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Recent Statuses

2 yrs ago
#DwarfSupremacy point me at the dumb elves boss
1 like
3 yrs ago
When you want to rp everything but time is linear so you cant
12 likes
3 yrs ago
Bring down the sun! All hail the usurper!
4 likes
3 yrs ago
I am not convinced I know or understand the English language
4 likes
4 yrs ago
There are not enough buddy-cop type comedys in 1x1 for my liking :c
3 likes

Most Recent Posts

@Kenshi so the location information provided is basic for simplicities sake. But there's no reason there couldn't be Minotaurs at Frontier Town or Myres Root for example :D
They’re no so much zombies as animated dead puppeteered by my own slime. They have about as much a chance of eating you in your sleep as Darc does.


so what you're saying is, likely if you're dwarf flavour ;D



You can now add a Vile Friend to your sheet. During the next phase you'll have the opportunity to make friends with a monster or neutral creature in the region who is sympathetic to your cause. They are more or less friendly to you, and can be contacted for help, items, information, minions, slaves, and so on. This will be one of your points of contact to the world beyond the realm of your Dungeon. For example, Zaz'ac might be interested in a Kobold Rogue from Myre's Root.

You can see Regional Map & Faction information here to help with your decision.
I like the idea of diverse imps, actually, that's pretty cool.

2 votes for cowardly & clever
1 vote for cowardly & noisy

which at least means the imps will be cowardly.
@POOHEAD189ohoho you just wait till the end of this post lmao


excellent! it's a mixed success so you take shock to GUTS as you fumble the spell slightly in an effort to catch her before she gets too far away. I'd be happy with either spells so pick which you prefer. But you succeed in your goals, so you can write the capture as you wish. She is currently screaming in unbridled horror and sobbing at what Darc has just done to her superior, unable to take her eyes off the skull-wearing monster ooze.



Alrighty folks, Phardax's capture marks the end of the raid. Baganaria, Phardax and Darc are already just outside the dungeon spot. Zaz'ac might need some help bringing the crates of loot back to the dungeon - perhaps Krieg can help with that?

If you have any IC posts you want to make to tie up loose ends before we start the next phase of this adventure please do so now (or at the very least let me know in OOC you're working on a post) as the next GM post will involve a short timeskip and change of phase. It shouldn't be too disruptive, if you do miss a post you wanted to make you can always just include it at the start of your next post.




We'll begin working on our dungeon soon. Firstly, we need to decide on our imps. They're little creatures, worthless for combat, that go about your dungeon doing your busy work. Moving things between places, hauling stone from tunnelling, making basic repairs, that sort of thing. You can sometimes train them to do more complicated tasks for you when certain rooms are unlocked.

Imps can be anything - actual imps, little goblins, young kobolds, bipedal mushroomfolk, corrupt cherubs, sentient crystals, tiny clay golems, whatever you like. If you have a suggestion you'd like to put forward please do so about what imps you'd like and we'll get to a consensus sooner or later with me breaking ties.

Imps also need two traits. Here are some examples, feel free to vote on these or put forward your own:
Clever - Cowardly - Cruel - Manic - Noisy - Stupid - Surly - Troublesome - Mischievous - Creepy - other


I look forward to hearing what y'all want from your little workforce ;)


Finally, Regional Map draft is available here and the Faction information is available in CS Post 2. It takes 2 days to cross the region from one corner to the other by foot. Where do you want your Dungeon to be? I will add some cliffs and plop the Dungeon down to add it to the map.

Sorry from the long post, TL:DR:
+ Make a wrap up post if you need to before the next GM Post
+ What type of Imps run your dungeon for you? What are two defining personality traits for them?
+ We have a map now. Where would you like the Dungeon to go?
+ Faction information is available for your perusal and finalised, but this post is already getting long so I'll cover more about that in a different post.
mispost, but to answer the question i've been asked a few times i'd like to run this properly one day, possibly using Foundry to simplify some elements. The thing is we had a really good group the first time around and I'd think it'd be hard to create that, but a 300 Wands campaign is still very much on my bucketlist.
@Dark Cloud the cart and contents was already hidden treasure, wasn't sure if you guys would find it or not. For specific loot you get we'll do that during loot phase, I'll let you know ;D

@POOHEAD189 you fully resist her and only take one stress. so close to a critical success, too That puts you in a dominant position strong effect likely depending what you do next (if the action fits well) she's still going to try to get away, so how would you like to stop her? if you succeed it'll likely end the combat shortly after.

also lucius is bang on with how resistance roll works. the don't push your goals forward but they do prevent opportunities from slipping through your fingers.

phew, been doing some behind the scenes stuff today i'm excited about ;)
@Kenshi@Kassarock you craft some fine mud bricks.
@TGM you're getting pretty good at knowing where to forage. You bring home the bacon, and by that I mean leaves. Yum.
@DraconiWarlord@Kuro@ForsakenbySleep you gather some mud and make conversation with the mud gatherer.
@Duthguy You advise the worker on how to make the best bricks. It doesn't take long until he's picked it up and is dilligently working away.

The workers eat some food. The Mud Gatherer has become ill and won't be able to work.

Resources:
16 / 25 Food
5 / 15 Mud
7 / 15 Mud Brick

Workers:
3 / 3 Workers
0x Laborer
1x Gatherer - Mud
1x Forager
1x Crafter - Bricks

Buildings:
1x Mud Hut


Do one thing:
>[] Forage for Food
>[] Gather Mud

>[] Craft: Mud Brick (requires:1 Mud)

>[] Build Hut (requires: 5 Mud Bricks)
>[] Build Gatherer's Hut (requires: 5 Mud Bricks)
>[] Build Wise Man's Hut (requires: 10 Mud Bricks)

>[]Assign Worker: Foraging / Gathering Mud / Crafting Brick
>[]Re-Assign Worker: Foraging / Gathering Mud / Crafting Brick
@Dark Cloud yep with Phardax
@VeyrinDay *frantically thinks of an action roll to negate one of the shocks* i got nothin'

although, maybe Baganaria could lend a hand to Phardax if his roll goes badly. Or give him an assist on the action roll
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