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Hello there,

I've been forum RPing for about 13 years; got started on lavendereyes.net, which was a Forgotten Realms/Drizzt Do'Urden fansite, before moving to the old roleplayerguild.com! I've also dabbled in RPing in a few MMO's like Champions Online, SWTOR, and WoW but forum adventures are definitely my preference. I like just about any kind of RP in high-casual and advanced, based on whatever mood I'm feeling (typically high-fantasy, sci-fi, and/or certain fandoms). I love writing and do think of RPing as a way to develop my character and scene writing skills, which basically means I'm always looking for realistic and fluid ways for my characters to learn, grow, and develop over the course of an adventure. I don't ship my characters but do occasionally allow them to fall into a relationship, if they are naturally guided in that direction.

You can take a look at some of my saved characters here, if it interests you.

I also have a deviantart page, though I hardly ever update it.

Thanks for reading! I'm always up for a good chat.
-Loopy (aka. Lupus)

Most Recent Posts

Name: Sarah McDowell
Nicknames/Aliases: Irish Rose, Rose, Alice Melandin, Bridget Erickson, Melanie Rochester
Age: 26
Appearance: Sarah stands at 5’8” and weighs roughly 10 stones (~142lbs) with a light athletic build designed for endurance and stamina. Atop her head is a mess of bright red-orange hair, cut in a short ‘boyish’ style, and her eyes are a piercing sapphire blue. Though she clearly looks like she could be 'stage beautiful' if she wore a dress and put a bit of effort in, she rarely takes time to do her hair or put on makeup giving her a rather plain, or even tomboyish, look. She can often be seen wearing a tactical vest over a black or tan T-Shirt along with leather gloves, military pants and combat boots: all fitting a grey urban camouflage or a blue navy camouflage pattern.

Height: 5’8”
Weight: 142lbs

--
Weapon(s):
M16A2 - modified with a heavy barrel and 4x20 Rifle Scope, she will mount it with a silencer if the mission calls for stealth or an under barrel grenade launcher if the mission calls for ‘bang’.

M1911A1 – usually loaded with FMJ rounds or Hollow-points.

M32 Grenade Launcher

IED’s – several different kinds of improvised explosives for multiple scenarios and situations typically made from pieces of household electronics, C4, and Dynamite.
--
Personality: Sarah is cheerful and optimistic, often the rallying force when things look grim. Though she will do what it takes to complete a mission and get paid, often with a lot of collateral property damage, she has a soft spot for young children and still sends a portion of her funds back to the orphanage she was raised in. When not on the job she often spends her time making pipe-bombs, maintaining her equipment, or browsing the internet for new methods on developing homemade C4.
History: Sarah was born to a poor family outside of Belfast, Ireland. Both her parents were active Irish Republican Army (IRA) members at the time and her early years were marked with danger and violence as the IRA was frequently in open combat with British military forces. When she was 9 years old he parents were betrayed and caught in an ambush during an IRA meeting and were subsequently killed, leaving Sarah as an orphan. She was shipped off to a well-meaning, though incredibly impoverished, orphanage where she spent the next twelve years continuing her parents legacy. She studied and trained in the ways of urban combat and excelled at the creation of improvised explosives, orchestrating several attacks on government buildings and British Army stations. Finally, at the age of 21 she participated in the biggest attack in IRA history and killed a high-priority member of Parliament. This sent the British Army and MI-16 into a frenzy and in the backlash Sarah was forced to flee her home country after several other IRA members were killed. She would spend the next four years on the run, traveling around the world using different names and aliases and doing mercenary work to support herself. Her explosive skills and knowledge of urban warfare were invaluable to rebel groups in the Middle East and Europe's Eastern Bloc and she sold her services for great prices in these areas during the Gulf War and the early years of the Bosnian War respectively. British Military Intelligence was persistent, however, and Sarah could sense them drawing ever closer to catching her. It was for this reason that she finally decided to take her services to Roanapur, that lawless place where the forces of the first world fear to tread.
--
Other: Sarah never uses her true name, always going with an alias or simply ‘Rose’, and is likely still being pursued by British Military Intelligence.
She is fluent in German, Russian, and Arabic. She is conversational in Serbo-Croatian.
Name: Kaesicius "Kaesey" Kay (Kay-sis-e-us: from the Latin word 'Caesicius', which means sky-blue)
Race: Human
Age: 16
Gender: Female


Bio: KK comes from a long line of hunters starting with her great-great-great-great-great-great grandfather many generations before. Her mother died on a hunter mission when she was very young and she has only the barest of memories of her, though she has seen many pictures and her father, Kallainus Kay, insists she was a dedicated and powerful woman with an aura of command that few had ever seen. Her loss weighs heavily on him to this day and since her passing the man's personality has become more and more off putting and eccentric: intently devoted to developing new hunting inventions, typically of an explosive nature. This mind-consuming fervor made it very difficult for KK growing up as he had little time to give to being a father (a job he never truly understood), though he loved her as best he could and often let her watch, or even participate, in his work. These aspirations were eventually passed to his daughter and even at a young age KK was noted to frequently blow up Grimm dolls using cherry-bombs and other improvised explosives as she stroke ever onward for her father's attention. Though relatively unknown in wider circles, he was rather infamous as a hunter for his crazy schemes and destructive fighting style which typically left a lot of collateral property damage. He taught his daughter everything she knows, from Grimm hunting to flail fighting to bomb making, and while it helped her to hone her fighting abilities it left her socially crippled, a pariah and bullying target all through her schooling.

She attended Signal Academy and did moderately well in her classes, even crafting Breakr as her weapon making requirement, but was always a loner on the fringes of school life. When she finally graduated she was invited to apply to Beacon Academy which took an interest because of her impressive fighting demonstrations and her lineage and she quickly took up the opportunity for the hope of finding a new start and a way to finally make some friends.

Semblance: Burst – With intense focus KK can charge her aura, drawing the energy in her environment into a concentrated force centered around her person, generating a slightly stronger force-field during the act, before releasing it all in a concussive shockwave. This explosion is often enough to send enemies and allies alike tumbling away, leaving them stunned and disoriented for a few moments

Weapon: Breakr – a self-constructed morph weapon that can alternate between a chained flail and a rocket launcher. The flail head is long, baring eight retractable hooked spikes, and is quite large, comically so for its petite wielder. Its chain is extendable from the grip allowing for greatly varying attacks and, in the hands of a skilled wielder, can be used to rappel or swing from certain objects. Inside the flail head are eight dust-canisters that can be triggered to explode on contact, giving the weapon a significant ‘punch’ if the situation requires it. The canisters are all contained in a round ‘clip’ that fits just over the flail head’s end spike and that can be easily swapped to ‘reload’. In missile launcher form, the weapon actually fires out the explosive flail head still attached to the chain, allowing the wielder to slightly manipulate the direction of the rocket. All eight dust-canisters explode on contact at once, creating a much larger blast radius than when in flail form, and the flail head and chain are then drawn back into the launcher for a reload.

Strengths:
Weapon - it is a well designed and effective tool of destruction and is always well maintained. The extendable chain and flail hooks allow for great utility when moving about the battlefield.
Skill - the nature of KK's weapon requires an incredible amount of training and coordination to use lest one risk bashing their own face with the flail head. She is likely the only person alive who can wield it semi-effectively (mistakes DO happen); her hand-to-eye coordination and agility are well above average.

Weaknesses:
One-Trick-Pony - at this point, KK can really only do one thing on the battlefield: smack the enemy in the face and blow them up. Against an enemy that is resistant to these means of attack, she will find herself in a huge heap of trouble.
Socially Inept - while friendly and cheerful, no one would doubt that KK is weird. Anyone who doesn't have the patience for her quirks will find her incredibly annoying and bothersome. Furthermore, she is terrible at 'reading the room' and will often say things without thinking at painfully inappropriate times. She does not know how to open up and develop real honest friendships with those around her.

--Magnaius--

"The death of a species is as inevitable as its evolution... I will pioneer the human extinction."

--Magnaius stands about 6'2" and weighs 162lbs. His body is thin, long-limbed and somewhat sickly in appearance with ghost white skin and stooped shoulders, as if he is slowly wasting away from some internal disease. His hair is thin and unkempt, a chalky black with faint strips of white throughout: the product of constant stress and constant physical exhaustion. Magnaius often wears a long black coat and pants with small pieces of hardened black leather buckled around key weak points like the chest and knees, and will always be seen with a studded choker around his neck. His eyes are an icy gray, though one is constantly covered by a strange azure lens.--

[Name-]

Alligen Magnaius

[Age-]

82, though he appears no older than 25.

[Sexuality-]

Asexual

________________________________________

[Magic-]

Disease Magic

Magnaius knows of all things related to disease and ailment of the human body. His magic can wither limbs, create burning boils, and literally make the living flesh fall off the bone. However, his ability also extends to diseases of the human spirit: curses that cause uncontrollable sadness, weakness, or feelings of hopelessness in the unfortunate victim.

[Current Guild-]

None

[Guild Mark-]

None

[Weapon-]

The Eternity Eye

A terrifying artifact of near unimaginable power: the Eye lets the wielder see into the future of all things. It was created a thousand years ago by a fearful and paranoid mage who sought to see into the future so that he might avoid his own demise. No bound was too great for him to get his answers and many cursed spells left his lips just as many innocent souls were drawn into his creation until finally the Eternity Eye was born.

However, the creator did not expect the lens to become so powerful.

When he witnessed his death, done in by his own hands, he was confused until the Eternity Eye began to show him the deaths of millions of people and creatures and places across all time and space. The visions were so terrifying that they drove him completely insane and he quickly ended his own life and fulfilled the artifact's terrifying omen. When activated, the Eye can cause untold devastation to what is caught in its projection by literally aging it hundreds or even thousands of years: wood warps, stones crumble, and bones turns to dust in the span of a few heartbeats. This requires an incredible amount of magic from the user and often leaves them with uncontrollable visions of the end of all things which can easily drive someone mad.

Only dust and ash exists in the future of the Eternity Eye.

[Personality-]

Magnaius is quiet, thoughtful, and almost completely emotionless in his speech and mannerism. Though he sees and hears the people around him he feels no connection towards them, on even the most basic level, and so he often comes across as detached from the reality we all know. His mind is only on the end of all things, particularly the destruction of the human race which he sees as unavoidable and quickly approaching. The human experience, life and joy and wonder and learning, is a completely foreign concept to him and one that he cannot have for himself while remaining a slave to the Eternity Eye.

[Biography-]

Magnaius was born in a small jungle village and was raised by two loving parents and a supportive community. He learned of his aptitude for magic at a young age and was quickly apprenticed to the village healer from whom he learned about the intricate workings of the human body and spirit and the ailments of often troubled them. He was extremely gifted and sick people were brought from miles around so that he might heal them with his magic powers. This, however, brought many foreign diseases into the proximity of his village and one fateful night he met a man who even his exceptional powers could not cure. The disease spread quickly, faster than anyone could react, and within a week the entire village succumbed to infection and a horrifying death.

Magnaius was the only survivor.

This experience left him damaged and he wandered deep into the southern jungles in hopes of acquiring the power to overcome the fragile balance of life and death. What he found was the Eternity Eye: sealed away in a secret temple who's architect hoped would keep the evil artifact from ever touching human hands again. When donning the strange lens, it showed Magnaius that all things, life, humanity, and even the very earth itself, must come to an end. He was given a vision of the sun imploding, the earth itself being reduced to a scattering of empty rocks drifting through space, and even the end of the universe as it eventually collapses on itself. With this terrifying knowledge, the mage lost all his will to preserve human life and instead began seeking a way to end it all and stop the cycle of pain and violence that fills human history. Disease was the perfect delivery system toward this end for long had illness and plague sought to extinguish life on the planet and so he began to experiment with creating the perfect toxins to deliver a world-wide extinction. These experiments required test subjects and dozens of innocent villages were completely wiped out because of his powers while many people and guilds grew to fear him. After many years Magnaius used his knowledge to inflict disease on himself that actually worked to slow the aging of his own body, giving him a sickly appearance but maintaining his youth so that his experiments could continue past his normal lifetime.

Most recently, Magnaius was discovered in Crocus, the capital of Fiore, where he was close to creating a disease that would threaten the cities entire population. He was discovered at the last minute and several Mage Guilds joined forces to strike against him before his nefarious scheme could be completed. In the battle, Magnaius activated the Eternity Eye and destroyed an entire city block, killing Atticus' parents and several of the mages who fought against him but in the end he was slain by some of the most powerful mages in the city.

Or so they thought...
Toda Kuraoka

"What are we waiting for? Today’s as good a day to die as any."

--Standing just under 5’11”, he weighs about 162lbs and has a body of thin, well-trained muscles. His long straight hair is jet black and rather messy and his eyes are a piercing, icy blue, which stand out against his pale skin and soft features. Overall, he often looks like someone who doesn’t put a lot of time or thought into fashion nor ‘his look’.--

[Name-]

Toda Kuraoka

[Username-]

Ryūmare

[Age-]

19

[Ethnicity-]

Japanese

[Sexuality-]

Heterosexual

________________________________________

[Level-]

15.

[Pref. weapon-]

Scythe
Two-Handed Battle Axe - 372/1000

[Fighting style-]

Kurao is extremely aggressive, sometimes to the point of recklessness. With his magic scythe and his regeneration skill, he often lives close the edge and wastes no time getting up close and personal with the enemy and uses a range of wide, sweeping attacks. His party term would be ‘Striker’, a high-DPS build with a focus on multiple-enemy damage.

[Health Points-]

2,800

[General Stats-]

• Strength - 450/1000
• Movement Speed - 200/1000
• Parry - 100/1000
• Shield - 1/1000
• Agility - 330/1000
• Battle Healing - 420/1000
• Perception - 1/1000
• Hide - 1/1000
• Tracking - 1/1000

[Profession Stats-]
• Blacksmithing - 1/1000
• Fishing - 1/1000
• Cooking - 1/1000
• Tailor - 1/1000
• Gathering - 1/1000

________________________________________

[Worldly Skills-]

School-yard Scrapper – Got into plenty of fights in his younger years making him relatively unafraid of pain/injury. He is easily able to dedicate himself to a fight and block out distractions.
Baseball Club Member – He is in great shape from years on the school baseball team and was always seen as a power hitter with a lot of upper-body strength. This has made him a relatively good at swinging and short-distance sprinting.

[Personality-]

Kuraoka is rather headstrong and quick to act: he hates wasting time debating over what to do and what not to do. Still, he is friendly enough when it comes to working with a team so long as others don’t get in his way and step on his toes. He rarely backs down from a challenge and has been known to fist fight other kids at school for small or petty reasons, mostly because he enjoys it. In a strange way, Kuraoka enjoys living on the edge and in SAO that's on the edge of life and death. He has no desire to be six feet under but he has a lot of trouble finding meaning in his life and therefore uses a challenge, the rush of adrenalin, to feel alive. This makes him seem quite unstable and if truth be told there is always the risk that he'll lose himself to this sort of madness, for adrenalin is as addicting as any other drug. In this sense, Kuraoka is forced to rely on others to keep him grounded and to keep him focused on the true goal at hand which should be teamwork and survival.

[Biography-]

Before the SAO Incident, Kurao grew up in a lower-income family in Okayama-shi, a small city in south-western Japan. His father was a factory worker and was rarely around the house (even more rarely sober) and his mother tended rice fields, which she often forced her son to help her with after his school days. He attended a simple trade-high school but never really dedicated much time to studying or bettering his education. Instead his time was spent with his hands on a bat on the baseball field or with his fists up behind the gymnasium. He was never a bully but was often seen as a trouble-student simply because of his sarcastic attitude and poor test scores. This attitude left him with few friends and many enemies though Kurao always appeared not to care about any of these things. Still, on the inside he always struggled with being labeled by teachers and fellow students and after so many years he had begun to think that they were right in assuming he would amount to nothing. Unwilling to work in the fields or the factory, like his parents, he desperately wanted to find something that he could really enjoy and that would make use of his fierce spirit.

In a lucky (later to be unlucky) turn of events, Kurao’s best friend was a huge gamer and waited in line for many hours to pick up a copy of SAO. However, due to a sudden death in the family he was forced to leave town and so rather reluctantly left his Nervegear and game with Kurao, who was quite interested in playing after seeing several trailers of combat and game progression. This of course led to his being trapped inside the world and while initially terrifying, he was able to find a good guild to help him level and progress through the initial stages of Aincrad. He excelled in high-damage combat and, despite the true risk of death, was highly respected for his willingness to lead a fight and ability to bolster morale with a well-timed charge. This skill increased further when he landed a rare-loot drop and found ‘Karishi the Lifehunter’, a deadly scythe weapon with life steal attacks. This weapon encouraged his more relentless (and reckless) form of attack and made him a prized Striker in the guild.

________________________________________

[Weapons/Armor-]

‘Karishi the Lifehunter’ – A two-handed scythe weapon with life-stealing attacks. Essentially the weapon bolsters Battle-Healing stat when dealing damage to enemies: not a crazy or broken amount, but enough to be significant in the heat of battle.
Bolstered Leather Armor
Black Hooded Cloak

[Items - Consumable and Misc-]

X5 Health Crystals
X3Teleport crystals
X3 Seaweed-wrapped Rice Balls
Iron Lantern
Floor 6 Map
Travel Pack (slightly increases inventory space)
Dice
Deck of Cards
This is where I store my various CS sheets for my personal use.

Feel free to browse them, if that interests you, but please don't steal them or use them without my permission!
Hey, your toilet's clogged... again...

Ooh, Doritos! Don't mind if I help myself!
*nom nom nom*
Yes! YOU AND ONLY YOU!!!
Well that is so- *crow flies down in instant eyes are turned away and carries off container of french fries* Wh-What?! DAMNIT!
Mostly this persistent murder of crows...*yells up at sky* Get outta here! Go on! I have nothing shiney nor deep fried for you to take!

Oh, and welcome back!
Name: xXxBada55xXx
Rank: iz 2 l33t
Race: Half demon, Half Vampire Prince, Half dragon
Powers: flight, strength, speed, agility, intelligence, wisdom, atomic scientist, supermodel, superHERO, supervillain, invulnerability, time travel, and can knit a meeeeean sweatervest.
Personality: Pokemon Master
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