Hello there. Here's the orbs I have listed out so far, with straightforward descriptions for each. Unfortunately, I'm not in a position to give this the full ttrpg treatment of grid-based dungeons and whatnot, so while the effects of many orbs will translate well enough, reworks will have to happen as this part of the game comes into focus (especially in terms of potency, which is kept at a minimum for now). Letting orbs work in the "overworld" sounds like a can of worms, but perhaps those that reasonably could can do so to a limited extent if nothing else.
By the end of this list, I'd decided to leave the next round of drudgery that is "status conditions" for a future turn. I'd like to shake off the mind-numbing with something new for a change, likely after I make an addition to the CSs as I have them now. The next stage of locations (POIs and such) may be next up, but we'll see. Little time this week, but I should be able to get started soon. Until next time.
By the end of this list, I'd decided to leave the next round of drudgery that is "status conditions" for a future turn. I'd like to shake off the mind-numbing with something new for a change, likely after I make an addition to the CSs as I have them now. The next stage of locations (POIs and such) may be next up, but we'll see. Little time this week, but I should be able to get started soon. Until next time.