless Reversal (Unchained Luchadora) - removes all armor from her DP, Fiber Upper
- Fire Bane (Deadeye Huntress) - boosts damage suffered from fire attacks by 30%
Spirits:
- Massachusetts - Fusion, gave the Battleship job
- Cat-5 - Fusion, gave the Lightning Beast job
- Kanna - Fusion, gave the Super Anthromorph job
- Ángel - Fusion, gave the Unchained Luchadora job
- Rosetta - Fusion, gave the Deadeye Huntress job
- Rhodeia of Loch - Spiritbound as a Striker. The Oceanid can spend 10 seconds to create 1-3 Hydro Mimics when summoned, the number depending on the size of the copied entity. Hydro Mimics outlast this Striker and attack independently, inflicting the Wet status. Mimics have their own health pools and explode when killed. The Oceanid has a 3-minute cooldown, and new mimics replace old ones
- Harbor Water Demon - Spiritbound as a Striker. This huge Abyssal has a 1-minute cooldown, and can be called in to provide burst damage or minions. She can lunge forward and deliver a massive double claw swipe, fire her anti-air Abyssal Aviation Battleship’s 20-inch Twin Gun Mounts, deploy 3 airborne CAT fighters, or deploy 3 Hell Dive bombers
- Ace Cadet - 15/20 REXP
- Ace seemed perfect to Nadia right from the get-go, thanks to his looks, positive attitude, cool fighting style, and of course their shared love of puns. While they made a good team in the Maw, they got to actually hang out for the first time at the seaside called Heaven’s Edge, where they really hit it off. Even once they got back on the road, they could still chat in quiet moments, opening up to one another. Upon reuniting after some dangerous and action-packed time apart, they chose to act on their feelings and shared a passionate kiss, cementing their status as an item
- Sectonia - Rank D, 3/5 REXP
- Sometimes Sectonia’s presumptuousness rubs Nadia the wrong way, and her attitude of superiority makes her tough to get closer to, but they can still work and joke around together, and after getting her hair styled Nadia can appreciate the big bug’s talents
- Primrose - Rank B, 11/20 REXP
- Though she started out feeling inferior to and jealous of Primrose, Nadia got to know her better during and after their shared campaign in the Under. After chatting at the Terminal Cafe, Primrose gave her a crash course on dancing in the Crypt of the NecroDancer, and when they went together to get new clothes in Gerudo Town, they both got a little more real. Nadia now respects and looks up to Primrose, and enjoys her company
- Therion - Rank B, 11/20 REXP
- Throughout the Under the two thieves fought alongside one another many times, turning out to be two birds (or rather, cats) of a feather. However, they actually managed to hang out during the minigame roulette in Carnival Town, where they worked together to climb a mountain and steal first place. Though Therion’s not as social as she is, Nadia is resolved to make Primrose’s friend a good friend of hers, too
- Chucho
- Nadia’s pet, a polterpup from the Crypt of the NecroDancer in the Under that has since been fused with special border collie. Though still not much use in combat, Chucho is nevertheless a beloved and playful companion who keeps Nadia’s spirits high day in and day out. It helps that he’s very low-maintenance and can’t even be attacked by most enemies, meaning he can always join his owner on her adventures