Tallow Ambrose || 24 || Female
R-18
"I sell craters. Where you want them isn't any of my concern."
Appearance:Tallow looks ill. Her eyes are sunken and seemingly never focus on anything. She doesn't have a soldier's physique nor does she have any natural blessing to speak of. The most optimistic thing you could say about her is that she's thin. At 5'6", she's neither short nor tall. She smells like sweat, cigarettes, and booze: markers of her lifestyle.
Personality:Tallow is quite the enigma of a mercenary. Of course, not for being mysterious. Tallow has two traits that bewilder other mercs. First, she does not shut up. Whenever she opens her mouth, a chirping stream of consciousness made to belittle and throw other people off comes out. Second, she rarely doesn't broadcast over open channels.
Outside of her AUG, Tallow operates under one simple creed: cash is king. Pay her enough and she'll do anything. Her career fuels her hedonistic vices. She's really only interested in large weapons, larger AUGs, booze, and smokes. One could easily perceive Tallow as a bundle of self-destructive behaviours. They wouldn't necessarily be wrong, but they wouldn't be entirely right either. While her fearlessness often borders on self-destruction, she doesn't have a death wish. If she doesn't think she'd get an adequate reward out of something, she just won't do it.
She has some heart remaining to her fellows born on the planet. Though, her personality makes it difficult for her to show empathetic care. Sharing a little booze and a cigarette is usually the best care she can provide.
Skills:- Fearless - Tallow isn't a thrill seeker nor is she brave. Rather, she simply lacks fear. To her, death simply means she can't have any more pleasures.
- Marksman - Despite her propensity towards ambiguous and maximal violence, Tallow is a good shot. Turns out, keeping cool is 90%.
- Scrap Rat - Tallow's childhood was built on getting her hands on whatever she could from battlefields. She has a decent idea of mechanics, how things work, and how to make them work. Just don't expect any of her solutions to be refined or long-lasting.
Brief History:Her earliest memory was the battlefields on Bifrost. Not as a participant. No, she was still too young for that. The battlefields she remembers were burning graveyards of metal and ash. She was always alone. Couldn't trust anyone. The only thing she could trust was the metal. What she could strip from the steel coffins could be turned into food to survive the week.
As an uneasy peace came to Bifrost, scrapping moved from an occupation meant for the most desperate to a lucrative business. Tallow was at the forefront of this sudden change in industry. Suddenly, she wasn't only making enough to survive. She had the money to fix up her own mobile armour to facilitate her operations.
Her transition to mercenary wasn't a surprise. With money came violence. Scrappers began to fight over the remains of battlefields. That mobile armour made to cut up and carry scrap could also carry a rifle. With her reputation gained from fighting other scrappers, Tallow was beginning to be hired for services by scrapper and criminal enterprise alike.
Becoming an urban legend isn't easy, but all it took to become a local legend was to never shut up. Her old scrapper was broken. Its comms were stuck permanently broadcasting to every receiver that could listen. Call it a coping mechanism, but Tallow couldn't help but constantly berate and insult whatever was in front of her.
Business was booming for her. That old scrapper was upgraded beyond its limits. Of course, she wanted more. Something stronger. That led her to her baby. An augmented armour she could call her own. Using every connection she could manage, she got her hands on a functional augmented armour and built that baby up. It wasn't adhoc like her previous pile. It was refined. It had actual engineers building things for it.
And that's what led her to joining EINHERJAR. A scrapper whose life lead to them driving around a death machine.
HIGH IMPACT
"Don't forget the all caps when you spell the AUG's name."
AUG Appearance:Similar to its namesake, HIGH IMPACT's unique design takes hold of any unwilling spectator's mind. Built for the operation of heavy weaponry, the AUG stands at 23 meters with a broad upper torso designed to handle more than reasonable amounts of recoil. It bears nearly zero resemblance to the heavy mobile armour it was based on; layers of steel and polymer have since hidden its base frame.
Armaments:- Due to its nature as a heavy weapons carrier, HIGH IMPACT can only carry one heavy weapon at a time.
- RG-9990 Rail Cannon Custom - A long-ranged defensive emplacement railgun that has been customized to be vaguely handheld. It fires an exceedingly large rod at mach 10. Deadly accurate. The rods can also be used as makeshift javelins.
- RG-1300 Bolt Cannon - An automatic rail shotgun that fires 3 metal rods at once. It can deal with an army at close range thanks to its rapid fire and penetration, but the user needs to pray that bolts will hit beyond spitting distance. It needs to be charged before firing a volley due to its volatile capacitors.
- Dual GL-12 Thunderhammer Custom - A 12-shot grenade launcher customized to be used with HIGH IMPACT's large hands. HIGH IMPACT usually double fists these.
- HIGH IMPACT also has integrated weapon systems in the event that it is unable to use its primary weapon.
- V7 Mashers - A set of twin laser shotguns built into the wrists. They fire quick due to HIGH IMPACT's high generation, but overheat and quickly dissipate due to weak internal capacitors.
- Model 9905 Light Carbine Custom - A small-calibre carbine designed to be used by ultralight scouts. It has been customized to be fired with HIGH IMPACT's primary (though it looks like a toothpick) and auxiliary arms. Usually rests above HIGH IMPACT's ass.
Specifications:HIGH IMPACT is one of the most heavily armoured AUGs in service. It uses an extremely durable composite metal and polymer plating to shrug off hits and diffuse lasers. With its weight comes immense strength: it's likely to be voted the AUG most likely to punch a cavern into something.
Its generator focuses primarily on throughput and not storage. It can do immense feats in short bursts, but struggles when it comes to more drawn out usages of its generator.
To deal with being a slow and massive target, HIGH IMPACT has a set of three DEP emitters on each shoulder that can enshroud it in a defensive field. While it does absolutely nothing against ballistics, it weakens lasers and explosives within its particle-laden emission field. Though, it can't exactly be used anywhere near civilians. It's a fast track to cancer if you breath it in.
When the going gets rough, HIGH IMPACT can use its secret weapon: scuttle mode. It can detach its large arms and numerous layers of armour to gain a massive boost to its speed. Auxiliary arms usually hidden in its forearms become available. Doing so is extraordinarily expensive, so it's only usable in the most dire circumstances. Of course, this mode turns HIGH IMPACT from an extraordinarily powerful heavy weapons carrier to a dinky plinker that can move quick.