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Hello there,

I've been forum RPing for about 13 years; got started on lavendereyes.net, which was a Forgotten Realms/Drizzt Do'Urden fansite, before moving to the old roleplayerguild.com! I've also dabbled in RPing in a few MMO's like Champions Online, SWTOR, and WoW but forum adventures are definitely my preference. I like just about any kind of RP in high-casual and advanced, based on whatever mood I'm feeling (typically high-fantasy, sci-fi, and/or certain fandoms). I love writing and do think of RPing as a way to develop my character and scene writing skills, which basically means I'm always looking for realistic and fluid ways for my characters to learn, grow, and develop over the course of an adventure. I don't ship my characters but do occasionally allow them to fall into a relationship, if they are naturally guided in that direction.

You can take a look at some of my saved characters here, if it interests you.

I also have a deviantart page, though I hardly ever update it.

Thanks for reading! I'm always up for a good chat.
-Loopy (aka. Lupus)

Most Recent Posts

((wtf, double post!?))
This is wat I get for sleeping.... XD
1Charak2 said
anyone like my semblance or weapon :3


I think the velocity thing is really cool. I feel KK's semblance is rather underwhelming (and not very original) but it's not really an important part of her fighting style.

Also, your weapon reminds me of the swords the sword collector from Ruroni Kenshin used: Sawagejo Cho.
(reposting CS here just for the sake of consolidation)

Name: Kaesicius "Kaesey" Kay (Kay-sis-e-us: from the Latin word 'Caesicius', which means sky-blue)
Race: Human
Age: 16
Gender: Female


Bio: KK comes from a long line of hunters starting with her great-great-great-great-great-great grandfather many generations before. Her mother died on a hunter mission when she was very young and she has only the barest of memories of her, though she has seen many pictures and her father, Kallainus Kay, insists she was a dedicated and powerful woman with an aura of command that few had ever seen. Her loss weighs heavily on him to this day and since her passing the man's personality has become more and more off putting and eccentric: intently devoted to developing new hunting inventions, typically of an explosive nature. This mind-consuming fervor made it very difficult for KK growing up as he had little time to give to being a father (a job he never truly understood), though he loved her as best he could and often let her watch, or even participate, in his work. These aspirations were eventually passed to his daughter and even at a young age KK was noted to frequently blow up Grimm dolls using cherry-bombs and other improvised explosives as she stroke ever onward for her father's attention. Though relatively unknown in wider circles, he was rather infamous as a hunter for his crazy schemes and destructive fighting style which typically left a lot of collateral property damage. He taught his daughter everything she knows, from Grimm hunting to flail fighting to bomb making, and while it helped her to hone her fighting abilities it left her socially crippled, a pariah and bullying target all through her schooling.

She attended Signal Academy and did moderately well in her classes, even crafting Breakr as her weapon making requirement, but was always a loner on the fringes of school life. When she finally graduated she was invited to apply to Beacon Academy which took an interest because of her impressive fighting demonstrations and her lineage and she quickly took up the opportunity for the hope of finding a new start and a way to finally make some friends.

Semblance: Burst – With intense focus KK can charge her aura, drawing the energy in her environment into a concentrated force centered around her person, generating a slightly stronger force-field during the act, before releasing it all in a concussive shockwave. This explosion is often enough to send enemies and allies alike tumbling away, leaving them stunned and disoriented for a few moments

Weapon: Breakr – a self-constructed morph weapon that can alternate between a chained flail and a rocket launcher. The flail head is long, baring eight retractable hooked spikes, and is quite large, comically so for its petite wielder. Its chain is extendable from the grip allowing for greatly varying attacks and, in the hands of a skilled wielder, can be used to rappel or swing from certain objects. Inside the flail head are eight dust-canisters that can be triggered to explode on contact, giving the weapon a significant ‘punch’ if the situation requires it. The canisters are all contained in a round ‘clip’ that fits just over the flail head’s end spike and that can be easily swapped to ‘reload’. In missile launcher form, the weapon actually fires out the explosive flail head still attached to the chain, allowing the wielder to slightly manipulate the direction of the rocket. All eight dust-canisters explode on contact at once, creating a much larger blast radius than when in flail form, and the flail head and chain are then drawn back into the launcher for a reload.

Strengths:
Weapon - it is a well designed and effective tool of destruction and is always well maintained. The extendable chain and flail hooks allow for great utility when moving about the battlefield.
Skill - the nature of KK's weapon requires an incredible amount of training and coordination to use lest one risk bashing their own face with the flail head. She is likely the only person alive who can wield it semi-effectively (mistakes DO happen); her hand-to-eye coordination and agility are well above average.

Weaknesses:
One-Trick-Pony - at this point, KK can really only do one thing on the battlefield: smack the enemy in the face and blow them up. Against an enemy that is resistant to these means of attack, she will find herself in a huge heap of trouble.
Socially Inept - while friendly and cheerful, no one would doubt that KK is weird. Anyone who doesn't have the patience for her quirks will find her incredibly annoying and bothersome. Furthermore, she is terrible at 'reading the room' and will often say things without thinking at painfully inappropriate times. She does not know how to open up and develop real honest friendships with those around her.

Here's the finished copy of my CS...

Name: Kaesicius "Kaesey" Kay (from the Latin word 'Caesicius', which means sky-blue)
Race: Human
Age: 16
Gender: Female


Bio: KK comes from a long line of hunters starting with her great-great-great-great-great-great grandfather many generations before. Her mother died on a hunter mission when she was very young and she has only the barest of memories of her, though she has seen many pictures and her father, Kallainus Kay, insists she was a dedicated and powerful woman with an aura of command that few had ever seen. Her loss weighs heavily on him to this day and since her passing the man's personality has become more and more off putting and eccentric: intently devoted to developing new hunting inventions, typically of an explosive nature. This mind-consuming fervor made it very difficult for KK growing up as he had little time to give to being a father (a job he never truly understood), though he loved her as best he could and often let her watch, or even participate, in his work. These aspirations were eventually passed to his daughter and even at a young age KK was noted to frequently blow up Grimm dolls using cherry-bombs and other improvised explosives as she stroke ever onward for her father's attention. Though relatively unknown in wider circles, he was rather infamous as a hunter for his crazy schemes and destructive fighting style which typically left a lot of collateral property damage. He taught his daughter everything she knows, from Grimm hunting to flail fighting to bomb making, and while it helped her to hone her fighting abilities it left her socially crippled, a pariah and bullying target all through her schooling.

She attended Signal Academy and did moderately well in her classes, even crafting BRIK-Breaker as her weapon making requirement, but was always a loner on the fringes of school life. When she finally graduated she was invited to apply to Beacon Academy which took an interest because of her impressive fighting demonstrations and her lineage and she quickly took up the opportunity for the hope of finding a new start and a way to finally make some friends.

Semblance: Burst – With intense focus KK can charge her aura, drawing the energy in her environment into a concentrated force centered around her person, generating a slightly stronger force-field during the act, before releasing it all in a concussive shockwave. This explosion is often enough to send enemies and allies alike tumbling away, leaving them stunned and disoriented for a few moments

Weapon: Breakr – a self-constructed morph weapon that can alternate between a chained flail and a rocket launcher. The flail head is long, baring eight retractable hooked spikes, and is quite large, comically so for its petite wielder. Its chain is extendable from the grip allowing for greatly varying attacks and, in the hands of a skilled wielder, can be used to rappel or swing from certain objects. Inside the flail head are eight dust-canisters that can be triggered to explode on contact, giving the weapon a significant ‘punch’ if the situation requires it. The canisters are all contained in a round ‘clip’ that fits just over the flail head’s end spike and that can be easily swapped to ‘reload’. In missile launcher form, the weapon actually fires out the explosive flail head still attached to the chain, allowing the wielder to slightly manipulate the direction of the rocket. All eight dust-canisters explode on contact at once, creating a much larger blast radius than when in flail form, and the flail head and chain are then drawn back into the launcher for a reload.

Strengths:
Weapon - it is a well designed and effective tool of destruction and is always well maintained. The extendable chain and flail hooks allow for great utility when moving about the battlefield.
Skill - the nature of KK's weapon requires an incredible amount of training and coordination to use lest one risk bashing their own face with the flail head. She is likely the only person alive who can wield it semi-effectively (mistakes DO happen); her hand-to-eye coordination and agility are well above average.

Weaknesses:
One-Trick-Pony - at this point, KK can really only do one thing on the battlefield: smack the enemy in the face and blow them up. Against an enemy that is resistant to these means of attack, she will find herself in a huge heap of trouble.
Socially Inept - while friendly and cheerful, no one would doubt that KK is weird. Anyone who doesn't have the patience for her quirks will find her incredibly annoying and bothersome. Furthermore, she is terrible at 'reading the room' and will often say things without thinking at painfully inappropriate times. She does not know how to open up and develop real honest friendships with those around her.

Oooh! I'd like to join!
I'll be reviving a char I used in another rwby rp... :)



Will tweak it to fit this rp's char sheet when I get home.
Yo, chuk are you done with Caroline? Cause I'm gonna write Sev to somewhere else if you are, lol...
YipeeXD said
did we just start from scratch? or can i get a recap?


We've basically all just broken up into little groups to handle different missions.
Rinn growled as his firebolt struck the frost atronach in the chest causing the elemental to groan in pain as it fell back a step. It was just the kind of window the guard needed as he came in hard: steel sword taking two good chunks out of the hulking thing's chest before it recovered. Unfortunately, it did recover far quicker than he expected and immediately swung one thick ice arm back at him. He got his blade up in time to block but the force of the blow was enough to make his arm go numb and would probably have broken his arm if much of its power hadn't been absorbed by the energy shield that he suddenly found himself wrapped in. Who...? He didn't have the time to find and thank the mage as he jumped back to create a bit of distance from his opponent. The daedra had other plans and charged forward without a moment's hesitation leaving him to dive aside to avoid being smashed to a pulp. How the hell can I beat this thing!? Focusing his eyes on the road between the atronach's tree-trunk legs, Rinn spotted a group of guards running towards them.

"To me, guardsmen!" Rinn shouted, pushing himself to his feet as quick as he could manage. This hunk of steel won't do much to a glacier... I guess that leaves just one option. Drawing upon what remained of his magicka pool, the guardsman wrapped himself in bright orange flames and charged for one final assualt; pouring all his energy into a rapid series of attacks. The atronach didn't know how to react to the sudden onslaught, nor the flames that now licked at its body with every step the guard took, and could do little more than swing wildly. This gave the five guardsmen plenty of time to reach them and begin hacking away at the icy body while the creature's rumbling groans grew ever louder. Taking two glancing blows that did only a minor bit of damage, Rinn brought his blade into the side of the creature's leg and finally forced it to its knees. Using his remaining energy for one final swing, he sent half of the atronach's head flying down the street.

It collapsed with a crash, leaving Rinn to nod his thanks to the fellow guardsmen while his chest burned with every breath. "The chapel... barricade... the civilians." With a quick salute, the ran off to follow his orders; grabbing anyone nearby and practically dragging them up the chapel steps. Glancing to the other fighters he'd met in the street, the guardsman spotted the mercenary struggling against the dremora which was pursuing the man as he went for his sword. With a growl of exertion, the spellsword ran charged headlong at the daedra, armored shoulder leading the way, and struck it with enough force to send it tumbling to the ground.
11:33 pm here! I feel for ya. xD
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