Jorge couldn't help but roll his eyes while his teammates were essentially complaining about his method of planning. He wasn't used to this kind of fieldwork. Hell, he'd prefer to be behind a desk and help the team that way. But, when the target does something unexpected, there isn't any time to plan. Fortunately for him, the group moved on to the mechs and seemed to agree that disabling the mechs first was the best move. Jorge also agreed.
"Alright, if we are planning on disabling the mechs, we need to split the group up into two. One will head for the security room and find a way to shut them off. But it'll have to be convincingly enough not to raise suspicion. While everyone else will sneak our way to Daezike's office and start searching the room." Jorge explained to the group while messing around with his omni-tool. "And our friend was able to provide us with the blueprints for the villa."
Jorge put away his omni-tool and glanced at both Key and Sivus, who offered their services to scout ahead. It was the correct choice since they were more proficient in infiltration than everyone else on the team. So, he nodded. "You two are right. So, you will be in command of the teams. Key, you will lead team one to the security room. Take Arthur and Lantea with you. And Sivus will take the rest of us to the office."
Eventually, the gate finally opened all the way, and Jorge turned to the entire group. "Okay, team, we have our objectives. If things do heat up, the objective always comes first—no matter what or who gets in our way. Kill or knock out, it doesn't matter to me. Just make sure that there isn't any evidence of our presence whatsoever. Understand?"
"Okay then, let's do this!"
"Alright, if we are planning on disabling the mechs, we need to split the group up into two. One will head for the security room and find a way to shut them off. But it'll have to be convincingly enough not to raise suspicion. While everyone else will sneak our way to Daezike's office and start searching the room." Jorge explained to the group while messing around with his omni-tool. "And our friend was able to provide us with the blueprints for the villa."
Jorge put away his omni-tool and glanced at both Key and Sivus, who offered their services to scout ahead. It was the correct choice since they were more proficient in infiltration than everyone else on the team. So, he nodded. "You two are right. So, you will be in command of the teams. Key, you will lead team one to the security room. Take Arthur and Lantea with you. And Sivus will take the rest of us to the office."
Eventually, the gate finally opened all the way, and Jorge turned to the entire group. "Okay, team, we have our objectives. If things do heat up, the objective always comes first—no matter what or who gets in our way. Kill or knock out, it doesn't matter to me. Just make sure that there isn't any evidence of our presence whatsoever. Understand?"
"Okay then, let's do this!"
Upon opening the file from your omni-tool, you are immediately greeted by the second-floor plans. Luckily, there is only the office and master bedroom and bathroom. A hallway balcony connects both rooms and overlooks the massive living room. For the office, it's a semi-circular room with large impressive windows providing a view of the nearby artificial lake. There isn't anything secretive about this room besides whatever's on the computers.
Downstairs, the living room is the first building you'd enter inside the villa. The first floor also has a kitchen, dining room, guest bathroom, and workout room. In the kitchen, underneath the counter island, lies a hidden passage to the panic room. The room also connects to the shuttle pad and security building. The shuttle pad is in the backyard allows the homeowner to park and store their shuttle safely. Two mechs are always guarding the back entrance.
Daezike convented the guest house into a security building years ago with the latest advantages in modern security. It houses the security monitors surveying the property along with the control center responsible for the prototype mechs. And lastly, the servant building allows servants to rest, eat, and change back into their civilian wear. Across from it is the ladder access to the roof in case of required repairs to the air conditioning. But it's usually locked and can only be unlocked with a code. And at least four mechs are stationed outside the security building when the security guards have left the lot.
Downstairs, the living room is the first building you'd enter inside the villa. The first floor also has a kitchen, dining room, guest bathroom, and workout room. In the kitchen, underneath the counter island, lies a hidden passage to the panic room. The room also connects to the shuttle pad and security building. The shuttle pad is in the backyard allows the homeowner to park and store their shuttle safely. Two mechs are always guarding the back entrance.
Daezike convented the guest house into a security building years ago with the latest advantages in modern security. It houses the security monitors surveying the property along with the control center responsible for the prototype mechs. And lastly, the servant building allows servants to rest, eat, and change back into their civilian wear. Across from it is the ladder access to the roof in case of required repairs to the air conditioning. But it's usually locked and can only be unlocked with a code. And at least four mechs are stationed outside the security building when the security guards have left the lot.