The 317
Faith.Ringgold | |
30 | Faith Ringgold | She/Her " You broke the rules. You know what happens if you do it again" @NoriWasHere | Description: Faith is not the tallest woman as she stands at a height of five foot six. She has moderate curves that fill out her medium height. She is often spotted with her hair coiled, and it’s evident that she takes great care of it. In terms of clothes the less the better to Faith. The only thing that’s common to her sense of fashion is her love of fishnet tops. Jewelry is essential to Faith and she’s always seen with a beautiful gold necklace. It is speculated that she had sealed an apparition in it when she first got her powers. Faith was born and raised in the area around the 317. Her childhood was uneventful if anything, but she’s always had a call to create. She began her art journey young and never stopped exploring what art means to her. When she graduated, she began to do art full-time, and was doing okay until the Stygian Snake changed the trajectory of her life. Cornered by monsters, she underwent a kindling event and was given visions of a great forge that made powerful relics. With her abstraction available, she spent the rest of the war helping those who could not help themselves. After the war, she made herself busy trying to build up her own little zone of influence in the city. Abstraction: Faith is a blue-orange-gold lux with the channeler being a hammer. Forgemaster: Faith has the ability to curse individuals and turn them into monsters who are bound to an object. The Devil: Faith can turn individuals into monsters and has used this ability to profit greatly. The process is a ritual that she can do either alone or with a group. She typically works best in a candlelit room with chanting to help focus her spell. To start, she must have a victim and a control object. The control object can be anything but Faith will typically have a sword or another weapon handy for dramatic flair. Second, she must prepare a salve. She typically makes this salve under the power of the full moon, and uses ingredients like wolfsbane, mandrake root, and nightshade. This salve, and this ritual, is meant to channel obedience into the new monster. She will apply the salve by painting it onto the body of the victim and will use signs of power, loops, and curves, before lastly painting the silhouette of the monster above the victim's heart. Once complete, she will do a small chant that burns the markings into the victim. All that is left is for Faith to swing her hammer down onto the silhouette of the monster while channeling her power and then the monster is born from the flesh of the victim, and for Faith to transfer the obedience to an object of power. The monsters are always unique, and she can not have more than one of the same one at any time. As such, Faith is often found scouring old tomes and books to increase her inventory. She has sold several of these bound monsters for a significant amount of money and has several more bound to her will around the 317. The Details: Faith can create specialized nearly sentient tools to aid her in many different pursuits thanks to her golden lux. She can conjure a sewing needle, a tape measure, scissors, and other crafting tools. These tools will be created with a specific purpose, and once summoned they will fly out and execute. She can mix in her blue lux if the need arises. She primarily uses this to create the very clothing she wears and offers this service in the basement of The 317. Whatever article of clothing is made this way will be fitted to perfection, and it will be something without equal. Faith can be open to an equal exchange of skills and talents for these services. She knows that whatever suit, dress, or costume she creates will be perfect, and the customer is likely to return. |
Octavia.Wilde | |
Description: Octavia is a short, petite woman who stands at a height of five feet and two inches tall. She has a lithe frame that is covered from the top of her shoulders to the tops of her feet in tattoos. There is no rhythm to the tattoos and most appear to have been done by very talented artists, and the line work, color work, and overall the quality is very high. She has got all of her tattoos from some of the very talented artists over at the 317. She is the older sister of Jasper and she was present in St. Portwell during the attack on the Stygian Snake though she did not join the coven. Instead, she used her abstraction to help out where she could. She focused her abilities on fighting the Stygian Snakes monsters, and had a small army of them at her side by the time the fighting was over Abstraction: Spray Paint Spell Slinging Octavia has a Red/Yellow Lux and her channeler is her ring which allows her to empower her spray paint cans and activate the sigils they create. Spray Paint Spell Slinging: Octavia can enhance her spray paint cans with her lux, allowing them to paint sigils in the world that, when activated, can do a variety of different things. In a simple term, Spray Paint Spell Slinging focuses on hitting hard and hitting fast from range. She can create ice spears that fire on a target, enhance friends and structures to withstand punishment, and even summon defeated monsters to fight at her side. When Octavia activates her lux by pressing her ring to her spray paint can it will glow a dull white color. The paint from these cans will spray out and she can then form them into sigils, which she can then activate remotely with her ring. Ice Shot: If Octavia wishes to use her Ice Shot, she must first create its sigil. The sigil is relatively simple to create, a circle with solid dots inside. There is no specific quality or number of dots, and as long as she is able to create the sigil it will work. However, the size of the sigil will effect what the spell is capable of doing. A small circle with three small dots will mean that three darts of ice get shot out. Whereas a large circle with ten bigger dots will ensure that Ice Shot shoots ten razor-sharp spears of ice. The fresher the paint, the stronger the sigil, and the more potent the spell becomes. She can create these sigils ahead of time, however, this would lose effectiveness before long. She can further enhance this by making a sigil within a sigil. By spraying a second, larger ring around the sigil she can change Ice Shot into a more consistently firing spell. She can paint these sigils on walls, on canvas, on people, and any other surface that can hold the paint. Creeping spears: Octavia can also send a wall of jagged ice forward. This wall of ice advances fast, and will move thirty feet in two seconds after activation. This will impale, push, and can even crush those unlucky enough to crush them under its weight. The sigil is three jagged v’s, with the top and bottom one hitting the circle they connect to. Octavia must ensure that there is a clean line where the sigils intersect. The Wall: If defense is needed, Octavia can use a sigil that is a rectangle that sits inside a circle. The bigger the sigil, the bigger the wall however the height of the wall will always be the size of the rectangle. Therefore, if she would want to close off a passage the sigil would need to be the size of the passage itself. Solid Support: If Octavia instead wishes to protect someone, she can paint the sigil of Solid Support on their back. The sigil is a more complicated one, and it is another circle with a person holding up the top of the circle. Once again, like Ice Shot, the bigger the sigil the stronger the effect however detail starts to become important. If the person is not making contact with the circle the power of the spell will not transfer properly. When activated, the sigil will freeze to the surface of whatever it is placed on. She can also use this spell on solid surfaces to reinforce them. A door with the sigil on it might take three to five times as much force to breech, and the same goes for walls. | |
Sypha.Fuchs | |
Description: Sypha is neither short nor are they tall, and they stand at a comfortable five foot six inches in height. They are often found wearing nice dresses, and a big coat during this season. Both her ears are pierced but they’re typically hidden under a mid length bob. They are always found wearing expensive rings and jewelry. Sypha is a non-binary individual who hails from Boston. They spent most of their younger years on the East coast. They worked in an art gallery for a few years before they underwent her kindling event when a rogue agent attempted to bring a great evil into the world, and was only saved my the timely intervention by PRA agents. With their new abstraction, Sypha was quickly brought into a coven in Boston before they discovered the 317. They quickly joined their crew and came on board, bringing their abstraction and art selling knowledge to the team. Abstraction: Sypha is a green lux adept who can use their own blood to either heal, or destroy, a target. Exsanguinate: Sypha channeler is a Swiss Army knife. Their abstraction is called Exsanguinate and it allows them to use their blood in many ways, but always with a cost. In order to use their power they must first open their body up and allow the blood to flow, most commonly through the palm of their hand. When engaged, or when needed, they can shoot off up to ten tendrils made from their blood and can hit many targets at once. Once they hit, these tendrils burrow into their target where they await the next phase of the spell. Crimson healer: Sypha has an innate healing ability that allows them to recover from most non-fatal injuries in rapid succession. They can extend this healing magic to various targets through their blood tendrils. The more targets they use it on the slower the heal works. This can mend broken bones, heal most lacerations, and can even fix complex internal injuries. This healing comes at the cost of blood loss. The connection consumes blood through the tendrils in both directions, meaning the longer Sypha heals the more blood both they and their target lose. There is a real risk that both could pass out. Scarlet fever: Sypha can infect enemies through their tendrils with a fast-acting blood disease that causes a high fever, nausea, and dizziness. Rarely is this disease fatal, and a person can recover within an hour after the last dosage of this fever. This will once again inflict blood loss on Sypha through the use of their tendrils. Sanguine Slash: They can also use their tendrils to slash, and manipulate objects. To slash at a target, Sypha must first gather and shape their tendrils into a blade shape, push more of their own blood into it, and then it is usable to slash. To manipulate an object or a person, they can impale a target with as many tendrils as needed, and then use the tendrils to pick up and throw the target. |
Jordan.Fuchs | |
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26 | Jordan Fuchs | He/Him " You’re going to need to explain yourself more if you want to get in here." @NoriWasHere | Description: Jordan has always been tall. It was the greatest shame that someone as tall as nearly six feet eight inches was not athletic in the slightest. He wanted to play basketball but he could never stop tripping over his own feet. He typically is found wearing his glasses, fuzzy sweaters, and rolled-up jeans. His hair is kept short and clean. Jordan was from Boston but followed his sibling Sypha across the country a year after they left after he had a paranormal encounter leading to his own kindling event. He’s always had a knack for telling a story through the visual medium, and he’s truly tried to blossom in this new location and with this new group. He typically acts as muscle for the 317. Abstraction: His channeler is an old stopwatch, Jordan is a green lux adept who can manipulate his own body to enhance his strength, durability, healing, and can take it all a step further with each one. Dr. Jekel: Normally Jordan is able to bolster his healing, strength, and durability. He can focus his power back into his body and heal all wounds, bolster his durability to survive most attacks and go beyond even peak human strength. He is a fighter, ready to protect and defend everyone he calls dear. His healing is faster and stronger than his own sisters. Mr. Hyde: If the situation calls for it Jordan can push himself even further, transforming his body into a hulking mass of muscle and anger. He grows to a height of seven feet, with muscles being the predominant trait visible. He gets faster, and stronger, and can go toe to toe with monsters and strong apparitions. The downside is he is no longer himself, at least in a sense, in this state. His suppressed anger, rage, and desire to cause harm become his personality and there is little one can do to bring out the sweet, innocent man that Jordan actually is. |
Summer.Li | |
Description: Summer is a short petite woman who tends to be the biggest light in any group. She tends to dress in her way, with suspenders and fishnet undershirts, and any combination of jeans, shorts, or skirts. Her hair tends to be a variety of colors and the texture is a bit over processed currently and it’s visible to the trained eye. Her face is always a chaotic mishmash of colors, and a random oil splattering on her cheek. Summer is a second-generation woman whose family came to St. Portwell twenty-five years ago. Since she was born she has been a prodigy of invention. She spent her youth building and getting into trouble when her ‘inventions’ caused damage. When she was young she was downtown during the rampage of the snakes' minions and underwent her kindling event. Ever since she’s been inventing new and improved ways of using both her and her twin's abstraction. Abstraction: Summer is a Red-Orange lux and Master Craft is Summers abstraction. She uses it to create weapons, automatons, and swords for Faith’s monsters. Weapon Master: Summer can craft, enhance, and perfect various weapon designs. These can range from simple empowered swords to complex abstraction-fueled designs such as the Plasma Launcher. The Plasma Launcher is a complex mechanism that fires the plasma abstraction of her twin brother, using specially designed containers to house the volatile energy. It is a complex, unreliable weapon that only Summer understands however when it works it is devastatingly powerful. Her Weapon Master skill also gives her the ability to receive these weapon blueprints as if brought about by inspiration. Homunculi: Summer has built a small army of robotic servants powered by her own abstraction. These homunculi can range from small bird-like drones to several durable and tough fighting units with numerous guns hidden in the sides of their arms. She has to ensure that they are always at a full charge, and often spends her night pouring her lux into these machines. The robotic soldiers are placed strategically around the 317, ready to fend off any unprovoked attack. Ritual services: As well as offering her skills to the defense of the 317, Summer is deeply involved with the rituals, namely Faiths. She will custom forge weapons to serve as the binding object for Faith, and she will pour her own lux into these weapons to make them as deadly as possible. | |
Jason.Li | |
Description: Jason is the fraternal twin of Summer although he is a decent bit taller. He has long hair, piercings, and tattoos. His fashion sense is boring, and he’d usually wear black pants, a cheap hoodie, and a random band shirt. Sometimes he spices things up by wearing vests and jean jackets and going for the double denim. Jason grew up much like Summer. Expectations were for him to become the best at whatever career he decided on. It did not matter to his family what that was, and this mindset was drilled into him from a young age. It never really clicked for him until the attack and his kindling event, which caused him to see the world in a different way. . Abstraction: Plasma Caster: Jason is a Red-Orange-Green lux and he is able to summon, and manipulate, a ball of plasma. His channeler is a zippo. Plasma Caster: Jason is able to summon a ball of plasma that he can manipulate in specific ways. He can throw the ball, turn it into a sword, or reduce it in size to help him cut through his metal art. The power of the sun: When Jason throws the ball of plasma, it loses stability and explodes on impact. This scatters the plasma over an area burning through anything it gets in contact with. In my hands: Jason can channel his plasma into more applicable and useable forms. He can turn the plasma into a long blade-like object and live his Jedi fantasy. This blade can cut through most objects with ease but prolonged use will eventually begin to burn himself. He can focus this into his fingertips to give him a plasma cutter. | |
Alex.Phillips | |
Description: Write their description here. Alex is a young non-binary person who is neither tall nor short. They tend to dress plainly, wearing leggings and sweaters over anything more practical or more appropriate. They have large glasses that make their eyes seem bigger than they are. Their hair is kept at a short bob length, and she has no piercings or tattoos which make them the odd one out at the 317. When Alex was younger, they were nearly killed by the Stygian Snake and the minions that followed. Instead of dying, they awoke with a strange presence inside of them, and their wounds healed. Tjeu suspect that this was due to Britney, and the offer for Alex to join a cult soon thereafter cemented that thought. Alex did not join, instead, they ran away from the fight as they struggled to understand the new voice in their head. Eventually, they were approached by Faith and Octavia and offered a permanent home at the 317. Even though they do not sell or produce art themself, they have a powerful connection to it. Abstraction: Aberration (adjoined.) Alex can utilize paintings to transport, trap, change our reality, and seal using paintings. Down the rabbit hole: Alex can link together paintings and open a portal through the canvas. Anyone can step into these portals and will be transported to a world influenced by the two paintings. If there were dinosaurs in one, and robots in the other, the tunnel between the two would feature some combination of both. The individuals in the paintings will be very much active, alive, and aware you do not belong. The occupants of this realm will not attack, at first, but if one lingers for too long they will force the unwelcome guests out of their home. Alex is allowed free passage through the paintings and the denizens of them appear friendly towards him. If someone follows Alex uninvited he can compel the subjects of the painting to grab hold of them as he makes his retreat. Once he’s out he can sever the connection, condemning the trapped person to become a part of the painting forever. When this happens, the trapped person, monster, or apparition will appear in both paintings. If the connection is severed as they are trying to leave the painting through a portal, whatever is still inside the painting will be removed from the rest of the body. And back out: If the need arises Alex warps reality around him through the lens of his Aberation. When he does this, everything will appear to be changed into whatever style the Aberration wants. Thus, a modern building could appear to be an old Western. When reality is altered like this Alex can sense all nearby paintings and open a portal to whatever painting he wants in the nearby area. |
Jackson.Smith | |
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27 | Jackson “The Punisher” Smith | He/Him " What’s the difference between a hippo and a zippo..." @NoriWasHere | Description: Jackson is a tall, thin, man with nary a muscle to his name. He typically keeps his hair short, and his beard long and mostly unkempt. He prefers a simple attire, with sneakers, plain jeans, and old band t-shirts. Besides the obvious acne scars that dot his face, evidence of a battle long since won, there is nothing that decorates his face. He has never had a tattoo or a piercing. Jackson grew up in Seattle and was often bullied throughout his youth. He likes to think these traumatic memories gave him his sense of humor, however, that would require him to have a sense of humor in the first place. He had a chance run-in with a paranormal being late one night, which forced him through his kindling event. Ever since then Jackson has had delusions of grandeur and has tried to use his powers to finally break into the comedy scene. A scene that he does not belong in. Ever since he was practically run out of Seattle, he has called St. Portwell his home. He is often spotted at one of the few bars that host an open mic night, or browsing the art selection at the 317. Abstraction: The Punisher: Jackson is a Pink Lux adept who is able to make friends and foes alike do simple commands through his jokes. These jokes do not have to be good, and often the worse the joke the stronger the effect of his abstraction. His channeler is a necklace that has a microphone. When he goes to use his abstraction, he has to have one hand on his channeler. He can compel people to do three things with his abstraction. Give up, give in, and give it all. Give up: Jackson can influence his jokes to carry a knockout punch. He focuses all the memories of his pathetic younger years before he gained his power. The feeling of helplessness, the feeling of being powerless, and the feeling of not being enough. This is an area-of-effect spell and can be used to sway the feelings of everyone in a nearby area. This is a form of Mind Control. If the spell lands, it will force those afflicted to throw their hands into the arm, swear at the joke, and leave the area before they can be subjected to another one Give In: As well, Jackson can influence his jokes to give them the delivery of a lifetime. He focuses all his aspirations for the future, his goals to a comedian with a special, and his desire to be loved into his jokes. This is another area-of-effect spell that forces those who fall under its mind-controlling powers. With this spell, he can compel people to give in to his suggestions. Whether that is to clap at his joke, demand an ecour, or give him what he wants. He has used this power to skate by in Seattle, and it was what got him run out of the city by the local paranormal powers. Give it all: His final spell is one that only works on a single target. He can use his joke to compel someone to give it their all, whether in life or a fight. This spell provides clarity, focus, and strength of mind to its target and can help bolster emotional fields as well. |
Lori.James | |
Description: Lori is a nonbinary individual from Columbus Ohio. They are short, with long hair that is kept in a ponytail. They typically wear long skirts, tube tops, and various stylish jackets. They often have their headphones on listening to their music, trying to find their faults even if none exist. They will also always have their violin and the maestro’s bow. Lori grew up in Columbus Ohio. Their early years were busy, and there was great expectation as to their musical future. Yet a traumatic paranormal event, at a young age, has a funny way of derailing even the most stubborn of destinys. Once their kindling event was over, and the maestro’s bow found its way to her, they knew that they were destined for more than before. But it was not the path that their parents had expected. As such, they moved to Seattle two years ago and to St. Portwell later that year. Ever since they have arrived they have made advancements through the ranks of the 317. Abstraction: Aberration Agent An Orchestra Of One: Lori is an agent, and when they play their music together with the maestros bow they are able to gift their friends buffs, corrupt and control those around them or bring death to their enemies. Every time they plays, the maestro plays with them and Lori truly becomes a one person orchestra Supportive melody: When they plays her song Supportive Melody they bestow a protection spell on those they consider friends. This spell provides a buff to emotional fields, absorb impacts, and gain a boon to their strength. The buff lasts for as long as the song does, and she can loop the song as many times as needed. Corruption Spreads: If they need to, they can change up the tempo and go into a slow ballad. This ballad is one that spreads corruption to all who hear it, and this corruption begins to pull away control from anyone who hears it. It is not something that they can control. The corruption will target everyone. Once the corruption starts to take hold, the victim will start to have black tendrils that spread across their face just underneath the skin. The victim will start listening to the music more intently, and will be suggestible to commands. This can be commands such as fight for me, protect me, and kill yourself. If the corruption reaches its crescendo, by Lori ethier hitting a corruptive note or by finishing the song, the target will become consumed by it and will lose all free will and become a thrall to the music. At this point Lori’s wish is their command, so if Lori wishes for them to die they simply need to think it so. | |
Zeri.Palmer | |
20 | Zeri Palmer | She/Her "Listen, listen, listen I really love this place and I am so grateful for your continued support of me!" @NoriWasHere | Description: Zeri may be short, but she packs her frame with curves and confidence. She is always spotted with a smile. It seems that nothing can truly bring her down and this upbeat appearance is infectious. She typically dresses in some colorful dress, and accessories with reckless abandon. She typically wears her hair in a loose, single braid that stretches down in-between her shoulder blades, with several rouge strands sticking out in any direction. Zeri is from Florida. Her early life revolved around finding new ways to repurpose junk, and often this involved turning it into an artistic statement. She was pushed to focus on the important subjects yet this was not her calling. Eventually, an alligator man aberration forced her through her kindling event and she spent the next few years coming to terms with her new found power. Through the grapevine, she heard of an art collective across the country that was not only filled with people like her, but also a place for her to grow as an artist, She knew that she had to make a move, and she did. Abstraction: Zeri was a white lux user with a bag of buttons as her channeler. Zeri has the ability to see through walls and other obstructions as if they were not there, and she can mark areas with a button to create a ‘camera’ that she can access remotely. Nowhere to hide: Zeri has the ability to see through solid objects to a distance of seven feet. She can use this ability to check a room, the contents of a box, or even what someone has in their pocket with the distance dependent on how much power she channels. Her eyes will flash a dull white color for close range and a vivid white for her full power look. Button Camera: If Zeri instead wishes to keep an eye over an area she can enchant eight of her buttons to serve as her eyes in remote places. These buttons will still look like a normal button, and she’ll have to attach them to whatever surface she wishes, but when she taps into their feed they’ll glow a very dull white color. |
Thomas.Agresti | |
25 | Thomas Agresti | He/Him " This area is rich enough, I could totally tape a banana to a wall and make a killing." @NoriWasHere | Description: Thomas is not a tall man. He’s been called a short king his entire life and it has not gone to his head. He has long locs that are well-maintained, and he is often spotted wearing some intricate or fashionable ensemble. He has various piercings and tattoos however most are hidden under his clothes. Thomas moved to St Portwell from New York fifteen years ago. He’s always been a shy, reserved person and this truly became more prevalent after the snake attack and his kindling event. Ever since then, he’s tried to further his trauma by focusing on his art, and this led to him joining the 317 early into their operations. Abstraction: Thomas is a purple lux with his channeler being a bracelet. Thomas has the power of telekinesis and can push, pull, crush, and throw objects or people at will. Overwhelming force: Thomas is able to manipulate objects up to three hundred pounds. He is able to pull them closer, push them away, and lift the target up by simply engaging their channeler and making the appropriate hand gesture. If he wants to crush a target, he has to first grab at the target with his power and once he has hold he simply needs to try and make a fist . The more durable and strong the target the harder it will be to make a fist. |
Rohan. | |
Description: About five years ago, a man found his way to St. Portwell. He kept his head down and avoided the paranormal groups in the city, and started leaving flyers on telephone poles and street corners for woodworking services. Flooring, roofing, a fix for a broken cabinet, anything that didn’t require paperwork and paid. He was content to nickel and dime his way around without much fuss, but an accident with his magic, he found himself chasing down a small wooden creature that sprang to life and ran off on him. Chasing the tiny creature down to avoid a predicament, the man encountered Octavia of the 317. A fight broke out, thanks to Octavia’s temperament. After everyone calmed down, the man simply introduced himself as “Rohan,” saying he accidentally created the creature he was chasing. Octavia was impressed by the golem’s sophistication, and decided to welcome Rohan to the 317. He readily accepted, since he had been living out of an old Toyota Corolla until then. After he moved in, Rohan started producing magical works of craftsmanship for a living, and applying his trade to the mundane world when possible. The story that Rohan tells others, should they ask, is that he is a second generation Japanese American, whose parents came over before he was born. He doesn’t talk to them anymore, but does give out the names of his actual parents when asked. When asked about his name, Rohan says that it was an old nickname he got after getting drunk as a kid, when it’s really just a fake name to escape his old life. Rohan is known in the 317 to have not a single evil bone in his body. Always patient with others, always gentle with his worlds, and he never has anything bad to say about anybody. Rohan is everyone’s friend, and always listens when someone is going through something. Abstraction: Afflicted | Namiki’s Last Laugh Rohan was cursed by a very old creature known as Namiki. He was a tree spirit that rebelled in conspiring against mortals, and setting up schemes that ended in them sealing their own fate. In essence, he was a wicked trickster of the forest, and some rumors said that his plots allowed the forests of Japan to flourish in spite of human development. Rohan was a special case, as he managed to outwit Namiki just barely enough to injure him gravely. At least, Rohan thinks he outsmarted the tree spirit, as Namiki is now a pile of ashes in the wind. Rohan’s Abstraction consists of magical properties, and physical changes to his body that can be seen by the blind. Any object he makes out of wood, such as a new door or a wooden box, possesses some innate magical ability. Rohan cannot make something out of wood that doesn’t have magical power, but he can influence what effect it has. Often, he will focus on willing things to be supernaturally sturdy when he doesn’t need something fancy. This prevents things from being broken, but also prevents the blind from suddenly having fruit grow from their new kitchen cabinets. There are patterns and certain creative concepts that Rohan has figured out, which he can use to further specify the magical properties he wishes to create in something. An example of this is his Ashen Scepter. It is a wooden staff with bands of metal at both ends, made from charred ash wood. Ironically, it can spew a stream of fire capable of burning away virtually any mundane material it comes into contact with, such as metal or stone. Other examples include carving the likeness of an apparition into a box for a more powerful method of sealing, making a ring out of Purple Heartwood to enhance purple Lux, and using wooden nails in place of metal nails to make a structure repair itself overtime. When Rohan touches wood with his bare hands, it is magically nourished and strengthened as if he were healing it. The longer he does this, the more healthy a piece of wood will become, to the point that plywood could grow fresh bark. In some cases, Rohan can bring dead trees back to life, and mend broken wood like human bones. This is useful, but like other parts of his Abstraction, it cannot be turned off. This can be awkward when he is replacing rotten floorboards, which are suddenly no longer rotten. Rohan’s curse also comes with physical changes, which can be seen rising up through his skin. Around his heart and lungs are patches of petrified wood, which spread out across his skin just subtly enough to be easily concealed. This makes him more vulnerable to being set on fire than the average person, but gives him a way to heal his injuries by simply standing in the sun for a while. Lastly, in his veins is tree sap, rather than blood. His “blood” can spread the petrified growth to others if they get it on them, and can’t get it off. This is very painful to others, and will slowly turn them to wood like a gorgon would turn them into stone. | |
Rien.Driessan | |
25 | Marijn “Rien” Elian Driessan | They/Them "If you're looking for someone who cares, keeping looking. You won't find that here." @FernStone | Description: Born and raised in the Netherlands, Rien spent their early childhood shifting between foster homes along with their twin sister, Katja. As a result the two were incredibly close - they were practically all they had. Things got easier when they were adopted at ten. Both were incredibly artistic, with Rien leaning towards painting and Katja towards music. But as they both got older Katja got more sickly, before being diagnosed with a terminal, degenerative illness. At fifteen, just a few weeks after their birthday, she passed away. This caused Rien’s kindling event - suddenly they’d lost the only person that mattered to them, and were thrown into a world of magic they hadn’t known about. Using their black lux Rien desperately tried to find some kind of remnant of Katja… but she’d moved on. A year later, their adoptive parents decided it would be best to get a fresh start, and moved to St. Portwell, USA (just a year after the Stygian Snake’s rampage). While studying art at university, Rien joined 317. It was a place were they found some solace and understanding. However Rien is generally a detached and uncaring individual, fearing growing attached and losing someone again. They take carefree to the extreme, to the point of seeming to not care about anything. Rien is five-four with dyed hair and multiple piercings. They also have various tattoos - most importantly to them, a treble clef on their chest (above their heart) that curls into a K. Rien acts as 317’s sealer, when the need arises… and when they’re not getting high. Abstraction: Adept - Black & Gold Lux. Channeler: an old, fraying friendship bracelet. Rien is a Black and Gold Lux adept who primarily specialises in trapping and sealing Apparitions in paintings, before summoning them back out of the paintings. They have four primary spells. Seek: Rien can use their painting to hunt down nearby Apparitions. They essentially channel their black lux as they paint, pointing them towards any Apparitions in the nearby area. Enrapture: Using their black lux, Rien is able to manipulate Apparitions to make them easier to seal. They use the painting they plan to seal the Apparition into for this, luring them towards it and forcing them to be enthralled by it. Trap: Using their paintings and black lux, Rien has a much easier time sealing Apparitions. This spell enhances their sealing, making it much more likely to succeed. It reduces the size of sigil needed for sealing, allowing them to use smaller canvas even for powerful apparitions. Pull: Rien pulls a sealed apparition out of the canvas they sealed it in. Using a combination of their Gold and Black lux they’re able to control it to do their bidding. Once they’re done with it, they can easily put it back inside the canvas. They can only summon two apparitions at a time, and to summon another after that they must put one of the active ones back in a painting. |
Olivia Anne.Marie Weiss | |
Description: Olivia stands at a rather short height of 5’3”. She is a tiny character that moves through her life with grace in her step. Olivia is confident and she carries her posture as such. Her head is always held high, her steps carry with it the weight of her expectations, and her smile is ever present on her face. She has no set style, but she is always dressed nicely. Olivia often has a high bun coiled style to her hair. Her eyes are a darker brown that carries the same warmth that emanates from get smile. Olivia dresses well, even if she sometimes presents a little basic. Olivia was born and raised in Seattle, and moved to St. Portwell when she was eleven. It was at the young age of twelve that Olivia was exposed to the magical world around her. She was walking to a friend's house when the snake’s rampage caused a kindling event, transforming the book she carried into her Grimoire, and she was rescued soon thereafter by a girl named Britney. Much was explained in that initial meeting, and much more was learned in the war. Eventually the coven emerged victorious but Olivia knew she could not stay. The Grimoire demanded she study and learn, and the coven was not a place that could facilitate that. As such, Olivia was among the first to leave without even saying goodbye. She spent the past decade finishing school, graduating with a Masters in Art History, and begun work to decipher more of the iconography found with the Grimoire. When the call to rejoin the coven was sounded Olivia did not join. Instead, she pushed and pushed to be accepted into the 317. This morning she finally got the call. Abstraction: Adept: Green-Blue-Orange-Black Sacrificium - Olivia can heal, curse, boost, and summon the dead as long as she chants the spells needed for the magic and offers the ingredients to ensure a spell is successful. Her channeler is a Grimoire that has been passed down through countless generations. Each page in the Grimoire is a spell, with an incantation that must be spoken and a list of items that would be needed. Until Olivia is ready for a spell the pages will appear to be gibberish. Once she’s ready, the spell will become clear and Olivia would be able to use that spell to full effect. The Grimoire will need to be open to the page of the spell to cast it, but it can sense what Olivia is about to cast and will open itself to that page. The Grimoire was originally created long ago by Olivia’s distant ancestors and was done so in Latin. The book translates to the language that Olivia understands but this has led to some spells being rather silly. The Transference - “By my will, your pain I take, In your stead, your wounds I break. Heal you now, as I withstand, Restoration flows from my hand.” This is one of Olivia’s healing spells and was the first of three spells at her disposal during her time with the coven. It is a simple one at its core, but one that Olivia must prepare for mentally. By chanting the incantation, and by pressing her hand on someone, Olivia is able to heal them of all wounds. To do so she takes them on herself. If someone has a broken arm her arm will break during the spell, if someone has been shot she’ll have an exact replica of the bullet wound. As such, she will only heal what won’t kill her. Self Reliance- “With this blood, my strength shall rise, In sacrifice, my spirit flies. Healing flows from pain I share, Renewed and whole, beyond despair.” Used in conjunction with The Transference, self-reliance is a spell that Olivia can use to heal herself. She must first offer up her blood willingly to get the magic flowing. This means she’ll have to draw her own blood with a blade, or any sharp object instead of any wounds caused by another. As she chants her body will heal but it will heal slowly compared to other healing magic. If she has a broken arm, for example, she might have to repeat the chant several times before it is mended. Blood Boil- “With gathered might, my magic flows, In this hand, the fury grows. By touch alone, your blood I sear, Feel the heat, your end is near. In boiling wrath, your life shall fade, By my will, your fate is laid.” Blood boil is the second of the three spells Olivia knew during the war against the snake. Olivia’s spell enchanted her hands with her green lux, and if she makes contact with another person or creature she will cause their blood to boil. A strong creature will be able to resist this magic, only having the effect localized to the point of contact. But if they’re weak, or if Olivia enchants the spell further with her blood sacrifice, she can cause all of their blood to boil. Acid Strike- “With this breath, I call forth spite, Acidic venom, ready to bite. By my will, I spit and strike, Melt away, like candle’s light.” The third and final spell from their time with the coven, Olivia is able to turn her spit into an acidic liquid that she can spit out. It does not enhance the amount of spit in her mouth, or how far she can spit it. Familiar Form- “From my core, our essence wakes, By my will, the spirit breaks. Familiar guide, answer my call, Emerge and stand, before me fall.” The last green lux spell Olivia has learned, Olivia is able to summon her witches familiar. The spell requires her to get naked, sit cross legged, and chant this spell for as long as it takes to summon the familiar. The familiar is a spirit, and must decide whether or not they will answer the call. If they do, they’ll be born from the flesh of the witch who summons them and will be fueled by the witch's life force. The summoning is an incredibly painful process. If the witch chooses to dismiss the familiar they’ll simply turn to dust and the life force will return to the witch. Creeping Weakness- “Shadows creep, your strength shall wane, With every breath, I draw your pain. Life’s spark dims, your power fades, In silent whispers, my spell invades.” By chanting the spell creeping weakness Olivia is able to make her target feel weakened. The weakness they feel would be subtle at first, maybe a step forward would rob them of their breath or the act of using magic would take more energy than normal. However, if she is able to keep the chant going the effects of this spell would grow in power and scope. After thirty seconds it’ll start piercing through emotional fields, and the weakness will only grow in strength. Olivia must very within earshot of her target for the spell to work as her words carry the curse. The Fool - “In shadows deep, where fears reside, Laughter echoes, truth belied. Insult and jest, your hearts exposed, In merry torment, your shame is imposed.” When Olivia offers her blood up willingly, she can also curse the minds of a singular target. This spell can pierce emotional fields however it can only do so with a hefty blood offering. When the spell takes hold, the target will be subjected to vicious ridicule, taunts, and be swarmed by a terrible laughter that can drive them mad. The spell can last anywhere from a minute to an hour depending on how long Olivia chants, and how much blood she uses in the spell. Once again, the target must hear the chant in full to fall under it’s effects. Obey Me- “Hear my call, your will shall yield, In my command, your fate is sealed. Bend your mind, your heart must sway, Submit to me, and do as I say.” Obey me is one of Olivia’s most aggressive curses. Whereas her other spells work like a needle, Obey Me is like a hammer smashing against the walls of a person's mind. This spell requires a hefty blood offering, and will make Octavia weak, however, it will be able to smash a person's emotional field and subject them to Olivia’s command. Olivia can only maintain control as long as she chants, and as long as the target can hear her voice from her lips. This curse does not require the target to hear, only to be in the line of fire. Faerie Fire- “Flicker bright, in shadows deep, Awaken fear, let panic seep. All around, let visions blaze, In this fright, their minds will craze. Let flames of doubt consume their sight, In terror’s dance, they lose their fight.” Faerie Fire is Olivia’s most powerful individually cast curse. It requires a lot of blood and part of her life force to cast. The spell will target seven people and curse their minds to think they’re on fire. Everything they see, touch, taste, smell, and feel will tell them so. It is incredibly painful, traumatizing, and debilitating. The spell will last for seven minutes. Each target does not need to hear, however, those that do will feel the spell hit with an increased magnitude of power. Fantastical Feline- “By fur and blood, the magic blends, In this vessel, the spell ascends. With this mark, take form anew, Transformed with grace, my feline crew.” Olivia’s curse magic can be used to disguise herself, and others, as simple house cats. They’ll still be able to talk like normal but for all other intents and purposes they will be a cat. She’ll need to have a tuft of cat fur and drain her blood into a goblet, mix, mark, and then chant. The spell lasts for seven hours but can be ended sooner. Banishment- “Together we stand, our voices align, With power united, your fate we entwine. From this realm, your presence we sever, Into the pit, now and forever. By our will, let shadows arise, In darkness, your spirit flies. Through the veil, we cast you away, In the pit, forever you stay.” Banishment is the first and only spell that Olivia has learned that requires another adept to cast. The two adept’s must cut their hands, hold them together, and chant this spell three times without interruption for it to succeed. If successful, their target will be plucked from Shimmer and banished to the pit. The spell exerts a toll on both adepts, as their blood loss will be significant and their life force drained for seven hours. As well, there will be a hole in their soul that the adepts will forever feel. For there is no greater curse than the pit, and to truly commit to the spell a part of them must accompany the target there. Haunting Specters- “From shadows deep and sorrowed past, I call the souls of victims cast. Rise from the graves, let anguish swell, To haunt the living, a vengeful spell. With whispers soft and chilling cries, Unleash your fury, let terror arise. In shadows they gather, a spectral horde, To bind your spirit with chains unscored. Feel their pain, their wrath, their fear, For in your presence, they now draw near. By my will, let vengeance flow, Through cursed winds, your fury grows.” The first necromancy spell Olivia learned, Haunting Specters allows Olivia to summon the victims of a target and allows them to get their revenge. Olivia will need to do several things before she begins the spell. First, she’ll need an object of importance to the target. The more important an item is the stronger the spell. Next, she’ll need a black candle to establish the connection with the spirits. From here, she’ll need to create a circle out of salt and fill a chalice with water to give life to the spirits. Lastly, she’ll need to open her grimoire and look into a scrying mirror and repeat the chant seven times. The phantoms will be released from here and haunt their target until they are dead, or the summoning circle is broken. The haunt will start slow, but will ramp up over a week's time at which point it will be a battle between the spirits and their mark. Communes with the dead- “By the name I speak, I call to thee, Awaken now, and set your spirit free. Spirit of [Name], I seek your voice, Join with me; let us rejoice. With open heart and intent sincere, Reveal your words; let all be clear.” Olivia can act as the vessel for a spirit to allow them to speak with the living. Olivia will need three things to summon a spirit like this. A drink that they liked, a food they liked, and an object that was important to them. Once she recites the chant the spirit, if willing, will possess her body. The spirit can only drink what was provided, eat that which was given, and talk to those in their presence. Olivia prefers this to be in a more intimate, secluded setting as they give up their autonomy for seven minutes while the ghost is in their body. If someone tries to interact with her during this time she will be at the mercy of the spirit. A Final Fight- “From earth below, where spirits dwell, I call the fallen, hear my spell. Rise once more, from dust and pain, Join my cause, in this battle’s gain. In honor’s name, your strength I seek, Fight for me, as this moment’s bleak.” The ultimate spell for Olivia and the black lux that fuels it, A Final Fight calls on any who died at the location to rise up once more for a final battle. The spell itself will nearly kill Olivia if she is lucky or will actually kill her if she’s not. This spell does not require a body, item offering, or even knowledge of who died where. The simple act of casting this spell is enough for Olivia to bring an army of the dead back with whatever weapons they may carry, if any at all. They are both solid and not, as strikes against them will simply pass through while their strikes will hit true. Only lux can dispel these spirits. Empowered Touch “With this touch, my power flows, Strength and speed, like wind that blows. By my hand, let courage soar, Unleash your magic, forever more.” The weakest lux that Olivia has access to is her orange lux. She has only recently mastered her first orange lux spell and it is rather weak. She can slightly boost a person's strength, speed, magic, or mood but it’ll be a small increase. | |
Cyrus.Tempus | |
Description: Cyrus is a tall, lanky, but conventionally attractive man. He walks a fine line between confidence and arrogance, and it is one of the first things that people will notice. They will often either think he’s the most confident man in the room or the most cocky. There is never anyone in the middle. He is always dressed well, with well fitting button up shirts and stylish pants. He will often accessorize with bracelets, rings, and other charms on his hands. Cyrus began his life in a town called Peacetree City in Georgia. He showed incredible athletic ability and as such was a constant fixture on the sport scene. He was the best on his team with baseball, football, and soccer and somehow he found the time to perfect all three. When he made it to Highschool he committed to just football. He started all four years and was his school's starting quarterback. In his senior year he carried the team on his back to the state championship. In the game he suffered a terrible leg injury on the final play of the game. His selfless act allowed his team to win, but it also stopped him from ever competing again. The raw emotional pain he endured as a result led to the events that caused him to kindle. Cyrus took a gap year while he recovered. In this time he developed a knack for photography and quickly found a passion for it. It was a violent passion, much like sports were, and he had to become the best. After a few tears of schooling, and countless hours of training, he joined the 317. Right before the attack on the 317 Cyrus was promoted from the JV team to the varsity level. Abstraction: Adept: Gold-Purple Lux A wrinkle- Cyrus can project versions of himself from alternate timeline, have them take actions, and swap with them if the bed arises. A team of my own- Cyrus can summon three versions of himself from alternate timelines. They may be dressed the same, with slight variations, or be completely different. These versions of himself will be able to move, take actions, and act independently from his control. These versions of Curtis l Cyrus can not interact with our reality, they can not touch others or be touched themselves. There will be a flicker that will reveal them to be ghosts of Cyrus so he won’t be able to shadow cover jutsu his way out of a fight. They will be holding whatever Cyrus is holding. Assume Control- Cyrus can swap with any alternate version of himself at any time. If one is readying a strike, and has an opening to land it, Cyrus will assume control and land the strike. As well, if Cyrus is about to be hit he can also swap his way to safety. | |
Leah.Louis Dubois-Harrington | |
29 | Leah Louise Dubois-Harrington | She/Her " If you ever threaten my children again I will cut off your penis, and sew it to your face so the world will always see you for the dick you are.” @NoriWasHere | Description: Leah stands at short five foot height with a relatively petite build. She has incredibly curly hair that reaches down to the top of her shoulders. Her mother was French, and her dad was Korean, and thus she’s inherited a very ambiguous face. She is always dressed incredibly well. Every outfit is meticulously put together. Her business is fashion so she always ensures that she looks good. If anyone spots her at home she will threaten them to ensure they never spill the beans on what her home look is. Leah was born in Paris, France, and spent the first twenty three years of her life here. Her parents pushed her to master her native French, her father’s Korean, and English as a third language, though she speaks it with a heavy French accent. She was a good student who always was at the front of her class. A chance encounter with a vampire apparition as a teenager caused her to kindle and murder the bloodsucking horror that threatened her. She tried to bury the magical side from here and soon she found herself graduating college at eighteen. In her eighteenth year she met an American man named Stephen. The two dated for several years before they moved back to his hometown of St. Portwell. Four years ago they married in a beautiful ceremony back in Paris and set out to build the perfect life in America. The two would welcome a child four years ago, and another child the year after. The two raised their daughters Aurora and Rose together and Leah truly believed she had found her happy place. Stephen was once a part of a coven and, with his help, Leah’s magic flourished and she found strength with it. She found work as a part time fashion designer at The 317 a year ago and combined her passion for creating clothes with her magic. Six months ago Charles was killed, crashing her entire world down with it. The case is still open, with no leads on the suspect, and the only thing left behind was a wolf carving. The more she learns about the monster that hunts the Sycamore tree coven, the more it is clear that her husband was murdered by this Father Wolf due to his connection with the fateful fight against the Stygian Snake. While she is facing mounting pressure to return home to France, she has decided to remain to help the 317 in their fight, and may lend her support to Sycamore if the need arises. Abstraction: Adept: Gold-Red lux A Whimsical Melody: Leah is a gold-red adept who, while listening to music through her Walkman channeler, can turn inanimate objects into her magical minions. The function of the minions depends on the emotion used to create them. Happy emotions build minions who help whereas angry emotions build monsters. She is still a novice with her magic so she is limited in scope and function for now. Nine To Five- When Leah plays music through her Channeler she can create magical minions. As she dances along to the music, an important step in this magic, she’ll be able to turn mundane objects into these minions. A broom will start sweeping, a mop will start mopping, and dishes would clean themself for example. Any object can be turned into a minion and these minions are only useful for the simple acts of keeping a place tidy, and helps her turn even the most boring of chores into a fun magic filled adventure. She uses this magic when she is also creating the clothes that she sells. The needle, thread, and every other tool will animate and do the work for her. She’ll need to create the designs, and know how to create the outfit she wants, as even if they’re magical they’re simply tools that Leah uses. Leah will typically use as upbeat song to fuel this magic. You outta know- If she, her kids, or her friends are threatened she can use the very same magic to turn a simple object into a magical monster. If she turns a stuffed animal into a monsterous minion, for example, they may grow in size to monstrous heights, adopt some terrifying fangs, and have a personality that is prone to lashing out suddenly and violently towards perceived threats. Anything created with this spell will change physically, and they will all attack without a second thought. |
Monica.Tesfa | |
31 | Monica Tesfa | She/Her "Magic, like art, is truly found in the eyes of the beholder.” @NoriWasHere | Description: Monica is a tall woman. She stands at a height of five foot eleven inches her height has allowed her to look down on most men. She dresses comfortably, and tries to always look decent for every occasion without sacrificing her comfort. Her hair is very coily and very much blown out, and she spends countless hours each day working on it. Born and raised in Ann Arbor, Michigan, Monica had a relatively simple life. She played sports, got good grades, and went to college. After graduation, she stayed in Ann Arbor and opened a cute but quaint vintage fashion store where she curated, and restored, old and interesting pieces of vintage history. She had sections for clothes, equipment, and had basically a bit of everything under the sun. One day she had a box of antiques donated after a man in town died and it was in this box where her magical journey started. She grabbed an old pan flute with three pipes, made out of bronze, and played a melody on it. The melody was simple, but it was enough to break the seal that held an apparition inside, releasing it and causing a kindling event. While the apparition only thanked her, it’s presence alive without glamor caused a significant emotional moment. She could now hear the thoughts of people if she was able to look them in the eyes. As well, if she knew who she was looking for, she could also project her own thoughts into theirs. She was pulled into a local coven who sensed her magic and she trained from there. Eventually she learned of a magic filled collective out west and decided it was time to truly combine her crafts. She arrived three months ago and has been an independent artist at work here. Abstraction: Adept - Pink Lux Monica is a pink adept who, by looking in someone’s eyes, can read their thoughts, learn much about who they are, and can search for minds telepathically in a five hundred foot radius. Eye of the beholder- When Monica looks someone in the eyes she learns much about a person. What their proudest moment is, what makes them afraid, and what they’re currently thinking. It is a subtle intrusion but it is quite powerful at finding ways through the emotional fields of adepts. The longer she holds the connection the stronger her magic becomes. She does have trouble with adjoined, and can not penetrate a raw apparition in the wild. Deus Ex Woman - Monica can also reach out with her mind and connect with those around her. She’ll find it hard to read the thoughts of others, but can with enough concentration, but she can freely talk through this connection with ease. |
Darren.’Riley’ Mayfield | |
37 | Darren ‘Riley’ Mayfield | He/Him [hr//]" Oh that’s cute that you think you can beat me.” @NoriWasHere | Description: Darren is not the tallest man in a room. He is five foot five, but has packed it with a sturdy muscular frame. He dresses like a man half his age with a common theme being fishnets, denim jackets, and ripped jeans. He has various tattoos across his arms and chest, the most visible being the one that denotes his time with the marines. Darren was born in Indiana and, at a young age, decided that he would find his way through the world as best he could until he was old enough to enlist in the marines. His father was a marine, and his father before him was a part of the army, and as such Darren felt that it was his honor, and duty, to carry on that family tradition. His grades were never perfect but he got by. He played sports but was never the best. He enlisted as soon as he could, and by the time he finished with his training the country was preparing for a war in the Middle East. He fought in the first, second, and third conflict that flared up in this part of the world. It was early on in these conflicts that the sight of his entire squad dead caused him to kindle. He kept his magic secret, and he kept it that way all the way until after he was honorably discharged. He was now thirty years old. A warrior without a war to fight or train for. He moved out to Seattle at thirty two and within a year he met a woman named Faith who discovered his secret. She showed him that the magical world was much bigger, and much more scary, than he ever knew and he learned that it was only a matter of time before the best big magical fight kicked off. As such, he moved to St. Portwell and began to train with help from Faith. It was here he discovered a love for painting and quickly learned he had a knack for it. He started a project called the Soldier Series, a loosely connected series of paintings that he began to sell at the 317. It was more expensive than they had any right to be but he sold them with a story, and with the promise that thirty percent of the proceeds would go to a wounded warrior charity, a promise he has kept. Faith has told him that a war had found them, and that she’d need more soldiers to fight it. Darren heard enough and as such he was promoted to a full time member. Abstraction: Adept. Red-Purple Darren is a Red-Purple adept who focuses on creating, manipulating elemental magic. Take Flight- Darren focuses the fire of his red lux into the palms of his hands and, or, the balls of his feet. As the power grows a visible red ball will appear. Eventually the magic will shoot out with a powerful force that allows him to either fly through the air, or rocket across the Ice Rink spell. This gives him a very versatile movement skill. He needs to be careful while using this spell because while he may be immune to the magic he uses, he’s not immune to crashing and breaking his bones. Fire Lance- Darren points out his ring and middle finger together, while his pointer and pinky touch underneath, and channels his fire magic into the air between the fingers. As it readies the fire will form a ball. From here Darren can either shoot out a fire blast which envelops a target, fire spears that try to impale them, or continuously channel it into a flamethrower. Fire Walls Bringing his hands together Darren will channel his fire magic for his ultimate spell. He’ll shoot his hands out and in the process of doing this will create large walls of fire. The walls are nearly twenty feet long and ten feet tall. He’ll aim to place this on either side of a group of enemies so that they’ll be trapped in between. Then he’ll slam his hands together which will cause the magic walls of fire to slam together as well. There is a physical force applied with his purple lux. This is not enough to squash them but it is enough to hold the targets in place while the now single wall of fire incinerates their targets. Cold Blast- Darren once again pushes his ring finger and middle finger together on top while the pointer and pinky touches underneath. He then channels the ice aspect of his ice magic and, like Fire Lance, can utilize the magic in several ways. He can send a magical blast of cold magic to knock an opponent off their feet, create daggers of ice that get launched with his purple lux, or even just channel the magic constantly to have a constant cold flamethrower that envelops targets in a magical cold that can freeze them to their core. Ice Manipulation- Darren can manipulate any of his magical ice. This could be to cause it to grow from a simple patch to a field of ice spears, or allow him to change the size of his ice daggers. If it’s ice made from his magic it’s able to be manipulated. Ice Rink - If Darren needs to install crowd control, or move around a battlefield quickly, he can summon his red lux and use it to coat the entire area, or a small subsection of the area, in a perfect rink of ice. He will also use his purple lux to push down on the ice uniformly to make it as smooth as possible. It is magically slippery so most will slip and fall on it but Darren has practiced over the past two decades and is able to not only navigate it, but speed across it. Destructo Disk- The ultimate cold spell, Darren holds a hand up and back and forges a disk of ice above it. It quickly gains size, Ave with two seconds this disk its as wide as he is tall. It is compressed during this process, and given a spin, with his purple lux, all the while the edge gets sharper and sharper. He then uses his purple lux to throw the spinning disk, and can guide it through a crowd. He can not adjust it too much as the disk will lose its spin if he tries to deviate it too much from its initial course. The disk is sharp, and can cut through those with weaker emotional fields with ease, and can pose a threat to those who have a stronger one. |
"Lily".Santos | |
32 | Carmen Brianna Santos-Romano | She/Her "This is my life, Papi; nothing can change the past, so that nothing can change me." | Description: Carmen Santos-Romano (Better described as Lily), the eldest of three sisters, has always carried the weight of her family's expectations. Raised in the bustling streets of New York City, her life was marked by responsibility from an early age. Her parents worked tirelessly (her father was a dedicated NYPD officer and her mother a nurse) to provide for their family. Although they offered love and support, Lily often felt more like a second parent than a sibling, taking care of her younger sisters, Yara and Clarita, while trying to navigate her teenage years. This sense of duty shaped her philosophy that everything happens for a reason; she believed the struggles in her life were stepping stones laid out by a higher power, preparing her for future challenges. Despite her creative spirit and passion for art, which served as her emotional outlet, Lily fell victim to the pressures of adulthood. After her father's infidelity led to her parents' divorce, she struggled to find her footing while dealing with the emotional fallout. College, once a beacon of hope, turned into a battlefield of stress, leading her down a dark path marked by a shopping addiction and irresponsible decisions, including opening credit cards in her sister's name. When her sisters pressed charges against her under pressure from their new stepfather, Lily found herself in prison for identity theft. It was during her time at Rikers Island's female unit, Rosies, that she was forced to confront the consequences of her choices and the deep-seated pain she had been avoiding. Surrounded by harsh reality and fellow inmates' struggles, Lily realized that her past decisions had impacted her life and fractured her relationships with those she loved. After two years, Lily emerged determined to rebuild her life. She moved to San Antonio, Texas, distancing herself from her mother and stepfather for a fresh start. There, she found solace in tattoo artistry, channeling her creativity into a new career. Yet, her healing journey was interrupted when she fell in love with Rafael Cruz. Initially enamored, she soon faced the brutal reality of his controlling and abusive nature, forcing her to flee, and she lived with a friend. After fleeing Rafael's abusive grasp, his relentless obsession turned her new life into a waking nightmare as he began stalking her. Then, one evening, Rafael broke into her new home. Faced with the man who had once promised her love but became her nightmare, the confrontation escalated violently, and as Lily fought for her life, she unexpectedly awakened a powerful Abstraction known as Paranormal-Battery. In a desperate moment during the violent conflict with Rafael, she accidentally Overcharged him. The overwhelming energy triggered a catastrophic explosion that devastated her neighborhood, killing him in the process. She had no clue what had happened; the PRA swarmed her neighborhood in their investigation, and panic gripped Lily's heart. Days later, feeling the pressure closing in, Lily's life turned for the worse when she unintentionally Overcharged a friend during a moment of vulnerability. The energy burst erupted in a blinding flash, causing chaos in a nearby park and drawing even more attention from the PRA. Desperate to keep those she cared about safe, she isolated herself, fearing her abilities would hurt someone else. As time passed, Lily had a few more close calls, and each overcharging incident made it clear that she was no longer just a survivor; she had become a target. With her life spiraling out of control and no one to turn to, Lily decided to go on the run. After escaping the chaos of San Antonio, Lily spent months on the run, moving from town to town and state to state. The relentless pursuit of the PRA and factions seeking her abstraction loomed over her like a shadow, forcing her to adopt new identities and live in constant paranoia. Eventually, Lily arrived in St. Portwell, Oregon, just after Faith's call to action following the devastating attack on the 317 by the Elite and Sentinel Solutions. Eager to embrace a new beginning, Lily joined the 317, pouring her energy into tattoo artistry while learning to control her Abstraction. Lily is a full-blooded Puerto Rican woman who speaks with a thick Bronx accent and has a little bit of baby fat that clings to her belly. Abstraction: Afflicted - Paranormal-Battery. Lily’s Abstraction is a unique curse that allows her to enhance the Abstractions of anyone she touches with her bare skin. This ability draws on a deep well of magical energy that flows through her, making her a conduit for amplification. When she contacts another Paranormal-Being, her power boosts their Abstractions, allowing them to access greater strength and control than they ordinarily could. However, this power operates on a balance. Like a vessel containing only a certain amount, those she enhances can quickly be overwhelmed. When someone absorbs too much of Lily’s energy, they risk reaching a critical threshold, leading to what is known as an "Overcharge". In this state, individuals become akin to volatile bombs, filled with raw magical energy they can no longer contain. The consequences of this explosive release are devastating and capable of wreaking havoc on a large scale. The destructive potential of overcharging poses a constant threat to Lily and those around her. While she can enhance abilities, the risk that her touch could push someone past their limits keeps her on edge. |
Jasmine.Tsega | |
29 | Nyala "Jasmine" Tsega | She/Her "I told myself I wouldn't let another like Sophie best me... and look around you." | Description: Born Nyala in Germany to accomplished architects, her childhood was gilded with opportunity yet marked by an insatiable need to prove herself. This drive became even more pronounced during high school when she discovered her passion for soccer. Although she was once the star player, everything changed with the arrival of Sophie Müller, whose natural talent and charm eclipsed Jasmine’s achievements. The fierce competition ignited Jasmine's ambition, yet beneath her rivalry lay a complicated admiration for Sophie that she struggled to acknowledge. Jasmine’s philosophy centers on the belief that greatness requires unyielding dedication and hard work. This belief, however, spiraled into an obsession that overshadowed her mental health. As she pushed herself to the brink, she wrestled with her emotions, particularly regarding Sophie, whom she secretly admired yet could not fully comprehend her feelings. The tipping point came when her desperation to reclaim her former glory during a crucial championship match led to a moment of recklessness: tripping Sophie just as she was about to score the winning goal. The fallout from this frustration resulted in Jasmine’s removal from the team and a tarnished reputation, forcing her to flee to St. Portwell, Oregon, where she reinvented herself. In the vibrant culture of America, Jasmine embraced her new identity, choosing the name Jasmine as a nod to her fresh start. Determined to channel her competitive spirit into a new realm, she immersed herself in fitness, aiming to become a fitness influencer. Her journey was not without struggle as Jasmine battled the lingering shadows of Sophie Müller, the specter of a rival who symbolized the heights she yearned to reach but feared she could never attain. Jasmine was shaken to her core after a harrowing encounter with an Apparition during a late-night jog in St. Portwell. With its haunting resemblance to Sophie, the spectral figure emerged from the shadows and attacked her. In that chilling moment, she realized that this apparition was not just any spirit; it was created from her unresolved feelings toward her long-time rival. This encounter shattered her perception of reality, thrusting her into the supernatural world. Determined to make sense of the mystical experience, Jasmine delved into research, exploring the intricacies of magic and the hidden communities surrounding it. Her search led her to a hidden market where she crossed paths with "certain individuals" specializing in trading rare magical artifacts (and "other" goods). There, she discovered a sealed Apparition called "The Sun God." Intrigued by its potential, Jasmine made the purchase, excited at the new avenues this spirit opened. After Sentinel Solutions (backed by the Elite) launched a surprise attack on the 317 building, Jasmine felt a surge of adrenaline. She spontaneously stepped forward in the chaos, offering to join the faction during Faith’s call to action. She currently acts as security/a footsoldier. Jasmine is a German-Ethiopian woman with a muscular build due to being a fitness influencer and her abstraction, though she has a pear-shaped build. She speaks with a heavy German accent. Abstraction: Agent - The Power of The Sun. Jasmine wields a stone disk from her belt containing the Apparition known as The Sun God, granting her incredible solar-based abilities that make her a formidable adversary. She can absorb solar energy through her skin, storing it for later use, which serves two primary functions. First, she can substitute solar energy for sustenance, providing her with all the power she needs without eating. She consumes food only for pleasure and must still drink water. This ability significantly enhances her endurance, allowing her to stave off fatigue until lactic acid buildup sets in. Maximum Solar Absorption refers to the peak level of solar energy Jasmine can store within her body. In this state, her body temperature can soar to around 550°F, making her touch intensely hot. While she is not immune to heat, her increased resistance allows her to withstand extreme temperatures without harm. At this maximum capacity, she can access her abilities at their most potent, unlocking unparalleled strength and regenerative capabilities. Jasmine’s regenerative factor is equally remarkable. By continuously absorbing sunlight, she can heal rapidly from injuries. In her maximum state, she can recover from severe injuries, like broken bones, in a matter of minutes, while extensive flesh damage can heal in seconds as long as she remains in sunlight. Jasmine’s strength is where her true power lies. She can infuse her muscles with solar energy, greatly enhancing her physical capabilities. Once activated, her muscles swell, transforming her physique into that of a bodybuilder, allowing her to tap into her enhanced strength. Without activation, she possesses double her baseline strength, quickly lifting over 300 pounds. When fully empowered, she can lift upwards of 5,000 pounds, making her a force to be reckoned with. Her body is reinforced to handle this immense strength, ensuring she doesn’t injure herself while exerting such power. |
Lucia.Scott | |
33 | Lucia Danielle Scott | She/Her "I want the stars because nothing’s ever good enough for the likes of me." | Description: Lucia Scott was born into the Inner Circle as the daughter of two devoted members; her childhood was a paradoxical blend of privilege and fear. Her parents' fervent disciples of Sunshine Jones exposed her to the horrific realities of their ambition: human experimentation, ruthless power plays, and a hunger for more. When the Accordance dismantled the organization, her parents decided to flee to Shimmer, believing they could escape the consequences of their past. However, it was in the aftermath of their flight that Lucia’s actual struggles began as she became separated from the only life she had known. Desperate to prepare her for a harsh world and ensure she could defend herself if the Accordance came after them, her parents devised a controversial plan: forcing Lucia to undergo a Kindling Event. They sought the assistance of a remaining member of the Inner Circle, a skilled Pink-Lux Adept who specialized in emotional manipulation. This member, driven by a twisted loyalty to the cult's legacy, agreed to help them in exchange for a promise of protection. On the night of the ritual, the atmosphere was thick with tension and apprehension as Lucia was led into a hidden chamber dimly lit by flickering candles. She had heard whispers of the Blood-Art Technique but was too young to grasp its true implications. As the ritual commenced, her parents urged her to embrace the emotions that the Pink-Lux invoked. The magic warped her feelings into a volatile cocktail of fear, anger, and desperation. As the manipulated emotions surged within her, Lucia felt herself spiraling out of control. Just as the emotional storm reached its peak, she unlocked her Lux. When the ritual concluded, Lucia was left shaken; the power she had unlocked felt like a curse more than anything. As she grappled with her new abilities, she felt conflicting emotions: anger at her parents for forcing her to endure that and a lingering sense of loyalty that kept her bound to their legacy. In the years that followed her Kindling Event, Lucia’s parents became her mentors, training her in the Blood-Art Technique. They taught her rigorously, believing mastery over this dark and forbidden form of magic was essential for her survival in the dangerous world they now inhabited. Yet, she also felt their fanaticism and commitment to the Inner Circle lingering in every lesson. Lucia's parents' dark legacy was a looming threat, filled with whispers of betrayal among the remnants of the Inner Circle. One night, after returning from school, she found their lifeless bodies, their throats slashed. The murderer had been careful, leaving no trace behind. In that instant, the last rope to the Inner Circle - and her previous life - was finally severed. Lucia felt overwhelming grief, rage, and most importantly freedom. Their deaths had granted her a chance to escape the legacy of the Inner Circle. With the weight of her parents' legacy lifted from her shoulders, Lucia sought to reclaim her life and make a difference in the world. She joined the 317 after Sentinel Solutions, acting at the behest of the Elite, attacked the faction, believing that becoming part of a community dedicated to protecting artists and Paranormal beings was her way of fighting back. Lucia is a comically tall and slim woman, standing at six-two, with a dark aesthetic and demeanor. Abstraction: Adept - Green, Purple, & Black Lux. Channeler: Old Grimoire. Crimson Strike: Lucia thrusts her channeler, the Old Grimoire, forward, unleashing razor-sharp tendrils of blood that erupt from the book and shoot toward the opponent directly in front of her. These tendrils whip through the air with lethal precision, slicing through flesh and inflicting deep, bleeding wounds. This spell does not require a symbol to be drawn first. The Crimson Cloud: Lucia rides a cloud of blood, gliding above the ground to traverse distances quickly or evade danger. The symbol for this spell is a billowing cloud, with droplets cascading down like rain. Telekinesis: Lucia manipulates objects from a distance telekinetically, allowing her to hurl debris or even bind enemies with a flick of her wrist. The symbol for this spell is a series of sharp, jagged lines converging toward a central point. Flare: Lucia fires a small orb of concentrated boiling blood, inflicting minor burns on impact. The symbol for this spell is a flickering flame encircled by droplets of blood. Blood Apparition: Lucia temporarily creates an Apparition from her blood, manifesting as a flickering, ghostly silhouette. This Apparition can distract enemies and lash out with tendrils of blood, dealing minor slashing damage. It can absorb a few hits before dissipating in a spray of crimson mist, offering brief protection for Lucia. The symbol for this spell is a ghostly silhouette with flowing blood droplets in a swirl shape. Sanguine Echo: Lucia creates Apparition copies of herself made of blood that can confuse and distract opponents that go down after the first moderate hit. The symbol for this spell is a series of overlapping silhouettes, each dripping blood. The Chains: Lucia conjures chains made of blood that whip out like tendrils, lashing at her enemies precisely. Once they make contact, the chains wrap around and immobilize the target, constricting tighter the more they struggle. This spell is symbolized by a jagged chain motif drawn in blood. Rejuvenation: Lucia channels Green-Lux into her blood and creates tendril-like tubes, which she uses to inject her blood into her target. This process gradually heals wounds and alleviates pain as the infused blood works through the recipient's body. The symbol for this spell is a heart surrounded by flowing blood. Catalyst: Lucia animates a recently deceased body with blood-infused necromancy. The corpse is a temporary servant capable of basic tasks or light combat. The symbol for this spell is a skull crowned by blood droplets. Scalding Rain: Lucia causes droplets of boiling blood to rain down, searing enemies with minor burns. The symbol for this spell is a series of teardrop-like shapes representing each drop of scorching blood. Blood Barrier: Lucia conjures a barrier made of crystallized blood that acts as a protective shield against incoming attacks. The barrier can absorb a certain amount of damage before shattering, and when it does, it releases a spray of sharp, crystal-like shards that can injure nearby enemies. The symbol for this spell is a geometric crystal shape with blood droplets around it. Phantasm Form: Lucia transforms into a glowing red orb, becoming intangible and allowing all attacks to pass through her. In this state, she can swiftly fly through the environment, evading danger and quickly repositioning herself. The symbol for this spell is a circle encircled by a series of swirling, jagged lines. |