Mahz is the Admin. He's the man with the plan and the Guild's head honcho.
Avatar of Mahz

Status

Recent Statuses

1 yr ago
Current I'm working on experimental server changes. Email mahz@roleplayerguild.com if you're having problems.
16 likes
6 yrs ago
Getting some more work done on the Guild today and tomorrow.
25 likes
7 yrs ago
Investigating the catastrophic performance issues.
1 like
7 yrs ago
I'm back. I had some personal issues to take care of.
13 likes
7 yrs ago
You can change your username once every 3 months, and your old username will still link to you and won't be recycled. PM me if you want yours done.
19 likes

Most Recent Posts

In Mahz's Dev Journal 9 yrs ago Forum: News
Hmm. I see in the stats that it hit pretty much 100% downtime for a period.

Okay, I just deployed one massive fix.

I'll now look at my older database code to see if I need to port the patch into that file as well.

Update: Patched the other file too.

I'll be studying the server logs for a while.
In Mahz's Dev Journal 9 yrs ago Forum: News
Four hours of downtime (25+ % chance of error on every request) before I got home from the gym just now as one of the servers was stuck retrying a deadlocked database query. Yikes.

I'll deploy my fix when I get to work. We'll see if it fixes the issue.

I haven't yet deployed the change I spoke of in my last comment.
In Mahz's Dev Journal 9 yrs ago Forum: News
I'm on board with the account-switcher functionality. I think it's even on the big feature wishlist.

Bad users are going to create new accounts to circumvent bans no matter what the rules are. Honest users are going to link them together because they want the convenience. So a multi-account limitation only punishes honest users.

How I'll probably implement it (simplest/easiest for me to build) is that you have N number of slots on your edit-profile page. You put the username/password combo for each account you want to link together and click "Save". Now your current account and each of the linked accounts will have some quick-login dropdown or something.
In Mahz's Dev Journal 9 yrs ago Forum: News
Found a bug in my database query retry logic that's probably responsible for the periodic catastrophic failure as the Guild hits 100% CPU. The reason the Guild has only had this issue recently is because I rewrote the logic to improve it the other week. Made it worse.

I will deploy the fix later today and hope it fixes the issue.
Agreed. I'd like to add some more in general.

In Mahz's Dev Journal 9 yrs ago Forum: News
It must've resolved itself. o_O

Looking into it...

Edit: Found something big in the logs (database deadlocks). Will look into a fix tomorrow.
@crazyorpg @Logend:

Logend was accidentally banned today. I unbanned Logend so they should be able to post again.

I'm really sorry for the disruption. :( I made some changes to the system to prevent this sort of thing from happening again.
Bios can now have 100,000 chars.

Sorry, didn't see this til yall posted in my dev journal. :(
© 2007-2024
BBCode Cheatsheet