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2 yrs ago
#DwarfSupremacy point me at the dumb elves boss
1 like
3 yrs ago
When you want to rp everything but time is linear so you cant
12 likes
3 yrs ago
Bring down the sun! All hail the usurper!
4 likes
3 yrs ago
I am not convinced I know or understand the English language
4 likes
4 yrs ago
There are not enough buddy-cop type comedys in 1x1 for my liking :c
3 likes

Most Recent Posts

@Mae Is it possible for there to be a Dragon effigy on the northern wall for these unintelligent Kobolds to worship? Maybe in the visage of the dragon Zaz once (or maybe still) served.


@Dark Cloud sorted!





you guys might wanna work out which Tier 3 Room you want. Whether you want an Alchemist's Lab, Guild Hall, Factory, Mineshaft, Testing Chamber, Vehicle Bay or Workshop ;)

Tier 1 Room - Secret TunnelTier 2 Room: Minion Room • Tier 3 Room 0/8 (Missing Materials) • Tier 1 Creature Lair • Tier 1 Lock • Tier 1 Trap • Tier 1 Trick - Maze

@Dark Cloud want any more furnishings?

@Dark Cloud How about this? I can move it up if you prefer. Or if you want anything extra in the rooms:

"Snow?" Vivienne asked, raising an eyebrow. She'd never seen the stuff, having never had a reason to venture into colder climates. She heard it covered mountains, and could slide off in loud noises, but she struggled to imagine a white rabbit in the snow. "I imagine there is harder game to hunt then just rabbits." she added thoughtfully.

"Speaking of game, you did good taking out those orcs earlier. It looked a little dicey there in the middle but you think quick on your feet." Vivienne mentioned to the halfling. She had not been caught up in the throes of combat and was able to see alot of the battle unfolding, though some of it had taken place behind the cover of brush and out of her line of sight.


adding in the chambered room now! I should be able to put some beds and a firepit in there too.

oh yeah, where would you like it to go?
You are the superior gnome, the chosen gnome, the great Gnome. Meditate on the superiority of your existance in the hope of clutching at otherwordly power.
@ForsakenBySleep you spend some time researching Herbal Medicine.
@Gendarme you throw yourself into gathering food, frolicking through the woods in a flurry of limbs and dramatic poses. Picking mushrooms is done with a flourish. Fruits are picked with reverence and honor. You carry your pickings back to the clearings, a new, wiser gnome. The foraging workers look on in awe at your superior skill.
@TGM Meanwhile, you forage for food in your usual favored spots.
@Kenshi@Duthguy@Kuro You gather some mud.
@Kassarock You assign a worker to gathering Mud.

A new gnome arrives, looking for work.

The workers eat some food. A forager has become ill from eating bad mushrooms.

Resources:
Storage space has increased from the Gatherer's Hut.
9 / 35 Food
6 / 25 Mud
4 / 25 Mud Brick

Workers:
6 / 6 Workers
1x Laborer
2x Gatherer - Mud (1x Sick)
2x Forager - Food (1x Sick)
1x Crafter - Bricks

Buildings:
2x Mud Hut
1x Gatherers Hut


Do one thing:
>[] Forage for Food
>[] Gather Mud

>[] Craft: Mud Brick (requires:1 Mud)

>[] Build Hut (requires: 7 Mud Bricks)
>[] Build Gatherer's Hut (requires: 10 Mud Bricks)
>[] Build Wise Man's Hut (requires: 10 Mud Bricks)

>[]Assign Worker: Forage Food / Gathering Mud / Crafting Brick
>[]Re-Assign Worker: Forage Food / Gathering Mud / Crafting Brick

Currently Researching:
[1] Herbal Medicine (70%)
@Dark Cloud also heads up if you pick Kobolds for the Creature Room just bear in mind they'll be an unintelligent or beastlike variant. I'll leave it up to you how you want to seperate this kobolds from intelligent ones.

Minions are intelligent underlings. Creatures wander in from the outside world and lair up in your dungeon. They'll still defend their territory but you can't control them easily.

But you can still go that way if you want. You'll end up with Kobold Minions (intelligent), Kobold Creature Tier 1 (Unintelligent, territorial) and some Kobold Imps (cannot partake in combat but will do menial labor).
@Dark Cloud certainly! And you can build up to this map too. Which room do you want to start with?

Also you don't have to use a generator if it's too much work. You can type out the room description like @VeyrinDay is doing if that's easier (Tier 2 Room: Minion Lair, Circular, size doesn't matter, opposite secret tunnel). I feel bad you had to spend ages looking for a generator like that >.<

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A DUNGEON IS BORN

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The first raid went down flawlessly. You even took a prisoner, gibbering mess as she is, and slaughtered all who were travelling with her. It was good to get in out of the rain and cold, and while the room was small and caved in it would make a satisfactory start to a dungeon. You partook of the spoils of your victory, your belly full for the first time in a long while.

When the rain finally stopped the next day, the loot from the wagon was brought up the cliff path to the room you had claimed. In proper Dungeon fashion, you decide to search through it's contents once you had a proper sanctum to store the start of your hoard. It would be unfortunate for your first loot to get damaged in the construction work to come.

One thing does catch your eye among all the crates and gear however - a repeating symbol, the crest of the lightfolk you killed. It means nothing to you, but perhaps you can use it to your advantage to kepe the heat off your back for a little while longer...

*

There is much, much work to be done, hauling stone and clearing pathways, burying deep into the earth where you will be safe from prying eyes. You set to work clearing out the buried corridor, only to hear scrambling sounds at the entrance to your hideaway.

Whipping around, you see something you weren't expecting - Dungeon Imps! Slime imps, succubus imps, minotaur imps, kobold imps... tiny creatures, unfit for combat, quick to die in the wild. They look to you quaking in fear, but there is a pitiful hope in their eyes that begs for your protection. You know how this works of course - you have lived in a Dungeon before - these workers will do the busy work around the dungeon, keeping everything ticking over, doing all the simple tasks they are capable of finishing.

As you take note of them, one stumbles forward, taking some rubble and hauling it away for you. It seems they wish to put themselves in your service. How do you respond?


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README: First Raid Complete! A Dungeon Underway

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Your first Imps have arrived. They are Cowardly and Clever. They are a mix of creatures, representing all the Dungeon Lords, as @VeyrinDay suggested. I assumed Phardax might just like the Succubus imps but let me know @POOHEAD189 if you want an imp race too.

Bear in mind these creatures cannot partake in combat. They would even make terrible cannon fodder.

We've begun to build our Dungeon OOC. IC you can montage this as you like, expand on how your character prepares the rooms they've built, chat with the other characters or interacts with the imps/the prisoner/surrounding area. Bear in mind torturing the prisoner for information will be a downtime project after the next GM post, as is revelry (drinking, worship, enjoying the prisoner's company, that will all come under the next GM post)

The next GM Post will begin Loot Rolls, Stress Recovery, and enter Lurking: Downtime for recruiting minions and starting projects.
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