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17 days ago
Current Despite what Joker 2 would have you believe, the REAL Joker works for Nintendo. Check mate, Batman!
1 like
1 mo ago
Okay but like seriously though, let's not tell Nintendo about this... About what, you ask? Exactly!
2 mos ago
"We hear your enthusiasm for exciting survival experiences, and we're proud to announce even more realistic dino-survival sandbox sims." - Game Devs, apparently
1 like
2 mos ago
Some games make you feel like a hero, and others make you feel like you're playing a tree in the school play.
3 likes
3 mos ago
Alright fine. I could have images for my projects hosted on-site, but you gotta promise me you won't go snooping in there. There might be spoilers, y'know?

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WIP

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Greetings visitor! I hope you're having a good day! Whether you've seen me around the guild or not, I should admit that it's only been within year-6 of my time on this site that I've bothered to start work on this here "bio". I feel like I should apologize for not making it a higher priority much sooner, but lately I've adopted that "better late than never" mindset when it comes to introductions, and besides, I doubt there was much to tell in my early years anyway. I'm pretty much an amateur writer who got my start as a minor tag-along player in a fandom AU campaign ran by a small, close-nit remnant of a community formerly in association with a notable strategy-gaming youtuber. I'm being vague for brevity's sake. In the end, I value my first exposure to roleplaying as a personal learning experience more than anything, as I'm definitely the kind of person that sequesters themselves in any given community they find themselves in and RPG is certainly no exception.

That pretty much explains what I've been up to for the last several or so years, with only occasional public posts from me, as private 1x1 roleplays are easily where the lion's share of my attention goes to. Details regarding my particular interests and even approach as a prospective partner can be found in the interest check I update very rarely, but if you'd like to have a link to it or want to work with me in a similar capacity, then PMs are the best way to reach me. As for what you can expect in very broad terms, I'll say that I'm a 90s kid who'd grown up on Nintendo and Cartoon Network where, thanks to Toonami, I've developed an appreciation for the Japanese style of animation, a style that commonly influences my own creative endeavors to this day. That is in no way to say that I'm an avid watcher of anime and the like (I have my tastes and while that does sometimes coincide with what's current, it usually doesn't), just that I gravitate toward the ludicrous, extraordinary concepts and settings they commonly facilitate. That style aligns with what excites me creatively. That's the long and short of it. Exceptions do exist of course.
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Most Recent Posts

Au Revoir
I'm quite interested myself.
@Kuroyomihime
Here's my CS. I had to make some edits, but let me know if you want any more changes done.


Name: Edmond “Ed” Roux
Age: 13
Height: 5’2”
Weight: 108 lbs

Appearance: The picture is partly a reference for how he looks when activating his power. His eyes are naturally blue. It’s just that when not using his power, they don’t glow unnaturally and energy isn’t bending around him.

Power: Psychic Infusion
Ed can imbue objects and beings with his own psionic energy, altering or amplifying their qualities and efficiency. He may even enhance the special abilities of others.

Intro Post: Edmond listlessly kicked away a small stone he’d found on his trek along a stretch of train tracks, but felt the urge to continue on his way otherwise. With his school backpack draped over his shoulders, he could feel its weight starting to wear against him. It was especially heavy today. Sliding his hands into his sweater’s front pockets, his mind turned to how cold it’d eventually get, and he inwardly patted himself on the back for sneaking into the old trainyard where he secretly changed his clothes. What’s more, hardly anyone would look twice at him now that he was out of his uniform.

Diverting from the tracks and the abandoned field of uneven overgrowth that surrounded them, Edmond moved on until he reached a public street, doing his best to blend in with a midday crowd of pedestrians. In no time he found himself timidly waiting at a bus stop, careful to avoid eye contact with anyone waiting also, and especially not with any passengers he passed by on his way to the back of the transit, where he set his backpack at his feet and wistfully looked outside his seat’s side window.

Other: Edmond’s first language is french, but he also speaks english with a noticeable accent.
I'm also interested, if that's alright.
Disclaimer: This is strictly a thread devoted to updating my progress in making a roleplay. I have considered putting this elsewhere on site. If such action is indeed best, please inform me.

Hello everyone and anyone. Thanks for stopping by this little discussion/update thread I made. In a way, this should realistically be a means of gathering some information for an aspiring GM. But personally, I have difficulty seeing myself making a habit of showrunning RPs, I may not have the patience to do it for very long. Yet with that in mind, I reasoned that I might as well go that extra mile for the one and possibly only time I do it. But with my limited experience, I believed it wouldn’t hurt to ask for pointers or at least to be open to them. My apologies if you were expecting an original project compared to the game crossover this may ultimately be. I’m not one to put that extra bit of creativity into an experiment that could possibly (nay probably XD) fail to achieve satisfying results. I’ll see how I’m feeling by the end of it all.

A part of me wishes that I was more familiar with tabletop games, the kind with player driven narratives borne from unique or classic mechanisms. And if I’d like to put all my cards on the table, I’m only moderately more familiar with the two properties that I intend to utilize. I have grown rusty since dabbling with Monster Hunter 3 Ultimate, the friends I could reliably play with very much gone now. And even though Ark Survival Evolved has always interested me to this day, I’ve yet to actually purchase it for myself. I feel like it has the potential to be a very enjoyable experience to the right player, referring to one better able to meet most if not all the right conditions. Unfortunately I don’t. But perhaps this project could be my way of harnessing the time and investment I would have otherwise spent on both franchises towards something uniquely unlikely to be snitched on prior to a DMCA takedown.

Overview

Some of this may be subject to change, but as far as a general idea, I intend to center the game world around Ark Survival Evolved as a base and sort of implement as much Monster Hunter as I realistically can. What I mean is that individuals mysteriously plucked from human history are diverted into Arks, primeval habitats that play host to a wide array of species taken from all manner of time period and legend, sentenced to cohabitation under the universal aim of survival. MH monsters will be the newest manner of creature found in a newly discovered Ark, the human natives of said habitat driven to tame both land and beast in order to not just survive, but grow into self-sustaining societies.

I’ve yet to write anything absolute as regards the main story, nor have I gotten a handle on exactly how the players (whom I very much intend to be on the same side) will fit into it. The temptation is naturally there to stick closely to the MH formula of hunters moving up the ranks via the repeated tracking and dispatching of creatures, which in turn allows access of resources necessary to face off against greater foes. Yet even if those aspects are present, I would prefer them to be a supplementation to many of the features found in ASE. Monsters can be harvested for food as well as for crafting materials. Resource gathering isn’t just for the sake of keeping a plentiful stock of utility items or gear, but also in order to build structures and buildings that serve various purposes. And of course, monsters will be tamable, whether by Ark’s knockout method, hatching, or even breeding.

Planned Features

There is certainly something to be said for a simpler, casual approach to setting up an RP. Unfortunately, all I can think of saying is how inevitable it is to be abandoned after a month or so, particularly by me of discouragement, since player participation would be the primary thing I’d look forward to. But guessing that such a fate is common no matter the RP in question, then feasibly my motivation, the goal I work towards, should change from just GMing to making a roleplay that I want to make and have fun in the process. So to start with, I’m leaning heavily on making this all rather complicated: stats and inventory (even for tamed creatures), grid maps that will eventually encompass the entire custom Ark, persistent timekeeping including special events, just to name some key things. Everything will probably be under development for some time, but hopefully it won’t be unbearably complicated by the time it’s through.

Creatures
The idea has been for some time that the Ark would include creatures from both games. What I’d end up worrying about is that if enough can be done to make prehistoric animals a viable choice when compared with MH monsters. I apologize to those interested in a purely ASE lineup of critters, it just isn’t something I’m aiming for this time around. As it stands now, I won’t make a definitive decision on whether to focus just on MH monsters or include some ARK creatures until after I’ve built up the map for the first region to a certain point.

Stemming from a desire to discourage any player from groundlessly claiming one creature’s ability over another’s, each species will have to have their own stat chart, with a handy derivative for every singular beast in play. As you could imagine, the template alone will take a while to complete, let alone applying it to every creature that can ever appear and be tamed (plus suitable monsters can be saddled and wear armor).

Keep in mind that what follows is a very raw list that I made up off the top of my head with the help of some wikis. The first five facts themselves are based on the dossiers in ASE, followed by other information I felt were pertinent at the time. I’ll sort it out eventually.


The Game World
Not confident in my ability to draw, I am seeking out an alternative in an online map-making program named Inkarnate, its option to overlay a grid over any map one makes to be a particularly appealing option for the final product. You see, although I am considerably hesitant to give players free rein to travel about the entire Ark, right now I’m thinking of allowing a good amount of mobile flexibility in a given region of the map, eventually introducing additional regions as the story progresses. Many actions that players can perform or initiate will take a set amount of in-game time to complete, from the crafting of armor/weapons to the construction of whole buildings and other large structures. But perhaps what will be the most prominent consumer of time is travel. Ideally, every square of land that a player, group of players, or even NPC(s) pass over to get to their destination’s square will take a definite amount of in-game time to travel, a baseline that can further be modified based on how fast units are capable of traveling and how able they are to maneuver through the terrain. A group’s rate of progress may depend on its slowest member.

First on my agenda, alongside crafting lore, is making the basic overworld map. It won’t be that detailed, but it is meant to establish where every region will be in relation to each other more or less. Afterward, I’ll get started with a more detailed map of the first region, detailing environments and zones that may stretch over multiple square spaces before moving on to the smaller points of interest like cave/dungeon entrances and of course NPC settlements. In the full game, perhaps if enough players feel inclined to do so, it should reasonably be possible for resources to be pulled into making player-made settlements to serve their needs.

Player Stats and Equipment
The players will very likely have stats similar to monsters, though progression is something that will be looked into, being sure to keep its potential within reason. I’m gravitating towards the availability of all types of MH gear and utility, but special mind should be given to their capabilities as well as to the avenues from which the materials required to build them are present at particular points of the campaign.

There is a deeper matter of how in depth actions and battling will be that will carries important implications throughout the game and very much influence the sort of player this RP will attract, though the matter could rest for now as this particular system is lower on the to-do list. For now however, I’m open to suggestions and pointers if anyone has any.

Moving Forward

As is evident or imaginable, it could be various months before I’m at the stage where I can open a real interest check. This thread will be where I’ll probably make updates about my progress, which will be slow unsurprisingly enough. First off, I’ll be working on the lore and the maps, both the overworld and the first region. Feel free to ask me questions or give me advice as the game develops.

I’m especially interested in what you may have to say about…

- If the Ark should be populated with creatures from both games or if only MH creatures should be the priority

- How player death should be handled. Respawning is pretty non-canonical as far as I can tell, but I’m willing to make the ability a personal choice upon making one’s character, with further ramifications lorewise

- The choice and nuances among different systems of fighting and decision-making on the micro level
@Darkmoon Angel
That is certainly a viable option if you wish to pursue it. I think it couldn't hurt to give it a try; it shouldn't be any harder than this run, right? Unfortunately, I will have to bow out this time around. I'm not sure that a group RP is in the cards for me right now. I do think that a reboot is the best way to attract new players, though. I always thought the story was interesting and what one should reasonably expect from a game like this. Also, it's quite hard for me to imagine how else the course of posts could have differed from you posting and the rest of us following suit. I can only guess that some were having trouble thinking of things to write between checkpoints, but if that was really any fault of yours - I doubt it. I've seen plenty of GMs disappear completely, but you always came back and tried and keep us moving along the best you could, so thanks for that.

All the luck in the world with whatever you end up doing. :)
I pretty much always keep my eyes on this amid whatever else I'm doing.
Viranti

@Darkmoon Angel
The dragon had hastily charged into a group, working up enough speed and momentum to pounce onto an unprepared bandit, his arms forcing a slide across the cobbled pathway for a few feet before the beastman practically somersaulted and used the remaining force to hurl the unlucky man in an overhead throw that saw him fly through the air and crash into two other bandits. "Of what use are tactics against these weaklings?!" Viranti conjectured, emboldened by the inexplicable buff he had received, thinking he'd try his hand at disarming an armored assailant but finding the results to be a step beyond what he had intended, not that he wasn't complaining, though the bandit certainly was. It sounded to him that the "mechwarrior" would be carrying out something in order to find the leader among the attacking force, meaning that it should probably be protected until then, a chore he'd be inclined to think as too much of a hassle if he wasn't having fun here. To GX's distant flank further down the courtyard were a line of rifleman poised to fire, unfamiliar weaponry, but it wasn't like he'd let that stop him from advancing on them, his cocky smile faltering as their barrels erupted in flash and munitions, Viranti diving behind a decorative hedge, but not before getting hit in the left calf and right forearm. There was a lesson to be learned here, but instead Viranti dashed as far as he could and unleashed a ferocious wave of flames that reached and ultimately roasted the entire line of marksman as well as two thirds of the gunners that were setting up behind them. A group of four bandits had diverged to keep the dragonute at bay until that final third could pick him off from afar. As a side note, there's a chance Viranti might have burned down some trees and such in the blast.
@Darkmoon Angel
Just a heads up that I'm still around, but I'm also going to be held up till next week, so any post I do will have to wait until then. Don't have to worry about me though, I'll catch up later. :)
@KatherinWinter
Sorry bout the delay. Anyway, I guess I get it. I would have given it a shot for what it's worth. Good luck in the future, Katherin.
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