True Name: Puss in Boots, "The Master Cat"
Region: Italy, France
Class: Assassin
Attribute: Earth
Parameters
Strength: D
Endurance: D
Agility: A+
Mana: C
Luck: A
Legend
Puss is the star of a European fairy tale that has been in circulation at least as far back as the 16th century, as an extension of the "animal helper" tales that can be found across the globe. Enchanted by the whims of fate, a mangy housecat came to be inherited by the son of a poor miller, and they resolved to lead the young man into better fortunes.
Of his master, Puss asked only a sack, a bit of lettuce, a smattering of bran... And the finest pair of boots in the house. With these, they set off to catch rabbits in the brush, and with the rabbits they caught, they curried favour with the king of all the surrounding lands. For their master, Puss forged the identity of the "Marquis of Carabas", and claimed to be a servant bearing tributes to the king from this falsified figure.
Soon, the time came for the "Marquis of Carabas" to meet with the king, and so Puss acquired clothes, servants, and even managed to weasel their way into a grand castle, ripe for the taking. The castle, however, was ruled over by a terrible ogre who possessed the power to change his shape. Thus, Puss set to fooling him:
"I have often heard of your wondrous power, your ogreness. Is it true that you can take the shape of a great beast?"
With a bellowing laugh, the ogre became a mighty lion of fire and wind, nearly sending Puss to their grave from the mere sight of him.
"I see..! And can you take the shape of a tiny beast, as well?"
The ogre laughed again, and shrunk his form down into that of a mouse. Without a moment to lose, Puss snapped up the little creature in their claws and cut it to ribbons.
And just like that, the miller's son had a lovely castle in which to host a dinner for the king. Puss took care of the guest list, decorations, entertainment, and menu, and in the blink of an eye the young Marquis had secured the hand of a lovely princess in marriage! By all accounts, it was a bang-up job by Puss, who spent the rest of their live lounging in the royal palace with their master's new family.
Class Skills
- Presence Concealment: B
Skill to obfuscate a Servant's presence from the senses of others. As a skilled hunter, Puss is able to disappear, perform surveillance and ambushes undetected, play dead, and so forth. Effectiveness of the skill will drop the moment before they attack someone.
Personal Skills
- Incitement (Feline): B
A form of mental attack via adorable words and appearance. Depending on Puss' approach, they can stall a target into inaction or spur them into action. Their extremely adorable nature causes an opponent to subconsciously hold back their full abilities and fail to properly assess Puss as a dangerous threat. This effect is negated if Puss directly injures a target, however the Skill can still be used to manipulate an opponent's actions to some extent. Just as the ogre lord was misled into showing off his shapeshifting powers, Puss' enemies may be goaded into putting their abilities on display. In any case, possessing a mental resistance Skill of equal or higher rank allows one to overcome this Skill.
- The Master Cat: A
One who lingers at the crossroads between man and beast, Puss may take audience before a king or stalk through the forest as it suits them. It's all about the boots! This Skill is responsible for Puss's current nearly-human appearance, which corresponds with the amount of human clothing they have on. A convenience for the modern day, since talking cats no longer get the respect they once did. With their equipment de-manifested, Puss can return to a fully feline shape, more suitable for moving undetected. Provides enhanced Presence Concealment and senses when moving as a cat, as well as improved evasion and bursts of mobility to escape from sticky situations. Even when taking action, the presence of this form is still suppressed, limited to that of a regular living cat. As an animal, communication with other animals is also possible.
- Guile of Carabas: A+
The almost supernatural talent to turn a penniless boy into a prince. All manner of luxuries and useful things flow like warm milk towards Puss and their Master. Accommodations, food, information, favours, access to restricted areas, and even vehicles and weapons are all simple enough for them to acquire, with a bit of time. Capable of convincing anyone of the grand importance of his Master, puss is practically guaranteed to succeed in matters of trickery, manipulation, and theft. At this rank, it could nearly be considered some form of curse that guarantees mundane folk will be fooled into giving Puss whatever they need.
Noble Phantasm
Name: Orco Fortunato
Title: Transfiguration Annihilation Sensation!
Rank: C
Type: Anti-Unit
Range: 3
Targets: 1
Description: An unusual monster-destroying technique crystallized from the episode of Puss outwitting the ogre. Flooding their claw with magical energy, Puss is able to slay an enemy much greater than themselves. Rather than being overwhelmingly powerful, it works by reducing the target to their "weakest possible state" and cutting them to ribbons in an instant. A convenient Noble Phantasm with notably fast activation time. As soon as Puss initiates the attack, the target's strength, speed, durability, magical power, etc. are set to absolute minimum values, such that evading, blocking, and counterattacking suddenly become exceptionally tall orders. For puss, killing such an enemy is as easy as hunting a mouse.
Effectiveness of this Noble Phantasm is inherently higher against those whose physical status is more changeable. Since Servants have parameters that exist on a numerical scale, it is a bit easier to set those to minimal values. In general, any individual possessing abilities or magecraft along the lines of shapeshifting, physical enhancement, transformation, etc. is extremely vulnerable to Orco Fortunato, as those abilities will be forcibly inverted to put the victim at the greatest disadvantage possible.
If a target survives the attack, their abilities will return to normal after a 1 turn delay. Those with transformative abilities suffer an additional 2 turns of delay.
Region: Italy, France
Class: Assassin
Attribute: Earth
Parameters
Strength: D
Endurance: D
Agility: A+
Mana: C
Luck: A
Legend
Puss is the star of a European fairy tale that has been in circulation at least as far back as the 16th century, as an extension of the "animal helper" tales that can be found across the globe. Enchanted by the whims of fate, a mangy housecat came to be inherited by the son of a poor miller, and they resolved to lead the young man into better fortunes.
Of his master, Puss asked only a sack, a bit of lettuce, a smattering of bran... And the finest pair of boots in the house. With these, they set off to catch rabbits in the brush, and with the rabbits they caught, they curried favour with the king of all the surrounding lands. For their master, Puss forged the identity of the "Marquis of Carabas", and claimed to be a servant bearing tributes to the king from this falsified figure.
Soon, the time came for the "Marquis of Carabas" to meet with the king, and so Puss acquired clothes, servants, and even managed to weasel their way into a grand castle, ripe for the taking. The castle, however, was ruled over by a terrible ogre who possessed the power to change his shape. Thus, Puss set to fooling him:
"I have often heard of your wondrous power, your ogreness. Is it true that you can take the shape of a great beast?"
With a bellowing laugh, the ogre became a mighty lion of fire and wind, nearly sending Puss to their grave from the mere sight of him.
"I see..! And can you take the shape of a tiny beast, as well?"
The ogre laughed again, and shrunk his form down into that of a mouse. Without a moment to lose, Puss snapped up the little creature in their claws and cut it to ribbons.
And just like that, the miller's son had a lovely castle in which to host a dinner for the king. Puss took care of the guest list, decorations, entertainment, and menu, and in the blink of an eye the young Marquis had secured the hand of a lovely princess in marriage! By all accounts, it was a bang-up job by Puss, who spent the rest of their live lounging in the royal palace with their master's new family.
Class Skills
- Presence Concealment: B
Skill to obfuscate a Servant's presence from the senses of others. As a skilled hunter, Puss is able to disappear, perform surveillance and ambushes undetected, play dead, and so forth. Effectiveness of the skill will drop the moment before they attack someone.
Personal Skills
- Incitement (Feline): B
A form of mental attack via adorable words and appearance. Depending on Puss' approach, they can stall a target into inaction or spur them into action. Their extremely adorable nature causes an opponent to subconsciously hold back their full abilities and fail to properly assess Puss as a dangerous threat. This effect is negated if Puss directly injures a target, however the Skill can still be used to manipulate an opponent's actions to some extent. Just as the ogre lord was misled into showing off his shapeshifting powers, Puss' enemies may be goaded into putting their abilities on display. In any case, possessing a mental resistance Skill of equal or higher rank allows one to overcome this Skill.
- The Master Cat: A
One who lingers at the crossroads between man and beast, Puss may take audience before a king or stalk through the forest as it suits them. It's all about the boots! This Skill is responsible for Puss's current nearly-human appearance, which corresponds with the amount of human clothing they have on. A convenience for the modern day, since talking cats no longer get the respect they once did. With their equipment de-manifested, Puss can return to a fully feline shape, more suitable for moving undetected. Provides enhanced Presence Concealment and senses when moving as a cat, as well as improved evasion and bursts of mobility to escape from sticky situations. Even when taking action, the presence of this form is still suppressed, limited to that of a regular living cat. As an animal, communication with other animals is also possible.
- Guile of Carabas: A+
The almost supernatural talent to turn a penniless boy into a prince. All manner of luxuries and useful things flow like warm milk towards Puss and their Master. Accommodations, food, information, favours, access to restricted areas, and even vehicles and weapons are all simple enough for them to acquire, with a bit of time. Capable of convincing anyone of the grand importance of his Master, puss is practically guaranteed to succeed in matters of trickery, manipulation, and theft. At this rank, it could nearly be considered some form of curse that guarantees mundane folk will be fooled into giving Puss whatever they need.
Noble Phantasm
Name: Orco Fortunato
Title: Transfiguration Annihilation Sensation!
Rank: C
Type: Anti-Unit
Range: 3
Targets: 1
Description: An unusual monster-destroying technique crystallized from the episode of Puss outwitting the ogre. Flooding their claw with magical energy, Puss is able to slay an enemy much greater than themselves. Rather than being overwhelmingly powerful, it works by reducing the target to their "weakest possible state" and cutting them to ribbons in an instant. A convenient Noble Phantasm with notably fast activation time. As soon as Puss initiates the attack, the target's strength, speed, durability, magical power, etc. are set to absolute minimum values, such that evading, blocking, and counterattacking suddenly become exceptionally tall orders. For puss, killing such an enemy is as easy as hunting a mouse.
Effectiveness of this Noble Phantasm is inherently higher against those whose physical status is more changeable. Since Servants have parameters that exist on a numerical scale, it is a bit easier to set those to minimal values. In general, any individual possessing abilities or magecraft along the lines of shapeshifting, physical enhancement, transformation, etc. is extremely vulnerable to Orco Fortunato, as those abilities will be forcibly inverted to put the victim at the greatest disadvantage possible.
If a target survives the attack, their abilities will return to normal after a 1 turn delay. Those with transformative abilities suffer an additional 2 turns of delay.
True Name
Nennius
Region
Britain
Class
Berserker
Attribute
Man
Parameters
STR: A
END: A
AGI: B+
MNA: C
LCK: B
END: A
AGI: B+
MNA: C
LCK: B
Legend
A prince of Britain who fought in the defensive war against Julius Caesar's invasion. Proud and strong, he personally met Caesar on the battlefield, and although the combat ability of that Roman leader overwhelmed him at first, he was able to catch the golden sword Crocea Mors when it was jammed through his shield and into his head. Despite the blade piercing his skull, Nennius didn't let it go. He stole the weapon that represented Caesar's victory, forcing the general to retreat while Nennius butchered Roman soldiers with his stolen sword. The shame of losing in such a manner haunted Caesar for the rest of his life, and even when Nennius died of his head wound half a month later, he was buried with Crocea Mors, never letting Caesar regain the pride he had lost in their battle.
Class Skills
Mad Enhancement C+: Madness owing to Berserker's wild slaughter of the Roman troops and influence from the odd state of his Noble Phantasm. His parameters aside from Luck and Mana have been ranked-up, but his communication and reasoning are heavily impaired. If he identifies an opponent as a Roman, those same parameters will receive a + correction for the battle, but his mind will be completely gone for that duration.
Personal Skills
Tarnished Gold B: Combat abilities used in his fight against Caesar, inflicting shame on that Roman that stayed with him even as a Heroic Spirit. With everything he had, Berserker aimed to show that Roman that his swordsmanship and his words were equally worthless. Those who fight against Berserker with elegance, beauty, refinement, or pride will receive heavy negative adjustments to their actions. Their shining grins and beloved martial techniques will surely vanish as they are dragged down into an unflattering struggle in the mud. A high aptitude to destroy poise and confidence without using one's words, while also protecting oneself from mental attacks through single-mindedness.
Legion Shattering B: A result of Berserker thoughtlessly butchering Romans in battle, leaving each man in his path decapitated or unable to move. It can be said that he will never be defeated by a foe who is lesser than him, no matter how many he may face at once. Even if he were swarmed by an army, each man would be killed with inhuman reflexes upon entering his reach. Berserker's fighting power rises when outnumbered, and he can use "Anti-Army" type Noble Phantasms with great effectiveness.
Battle Continuation A++: Berserker's strong vitality and willpower, allowing him to survive mortal wounds. Julius Caesar once stabbed through Berserker's shield and into his head, and Berserker kept his grip on life, holding onto the sword like a madman, using it to slaughter enemy troops, and not expiring from his wounds until fifteen days later. Effectiveness is further increased due to the state of his Noble Phantasm, making him a monster that will continue to move even if large sections of his body are blasted away. Since his internal organs are no longer present, stabbing him through the chest will be the same as stabbing him through the hand.
Nynn Grasp
Title: Avaricious Flesh Shield
Rank: B
NP Type: Anti-Unit (Self)
Range: 0
Maximum Number of Targets: 1 person
Description: Stemming from the time Nennius stole Caesar's sword by embedding it in his shield, Berserker has access to a powerful ability capable of stealing opponent's armaments after receiving their attacks. Indeed, "a shield that takes hold of enemy weapons" is something Nennius would have access to as a Saber or Shielder.
It is not so.
A slight confusion has arisen since "Caeser stuck his sword into Nennius' shield" and "Caesar stuck his sword into Nennius' head" are two events that occurred in the same swing, and one way or another Nennius ended up with Crocea Mors afterwards. Thus, as a Berserker, it is Nennius's body itself which has become his "shield"--a manifestation of greed and willpower to humiliate his enemies. His skin gains hardness beyond even his armour, and his effectiveness rises in defensive situations due to being a "shield". Under that skin, where one would expect to find flesh, blood, bones, and organs, lies a uniform black ooze. This gel is normally what covers the front of Nennius' shield, entrapping weapons and stealing them away if they are not swiftly pulled out. It can be called a form of Self-Modification that activates when something pierces into Nennius' body. Anything, even Noble Phantasms, can theoretically be held within the body for integration or later use, becoming a possession of Nennius just as Caesar's golden sword once did.
An unwilling target can attempt a Strength check to pull themselves or their possessions out of the ooze before Nennius completes the process of absorbing them. Swords, projectiles, vehicles... Beneath the skin, this man's body has become like an amoeba that absorbs all kinds of things, making them into the Berserker's possessions. It is capable of reforming itself at a moderate rate should it suffer damage. To ensure Nennius' death, complete annihilation is the best choice. Only by being present during his demise can a hero reclaim a lost armament.
Rank: B
NP Type: Anti-Unit (Self)
Range: 0
Maximum Number of Targets: 1 person
Description: Stemming from the time Nennius stole Caesar's sword by embedding it in his shield, Berserker has access to a powerful ability capable of stealing opponent's armaments after receiving their attacks. Indeed, "a shield that takes hold of enemy weapons" is something Nennius would have access to as a Saber or Shielder.
It is not so.
A slight confusion has arisen since "Caeser stuck his sword into Nennius' shield" and "Caesar stuck his sword into Nennius' head" are two events that occurred in the same swing, and one way or another Nennius ended up with Crocea Mors afterwards. Thus, as a Berserker, it is Nennius's body itself which has become his "shield"--a manifestation of greed and willpower to humiliate his enemies. His skin gains hardness beyond even his armour, and his effectiveness rises in defensive situations due to being a "shield". Under that skin, where one would expect to find flesh, blood, bones, and organs, lies a uniform black ooze. This gel is normally what covers the front of Nennius' shield, entrapping weapons and stealing them away if they are not swiftly pulled out. It can be called a form of Self-Modification that activates when something pierces into Nennius' body. Anything, even Noble Phantasms, can theoretically be held within the body for integration or later use, becoming a possession of Nennius just as Caesar's golden sword once did.
An unwilling target can attempt a Strength check to pull themselves or their possessions out of the ooze before Nennius completes the process of absorbing them. Swords, projectiles, vehicles... Beneath the skin, this man's body has become like an amoeba that absorbs all kinds of things, making them into the Berserker's possessions. It is capable of reforming itself at a moderate rate should it suffer damage. To ensure Nennius' death, complete annihilation is the best choice. Only by being present during his demise can a hero reclaim a lost armament.
Crocea Mors
Title: Bloodstained Yellow Death
Rank: B+
NP Type: Anti-Unit
Range: 1~60
Maximum Number of Targets: 600 people
Description: A golden sword Nennius took in battle from Julius Caesar during Rome's invasion of Britain. It became stuck when Caesar stabbed him in the head, and he took hold of it, threw away his own weapon, and began cutting down Romans left and right. Once a brilliant gold armament of Rome, it has been stained to an unsightly red-copper shade in Nennius' hands.
Its ability of "assured victory" has become twisted into "assured slaughter". Once Nennius draws this blade, fate dictates that all enemies in his sight will quickly find unceremonious deaths. Without the ability to defy fate, standing in his warpath is tantamount to suicide. For any hero hailing from Rome, this is doubly true--the shame of Caesar's loss will weigh down on their every action like an anvil, matted with viscera and hair.
With the release of the true name, a torturous series of blows is unleashed, fated to strike true. The number of hits landed depends upon the Luck of the target. In all likelihood, Nennius' victim will end up being shredded to ribbons.
Rank: B+
NP Type: Anti-Unit
Range: 1~60
Maximum Number of Targets: 600 people
Description: A golden sword Nennius took in battle from Julius Caesar during Rome's invasion of Britain. It became stuck when Caesar stabbed him in the head, and he took hold of it, threw away his own weapon, and began cutting down Romans left and right. Once a brilliant gold armament of Rome, it has been stained to an unsightly red-copper shade in Nennius' hands.
Its ability of "assured victory" has become twisted into "assured slaughter". Once Nennius draws this blade, fate dictates that all enemies in his sight will quickly find unceremonious deaths. Without the ability to defy fate, standing in his warpath is tantamount to suicide. For any hero hailing from Rome, this is doubly true--the shame of Caesar's loss will weigh down on their every action like an anvil, matted with viscera and hair.
With the release of the true name, a torturous series of blows is unleashed, fated to strike true. The number of hits landed depends upon the Luck of the target. In all likelihood, Nennius' victim will end up being shredded to ribbons.