Avatar of Mangrale

Status

Recent Statuses

9 days ago
Current The only thing I love more than the protracted development of passion projects, is NOT getting other people's money involved.
1 like
22 days ago
Oh Bulbapedia, why must you be this way?
2 mos ago
Despite what Joker 2 would have you believe, the REAL Joker works for Nintendo. Check mate, Batman!
1 like
3 mos ago
Okay but like seriously though, let's not tell Nintendo about this... About what, you ask? Exactly!
4 mos ago
"We hear your enthusiasm for exciting survival experiences, and we're proud to announce even more realistic dino-survival sandbox sims." - Game Devs, apparently
1 like

Bio

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WIP

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Greetings visitor! I hope you're having a good day! Whether you've seen me around the guild or not, I should admit that it's only been within year-6 of my time on this site that I've bothered to start work on this here "bio". I feel like I should apologize for not making it a higher priority much sooner, but lately I've adopted that "better late than never" mindset when it comes to introductions, and besides, I doubt there was much to tell in my early years anyway. I'm pretty much an amateur writer who got my start as a minor tag-along player in a fandom AU campaign ran by a small, close-nit remnant of a community formerly in association with a notable strategy-gaming youtuber. I'm being vague for brevity's sake. In the end, I value my first exposure to roleplaying as a personal learning experience more than anything, as I'm definitely the kind of person that sequesters themselves in any given community they find themselves in and RPG is certainly no exception.

That pretty much explains what I've been up to for the last several or so years, with only occasional public posts from me, as private 1x1 roleplays are easily where the lion's share of my attention goes to. Details regarding my particular interests and even approach as a prospective partner can be found in the interest check I update very rarely, but if you'd like to have a link to it or want to work with me in a similar capacity, then PMs are the best way to reach me. As for what you can expect in very broad terms, I'll say that I'm a 90s kid who'd grown up on Nintendo and Cartoon Network where, thanks to Toonami, I've developed an appreciation for the Japanese style of animation, a style that commonly influences my own creative endeavors to this day. That is in no way to say that I'm an avid watcher of anime and the like (I have my tastes and while that does sometimes coincide with what's current, it usually doesn't), just that I gravitate toward the ludicrous, extraordinary concepts and settings they commonly facilitate. That style aligns with what excites me creatively. That's the long and short of it. Exceptions do exist of course.
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Most Recent Posts

Hello there. Here's the orbs I have listed out so far, with straightforward descriptions for each. Unfortunately, I'm not in a position to give this the full ttrpg treatment of grid-based dungeons and whatnot, so while the effects of many orbs will translate well enough, reworks will have to happen as this part of the game comes into focus (especially in terms of potency, which is kept at a minimum for now). Letting orbs work in the "overworld" sounds like a can of worms, but perhaps those that reasonably could can do so to a limited extent if nothing else.



By the end of this list, I'd decided to leave the next round of drudgery that is "status conditions" for a future turn. I'd like to shake off the mind-numbing with something new for a change, likely after I make an addition to the CSs as I have them now. The next stage of locations (POIs and such) may be next up, but we'll see. Little time this week, but I should be able to get started soon. Until next time.
Back quickly this time mostly because I managed to get into a good rhythm. There's so many more orbs than seeds, so expect a somewhat longer wait next time. Some minor reworks had to happen, primarily because I leaning towards not having a lot of stats and such be "numbered", you know?



Yep, these are all the ones you need to know about, yessir. I've found that they can also pass as food much like a normal apple, but aside from the plain seeds, you probably wouldn't want to. Obviously, I'll need to make a detour to list out special statuses, but that'll be sometime after orbs if not next. Other items will have to be addressed later, maybe recorded as they come up in the RP. Gummies specifically might not have a place in this RP format, but I may need to hear a second opinion on that. Anyway, see you soon.
I wanted to get that quick update on the items, in this case the basic food items, before moving onto the seeds and then orbs (of which I may have to review to determine which ones can translate well into an RP environment). On the food, it all does suggest at least an addressing of hunger within dungeons, but I would prefer to carry over the mechanic over into the everyday to the best of my ability. I'm sorta dipping my toes into some management mechanics, and food stocks could be just one of the signs of the settlement's health.



Item descriptions are likely to be shorter because, aside from the bits in the beginning where I couldn't help myself, I do want to get to the point for anyone looking these up as a quick reference. While setting this up, I gave thought to the possibility of cooked meals with both recipes and added benefits as well as more base foods, and I'm willing to take a stab at implementing such things when more of the base game is finished. Anyway, I'll be back with the seeds portion soonish. Take care until then!
Hey guys. Wanted to finally get this next update out sooner rather than later because it's all about the handful of Coalescite types that are available in the world at the start. I'm sorry if the table and abbreviation coding (scroll over for additional text) make for an awkward experience. It seemed like a simple enough thing for me, but that might just be me.



Lately I've been pondering over the the greater implementation of items in the RP, and this setup does give me some ideas for taking stock of items in shops and the like. Course, if I want it to be possible for players to set up businesses of their own, then I'd wager it best to get many item descriptions out of the way first so no one feels pressured to write them out all the time or something. That might be next up.
Anyway, I'll get that going when I get the chance. Catch you all soon.
Hello again. Since this is all new to me. I wanted to take a break from talking about the good guys and the less than good guys to get into something I thought would be important to make clear. It touches deep into the heart of how this RP would be run, so it's pretty important to read. As always, let me know if there's something I forgot to consider.




I hope that explains it all pretty well. The further I go into this project, the more I realize that there are more and more things that need addressing for prospective players to make that informed decision, hence why I've publicly shied away from putting my foot down on a release date. Anyway, I hope everyone's years have been going well so far and I'll be back after a bit with another update.
And now here's the other three factions at last. A bit of a rewrite was in order, but I feel the changes give me, at least, a good deal more to work with. Anyway, with this I feel like the home stretch is in sight.





I was often second guessing how dark and morbid some of these guys sounded. At the same time a good writer can balance contrasts in mood and so forth, so there's never been a better time to try. I recognize that these "testimonials"(?) are more of a vibe gauge than something of definite substance. If you feel like I should lay down concrete details, then go ahead and tell me. Otherwise, I'm fine to move on from here.
Update for the factions. Don't have the time for today, but I want to bang out the last three before the year's up like I said. Might not work out exactly, but they should be out give or take a day or so. Anyway, hope you guys have a great rest of the year and I'll get back to you soon (for real this time). Take care.



Hello again, guys. Still haven't given up yet, cuz I need something going in my favor. Anyway, "Locations Part 1" is ready to go I'd say. "Part 2" will likely have to contain some primary locations like towns and POIs, at least 2 per region before the RP starts. That may be next, but I've also been organizing my thoughts around the RP's factions (they've sort of bloated into about six not counting the players), and will absolutely start listing them out in their own section before the year is up. Some things might be subject to change, but overall I'm feeling pretty decent about all this. Apologies for the lateness of this one.



I'm not altogether sold on the "Daylight Brigade" as one of the group's name, but I'll see if a better one comes up in time. Alliteration has eaten away some of my sanity, but I should be good to continue soon. Thank you for stopping by and checking out this update. I'll be back soon.

Edit (12/14): You know what? "Sun Brigade" might be a better name for the faction instead. The final version change everything accordingly.
Hello again. Went a little longer than I'd like without an update, but what limited time I've had was spent on multiple aspects of world building. It's that sorta thing in which progress has been made, but not on any one thing enough to outright warrant showing yet. I gotta say, PMD is a lot more fitting for my first go at it than I thought, considering how naming things is a relatively simple matter compared to other settings.

I believe focusing on locations first is the way to go for now (names and overviews in the next update). What I can tell you now is that there'll be three regions of Aurora in play at the start of the RP, with the third being the least explored, and where the players will operate from. Travel to available regions will be a thing, as there's to be plenty of points of interest and even new things to discover. Probably not gonna be able to detail everything about a region before the game starts, but I would like a few key places each (probably another update in itself).

Aside from that, a rough version of the CS is complete, though I'm thinking that it may be best to release it at a later point, near the end of the development period. "Faction" concepts are well underway and they're meant to flesh out the world and add that extra bit of depth to the story. Speaking of which, considering how there's to be an in-game calendar, very soon I'm gonna do some passes over and set some annual events everyone can look forward to.

TL:DR - Not dead, just busy. Thanks again for the read. Will be back sooner next time hopefully. Take care until then.
Hey again. It'll be all too easy for me to put my head down for multiple weeks, all the while everyone thinks I just sort of gave up or whatever. Over my free time, I've started looking into how CS's are going to work, likely something very stripped down as I want this to be fairly easy to pick up despite the odd fusion mechanic I'm asking players to consider (plus I'm likely to fill out the cast with my own side characters).

Aside from that, I've started getting my head around the main continent that the RP will take place in. Here is the working brief overview of it, which I plan to include in the setting portion of this world-building "all in one" I'm working on.

Aurora Continent
In the year 83, the biggest seismic event in all recorded history shook the prosperous landmass to its core. With the epicenter located directly within the then very active Mt. Mantle, the ensuing volcanic eruption and earthquake violently reshaped the very land under the feet of everyone who'd called the land home. Settlements were lost, their denizens scattered all throughout Aurora in the hopes of starting anew. Yet like in so many places in the aftermath of disasters, the number of wild pokémon have risen dramatically. Couple this with all those who've turned to crime in their desperation, and Aurora has largely remained resistant to committed restoration efforts right up until the year 128, when an eastbound expeditionary force made contact with the southern coastal village of Tidal. Since then, even with the continued work of Stampede-affiliated guilds, there's only little more than a foothold to show against all the mysteries that still remain to be solved.



"Factions" like Stampede that play a part in this story are quickly coming up on my to-do list. But everything will come with time. Thank you to all those quietly watching how this turns out.
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