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@Stein For sure, I can include that. But not the length? No? *legasp* All you people and your conciseness. *shuns*
@Lord Wraith@Stein I am a little tentative about that myself. My justification feels sound though. But probably good to run it by you... Especially since you asked. Ha. Oh and @Hillan too.

So, if I'm understanding your point correctly, pretty sure I am, but y'know, I might not be, anyway! The main reason Andrew would start off with the risk is because he is unaware of it. He knows about the consequences of lowering his density, which aren't great, he'll be honest with you there, but he's never had an issue with a fast heart rate before, so his heart can slow down on its own and, for the most part, he assumes it's like exercising, since it was worse when he started. And the pacemaker makes sure that when he goes back to normal density, all that extra work doesn't just leave his heart giving out. He's also used to watching for the symptoms of arrhythmia, and is aware of his limits, so he's not afraid of testing them or making sure someone is there to spot him.

When he starts out with the fighting crime thing, and it winds up being less preparation and less safe because obviously, he won't be stopping in the middle of a chase or fight to check his pulse or be able to call a time out if he feels some bad palpitations, then I'm hoping for some chance at character development. Since it would be a risk and he'd be fully aware of it at that point. And he'd have to decide if that's something he wants to continue to risk. I cannot promise he will, but I know him fairly well in my head, and it wouldn't be something he'd want to give up on immediately, so he'd want to look for work arounds, compensating methods, that sort of thing. And it would make working in a group a much better idea. ;) Not that he needs the incentive there. He likes people. And if nothing else would motivate him to stay with them, it'd be that. He'd want to help them, even if it's not in the obvious way, he wouldn't like bowing out just because of the risks to him when they're risking themselves too. (granted, risking himself might only add to the complications they'd be dealing with, but that would be another character development moment, I hope)

It's a sort of, it landed at his feet as a solution to 'what do I do with my life to pay it back?' and he wouldn't readily let it go. He was still fairly young when he got his power, so he definitely would have thought about fighting crime or helping out somehow, but he wasn't in much of a position to make that happen, and still had some heart problems, so it was just a fantasy that he half-forgot about. So, I'm hoping that the first time he does it, it's kind of an accident, and then, after that, he realises that it might not be as out of his reach as he's always thought. Then whoops, maybe it is, after all. Psyche.

The heart thing, I will admit I am not 100% in the know on, as I've only been using internet research and a few blogs to get my knowhow. He had the actual heart transplant 15 years ago, and while I know he probably has to take medication for it for life, I'm not aware of any other regular routines he'd have to go through at this point apart from doctor check-ups(if anyone else knows, feel free to toss that knowledge my way). The pace-maker, which he's had for about 8 years, does have a few points of weakness of its own (which I think I've still managed to not include, go me), but apart from the potential for its shocks to get out of alignment with the greater density (don't ask me if that is at all scientific), it is meant to let him do most things, if not everything, as anyone else might manage. And as far as I know, the recovery time for the initial operation is expected to be about 5 months or less depending on the type of operation, with minimal maintenance required.

The only thing I think that could cause a problem (apart from the ones I actually want) is the fact that I had the EMP short out the batteries in it. Since I'm pretty sure it would do that whether I want it to or not. And changing the batteries does require a small operation to get to the pacemaker, but I don't think the recovery time is nearly as long.

Hopefully I've answered your concerns somewhere in that ramble. Sorry, I just kept going... If not, poke me, or something.
I'm really itching for this to start, but in the meantime is there anything I should change in my cs? I kind of wanted to start him out pretty underpowered so that I could build him up a lot.


While I am no expert on all things acceptable, the powers looked up to snuff to me. And I don't think they're too worried about characters being underpowered, since character development is awesome and it makes sense for Eric given as I think he just got his powers a day(two?) ago. If you want reassurance, you could look over some of the others and see if they give you any ideas or the like. I'm sort of worried Andrew might be starting out over powered, but provided you have a full idea of the power you're working with, it's easy enough to scale up or down.

I do suggest having another look at the OP though.

Also, the picture looks like the guy has slit pupils. I'm guessing he was taking a selfie and his phone is reflecting or something, but I'm not actually sure where that effect is coming from. It just amuses me, so I had to point it out.
The Losers and the Expendables, and Red, and..... I think that's all I got. And it's usually more a matter of revenge or clearing their own name than doing right.
I imagine that for a lot of people who'd be successful at it they might prefer not to fall back on things from their old life when they're trying to assimilate into a civilian life. Not everyone, obviously. But enough that it's not widely prevalent.

On a side note, the movies that take that route always seem to involve explosions.
It probably depends on the person. Some people don't want to talk about an experience they probably did not enjoy, though they might share it with family and friends just because it was a holy shit moment and they aren't sure they can believe it. Some people might share it cuz they're proud of what they managed. Other people might not be given the choice.

But yeah, it does strike me as weird that more people aren't getting caught in the act, so to speak. Even though I can't help thinking that the attempt would likely just cause more problems unless they actively knew what they were doing.

Maybe we're just all waiting for someone else to give it a go.
Honestly a lot of times you don't really hear about things though. Who are criminals going to report things to if something happens? I know people personally that could (kind of) be considered vigilantes, but it's more just like street justice and for once the good guys win.


Yeah, that's the other point. People just might not know they're out there.

I think it's generally accepted that superheros don't exist, so making a name for yourself with costumes or showing off on social media probably isn't a big draw except in people's imaginations. But people who are doing something would likely prefer to remain anonymous and not flashy. So, it just wouldn't turn into a big story.

At least with music, you're less likely, hopefully, to get punched in the face.
I imagine there might be a few vigilante attempters out there, but realistically, it wouldn't last long. A lot of the circumstances leading up to successful vigilante careers are necessary, not just optional. An extremely strong motivation, lots of training using that motivation, being able to push past your fear of getting hurt and the fight or flight response, the ability to keep yourself in room and board even while staying up all night on the off-chance you'll catch a crime in progress, being in the right place at the right time(or knowing where the right place to be is), and then being able to not die if someone shoots you or the numbers aren't on your side.

Those are pretty exceptional circumstances to all line up just right.

A lot of the time, a heroic action is more of a spur of the moment kind of thing, I think. In real life. Possibly because the average untrained person is not often actually eager to put themselves in harm's way when they spend a few minutes thinking about it. Or even if they are willing, the hesitation still stops them from succeeding.

I am surprised there's fewer unsuccessful attempts, but maybe that's just being overly cynical.
My guess is the average real life person doesn't like wearing spandex.
... Does that make Batman a Disney Prince?


No, it makes Batman a Disney Princess. >.> He talks to bats. >.> I'm sure that's a thing. Not.

I think it does depend on the trauma involved in the loss of the parents too. Not just that they are no longer in the character's life, but how they died, violently, in front of them, or what happened after, and who 'replaced' them. And, very true, the more someone is used to looking after themselves and to not seeing others as capable of helping them, the more likely they'd be ready to take action themselves. But if there's too much trauma or tragedy, then it seems more likely the good intentions would degenerate into 'villain' tendencies. Or be incapable of breaking through the trauma.

I can actually imagine anyone taking up the vigilante thing if they feel any reason to want to do it, but the ones with loving parents seem more likely to quit if things seem a little too hard or painful. Simply because they have a safe refuge they wouldn't want to ruin. I suppose.

Wanting to help people isn't an isolated incident, but the method, and the fact that vigilantism is usually local, close to home and the fastest route to making a difference in anyone's life, might play a part, too. I do not know. Now I'm musing too much.
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