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6 mos ago
Current We love doing that
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6 mos ago
and the only prescription is more cowbell!
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7 mos ago
Take me with you
7 mos ago
I love Princess 😘
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3 yrs ago
Every few months I stop by here "just because". I've been doing so for like a decade. However, every once in awhile something really GRABS me and I stay for awhile. I live for those moments xD.
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Help, it's again!

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Bastion

Race: Warforged
Class: Warrior
Location: Airship; Bar
Interactions: Phia @princess, Wendel @FunnyGuy, Menzai @samreaper
Equipment:

Attire:
Etched and weathered plating with bronze accents.
Fitted harness for carrying supplies.
Worn scarf
Gold Balance: 20 gold
Injuries:
None, but signs of past battle damage remain.




Bastion walked beside Wendel, silent but attentive, his heavy footsteps echoing softly against the deck as the two of them made their way toward the bar. As it came into view, and so did the people around it. He saw her again.

The pink-haired girl.

She had smiled at him earlier—just for a moment, maybe by accident, but it had felt… real. Not polite. Not forced. Just a smile. Her hair was wild, like wind-tossed flower petals, and there was something about her—something untamed and bright and not afraid.

She didn’t move like the others. She didn’t hold herself the way nobles or sailors did. She was… free. And the kindness in her eyes—just a flicker of it—had stayed with him even after she turned away. He also noticed her companion in white; graceful, but sharp. Wild like her in some ways, but quiet. Like a creature that could disappear if he wanted to.

The way he lingered near the girl…Close. Familiar. Protective. He watched him for a moment longer, head tilting ever so slightly. He couldn’t quite tell if the man was dangerous, or just... different.

Either way, he was interesting.

Bastion paused at the edge of the space, his glowing eyes flicking across the bar, the stools, the faces, and everything in between. His systems noted the usual pattern—how some of the patrons stilled when they saw him. How one man adjusted his seat. How another lowered his voice. The change in the room was subtle, but present. It always was.

He felt it in the air, like static before a storm.

But then Wendel just… sat down next to a cloak-covered figure. Boldly. Proudly. Like he belonged. Like Bastion belonged.

So Bastion followed.

He took the seat next to him carefully, mindful of the weight of his frame, and the faint creak of metal and wood as he settled. His eyes drifted again—briefly—to the pink-haired girl. She was speaking to the Warforged tending to the bar. But he could still see her smile, etched behind his thoughts like the sunlight that lingered in one’s eyes after staring too long.

He did not know her name. But he wanted to.

Wendel began speaking to the bartender as well. Where Bastion was bulk and plating and blunt functionality, she was smooth lines and cleaner articulation. There was a fluidity to her movements that caught his eye—a practiced efficiency, yes, but also… personality. Her gestures were abrupt, perhaps, but not robotic. There was intent. He admired that. She reminded him of a clockwork bird. Beautiful in her own way.

Wendel introduced them.

Bastion inclined his head slowly in greeting.

“I am Bastion,” he said to Gears, voice smooth and low. “It’s nice to meet you.”

He hesitated a second, then added something he meant to be kind.

“You move very well.”

He turned to Wendel then, as though looking for a cue of what he was supposed to do next. But that look only lasted a moment as his head turned back to the pink-haired girl once more. Raising a cautious hand, he gave her the gentlest of little waves.




Time: Evening
Location: Banquet Hall
Mention: @princess Edin & Alibeth
Attire: A Suit Fit For A True Artist



“Now presenting… the esteemed guest of the royal court—renowned artist, Master Milo St. Claire!”

It echoed across the banquet hall like the soft crash of a cymbal—formal, yes, but who deserved that more than Mr. Sunsine?

The announcement was met not with the polite applause typical of noble introductions, but with a pause.
A hush.
As if the very name had weight. As if they already knew the shape of it in their mouths.

And then—he entered.

Milo St. Claire, wrapped in shadow and gold, moved like someone stepping through a dream. His coat was long, black silk trimmed in a subtle pattern of gold-leaf thread—sunbursts and eyes, like secrets embroidered by candlelight. Beneath, a high-collared tunic of pearl white shimmered faintly in the chandelier’s glow.

A brooch sat at his breast: a stylized eye, rimmed in thorns. The same icon from his morning’s most talked-about piece—“The One Who Sees.”

His hair, golden and tousled as if it had been touched by gods, caught the light like brushed flax. His hazel eyes, warm and unreadable, swept across the hall with painter’s curiosity. He smiled—but only faintly, as if amused by something no one else could see.

When he reached the heart of the hall, Milo paused.

Not to bask.
Not to perform.

But to let the room adjust to him.

And then, without fanfare, he moved again—silken, silent, sovereign in the space he occupied. He said nothing, but he smiled a captivating smile as his eyes met those of each and every person willing to match his gaze.

Eventually, he turned toward the dais, posture fluid, and offered the King a single, refined nod—just enough to be respectful. To Queen Alibeth, his gaze held a flicker longer. Not challenge. Not fear. Merely... observation. Like a man who once painted a crown and knew how the paint cracked beneath it. He then addressed them.

“Your Majesties,” he began, his voice a velvet hum that seemed to soften the very air, “I remain ever grateful for the warmth with which your court has welcomed me. Your hospitality is not merely generous—it is an art form in itself.”

He let the words linger, his gaze sweeping the hall as if admiring a canvas he had not painted but deeply admired.

“I am honored to be among such brilliance this evening… and I can only hope that my work, humble as it may be, has added some small light to the grandeur you’ve so effortlessly curated.”

A slow, reverent bow followed—performed not out of obligation, but with the grace of a man who gives beauty where he sees it.

“Thank you,” he added, quieter this time, “for making even a wanderer feel... at home in the glow of royalty.”

His eyes once again met the king’s as he rose from his bow, but like before, his gaze lingered a little longer on Alibeth as he smiled at them both.



Time: Evening
Location: Damien Estate / Banquet Hall
Mentions / Interactions: @princess Lottie, Calbert, Liliane, Crystal, Edin, Alibeth, Random Waiter #1





Cassius didn’t remember much after that fifth—or was it seventh?—glass of whiskey. He remembered even less about how he made it back to the Damien Estate. Oblivion had stretched itself from night to morning, then noon, and before he knew it, the sun was setting again—and he wasn’t nearly ready for it.

His head throbbed, a dull, steady pulse like a war drum muffled behind bone. He swung his legs over the edge of the bed, elbows digging into his knees as he dragged a hand through his mess of silver-streaked hair. The weight of yesterday settled onto his shoulders like platemail that didn’t quite fit anymore.

Charlotte. Her laughter. Her lips. He exhaled sharply, like he could breathe her out of his system. As if that’d ever worked before.

He was supposed to speak with her this morning. That had been the plan—face it head-on, ask the questions he needed answers to, shake loose whatever truths his father had thrown into the mix. But when the time came… he didn’t. He kept drinking.

Maybe he didn’t want the truth. Maybe he just wanted to keep the memory of that perfect night intact, unspoiled by the world’s usual bullshit. Maybe, just for once, he wanted to feel something good without it turning to ash in his hands.

He stood, stretched, and winced at the creaking in his spine. The kind of ache that only came from years of sleeping on dirt floors and ducking blades that came a little too close. His eyes landed on the clothes laid out for him—an immaculate, hand-picked ensemble, sharp enough to draw blood. No doubt Calbert’s doing. The man was nothing if not painfully aware of optics.

Cassius gave a half-smile. Not quite amused, not quite annoyed.

He crossed to the vanity—something he was still getting used to seeing in his room—and ran a razor across his jaw, trading his usual mercenary scruff for something a little more court-approved. Just enough stubble to keep the edge. He didn't want to look too polished. Wouldn’t be him otherwise.

Then came the clothes. Sapphire waistcoat. White linen shirt, crisp as fresh snow. Charcoal trousers that fit like sin and boots you could see your future in. Everything was tailored, expensive, probably cost more than most men’s lives were worth back on the battlefield.

He looked...well, he looked good. He knew he looked good; like always. Every inch a Damien, even if he still didn’t know what the hell that meant. But something felt off all the same.

Different, even.

Maybe it was her. Maybe it was the way she looked at him like he wasn’t just some sword for hire with a bleeding past. Or maybe it was the quiet fear, buried under the bravado, that everything he touched would break eventually—including whatever the hell this was becoming between them.

But Cassius Vael didn’t run from truth. Didn’t run from fire either. And if this was going to burn… he’d at least meet the flames with open eyes.

First, though?

He needed a drink.

And lucky him—it was a good day for a banquet.




The Damien carriage was jet black and polished like obsidian, drawn by a pair of immaculate steeds that looked like they could trample lesser men just for breathing too loud. The family crest—subtle but unmistakable—gleamed on the door like it had always belonged there. Cassius sat inside with his father, Calbert, who was as perfectly composed as ever, and Liliane, his stepmother, who had the sort of practiced elegance only nobility could teach themselves to wield like a blade. Across from him sat Crystal, his half-sister—still keeping her distance like he was a stranger from another world.

Maybe he was.

There was conversation, pleasant enough, small talk mostly, but it was nothing more than background noise to him.

He watched the city roll by through the narrow window, his reflection cast faintly against the glass. A nobleman’s face now, apparently. Dressed to the nines, draped in House Damien finery, and headed straight into the lion’s den of Sorian society. The kind of place that chewed people up for having the wrong accent, let alone the wrong past. But he was immune to such a fate, because—of course—he was Cassius Vael.

The carriage came to a smooth stop.

A herald’s voice echoed out before he even touched the ground. “Presenting the Lord of House Damien and Earl of Montauppe, Count Calbert Damien… His wife, Lady Liliane Damien… their daughter, the lovely Lady Crystal Damien… and the good Count’s son…Lord Cassius Damien.”

The doors opened, and the light hit him like a second spotlight. He stepped out behind his family, posture sharp, expression unreadable. A few heads turned—some with curiosity, others with skepticism. He felt it all but didn’t care. The introductions were done, the formalities observed. He followed his father and the others toward the thrones where the King and Queen awaited their due, dipping his head in the exact amount of respect required. No more. No less.

He let his gaze pass over Edin and Alibeth without holding too long. Not his business. Not tonight.

Once the bows were given and the courtesies exchanged, Cassius peeled off from the family with a smooth pivot and made straight for the banquet floor. Tables, people, movement—he saw all of it, and none of it. It was a blur of faces and noise, as if the world had been smeared by a wet brush. Too many things in his head. Too much weight dragging behind his eyes.

He needed a drink.

His eyes swept the crowd mechanically, not really landing on anyone until—

There she was.

Charlotte.

A ripple passed through his chest so quick it almost made him stop walking. His breath caught for half a second—not that anyone would notice. Not unless they were watching closely.

She was radiant, of course. That damn kind of beautiful that didn’t need trying. The kind that crept into your ribs and lived there. And all he could think about was the kiss. The way she looked up at him with sleepy eyes in the carriage, like she wasn’t afraid of who he was or what he’d done. The way he’d carried her to the train, watched over her like she was something worth protecting. Because she was.

And Delilah. Gods, Delilah catching them like they were teenagers sneaking a kiss behind the stables. The memory made him smirk despite himself.

But the smirk didn’t last.

Because then came his father’s cold, stern, and icy judgment. To him, she was not to be trusted. She was a criminal and a danger to house Damien. An enemy.

The smirk faded. His jaw tightened.

He flagged down a passing waiter with a casual flick of two fingers.

“Strongest thing you’ve got,” he said, all charm and teeth, eyes never leaving Charlotte. “And please, make it quick and keep 'em coming, yeah? Turns out I have a mighty need.” He slid a hefty tip across the table to the man, who grabbed it with a gleeful nod and hurried away.

Cassius let out a slow breath and rolled his shoulders back, trying to recenter himself. He didn’t like staring—wasn’t the kind of man to pine—but tonight his control was slipping, and the sight of her was too much. Too close. Too beautiful. Too damned complicated.

He took the glass when it arrived without breaking eye contact with her.

Then he sipped.

Slow. Measured. Bitter.

Because the truth was already here. And it burned more than anything in the glass.


Gears


Interactions: Phia @princess, Menzai @samreaper

The Stormrider was humming with that gentle morning vibration—arcane engines thrumming through the wood like a sleeping beast’s heartbeat. Gears stood behind the skyship’s modest bar, polishing a glass that was already spotless. Again.

She didn't need to breathe, but she let out a little puff of steam anyway. Habit. Ritual. Something to fill the silence. Behind her, bottles of every shape and color were perfectly arranged. She’d just reorganized them this morning for the third time that week.

She set the glass down, hands twitching once as she reached for a rag that wasn’t there. Then she froze. Heard something.

A jingle.

A very jingling jingle.

Her head snapped up—too fast—a leftover habit from war days, and her eyes locked on the approaching figure.

A woman, if Gears was guessing right. Covered in clothes made from leaves and eclectic little charms. She was pretty, and had gold eyes for pity’s sake. Gold. The Warforged couldn't believe the sight in front of her.

Gears straightened as the stranger approached, glancing once to make sure nothing on the bar could be knocked over. She plastered on her usual greeting face, the one with a faint smile and slightly raised brows that read welcome, but please don’t be weird.

Then came the marbles.

Clink. Clatter. Plink.

Tiny polished stones, crystals, marbles, and gods know what else—began appearing on the bartop like offerings at a shrine.

Gears blinked.

Twice.

The woman looked up at her with bright, hopeful eyes and said, “Can I… trade these for meats?”

There was a silence. One tick, two. Then Gears made a soft noise, something between a chuckle and a wheeze from a dusty bellows.

“Oh, hon,” she said, voice metallic and syrupy with that drawling accent, “you are just somethin’ else, aren’t ya?”

She reached out, gently nudging one of the marbles with a finger, watching it spin in place. Her tone softened as she spoke again.

“Now don’t get me wrong, these are real cute and all. Prettiest little rock collection I’ve seen since… well, ever! But ah—” she leaned in a bit, conspiratorially, “—I gotta tell ya, sugar, these knickknacks aren’t gonna getcha very far around here.”

She tapped the bar twice, then gestured behind her. “What you want is meats, right? You’ll need some actual coin for that, darlin. You know—money? Gold? Silver? Nothin’ too fancy, just... not this.”

Still, she didn’t sweep the stones away. She left them right where Phia had set them, even slid one a little closer as if to admire it again.

“But tell ya what,” she added with a wink. "If you are hungry, I’ll pour you a cup of somethin’ warm on the house while you go figure out where your coin purse wandered off to. That sound fair?”

Just as she pushed the drink forward, a jolt of wind swept through the bar—followed by a blink of light, a shimmer of lavender and pink like a cherry blossom storm, and suddenly there was a wolfboy in a robe striding toward her counter with the confidence of a prince and the grace of a dancer.

Gears stiffened, optics flaring slightly as her hands darted toward the edge of the bar—out of habit, not fear. Just making sure nothing broke, or worse, spilled.

The white-garbed figure moved like a ghost, a whisper on the wind. He didn’t so much walk as glide, and somehow produced a coin from his sleeve with a casual flick that landed perfectly between his fingers. It was either masterful sleight of hand or sorcery—probably both.

She watched the two of them interact—the wood elf in her tangled menagerie of trinkets and the snowy wolf who smelled like lightning and frost—and blinked again. Slowly.

Well, weren’t they a pair.

Gears crossed her arms, one hip cocked slightly. If she had eyebrows, they’d be halfway up her foreheadplate.

“You two from a traveling circus, orrr...?” she asked dryly, though there was a teasing note in her voice, like she half-meant it.

The gold coin thunked onto the counter beside the paper, and she gave it a firm but approving nod.

“Alright then. This I can work with,” she said, sweeping it up. “One order of meats—extra vegetables for balance—and somethin’ strong for the chest, mmkay. Got just the thing steepin’. Hope you like tea that kicks like a mule. It’ll calm ya for sure…just not right away.”

Bastion

Race: Warforged
Class: Warrior
Location: Airship; Top Deck
Interactions: Phia @princess, Wendel @FunnyGuy
Equipment:

Attire:
Etched and weathered plating with bronze accents.
Fitted harness for carrying supplies.
Worn scarf
Gold Balance: 15 gold
Injuries:
None, but signs of past battle damage remain.




Bastion turned his head slowly, arcane servos purring faintly with the motion. His gaze, still fixed on the horizon only moments before, now locked with the kindest and most excited eyes he’d ever experienced. But as soon as the strange half-elven woman’s attention graced him, it departed. For a moment, Bastion lingered there, watching her approach the bar, for the first time he took in the Warforged bartender plying her trade there. The kind girl and Warforged both pulled his interest, but before he could start heading that way he was approached by another individual.

He regarded the dwarf before him with a polite nod.

The wind tugged at his scarf again as Wendel spoke, the fabric flapping gently behind his shoulder like a quiet echo of motion. Bastion’s glowing eyes blinked once in acknowledgment, soft blue lights adjusting as he processed the man’s enthusiasm.

“I am a fine sight to behold?” he asked, voice even but touched with something that could almost be described as... curiosity.

His gaze dipped down to the offered hand.

There was a pause—not of hesitation, but of observation. A handshake. He had seen it done countless times. He had practiced it, even.

His large, armored hand extended carefully, fingers shifting with subtle clicks and mechanical grace before enveloping Wendel’s much smaller one. His grip was firm, but not crushing. Measured.

“Well met, Mr. Wendel. I am called Bastion.”

He released the handshake gently and turned his head toward the birds still gliding alongside the ship, taking a moment to recalibrate his attention.

“The view is better here,” he agreed, a soft nod accompanying the words. “There is... a serenity to this height. And the birds—” he gestured toward them with a slight motion of his chin, “—I like those birds.”

There was something nostalgic in the way he said it, though the tone remained even and quiet. A pause followed, not awkward, but contemplative. Bastion looked back to Wendel before continuing.

“You speak with a joy I do not often encounter, Mr. Wendel. I like that, too.”

Another beat passed between them. The wind picked up again, and the scent of distant cooking oil drifted from the galley vents. His olfactory sensors picking up in the shift in aroma. He did not smell in exactly the same way humans and the other races did, but it was among his sense all the same. Below them, the deep groan of the airship’s arcane engine pulsed like a heartbeat. Birds, the ones Bastion had been watching, cried in the sky.

Bastion’s faceplate shifted into its closest version of a smile.

“You are welcome to remain. I do not mind company. Though, I was intending to go over there.” He said, raising a massive finger to point towards the bar. “Would you like to join me, Mr. Wendel?”

Bastion

Race: Warforged
Class: Warrior
Location: Airship; Top Deck
Interactions: A kind young girl
Equipment:

Attire:
Etched and weathered plating with bronze accents.
Fitted harness for carrying supplies.
Worn scarf
Gold Balance: 10 gold
Injuries:
None, but signs of past battle damage remain.




Top Deck – The Morning After Ascent

The wind was light this morning. Just strong enough to tug on the edges of Bastion’s worn scarf as he stood near the rail of the upper deck, motionless in a way few organics ever were. He didn’t fidget. He didn’t pace. He simply stood, anchored like a statue, as if he had always belonged there.

He watched the birds.

They had been trailing the airship for the past hour, gliding along the slipstreams like living kites, their feathers catching the morning sun. Bastion’s glowing eyes tracked each one, every twitch of a wingtip, every little course correction. He didn’t blink. He didn’t need to. A soft hum pulsed behind his eyes as internal systems calculated their patterns, logged their velocities, and silently admired their precision.

They made more sense than people.

Birds didn’t lie. Birds didn’t speak in riddles or say one thing while meaning another. They flew because they wanted to. They ate when they were hungry. They migrated because the world told them to. They existed in a harmony he had never understood, but always admired. Bastion often wished people operated the same way. Predictably. Honestly. Simply.

This was his first time on an airship. He had heard the term “skysick” tossed around earlier, murmured between pale-faced passengers clinging to rails and barrels. The sway of the vessel in the open sky had left more than a few stomachs uneasy. Bastion did not experience nausea, or fear, not in the way they did. He was not immune to danger—his calculations had confirmed that much. If this machine were to fail—if it tumbled from the clouds like a wounded bird—most on board would perish. His own internal risk assessment placed his chance of survival at 47%.

That number seemed low. Unacceptable. Concerning. It was the sort of statistic that should cause fear, or at least discomfort.

But it didn’t.

Instead, it settled in his mind like a fact of weather. Present. Impersonal. Immutable.

He tilted his head slightly and turned from the birds to the passengers mingling across the deck. He observed how they stood casually during conversation, how they shifted their weight from one leg to another, how they laughed with narrowed eyes and waved their hands when excited. He watched how some winced at the movement of the ship, how others scowled at the sky as though it had wronged them. He studied it all.

Then he tried to copy it.

He placed his hands behind his back like the old captain nearby. He tilted his head to mimic a sailor’s laughter. He furrowed his metal brow plates—not that it did much. He was... rehearsing. Practicing. Performing something close to humanity. He adjusted his stance in subtle increments, shifted his shoulders, bent slightly at the knees to mimic weariness.

It felt like mimicry. But it also felt like... hope.

“Are you okay?”

The voice startled him. Not because it was loud, but because it was directed at him.

He turned, blinking with a soft whir. A small dragonborn girl stood beside him, her scales a shimmering shade of lavender, her eyes wide and unafraid. She was hugging a ragged toy shaped like a griffon, the seams at its wings barely holding together.

"...Yes," he said after a pause. "I believe I am."

She tilted her head, tail swaying behind her. “You looked weird.”

"That is... very possible," Bastion replied. Then, with a flicker of something close to amusement: "I was practicing."

“Practicing what?”

He thought for a moment. "Being like you."

She beamed, clearly delighted. “I’m Kaelira. What’s your name?”

"Bastion."

“That’s a cool name,” she said, and reached into the little satchel slung at her side. From it, she withdrew a small, folded paper airship—slightly crumpled, but crafted with care. “Here. You can have it. I made it myself.”

He accepted it like it was made of glass, holding it delicately between his massive fingers. "Thank you." He turned it over in his hands, noting the care in the folds, the uneven symmetry, the soft creases from where she had clearly pressed hard.

There was a brief silence. Comfortable, at first.

Then:
“What does it feel like to be dead?”

Bastion looked at her, surprised again. "What?"

Kaelira shrugged, looking up at him with curiosity. “My daddy says you people aren’t really alive. That you can’t be alive. So that means you must be dead, right?”

He was quiet. Then, softly: "I don’t think I’m dead. But... I thought I was. A few days ago."

“But I thought you people didn’t sleep.”

“We don’t,” he said. “I wasn’t sleeping. I was... gone. For a while. I thought I was gone forever.”

“Why?”

He opened his mouth to answer.

And then—

“Kaelira!” a gruff voice barked across the deck. A dragonborn man strode toward them, eyes narrowed and posture rigid. “Get away from that killer!”

Kaelira frowned. “He’s not a killer, Dad. His name is Bastion.”

“They’re all killers,” the man growled, taking her arm. “I don’t want you near them. Not now, not ever.”

Bastion didn’t move. He watched as Kaelira glanced back at him, her little fingers fluttering in a hesitant wave. “Bye, Bastion…”

And as she walked away with her father, he heard her soft voice behind him:
“Okay, Dad. I’ll stay away from those people.”

His head tilted slightly, like a curious dog hearing a strange sound. He watched her disappear down the stairs.

Then he looked back to the paper airship in his hand.

He raised it slowly. Lined it up with the breeze.

And tossed it.

It wobbled awkwardly at first, but then caught the wind and glided—a fragile little creation drifting through the sky beside the airship, dipping, turning, dancing for a few seconds before spiraling gently downward and vanishing beneath the clouds.

Bastion watched until it was gone.

His fingers closed slowly into a loose fist, as though trying to remember the shape of the airship. Of the moment. Of the child.

And then he turned his gaze back to the birds.




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Neo Genesis: Chronicles of Eberron
Roleplay Rules




1. Commitment & Posting Expectations


  • Please only join if you are committed to posting at least once per week.
  • While you may not always be required to post weekly, this is the maximum speed at which you may be expected to contribute.
  • If you find yourself unable to continue or needing a break, you must notify the GMs. We expect clear communication.


2. Character Fate & Leaving the Game


  • If you drop out of the campaign , you sign over full rights of your character’s fate to the GMs.
  • Your character may be written out in a way that fits the story (e.g., disappearance, death, NPC status).
  • If you anticipate a long absence, please communicate with the GMs to arrange a solution.


3. Roleplay Etiquette & Conduct


  • No godmodding – You cannot control other players' characters or dictate outcomes without consent.
  • No metagaming – Your character should not act on OOC (Out of Character) knowledge that they wouldn't realistically have.
  • No speedposting – Be patient and allow all involved players time to respond before moving forward.
  • Respect all players and GMs – Treat everyone with courtesy, both in and out of character.
  • Adult themes (violence, intrigue, and mature topics) are allowed , but all sex scenes must fade to black .


4. Thematic Roleplay & Setting Immersion


  • Eberron is a world of moral ambiguity and intrigue. Expect complex decisions, shifting alliances, and unexpected twists.
  • Your character should have a reason to be in the world and engaged in the story. Avoid "lone wolves" who refuse to interact with the group.
  • Magic is industry. Arcane power is practical and woven into society; keep this in mind when developing your character.


5. Conflict Resolution & GM Authority


  • The GM has final say on all disputes, rulings, and game progression.
  • If an issue arises between players, attempt to resolve it amicably before involving the GM.
  • PvP (Player vs. Player) conflicts require consent from all involved parties.


6. Posting Format & Writing Standards


  • Posts should be clear, descriptive, and in third-person past tense unless otherwise specified.
  • Avoid one-liner responses unless they are appropriate for dialogue.
  • Use proper spelling and grammar to the best of your ability.


7. Character Creation & Progression


  • All characters must be approved by the GM before joining the game.
  • Characters should fit within the Eberron setting , respecting its lore, politics, and themes.
  • As the campaign progresses, character development should be natural and reflect in-game experiences.


8. Lore & Homebrew Adjustments


  • This campaign will stay true to core Eberron lore , but some elements may be adjusted or expanded for storytelling purposes.
  • House rules and homebrew elements will be communicated by the GMs.
  • Be flexible and open to these adjustments for the sake of world cohesion.


9. Player Conduct & Community Expectations


  • Harassment, discrimination, or toxic behavior will not be tolerated.
  • This is a collaborative storytelling experience; work with your fellow players to create an engaging narrative.
  • If you have concerns, bring them to the GMs privately and respectfully.











Welcome to Neo Genesis: Chronicles of Eberron

A Play-by-Post Campaign Set in a World of Intrigue, Arcane Industry, and Endless Adventure

Welcome to Eberron, a world shaped by magic, war, and ambition. It is a world where airships drift between towering metropolises, where elemental-fueled machines have changed the face of industry, and where ancient secrets lurk beneath the surface, waiting to be unearthed. But in the wake of a devastating war, the people of Khorvaire are left to pick up the pieces—some seeking power, others redemption, and many simply looking for a fresh start.

In Neo Genesis: Chronicles of Eberron , you play as one of these seekers, arriving in Khorvaire with nothing but your wits, your past, and your future to carve out. Whether you are a veteran of the Last War, a fugitive escaping your old life, or an explorer chasing opportunity in the world's arcane-industrial revolution, your story begins here.

The Setting: A World Reborn from War



For over a century, the Last War raged across the continent of Khorvaire , as the Five Nations fought for dominance following the collapse of the Kingdom of Galifar . The war only ended four years ago with the signing of the Treaty of Thronehold , bringing a fragile peace—one that many doubt will last. The scars of the conflict are everywhere: cities lie in ruins, nations nurse old grudges, and displaced soldiers roam the land, searching for purpose.

Adding to the uncertainty is the catastrophic event that ended the war— The Mourning . On the Day of Mourning , the once-proud nation of Cyre was consumed by a magical cataclysm, leaving behind the deadly and unnatural wasteland known as the Mournland . No one knows what caused it, but fear of another such event has kept the peace... for now.

The great houses, powerful dragonmarked dynasties , continue to expand their influence, ruling the world’s economy with their monopolies on magic, transportation, healing, and more. Meanwhile, spies and assassins wage an invisible war between the nations, secret societies weave their plots, and criminal syndicates thrive in the chaos.

This is the Khorvaire you arrive in—restless, unstable, and filled with endless possibilities.

Where You Begin: A Fresh Start on the Frontier

Your journey starts aboard an airship bound for Khorvaire , carrying travelers from across the world. Some seek fortune, some seek escape, and others carry ambitions that will shape history. But whatever your past, the future is unwritten.

Character Creation: Who Are You?

In Neo Genesis: Chronicles of Eberron , you are an outsider, a traveler, a survivor of the world's upheavals. Your reason for coming to Khorvaire is your own, but here are some questions to help shape your character:

- What is your history with the Last War ? Did you fight in it? Lose everything to it? Profit from it?
- Why are you leaving your old life behind? Are you running from enemies? Seeking a new identity? Pursuing a lost dream?
- What are you looking for in Khorvaire ? Wealth? Power? Redemption? Something more personal?
- Who are your allies and enemies ? Do you have old debts to settle? Family you left behind? Rivals who would kill to see you fail?

Eberron is a setting where magic is a tool, not a miracle, and where the line between hero and villain is blurred. Your character should have personal stakes, a drive to shape their future, and a reason to be in this new world of intrigue and adventure .

The Themes of the Campaign

- World in Transition: The Last War has ended, but its wounds still fester. Nations, organizations, and individuals alike are struggling to rebuild or reshape their destinies.
- No Clear Good or Evil: Morality is gray, and the line between hero and villain is often one of perspective.
- Magic as Industry: Arcane technology powers everyday life, from lightning rails to warforged soldiers . Magic is practical, and innovation is constant.
- The Unknown Beckons: Whether it’s the Mournland’s deadly mysteries , the intrigues of dragonmarked houses , or ancient and long-forgotten ruins , Khorvaire is filled with secrets waiting to be uncovered.
- Your Choices Matter: Allies, betrayals, and ambition will define your journey. The world will react to your actions, for better or worse.

Interested? Join the Adventure.

If you're ready to step into the world of Eberron —a land of scheming nobles, ambitious criminals, and wonders both arcane and terrifying—then Neo Genesis: Chronicles of Eberron awaits.

No matter your past, Khorvaire offers a chance to start anew. But nothing is given freely, and every fresh start comes with a price.

How will you shape your destiny?

Only time will tell.
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