Avatar of mickilennial

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Recent Statuses

3 mos ago
Current If you like Full Metal Panic give Fafner in the Azure a shot as well!
2 likes
3 mos ago
If you aren't angry, you aren't conscious.
6 likes
3 mos ago
I think I have my writing confidence back. Feels like centuries since I could string together sentences.
5 likes
5 mos ago
🐶 Harvey (2009-2024)
11 likes
2 yrs ago
Vindication comes, so too does peace of mind as I close one chapter and open a new one.
10 likes

Bio

if you're petty with me

be prepared to deal with

the most crazy bitch

you've ever met


Micki | 35 (b. 1988) | Detroit | INTJ
Biromantic Demisexual | Bipolar/Manic-Depressive



Hi. I'm a role-player/writer who has spent over twenty-one years in this hobby.

I will pretty much write anything as long as my partner is cool with my inconsistent posting pace and momentum. I'm pretty sociable and I make dumb jokes all the time. My favorite things to write is capeshit, anime, space operas, horror, and slice of life/mundane drama. My writing level leans toward minimalism, but I try to give my partners/groups more than enough to work off of. I like to think I am pretty flexible.

I like cinema, music, and animation just as much as I like writing with people. My biggest hobby after writing is pop media analysis. Ask me questions or for suggestions and I'm sure to have something for you. 😎😎😎

Most Recent Posts



Location: The Laughing Worg Tavern -- The City-State of Thorinn, Aetheria



Rael was tempted to snarl back at Graves when he accused her of listening to him wrong. Like words was his strong suit.

Fortunately, Graves had diverted to a more sensible argument. About how the denizens weren’t giving them anything, how they had leverage. How they needed to convince other guilds to get back in the field, which was largely going to be her next point. The argument still didn’t make sense even if it was more sensible, however. How did they have any leverage when the majority of guilds, single individuals, and normal groups of wayfarers weren’t doing anything.

“If you want to use leverage like a fuckin’ yakuza, you need to have more leverage than ‘we can do this thing others can’t’.” She explained, albeit heated.

“If eighty percent of people aren’t stopping dungeons or being productive and helping that ecosystem then they are parasites. That’s how society views people. Like,” She held her hands out, pointing out the few wayfarers she had seen in the tavern, people who didn’t have reputations for doing anything. “how many people here have we seen actually do anything? One group went to that dungeon in the western marshlands. One. Two groups fell into the rat dungeon, which means only two groups were bothering cleaning out the sewers in the first place. Answer me this, tank-for-brains, how many wayfarers are in Thorinn, do you think? What kind of leverage do they have?”


Location: The Laughing Worg Tavern -- The City-State of Thorinn, Aetheria



“I agree with Kazuki.” Rael stated as she leaned back in her chair casually as she tossed the apple she had been eating into a garbage can a few feet away.

Maybe it was the shared, practical Japanese way of thinking Rael, Benkei, and Kazuki had. Maybe it was just common sense to someone who was always about surviving in the game while pissing others off. Rael just knew that if wayfarers stood up to denizens the only thing that would happen would be double the graves. Thorinn wouldn’t even exist if they didn’t solve dungeons, but the denizens like the Queen gave them their patronage. It was what the dumb NPCs had said before.

“We’re in a shared ecosystem. That’s how they were describing it a few days ago, right?” Her eyes moved across the table before resting on Graves. “If we don’t seal dungeons, the cities get overran. If the cities get overran we have nowhere to rely on for safety and well, amenities. If we start a riot the only one you’re hurting is you. If you actually used your brain you’d see its really the only choice we have.”




Location: The Laughing Worg Tavern, The City-State of Thorinn, Aetheria



Alja’s guilt and sorrow didn’t get lost on Dariel.

He remembered the fear, though while he couldn’t relate to always thinking it’d be a cakewalk there had been other denizens who had thought so. Ones who thought it was just a fun adventure, hence the name, but were sadly mistaken. Kids whose bodies were buried. Some of them people he personally knew from his time in the village he grew up in. It was a dangerous vocation and it reminded people of it at the worst times, no matter if they were born in Aetheria or in the weird places wayfarers had mentioned. With the anxiety of not even being able to go home, plus the reality of the dangers of Aetheria finally rearing their head there was no reason Dariel couldn’t be sympathetic to their plight. He didn’t need to relate to it to understand it, after all.

The older man swerved a flagon of orange juice to the girl, nodding at what she had told him before he spoke again.

“Look kid, you didn’t fail anyone. Ain’t your fault you can’t go home or that you’re the only ones who seem to have this ability to fix dungeons. The gods gave you a bad set of dice. Best you can do is handle it as best as you can. You don’t have to weather the storm broken and alone.”


Maeve is also done.
Noted, contemporary boss lady.
can i change my vote out of spite

no



_______________________________________________

Aether Abilities


Marina’s aether abilities are enhanced by the moon. Specifically, she specializes in the manipulation of the element of water.

Marina learned to tap into her aether abilities when she was but a small child, though she was no prodigal genius. Everything she has achieved has been done with a large quantity of hard work and a small degree of talent. This hard work was supplemented by Marina’s attendance as a student of the Imperial Fleet Academy based in proximity to the imperial capital. Though despite having a well-trained connection to her aether sign, Marina still tends to struggle regarding her focus and nerve. But the moon has blessed the purple-haired young adult nonetheless, enhancing Marina’s abilities as a diver and combatant; she envies those who are talented artificers and aether engineers given that she lacks the patience for such things.

Marina as an aether user can be aptly described as a utility specialist, which in short means that most of Marina’s combat prowess is done practically rather than magically. Aether exists to enhance Marina’s skills as a diver and adventurer, though in a clutch situation she can be pushed to using her more esoteric abilities that are better suited to combat. Some common aspects and techniques she is prone to utilizing include the following:

  • Fysallidakinesis: Marina tends to use Fysallidakinesis in combination with her hydrokinetic barriers. It’s good to be able to breathe underwater, especially if your diving gear isn’t with you or is compromised.

  • Hydrokinetic Barriers: Marina’s primary focus when it comes to her aether abilities is the creation of a “hard” water fields that can be used as shields, deep dive barriers, and containment fields.

  • Pressure Manipulation: Manipulating the water pressure around her can aid Marina when she is surrounded by pirates, raiders, or other sorts of antagonists. Requires focus and can exhaust Marina quickly if she’s not careful.

  • Purification: In certain situations Marina can focus on purifying any form of liquid she comes into contact with. She’s had to use this in certain parts of the ocean where ancient corruption magic has tainted the water to the point it is too dangerous to swim in.

  • Regenerative Water: The most difficult aether technique that Marina knows and probably the most valuable when things look the most dark. Similar to her purification techniques, but allowing to apply a transformative water to another person to reinforce their immune system and healing faculties.

Character Conceptualization
TBD REWORK


_______________________________________________



Physical Description
Hovering in the 5’6” to 5’7” range, Trantascilia is relatively tall for a girl but there are certainly taller women out in the world. Her hair is a dark blue, a fitting commonality for those with the blood of the Dalvcress running through their veins. Her lean, athletic body is good for her dexterous combat style, though she isn’t one to take hits very well. The advantage of being fast and athletic as opposed to hardy and strong, one could suppose. Her irises are yellow.

Her attire as a huntress is light, but not absent; a battle dress is common alongside her common vestige of metal hairbands on each side above her ears. The royal colors of black and gold are never absent from anything she wears.

Character Conceptualization
Prentalema is the oldest city in the world. It’s walls have survived centuries and nothing has ever broken them or the people inside. The Kimnothelis Dynasty has staked their claim in the cerulean city for the last decade, succeeding the elder Dalvcress Dynasty when the last surviving Dalvcress heirs, the twins Ihmo and Elrick Dalvcress were killed by the void during the Great War.

Essel Kimnothelis, the Patriarch of the Kimnothelis families was one of the first lords to step up with a claim to the Cerulean Throne, with blood through his great-grandmother connecting himself with the Dalvcress bloodline a short war of succession would occur. It is regarded as a mostly bloodless succession crisis, with every member of the conflict save a few serving in the royal conciliate.

Trantascilia was born during just a few minutes before the forsaken eclipse that preceded the void apocalypse, the granddaughter of Essel through his second eldest son, Kalenis. Some might suggest her birth was a foreboding omen in retrospect, but such claims would be laughed off as humorous banter by pretty much anyone. Still, Trantascilia’s armor was formed early and worn well.

The childhood in question was not one with much comfort. Her family were wealthy, but not gluttonous or greedy, and in an apocalypse many noble comforts had to be broken down so everyone had enough to comfortably live while the pyromancers fortified their hearths, the obelisk-like signal towers that would come to ward off the void. It would be the blue-haired girl’s perception that her family were the most righteous and noble in all of the land in the face of the void; if anyone could press the void back into oblivion it would be Prentisians bearing the Kimnothelis banners. Midnosians were oppressive theocratic warlords. Ldranti were cruel, overbearing conquerors. Scilari were weak albeit intelligent allies. Such things were facts, there was no room for heresay or challenges to her worldview.

As she grew older the void continued to gain power, toppling the weaker, smaller nations. She had joined the Knights Prilmarius to serve as every able-bodied man and woman had sworn to do. One could say she experienced pain and loss. The years between her succession to adulthood and then the call for volunteers to participate in occult experiments to destroy the void were many. Every single person she has loved and cherished died either fighting the void or having their souls collapse in on the ember placed within from the experiment. When she was offered to the sorcerers of Kethiline one might presume she expected to fall in the same fashion as the others, but that couldn’t have been further from the truth. She believed in herself. She had survived the void without a pyromancer’s ember, so why would she doubt that it was her right to live and thrive? Perhaps it was through her lack of self-doubt that she transcended her human shell, perhaps it was dumb luck.

It didn’t matter, there was work to be done.

Other Information
TBD
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