Avatar of Master Bruce

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Very well, where do I begin?

My father was a relentlessly self-improving boulangerie owner from Belgium with low grade narcolepsy and a penchant for buggery. My mother was a fifteen year old French prostitute named Chloe with webbed feet.

My father would womanize, he would drink. He would make outrageous claims like he invented the question mark. Sometimes he would accuse chestnuts of being lazy. The sort of general malaise that only the genius possess and the insane lament.

My childhood was typical. Summers in Rangoon, luge lessons. In the spring we'd make meat helmets. When I was insolent I was placed in a burlap bag and beaten with reeds - pretty standard, really. At the age of twelve, I received my first scribe. At the age of fourteen a Zoroastrian named Vilma ritualistically shaved my testicles.

There really is nothing like a shorn scrotum... it's breathtaking. I highly suggest you try it.

Most Recent Posts

@HenryJonesJr Please say that he'll regularly be shown either tearing off his own shirt or wearing tinfoil, too.
Well, the feminine hygine bit did bring out a chuckle.
My phone apparently found your application hilarious, @Lord Wraith.
I like to be daring. the truth is that I couldn't stop writing so please don't kill me master bruce.


*sharpens stick*

But nah, that's not much of a problem. Simply combine your fourth and fifth paragraphs into one long one so that it works with the requirement. Once that and the sample are done, you should be good to go.

And RE: Transformers and the Optimus Prime app, I'm afraid I'm going to have to concur with those opposed. Accepting Autobots, Decepticons, Cybertron and all of that would create a slippery slope to where someone could theoretically justify applying for Luke Skywalker just because Marvel publishes the Star Wars comics. It just opens up all kinds of problems that just don't gel with a game meant to focus on superheroes, notably one meant to operate by the same logistical rules as the main DC and Marvel universes. So unless Marvel's willing to intergrate the Transformers with their main characters on a permanent basis, I'm gonna have to say no.
Right.
If Gwen does get approved, I would be disappointed not to have a teamup with Babs Batgirl, but I trust MB.

Also, leave it to our fearless leader for still writing a novel for a sample post. :-p


Just because Babs isn't gonna be Batgirl doesn't mean there won't be a Batgirl...

And the novel of a sample post wasn't intentional, this time! I actually wrote one sample, wasn't happy with it, wrote a second sample and combined the two. Which I'm not sure is better or worse.

Sample Post:

Work in Progress (Wife's birthday... If she catches me doing any more than I have she'll murder me, far from the protection of any Egyptian god statue)


@Hound55: "No, honey! I'm not writing a Moon Knight application! I'm... uh... I'm cheating on you. Yeah, that's it!"

Important: All applications submitted prior to the IC's launch will be put under a 24-hour approval process. Competing applications for the same character are valid, too.
Ultimate One Universe: Year One Application

Character You're Applying For: Batman/Bruce Wayne

Powers And Abilities: No physical powers, but is a master of twenty-seven martial arts, a gifted detective, and a billionaire with limitless resources that provide him with an arsenal of state-of-the-art gadgets and vehicles.

Origin And Backstory (In A Maximum Of Four Paragraphs): Born as the son of a wealthy philantropist and the head doctor of Arkham Asylum, Bruce Wayne witnessed the unthinkable whenever a mugger ended the lives of his parents on the streets of Gotham City. Suffering severe post-traumatic stress from the event, young Bruce was put under the care of legal guardian Alfred Pennyworth, who sought the treatment of Martha Wayne's dearest friend, psychologist Leslie Thompkins. Together they would act as Bruce's surrogates, trying to shield him from the ever-present public eye as he was mentally rebuilt. But despite their best efforts, Bruce would never be psychologically whole again.

Eventually fleeing the country in the middle of his senior year at Bludhaven University, Bruce travelled to the most remote areas of Asia and Europe and spent a period of ten years engaging in what he considered to be extreme trauma therapy. This soon evolved into lessons under a series of different masters that would incidentally make him an adept thief, a cunning detective, and a brutal hand-to-hand combatant. His experiences brought him closer to the criminal underworld as he began to see his own psychosis take on some of their habits - that is where he learned the nature of fear, and how powerful of a weapon it could truly become.

Under the tutilege of the legendary Ra's Al Ghul of The League Of Shadows, Bruce would learn to face his own fears in the dangerous Thogal ritual, meant to simulate a state between life and death to achieve a spirtual awakening. All that Wayne found waiting for him were shadows. Echoes of something he didn't fully understand, until he reached out - and was met by a large nest of bats, circling out of the monolithic caverns that The League operated from. But a falling out would occur whenever Bruce revealed that he held no desire to take his enemy's lives, leading to a duel between master and student that would only stop when the master's daughter forbade her father from delivering the killing blow. Exiled, Bruce travelled back to the United States at the age of 28.

Discovering that Gotham had become crippled by inner-city corruption headed by what was considered The Five Families, including mafioso Carmine Falcone, his rival Salvatore Maroni, a Siberian native that took to calling himself The Penguin, and a powerful drug lord known only as Poison Ivy, Bruce took up a mask and a series of gadgets supplied by his family's company of Waynetech and became a vigilante. But after being beaten half to death by the masked gang of sociopaths calling themselves The Royal Flush Gang, led by an individual called Red Hood, Wayne was forced to reconsider the nature of fear as he understood it. Only in a state of euphoria brought about by blood loss did he revisit his incident in the caves during Thogal, and remember the fear that overcame him when he was attacked by the bats. And so in order to strike terror into Gotham's criminals, a Bat is precisely what he would become.

What Makes This Character 'Ultimate'?: The comics, the movies, The Animated Series. The image that they conjure in your head is who he's destined to become - but for now, he's still new to everything. So his aversion to using guns, for instance, isn't exactly set in stone yet even if he still doesn't use them to kill. In addition, his psychosis is a little more unhinged, with vivid hallucinations and dreams often plaguing his waking hours whenever he's not fighting criminals, along with his violent tendencies being a little more brutal in his need to make criminals fear him. He also doesn't live in Wayne Manor or have a traditional Batcave, choosing to live in an inner-city penthouse with an underground bunker that leads out into a massive tunnel system beneath Gotham. This is Batman by way of the version Frank Miller created, if that version also produced an offspring with the Denny O'Neil and Scott Snyder versions that favor the humanistic detective. Mine sits at a happy medium.

As far as Gotham itself is concerned, virtually every supporting character is different from how they're usually portrayed. Alfred isn't Bruce's butler and is more of a proactive agent for the cause, Gordon isn't his ally in any capacity and the police almost entirely distrust Batman (The Bat-Signal still exists, but with a twist), Barbara Gordon is already paralyzed and will never become Batgirl, and Jason Todd isn't a Robin or a vigilante. The big villains are all going to be reinvented in ways that feel familiar but operate differently, aswell. And then there's the interconnected crime families, who are going to more closely resemble the warring factions of Westeros from Game Of Thrones than any previous incarnation.

Lastly, I've toned down the whole 'master of everything' element of his character. He's good at what he does, but I wouldn't call him the best ever as a fighter, or even close to the World's Greatest Detective. He's a man who learned alot of tricks that make him a force to be reckoned with against street criminals, with the cash to pick up his slack. If he were to go toe-to-toe with Daredevil, for instance, he'd probably do alright. But a fight with Captain America or Iron Man would leave him dusted fairly easily, not to mention a certain Man of Steel. And he's definitely not the brilliant strategist that makes the Batman of the comics seem almost ridiculously untouchable, with plans upon plans for every possible outcome. He's simply quick on his feet and lucky to be alive.

Supporting Characters: I'll start with his allies and leave the exact roles of his enemies as an in-game surprise.

Alfred Pennyworth, Bruce's mentor and trusted field agent, among many other things. Raising Bruce from the time his parents were murdered, Alfred has overseen most of Bruce's training abroad and continues to act as his moral compass.

Captain James Gordon, Batman's relentless law-abiding rival who believes him to be a criminal. He's an honest cop and honorable man, but belives Batman to be the cause of several of the city's newest threats.

Harvey Dent, Bruce's best friend since boarding school and the city's crusading A.D.A. Unwittingly acts as an informat of Batman's through Bruce's charade as a carefree friend for Dent to vent his frustrations at.

Oracle, Batman's online accomplice whose identity even he doesn't know. In actuality, she is Barbara Gordon, the wheelchair bound teenage daughter of the Captain with a vendetta all her own.

Lucius Fox, Bruce's armorer, who outfits him with the latest in scrapped military tech. Fox also currently acts as a member of the board of directors for Wayne Enterprises, keeping an eye on it's shady business dealings with a potential buyer in the majority shares, Roman Sionis.

Jason Todd, Batman's twenty-something streetwise informant and occasional mechanic, responsible for customizing the equipment Fox provides. Known for his ability to seamlessly infiltrate the local gangs.

Leslie Thompkins, Bruce's psychiatrist and a surrogate mother who helps guide Bruce through the darkness. She also works as a doctor in Arkham Asylum, where her care is considered kinder to that of men like Jonathan Crane and Professor Hugo Strange, the Asylum's administrator.

Duke Thomas, Batman's only informant from within the GCPD. One of the few honest cops in Gordon's precinct, he nevertheless only seeks the vigilante's help in times of absolute crisis and only begrudingly feeds him information out of loyalty to Gordon.

Selina Kyle, Bruce's liason to the elite of Gotham. The daughter of crimelord Carmine Falcone, whose real alliegances are routinely questionable, she is primarily responsible for introducing the billionaire to some of the city's most powerful individuals.

A.C.E, Batman's Waynetech-provided A.I. that acts as a digital super-weapon, able to black out portions of the city, remotely control his vehicles, give him three-dimensional readouts of his surroundings, and hack into the GCPD criminal database, among many other features.

And Katherine 'Kate' Kane, Bruce's cousin and one of only a handful of blood relatives. Still a teenager, she occasionally resides in Wayne Tower to escape her militant father. She remains unaware of Bruce's double life.

Character Picture:



Sample Post:

NOTICE: This season is currently scheduled to end on September 28th. No further applications will be accepted until the launch of Season Two.

GMs: Master Bruce, Byrd Man, Morden Man



It is the year 2018. Heroes and villains, up until six months ago, were considered works of fiction. Captain America was a piece of war propaganda that was turned into comic books, which turned into cartoons, which led to movies. As far as the world knew, there never was an actual Star-Spangled Avenger or a Super Soldier program. No team of Howling Commandos or, more absurdly, a battalion of Cap's closest allies called The Invaders. Never a Bucky Barnes, who fought as the Sentinel of Liberty's kid sidekick on the page. And certainly no Red Skull, the fascist leader of a militant offshoot of the Third Reich. Likewise, The Justice Society of America was considered thought up by a team of writers and artists for National Comics, detailing the exploits of caped and cowled do-gooders looking to fight the evils of immortal madmen looking to take up the mythical The Spear Of Destiny, giant monsters who terrorized innocents abroad and offshore, and colorfully crazed 'supervillains' who utilized the elements to challenge The JSA directly in their war for dominance.

A novelty, everyone thought. Superheroes were a fringe piece of pop culture that had about as much legitimacy to them as vampires and werewolves, magic and unicorns, and science fiction space aliens. That is until one fateful day that would change the course of human history, when social media began circulating a video of a very hotly debated - but very real - public display of power by an individual who could clearly fly. This man would come to be known as the Metropolis Superman. And with his arrival came the questioning of just how fictional those old stories of Gods and Monsters really had been all along.

Colonel Nick Fury of SHIELD and his rival, Amanda Waller of CADMUS, did their best to circumvent any attempt to uncover the documents that would prove that there had really been a Captain Steve Rogers, a Justice Society, and all of the other superhumans that had existed in secret for decades. They even enlisted the help of a man they'd once promised to keep away from, Professor Charles Xavier, to attempt a telekinetic wipe of memories worldwide in an appeal to protect his secret school for what the agencies had called 'mutants'. But it was far too late for that, as The Professor had become too old and dormant to pull off such a feat: the secret was irreparably out the minute that journalist Lois Lane published documents detailing it all in The Daily Planet.

The age of Metahumans was here. And with that revelation came a new world, with new rules. New heroes and villains. In New York, an almost overnight phenomena occurred of superpowered individuals stepping up to either help people or harm them. In Gotham City, the highly corrupt hub of the New Jersey crime scene, perps were beginning to line prison cells claiming that they'd been the victims of a giant Bat. Rumors circulated around Africa that detailed a battle for the long thought lost metal of Vibranium against smugglers and a nation that wasn't officially supposed to have ever existed. And under the ocean, a war between two factions began to rage on in secret, captured in grainy video footage during an expedition that would make scientist and long-held Atlantean truther Stephen Shin world famous.

This was all just the tipping point. Whether it be interstellar warriors from beyond the stars, or from the shores of an island of Amazons, new players in this game of Metahuman Warfare would begin to reveal themselves to the world. And with their arrival came the question raised on everyone's minds: Who would inherit the world? The Gods... or the Monsters?


Rules

This game takes place in a reality where the DC and Marvel superheroes exist simultaneously in a shared universe. The world as we know it has existed up until now, and six months have gone by since the major heroes have been revealed. As a player, you can take up the role of any of these heroes in their beginning stages and work to build your own mythology, free of continuity constraints or legacies that have yet to be defined. Major multiplayer events will be handled sporadically by the GM at intervals, but participation is absolutely voluntary. A 'season' will conclude at the end of the third MME, where you'll be allowed a time to wrap up your character's stories for the in-game year.

As such, given the vast amount of hero or anti-hero characters at your disposal, no original characters are to be permitted. And for the time being, pending the game's future, all outright villains are to be NPCs left to the discredition of the hero players. (The player playing Superman has control over his rogues gallery, Spider-Man has the same, ect.) To use one of them, PMing the hero player for permission is required. In absence of one of those, say for a villain who has yet to receive a hero player (perhaps nobody applies for Green Lantern, but you want to use Sinestro), the game's GMs will decide. But be warned, the more central to a major character, the less likely the approval. Creativity is encouraged.

More importantly, be mindful of the setting. This is a 'Year One' style RP. Characters like Superman, Spider-Man, Batman, Captain America, and the like have only been around for a maximum of six months and are still cutting their teeth. This is to build up a universe where it's possible to build friendships and rivalries between characters like Green Arrow and Iron Man from the beginning to make a thriving set of relationships from the start. So characters that you would logically associate in conjuction with a more experienced version of the character, such as Supergirl, Miles Morales' Spider-Man, Robin, and any of the Teen Titans are pretty much a guaranteed no-no for this season. Future seasons, that'll be a different story. But just keep the fact that this is a universe where heroes still have to be established to inspire successors or legacy characters, even if continuity is fluid.

Other than that, pretty much only the standard Casual RP rules apply. You'll have to post once every two weeks to keep your character, otherwise it goes up for grabs. You can interact with anyone at your leisure or travel to anywhere within the multiverse (yes, multiverse), if it's within your character's means to do so. And most importantly, in this game, continuity bends to your will. Don't want to play a Daredevil who's blind? Have your own story worked out for The Man Without Fear? That's acceptable. Just make it good, make it authentic as possible to the spirit of the initial creation, and put effort into how Matt Murdock or anyone in this world would become that character. And remember, the man or woman behind that mask or cape has to be a character from the comics - no workarounds.

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